rafry@ozemail.com.au wrote:
>Actions 1&2: Encourage the Wanderers to explore all of the countries of the Midsea. (Learn a little about those countries). Countries: Hria, Taltheran, Mir, Celpalar, Shanari, Milakanur, Morvali, Cedonia, Tanimbar, Free Cities.
>Tactical, External, Diplomatic
>
*Resolution:* Diff=Hard (-1) + Dice (0-+0) + Extras (+1) = 0 Mixed results
*Results:* The Kaeir Wanderers visit the societies around the coasts of
the Midsea.
Some, like Burcancy and Kaeir are pleasant suprises - but
there are a few
Wanderer groups who fail to report back at all, and others
who have been
ill received, their offers for help not accepted for various
reasons.
(I suppose this could be expanded by the direct response you have got
from various playlers.
>Action 3: Strategic, Internal, Magic (1 of 5, possibly many more)
>We have heard this concept of 'priests' and 'oracles'. While the Ka'Shari do not take the orders of other than the Goddesses, it would be better for our people if we had a more reliable means of communication with them. Ask the Talatemke'Shylni to study this concept and see if we can learn magicks of communications with the Goddesses -- and maybe even people who are far away (like the Wanderers, or other ships) or perhaps in a different time (oracles). I suspect this would be Essence magic, but perhaps it suits the game better for it to be Authority. Let me know which works out better).
>
This would a strategic action: basic difficulity = hard (-1), required
success pool = 3.
*Resolution:* Diff=Hard (-1) + Dice (-++0) + Extras (0) = 0 Mixed results
*Results:* Success pool so far: (0,x,x)
>Action 4: Explore the Southern Midsea
>
>At the least, we need a source of materials for ships, free from attacking armies. The most likely places are either the Northen Islands or a tiny island near Taltheran, Mir, or maybe Celpalar. Have the fleet look for an uninhabited island with the necessary qualities: uninhabited (or lightly inhabited by friendly natives who will let us establish a colony/outpost), trees (appropriate for ship construction) and food.
>
*Resolution:* Diff= Very easy (+2) + Dice (-+-0) + Extras (0) = +1 Success
*Results:* Suprisingly, the Kaeir offer shelter and harbor facilities to
Ka'Shari:
the colony that was thought to have been destroyed has
actually been
integrated into Kaeir society. They have lost the traditions,
though.
juuso
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