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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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ArchangelPressRe
Archangel Press, Remote Office

Fri

Sep 12
2003

17:12Z

[Cel] [qai][Mir 1436] also MK notes on Agrigax, the Order of Lucia/Oracle and the eerith

I've been putting this off trying to figure out the best way to do it but here goes.

The Order of Lucia (as it relates to Cedonia)--in approx. 1428, the Order of Lucia merged with the priesthood of the Oracle in Talishara (an action similar to the Knights Templar taking over the protection of the Temple of Solomon during the Crusades) and, due to this, greatly reduced their interference with Cedonia politics as a whole.  Their opposition to the traditional rulers (a.k.a. the Duke) is balanced by the fact that they are too close to the Mirrish forces in Talishara to act openly.  My suggestion is that they will remain neutral and, if anything, turn their attentions towards locating the missing Emperess and/or her children.

The Eerith--The Eerith are staying quiet.  Those societies that requested Eerithian advisors still recieve their aid but other than that, the Eerith and the City remain conspicuously absent (again).

Agrigax--I agree with removing him.  The old wolf was always the Alexander the Great of the region and just too big (and too old) to remain in game much longer.  He had two legitimate children and a debatable number of illegitimate.  Unlike most rulers, however, Agrigax (like Alexander) is also smart enough to plan for the nation after his own demise.  Rather than simply remove his second son, it is much more likely that he would have steered one of the boys into the priesthood in Talishara, into control of one of the major merchant houses, or married him into a dominate position in the royal household of another nation.  Simply killing a son off is wasteful when there are other uses to expand his (Agrigax) influence.  That seems to make more sense to me.

Now, I have to try to put together a truly "Jason-like" Mirrish response...(This is a tough one for me because I was opposed to the Protectorate of Yora'Timar from the beginning so I'm almost arguing against myself here.)

Title: Response to Caladyn's Request for Aid and Support

Mir will fully support Caladyn's claim to the throne in exchange for a simple token gesture:  his official sanction of the Mirrish "protectorate" of Talishara under Niotrosa.  Mir will even be so gracious as to pull back the boundries of the Yora'Timar protectorate to the city of Talishara itself, cedeing the original boundry of Gomel.  An initial "good will peacekeeping force" of 1000 troops will be sent in support and strong hints are given that, the more Caladyn supports Niotrosa, the more Mir will support the Duke's efforts.  Note: this would also require the Duke to accept the Order of Lucia's relationship with the Oracle priesthood but, in this case, it would work in his favor by keeping them out of his hair and insuring the Order's neutrality.

[Historical Flashback:  1429--The Coranation of the Yora-Timar throne.  The Heir apperant to the Throne of Mir (Nirotosa at this point.  Then it will be his son.) will become the Prince of Yora'Timar.  (Bassicly similar to how Prince Charles is Heir of the English throne and Prince of Wales.)]  At the time, no one was in a position to debate this declaration because of the military situation and the overwhelming presence of Mirrish military power.


Actions: 1,2
Primary Determinant: External Polotics (Good +1)
Secondary Determinant: Wealth (Great +2), Military Force (Good +1)
Diffculty: Normal (Political negotiation)
Weight: Double (+1)
Actors: Nirotosa and troops already stationed in Talishara
Secrecy: None
Modifiers:+ Previous success and popularity within the region due to the rebuilding efforts in Timar
+ Previous history of working successfully with the Duke
+ Powerful magics even amoung non-coterie magi and the implied promise of future aid
+ The Duke has a strong need and the only cost is simply to give lip service to an existing condition


| Title: Train more Warmages. (4 of 5 years)
| Actions: 3,4
|
| Countinue to train.
|
| Primary Determinant: Military Force (Good +1)
| Secondary Determinant: Magic Sophisticaion (Legendary +4) (secondary
| modifier of +2)
| Diffculty: Very Hard (-2)
| Weight: Double (+1)
| Actors: warmages
| Secrecy: little
| Modifiers:
| - No further Eerith directed training
| + Success of the privious warmages

(Previous total for 4 of 5=+2)

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JuhaVesanto
juuso

Fri

Sep 12
2003

19:45Z

[Cel] [qai][Mir 1436] also MK notes on Agrigax, the Order of Lucia/Oracle and the eerith

On Fri, 12 Sep 2003, Archangel Press wrote:
> The Order of Lucia (as it relates to Cedonia)--in approx. 1428, the



Unless Andrew says otherwise, Keaton's comments on Order of Lucia
etc. stand.

> Agrigax--I agree with removing him.  The old wolf was always the
> Alexander the Great of the region and just too big (and too old) to
> remain in game much longer.  He had two legitimate children and a
> debatable number of illegitimate.  Unlike most rulers, however, Agrigax
> (like Alexander) is also smart enough to plan for the nation after his
> own demise.  Rather than simply remove his second son, it is much more
> likely that he would have steered one of the boys into the priesthood in
> Talishara, into control of one of the major merchant houses, or married
> him into a dominate position in the royal household of another nation.
> Simply killing a son off is wasteful when there are other uses to expand
> his (Agrigax) influence.  That seems to make more sense to me.

Rollin: please take these comments into account in Taltheran.

> Mir will fully support Caladyn's claim to the throne in exchange for



I have added these conditions to the action resolution page.
And can I say that it sounded very Jason-like :)

> Actions: 1,2

In principle, Mir would not need to spend any actions in a response
to an action from another society: action always creates some
kind of reaction. However, making the action does emphasize the
reaction...

> | Title: Train more Warmages. (4 of 5 years)
> | Actions: 3,4
 
> (Previous total for 4 of 5=+2)

I tried to look for the previous action of this kind, and
could only locate one from 1432, where the action was
"7 of 30 years"... ?

juuso
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ArchangelPressRe
Archangel Press, Remote Office

Fri

Sep 12
2003

20:20Z

[Cel] [qai][Mir 1436] also MK notes on Agrigax, the Order of Lucia/Oracle and the eerith

> > | Title: Train more Warmages. (4 of 5 years)
> > | Actions: 3,4
>  
> > (Previous total for 4 of 5=+2)
>
> I tried to look for the previous action of this kind, and
> could only locate one from 1432, where the action was
> "7 of 30 years"... ?

Your right.  I updated the actions from the wrong year (4 of 5 was 1429).
It was extended to an ugly 30 year plan when the results weren't sufficient
for what Jason wanted.  I think 1432 was the last year that got fully
resolved.  I can't be certian (lost my computer--hard drive crashed).
Probably best to call this 8 of 30 and go from there.  Sorry about that.

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JuhaVesanto
juuso

Sat

Sep 13
2003

21:14Z

[Qai] [Result] Mir 1436

On Fri, 12 Sep 2003, Archangel Press wrote:
> Your right.  I updated the actions from the wrong year (4 of 5 was 1429).
> It was extended to an ugly 30 year plan when the results weren't sufficient
> for what Jason wanted.  I think 1432 was the last year that got fully
> resolved.  I can't be certian (lost my computer--hard drive crashed).
> Probably best to call this 8 of 30 and go from there.  Sorry about that.

Actually, I decided to convert this action to my success pool -format.
After investigation the latest resolved actions for Mir, I decided
to that the base difficulity of this actions is Hard (-1), and
6 successes are required to complete it (that works out to
approx. 30 years, not taking the double actions into account). Success
pool so far (excluding this year) is (+2,+1,x,x,x,x). (Notice that there
the 'x':s mark still required successes in the pool).

Actions 1&2: Response to Duke Caladyn

Resolution: Diff=Very easy (+2) + Dice (+-00) + Extras (+1) = +3 Great
success

Results: The relations between the Duke and Mir are Great (+2). The
Mirrish rule in Talishara region has already largely stabilized, and the
Duke's declaration just works to reassure the existing situation. Niotrosa
Authority in Talishara is Great (+2), Influence Good (+1) and Consent Good
(+1)

Actions 3&4: Warmages

Resolution: Diff=Hard (-1) + Dice (-0+-) + Extras (+1) = -1 Failure

Results: Little actual progress this year. Success pool so far (+2,+1,x,x,x,x)

Those are also on the web site. Please comment if you feel slighted.

juuso
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IbrahimDughlasGa
ibrahim

Mon

Sep 15
2003

04:54Z

[Cel] [qai][Mir 1436] also MK notes on Agrigax, the Order of Lucia/Oracle and the eerith

----- Original Message -----
From: Archangel Press 
Date: Saturday, September 13, 2003 1:12 am
Subject: [Cel] [qai][Mir 1436] also MK notes on Agrigax, the Order of    Lucia/Oracle and the eerith

> Agrigax--I agree with removing him.  The old wolf was always the 
> Alexander the Great of the region and just too big (and too old) 
> to remain in game much longer.  He had two legitimate children and 
> a debatable number of illegitimate.  Unlike most rulers, however, 
> Agrigax (like Alexander) is also smart enough to plan for the 
> nation after his own demise.  Rather than simply remove his second 
> son, it is much more likely that he would have steered one of the 
> boys into the priesthood in Talishara, into control of one of the 
> major merchant houses, or married him into a dominate position in 
> the royal household of another nation.  Simply killing a son off 
> is wasteful when there are other uses to expand his (Agrigax) 
> influence.  That seems to make more sense to me.

The game states that post-Taltherani conquest Kaeir was incorporated as a Principality, with one of the Taltherani princes ruling it as an autonomous dominion of Taltheran.

This said prince was then (according at least, to Republican historians) assassinatead by his Guard during the Kaeirean Revolt which gave birth the the Kaeirean Republic.



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ArchangelPressRe
Archangel Press, Remote Office

Mon

Sep 15
2003

18:59Z

[Cel] [qai][Mir 1436] also MK notes on Agrigax

Good catch.  I was concentration on the attitudes and personality of Agrigax
in this situation and didn't even think to check the histories.

> The game states that post-Taltherani conquest Kaeir was incorporated as a
Principality, with one of the Taltherani princes ruling it as an autonomous
dominion of Taltheran.
>
> This said prince was then (according at least, to Republican historians)
assassinatead by his Guard during the Kaeirean Revolt which gave birth the
the Kaeirean Republic.


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