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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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IbrahimDughlasGa
ibrahim

Wed

Oct 15
2003

08:17Z

[Cel] Revised Kaeirean turn (no dead generals - well, not yet)

OK, since Salokin is not going to die... ;)

basic idea (to be elaborated _very shortly_):

1.  Naval blockade of Port Tirmar.

Kaeirean fleet begins naval blockade of Port Tirmar, in preparation for invasion.  No attacks are to be made on Port Tirmar itself

ACTION by Kaeirean Guard (Fleet and Marines).

2.  Establishment of experimental psionics school by Information Secretariat

Not sure if this is possible, can't see why not (but could understand if people don't like this idea in game turns).  

Basic idea is an supernatural enhancement to intelligence/spying/assassination techniques, of a non-magical nature.

3.  Raise secondary forces (30,000) and train for following year.

4.  Secret mission sent by Major Houses Leader, Lord Sanus Jafaarsan to Salokin.

In a highly secret and very dangerous move (to himself), Jafaarsan sends a secret envoy to Salokin to discuss reaching some form of detente between Talheran and Kaeir, in order to avoid a full-scale and very bloody war that would weaken both the Kingdom and the Republic, allowing its neighbours to fill in the power and commercial vacuum created.



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RollinGilman
rollin gilman

Fri

Oct 17
2003

18:31Z

[Cel] Revised Kaeirean turn (no dead generals - well, not yet)

> 4.  Secret mission sent by Major Houses Leader, Lord
> Sanus Jafaarsan to Salokin.
> 
> In a highly secret and very dangerous move (to
> himself), Jafaarsan sends a secret envoy to Salokin
> to discuss reaching some form of detente between
> Talheran and Kaeir, in order to avoid a full-scale
> and very bloody war that would weaken both the
> Kingdom and the Republic, allowing its neighbours to
> fill in the power and commercial vacuum created.

I agree and will meet you at my palace in Tirmar I
will have many gaurds that will serve to protect me
and your envoy from treachery.

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IbrahimDughlasGa
ibrahim

Sat

Oct 18
2003

08:35Z

[Cel] Revised Kaeirean turn (no dead generals - well, not yet)

Lord Jafaarsan's envoy will meet with Salokin, though disguised as a Tal merchant.

----- Original Message -----
From: rollin gilman 
Date: Saturday, October 18, 2003 2:31 am
Subject: Re: [Cel] Revised Kaeirean turn (no dead generals - well, not yet)

> > 4.  Secret mission sent by Major Houses Leader, Lord
> > Sanus Jafaarsan to Salokin.
> > 
> > In a highly secret and very dangerous move (to
> > himself), Jafaarsan sends a secret envoy to Salokin
> > to discuss reaching some form of detente between
> > Talheran and Kaeir, in order to avoid a full-scale
> > and very bloody war that would weaken both the
> > Kingdom and the Republic, allowing its neighbours to
> > fill in the power and commercial vacuum created.
> 
> I agree and will meet you at my palace in Tirmar I
> will have many gaurds that will serve to protect me
> and your envoy from treachery.
> 
> __________________________________
> Do you Yahoo!?
> The New Yahoo! Shopping - with improved product search
> http://shopping.yahoo.com
> ----------------------------------------------------------------
> To unsubscribe, send mail to celandra-off@phoenyx.net.
> 
> 



NOTICE: This communication is meant only for the addressee(s) named above and may contain information which is confidential and/or legally privileged. If you are not the named addressee(s), or the agent responsible for receiving and delivering this communication to the named addressee(s), this communication has been sent to you in error. If so, kindly contact us immediately for retrieval purposes. Unauthorised dissemination,distribution, copying or reliance on this communication is prohibited and may attract criminal penalties. Thank you.


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