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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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RulingNations
RulingNations

Tue

Dec 30
2003

00:56Z

[Cel] Notes and Jottings

I got of copy of _Speakers and Kings_ for Christmas and thought I'd
offer a few thoughts now that I've read it. 

First of all, I welcome criticism of all sorts. Please reply to ANY of
my posts with whatever comments, better phrasings, or requests you have.

Was there any sort of determination about the survival of Miracradasa? I
think it likely that she was badly injured, but still survived? 

It strikes me that Miracradasa is most likely a locale spirit (of
Celamyr or Mirabalpur?) who gained enough power to act as a god. If this
is the case some cooperation between her and Feroze might result in a
pantheon with Miracradasa as goddess of magic and Feroze as god of
borders and travelers. (Other gods might slot in as appropriate.) 

The term "High God" used for Miracradasa bothered me a bit. Frankly,
Miracradasa simply isn't all that powerful. Then I realized it was used
by the Onagir-speaking eerith. A better term might be "rarefied" or
"rare" god. That is, a god who is only slightly connected with the
reality of things. "Shallowing" gods and "deep" gods would be further
(and more powerful) stages. 

The eerith themselves strike me as a type of djinn (and that in turn
makes me wonder about djinni and the destruction of Atlantis). Not that
they ARE djinn, but this gives me enough of a hook towards understanding
them. 

The eerith cannot currently sense the workings of the espiri, though
they can, of course, perceive the _results_ of those workings. I have to
wonder whether they can sense the use of any sort of divine authority
and if they can learn to do so. 

Most of the gods on Qaiyore seem to invest a great deal of power in a
few individuals. Feroze operates in the opposite manner, investing a
little power in a far larger number of individuals. From what I can tell
the overall power involved is pretty much the same. 

Rohain vs. coterie could be remarkably bloody. Their powers are almost
completely opposite. Rohain cannot match coterie members as individuals,
but they can (potentially, no one currently knows the technique) sever
the power flow and isolate them. The most likely result is the rohain
taking tremendous losses before severing the power flow and destroying
the coterie. Of course, that same opposition would make them even more
powerful if they cooperated. Rohain could protect (and possibly
stabilize) the power flow and _keep_ it from being severed and support
the advances of the coterie fronts. 

The _Book of Travels_ left by Feroze contains a small piece of himself.
A spirit seed, you might call it. This is one of his "links" or "gates"
to Celandra the others being the links to each of the spell-using
espiri. Should the book be destroyed and all the espiri die, Feroze
would have to forge a new link before being he would be able to affect
Celandra again. 

Rohain have an authority over spirit similar to a mortal's normal
authority over matter. This means that they can hurt and potentially
kill spirits (including eerith). The eerith would have discovered this
no later than the last game year. I wonder what they think of it. 

Also, have the eerith assigned an advisor to Exquaestio? If so, what is
the form of that contact? 

Jefferson (Exquaestio)
http://www.picotech.net/~jeff_wilson63/rpg/ 
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RaFry
Robert Fry

Tue

Dec 30
2003

02:39Z

[Cel] Notes and Jottings

> From: 
> Date: 30/12/2003 11:56:06
> To: celandra@phoenyx.net
> Subject: [Cel] Notes and Jottings
> 
-------
Was there any sort of determination about the survival of Miracradasa? I
think it likely that she was badly injured, but still survived?
-------
Hmm... I read this a couple of months back, in serialized form, and don't recall Miracradasa as being that special. Just an individual, very human-like, but with lots of power.
-------
The eerith themselves strike me as a type of djinn (and that in turn
makes me wonder about djinni and the destruction of Atlantis). Not that
they ARE djinn, but this gives me enough of a hook towards understanding
them.
--------
Well, they clearly function as a sort of Genius Locii or elemental, although my take on it was that they were a race of beings in the Dreaming who formed their own group mind and have since been trying to undo the damage caused by it. See the comments in that piece about several of the Eerith being elementals, or connected to the elements, in one sense or another. An awful lot like the Borg, only now they (or at least some of them) realize it was a mistake.
-------------
The eerith cannot currently sense the workings of the espiri, though
they can, of course, perceive the _results_ of those workings. I have to
wonder whether they can sense the use of any sort of divine authority
and if they can learn to do so.
-------------
I wouldn't be so sure about this -- if they have their own ability to sense Authority Magic (and as you see, they consider almost all magic to be Authority-based, although possibly through intermediaries who handle the details, like Obeah and Elementals), then your Espiri should be perceptible, just as the Mirrish Mages were. Whether or not it's worth the effort for them to understand what a single Espiri wants to do is another question. Whether it's of Divine origin or 'mere' Essence, they still /appear/ to sense it. (Juuso?)

I will admit to a little concern about 'suddenly' investing a group with an immunity that Mir hasn't been able to invent, let alone make workable.
-------------
Most of the gods on Qaiyore seem to invest a great deal of power in a
few individuals. Feroze operates in the opposite manner, investing a
little power in a far larger number of individuals. From what I can tell
the overall power involved is pretty much the same.
-------------
My impression, once again, is that this is more the kind of story you hear. People talk about the Avatars, and you rarely hear about the legions of 'ordinary' priests who act to better the lot of all people. I can't judge power levels (and will admit to an innate distrust of that, anyway: Gods are qualitatively different from mortals, IMO, and judging them by mortal standards reduces them to the shallow beings depicted on 'Xena'. I'd love to hear Juuso's opinion about this; a game of 'which god can get the most power' is very different from what I've been trying to play, but interesting...
-------------
Rohain vs. coterie could be remarkably bloody. Their powers are almost
completely opposite. Rohain cannot match coterie members as individuals,
but they can (potentially, no one currently knows the technique) sever
the power flow and isolate them. The most likely result is the rohain
taking tremendous losses before severing the power flow and destroying
the coterie. Of course, that same opposition would make them even more
powerful if they cooperated. Rohain could protect (and possibly
stabilize) the power flow and _keep_ it from being severed and support
the advances of the coterie fronts.
---------------
I think this was mentioned in the story: Some of the members of a Coterie are there to act as anchors to stabilize the power the rest of the coterie invests in the individuals. My own impression is that cutting short that power flow would leave the Coterie with a small reserve that they could use to attack the individuals blocking them. Add a few of your Exquaisito warriors to protect whoever tried such a thing, and the Rohain might survive long enough for the Coterie to run down, but as you say it would be bloody. The use you suggest when they work together, however, would simply (again, from my interpretation) leave the Coterie with a larger 'battery'.
--------------
The _Book of Travels_ left by Feroze contains a small piece of himself.
A spirit seed, you might call it. This is one of his "links" or "gates"
to Celandra the others being the links to each of the spell-using
espiri. Should the book be destroyed and all the espiri die, Feroze
would have to forge a new link before being he would be able to affect
Celandra again.

Rohain have an authority over spirit similar to a mortal's normal
authority over matter. This means that they can hurt and potentially
kill spirits (including eerith). The eerith would have discovered this
no later than the last game year. I wonder what they think of it.
---------------
These are interesting ideas. My impression has been that no 'normal' magic has been able to touch Eerith, so once again that's a remarkably useful design. I'd expect it to need some modification to make it fit logically with the idea that nobody else has matched it (i.e. perhaps they can -- but none of those who wrote about Eerith ever mentioned it). Of course, as I said, I'm going off of what I recall from reading back in September, or so. I'll add that my tendency in almost any 'new power' discussion is towards minimizing the power (different, not stronger).
------------------
Also, have the eerith assigned an advisor to Exquaestio? If so, what is
the form of that contact?
------------------
I think it goes the other way. You have to ask for one. The Ka'Shari, for example, haven't made any effort to do so, although they may. I'd expect the contact to appear human.

Bob

This message was sent through MyMail http://www.mymail.com.au


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ArchangelPressRe
Archangel Press, Remote Office

Tue

Jan 6
2004

19:55Z

[Cel] Notes and Jottings

Apologies for taking so long to respond to the questions.  The short version
is:  Bob is a genius and his understanding of S&K is humbling to me (didn't
think anyone paid that close attention.  Thank you for the compliment.

> Was there any sort of determination about the survival of Miracradasa? I
> think it likely that she was badly injured, but still survived?
> -------
> Hmm... I read this a couple of months back, in serialized form, and don't
recall Miracradasa as being that special. Just an individual, very
human-like, but with lots of power.
> -------

Exactly.  If the girl was who she thought she was (an issue never
clarified), then at most Miracradasa lost an avatar or a horse only.

> The eerith themselves strike me as a type of djinn (and that in turn
> makes me wonder about djinni and the destruction of Atlantis). Not that
> they ARE djinn, but this gives me enough of a hook towards understanding
> them.
> --------
> Well, they clearly function as a sort of Genius Locii or elemental,
although my take on it was that they were a race of beings in the Dreaming
who formed their own group mind and have since been trying to undo the
damage caused by it. See the comments in that piece about several of the
Eerith being elementals, or connected to the elements, in one sense or
another. An awful lot like the Borg, only now they (or at least some of
them) realize it was a mistake.
> -------------

Elementals.  If it helps to understand, they are effectively the
earth-spirits of primative shamanism documented by the anthropologist
Frazer.  The spirit of the river, the spirit of the tree, etc. of early
polytheism.

> The eerith cannot currently sense the workings of the espiri, though
> they can, of course, perceive the _results_ of those workings. I have to
> wonder whether they can sense the use of any sort of divine authority
> and if they can learn to do so.
> -------------
> I wouldn't be so sure about this -- if they have their own ability to
sense Authority Magic (and as you see, they consider almost all magic to be
Authority-based, although possibly through intermediaries who handle the
details, like Obeah and Elementals), then your Espiri should be perceptible,
just as the Mirrish Mages were. Whether or not it's worth the effort for
them to understand what a single Espiri wants to do is another question.
Whether it's of Divine origin or 'mere' Essence, they still /appear/ to
sense it. (Juuso?)
>
> I will admit to a little concern about 'suddenly' investing a group with
an immunity that Mir hasn't been able to invent, let alone make workable.
> -------------

The only thing they cannot 'see' are the wyrms proper and even then only
when one is fully grown.  The Dragon issue I'll leave to Jusso to elaborate
on for reasons he understands.  If it lives, if it breathes, if it is upon
the land--the Eerith know of it (they may even be of it).  The imbalance of
the race compared to game play is one of the reasons I chose to use them and
move them into a semi-NPS status.

> Most of the gods on Qaiyore seem to invest a great deal of power in a
> few individuals. Feroze operates in the opposite manner, investing a
> little power in a far larger number of individuals. From what I can tell
> the overall power involved is pretty much the same.
> -------------
> My impression, once again, is that this is more the kind of story you
hear. People talk about the Avatars, and you rarely hear about the legions
of 'ordinary' priests who act to better the lot of all people. I can't judge
power levels (and will admit to an innate distrust of that, anyway: Gods are
qualitatively different from mortals, IMO, and judging them by mortal
standards reduces them to the shallow beings depicted on 'Xena'. I'd love to
hear Juuso's opinion about this; a game of 'which god can get the most
power' is very different from what I've been trying to play, but
interesting...
> -------------

Qai history definitely follows the precepts of the monomyth--the one
individual who changes all things.  This was part of the original Aria game
design and it has carried over into Qai.

> Rohain vs. coterie could be remarkably bloody. Their powers are almost
> completely opposite. Rohain cannot match coterie members as individuals,
> but they can (potentially, no one currently knows the technique) sever
> the power flow and isolate them. The most likely result is the rohain
> taking tremendous losses before severing the power flow and destroying
> the coterie. Of course, that same opposition would make them even more
> powerful if they cooperated. Rohain could protect (and possibly
> stabilize) the power flow and _keep_ it from being severed and support
> the advances of the coterie fronts.
> ---------------
> I think this was mentioned in the story: Some of the members of a Coterie
are there to act as anchors to stabilize the power the rest of the coterie
invests in the individuals. My own impression is that cutting short that
power flow would leave the Coterie with a small reserve that they could use
to attack the individuals blocking them. Add a few of your Exquaisito
warriors to protect whoever tried such a thing, and the Rohain might survive
long enough for the Coterie to run down, but as you say it would be bloody.
The use you suggest when they work together, however, would simply (again,
from my interpretation) leave the Coterie with a larger 'battery'.
> --------------
> The _Book of Travels_ left by Feroze contains a small piece of himself.
> A spirit seed, you might call it. This is one of his "links" or "gates"
> to Celandra the others being the links to each of the spell-using
> espiri. Should the book be destroyed and all the espiri die, Feroze
> would have to forge a new link before being he would be able to affect
> Celandra again.
>
> Rohain have an authority over spirit similar to a mortal's normal
> authority over matter. This means that they can hurt and potentially
> kill spirits (including eerith). The eerith would have discovered this
> no later than the last game year. I wonder what they think of it.
> ---------------
> These are interesting ideas. My impression has been that no 'normal' magic
has been able to touch Eerith, so once again that's a remarkably useful
design. I'd expect it to need some modification to make it fit logically
with the idea that nobody else has matched it (i.e. perhaps they can -- but
none of those who wrote about Eerith ever mentioned it). Of course, as I
said, I'm going off of what I recall from reading back in September, or so.
I'll add that my tendency in almost any 'new power' discussion is towards
minimizing the power (different, not stronger).
> ------------------

"Killing" Eerith is either impossible or fairly easy depending on your
definition.  The V'raal were able to bind Eerith to items.  Dioya 'killed'
an Eerith in single combat.  The Onagir have (unexercised) considerable
authority over the Eerith.

> Also, have the eerith assigned an advisor to Exquaestio? If so, what is
> the form of that contact?
> ------------------
> I think it goes the other way. You have to ask for one. The Ka'Shari, for
example, haven't made any effort to do so, although they may. I'd expect the
contact to appear human.
>

Exactly so.  In point of fact, many Eerith advisors actually are human
(ex-Shanari or refugees).  Telling which are which is nigh unto impossible
and they switch around alot.  As far as I know, Exquaestio has not requested
an advisor.

mk



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RulingNations
RulingNations

Fri

Jan 9
2004

03:47Z

[Cel] Notes and Jottings

In a message dated 1/6/04 12:56:14 PM Mountain Standard Time, 
dfsolley@comcast.net writes:

>>>The eerith cannot currently sense the workings of the espiri, though
>>>they can, of course, perceive the _results_ of those workings. I have
>>>to wonder whether they can sense the use of any sort of divine
>>>authority and if they can learn to do so.
>>
>>I wouldn't be so sure about this -- if they have their own ability to
>>sense Authority Magic (and as you see, they consider almost all magic
>>to be Authority-based, although possibly through intermediaries who
>>handle the details, like Obeah and Elementals), then your Espiri
>>should be perceptible, just as the Mirrish Mages were. Whether or not
>>it's worth the effort for them to understand what a single Espiri
>>wants to do is another question. Whether it's of Divine origin or
>>'mere' Essence, they still /appear/ to sense it. (Juuso?)
>>
>>I will admit to a little concern about 'suddenly' investing a group
>>with an immunity that Mir hasn't been able to invent, let alone make
>>workable.
>
>The only thing they cannot 'see' are the wyrms proper and even then
>only when one is fully grown. The Dragon issue I'll leave to Jusso to
>elaborate on for reasons he understands. If it lives, if it breathes,
>if it is upon the land--the Eerith know of it (they may even be of it).

Ah, but that's the whole thing. The power of the espiri _isn't part of
the world-sea._ Feroze grants the espiri power from "beyond" the
world-sea. This isn't to say that they can't _learn_ to perceive espiri
power, after all it is received by people who are part of the world-sea,
but it is something they'd need to figure out, not something automatic.

Of course this is actually somewhat irrelevant as quaestae will assume
the Eerith can perceive the power unless deliberately told otherwise.

>The imbalance of the race compared to game play is one of the reasons I
>chose to use them and move them into a semi-NPS status.
>
>>>Most of the gods on Qaiyore seem to invest a great deal of power in a
>>>few individuals. Feroze operates in the opposite manner, investing a
>>>little power in a far larger number of individuals. From what I can
>>>tell the overall power involved is pretty much the same.
>
>>My impression, once again, is that this is more the kind of story you
>>hear. People talk about the Avatars, and you rarely hear about the
>>legions of 'ordinary' priests who act to better the lot of all people.
>>I can't judge power levels (and will admit to an innate distrust of
>>that, anyway: Gods are qualitatively different from mortals, IMO, and
>>judging them by mortal standards reduces them to the shallow beings
>>depicted on 'Xena'.

What I saw in _Speakers and Kings_ was several places where minor
spell-priests might have been mentioned, but weren't. Admittedly not
being mentioned doesn't mean they weren't there. On the other hand, when
priestly powers did make an appearance they were far beyond the power
level I'd give to any espiri or rohain. Put together these imply that
Exquaestio's powers are spread over more individuals, but are lesser in
capacity. Certainly both strategies are viable. I was just remarking on
the contrast.

>>I'd love to hear Juuso's opinion about this; a game of 'which god can
>>get the most power' is very different from what I've been trying to
>>play, but interesting...

Not what I was getting at. I was talking about the ways the gods _spent_
their power.

>Qai history definitely follows the precepts of the monomyth--the one
>individual who changes all things. This was part of the original Aria
>game design and it has carried over into Qai.

I was going to say that this wasn't what I thought the game was about,
but then I realized this is _exactly_ the way Exquaestio was
established. In this case the individual was Feroze, a deity who found a
psychosocial leverage point and acted upon it. Exquaestio's actions are
a matter of exploring the ramifications of that action.



>>>Rohain have an authority over spirit similar to a mortal's normal
>>>authority over matter. This means that they can hurt and potentially
>>>kill spirits (including eerith). The eerith would have discovered
>>>this no later than the last game year. I wonder what they think of
>>>it.
>>
>>These are interesting ideas. My impression has been that no 'normal'
>>magic has been able to touch Eerith, so once again that's a remarkably
>>useful design. I'd expect it to need some modification to make it fit
>>logically with the idea that nobody else has matched it (i.e. perhaps
>>they can -- but none of those who wrote about Eerith ever mentioned
>>it). Of course, as I said, I'm going off of what I recall from reading
>>back in September, or so. I'll add that my tendency in almost any 'new
>>power' discussion is towards minimizing the power (different, not
>>stronger).
>
>"Killing" Eerith is either impossible or fairly easy depending on your
>definition. The V'raal were able to bind Eerith to items. Dioya
>'killed' an Eerith in single combat. The Onagir have (unexercised)
>considerable authority over the Eerith.

This will take a bit of explanation. So bear with me for a bit please.

Each of the three divisions in the Ministry of Inquiry is multilayered
and has many purposes. The major purpose of the rohain is protection and
defense. Not in a passive 'wall against the foe' sort of way, but in the
way 'the best defense is a good offense.' The powers given to rohain are
intended to permit them to defend against the otherwise undefendable, in
a magical world, such as Celandra, balancing humans against a hostile
paranature, or, rather, those aspects of paranature which are hostile.
This doesn't include human magic for the same reason that rohain don't
gain healing abilities; such things are available elsewhere. It does
allow rohain to defeat the abilities of paranatural creatures that aren't
human. Thus it is the _essential nature_ of the rohain to be able to
damage the paranaturally invulnerable, including spirits like the
eerith.

However, capability and performance are two different things. A man with
a spear may have the _capability_ of killing a tiger, but in a fight I'd
still bet on the tiger.

However, the reason I made this comment was the fact that this ability
seems to be unique to rohain on Celandra. What would the eerith make of
such a realization? (What would an intelligent tiger or elephant make of
the realization that those newly invented pointy sticks could damage
it?)

>>>Also, have the eerith assigned an advisor to Exquaestio? If so, what
>>>is the form of that contact?
>>
>>I think it goes the other way. You have to ask for one. The Ka'Shari,
>>for example, haven't made any effort to do so, although they may. I'd
>>expect the contact to appear human.
>
>Exactly so. In point of fact, many Eerith advisors actually are human
>(ex-Shanari or refugees).

Ah. Of course.

>Telling which are which is nigh unto impossible and they switch around
>alot. As far as I know, Exquaestio has not requested an advisor.

No they haven't. However, since most (if not all) of the Free Cities
have one, how would a missionary go about approaching an eerith advisor
in one of those places? How do such advisors operate?

Jefferson (Exquaestio)
http://www.picotech.net/~jeff_wilson63/rpg/
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JuhaVesanto
juuso

Sun

Jan 11
2004

23:08Z

[Cel] Notes and Jottings

RulingNations@aol.com wrote:

>Ah, but that's the whole thing. The power of the espiri _isn't part of
>the world-sea._ Feroze grants the espiri power from "beyond" the
>world-sea. This isn't to say that they can't _learn_ to perceive espiri
>power, after all it is received by people who are part of the world-sea,
>but it is something they'd need to figure out, not something automatic.
>  
>
No.

I understand the background of Exquaestio, and intend to respect it,
but this world-sea (consisting essentially of the Dreaming, and Celandra
in it) is self-contained. You cannot bring new powers from outside
into it. Feroze itself may be from some other universe in the multiverse,
but he cannot bring any new powers along from there. Knowledge, yes, but
any powers that he has or grants are from this world-sea.

>What I saw in _Speakers and Kings_ was several places where minor
>spell-priests might have been mentioned, but weren't. 
>
True.

>Admittedly not
>being mentioned doesn't mean they weren't there. On the other hand, when
>priestly powers did make an appearance they were far beyond the power
>level I'd give to any espiri or rohain. Put together these imply that
>Exquaestio's powers are spread over more individuals, but are lesser in
>capacity. Certainly both strategies are viable. I was just remarking on
>the contrast.
>  
>
There is that, true.  Let's make that official, then. Although it is 
possible
for the gods to distribute their powers (authority) in small amounts to
a lot of people, the usual way is to give a big chunk to a few people
at a time. There's probably a reason for this - which I'll have to
think through, and weave to Exquaestio's future :)

>The powers given to rohain are
>intended to permit them to defend against the otherwise undefendable, in
>a magical world, such as Celandra, balancing humans against a hostile
>paranature, or, rather, those aspects of paranature which are hostile.
>  
>
<... snip ...>

>However, the reason I made this comment was the fact that this ability
>seems to be unique to rohain on Celandra. What would the eerith make of
>such a realization? (What would an intelligent tiger or elephant make of
>the realization that those newly invented pointy sticks could damage
>it?)
>  
>
Ahhh... now I get it. The rohain have power over the 'unseen', and you 
assume
that the Eerith are essentially the kind of spirits that the rohain can
hurt. I can live with that. I would not claim the ability to be unique,
but the rohain could well have a fresh approach in using it.

Unless Keaton disagrees, I would say that the rohain can see and even 
hurt an eerith,
just like they can see and hurt other spirits. But the eerith are very 
powerful:
it would not be easy. Of course, it is always possible that the eerith in
question actually wants to be hurt, or can be persuaded to want it. I
would say that rohain would be better off against an eerith with logical
arguments than with their other abilities.

juuso

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ArchangelPressRe
Archangel Press, Remote Office

Mon

Jan 12
2004

18:43Z

[Cel] Notes and Jottings

> Unless Keaton disagrees, I would say that the rohain can see and even
> hurt an eerith,
> just like they can see and hurt other spirits. But the eerith are very
> powerful:
> it would not be easy. Of course, it is always possible that the eerith in
> question actually wants to be hurt, or can be persuaded to want it. I
> would say that rohain would be better off against an eerith with logical
> arguments than with their other abilities.
I have no problem with it.  After all, it's NOT unique.  I think the eerith
are still much more concerned with the V'raal and their ability to bind.
The eerith are cyclic, death really doesn't worry them.  Slavery, on the
other hand, is a big issue.

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ArchangelPressRe
Archangel Press, Remote Office

Mon

Jan 12
2004

18:59Z

[Cel] Notes and Jottings

> No they haven't. However, since most (if not all) of the Free Cities
> have one, how would a missionary go about approaching an eerith advisor
> in one of those places? How do such advisors operate?

To request an advisor (game mechanics) just say they want one.  It's not
even worth spending an action on  (in game) unless their city is visible,
just inform one of the neighboring advisors that you want one.  Their
operations are simple.  They wander around sponging off the good graces of
the home country (i.e. just like any envoy, ambassador, or consultant) and
(usually) provide advice when specifically asked for it (emphasis on
specifics).

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RulingNations
RulingNations

Tue

Jan 13
2004

12:32Z

[Cel] Notes and Jottings

In a message dated 1/12/04 11:44:14 AM Mountain Standard Time, 
dfsolley@comcast.net writes:

>  I have no problem with it.  After all, it's NOT unique.  I think the eerith
>  are still much more concerned with the V'raal and their ability to bind.
>  The eerith are cyclic, death really doesn't worry them.  Slavery, on the
>  other hand, is a big issue.

In another game world I have there's a major distinction between "bound" 
spirits who are tied to places and objects and "free" spirits who are not so tied. 
 (Hmmm, this may be one distinction between eerith and valerian come to think 
of it.)  It strikes me that eerith are "bound" spirits who were freed 
involuntarily, and thus are either "subconsciously" (whatever that may mean for a 
spirit) willing to be bound again or have vestigial "ties" which can be used to 
bind them.  In either case an eerith who fully accepts his freedom would be 
much harder to bind.  (Just a thought.)

Jefferson (Exquaestio)
http://www.picotech.net/~jeff_wilson63/rpg/Exq_Main.html
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RulingNations
RulingNations

Tue

Jan 13
2004

12:32Z

[Cel] Notes and Jottings

In a message dated 1/11/04 4:08:48 PM Mountain Standard Time, juuso@iki.fi 
writes:
>RulingNations@aol.com wrote:
>
>>Ah, but that's the whole thing. The power of the espiri _isn't part of
>>the world-sea._ Feroze grants the espiri power from "beyond" the
>>world-sea. This isn't to say that they can't _learn_ to perceive espiri
>>power, after all it is received by people who are part of the world-sea,
>>but it is something they'd need to figure out, not something automatic.
>
>No.
>
>I understand the background of Exquaestio, and intend to respect it,
>but this world-sea (consisting essentially of the Dreaming, and Celandra
>in it) is self-contained. You cannot bring new powers from outside
>into it. Feroze itself may be from some other universe in the multiverse,
>but he cannot bring any new powers along from there. Knowledge, yes, but
>any powers that he has or grants are from this world-sea.

Ah. In that case, yes, I was writing nonsense.

First, let me say it was not my intent to bring in anything beyond the
limits currently set by the game. If people thought I was trying to do
that, I apologize. However, let me explain my reasoning since there a
fundamental incomprehension here that will likely crop up in the future.

In my understanding the Dreaming (which is limitless and unbounded)
"contains" the World-Sea (which is limitless and bounded) which in turn
"contains" the physical world (which is limited and unbounded) which
"contains" humans (who are limited and bounded), among others. I can
comprehend how the Dreaming might "contain" the World-Sea. I do not
comprehend how the World-Sea might "contain" the Dreaming. Now I don't
need to comprehend it to fix the results, but, as I said above, the lack
of comprehension means that similar problems will likely occur in the
future, so please bear with me on similar issues. If I make a similar
mistake in the future, just say that I'm confusing the "place" of the
World-Sea and I'll fix it from there.

>>What I saw in _Speakers and Kings_ was several places where minor
>>spell-priests might have been mentioned, but weren't. 
>
>True.
>
>>Admittedly not being mentioned doesn't mean they weren't there.
>>
>>On the other hand, when priestly powers did make an appearance they
>>were far beyond the power level I'd give to any espiri or rohain. Put
>>together these imply that Exquaestio's powers are spread over more
>>individuals, but are lesser in capacity. Certainly both strategies are
>>viable. I was just remarking on the contrast.
>
>There is that, true. Let's make that official, then. Although it is
>possible for the gods to distribute their powers (authority) in small
>amounts to a lot of people, the usual way is to give a big chunk to a
>few people at a time. There's probably a reason for this - which I'll
>have to think through, and weave to Exquaestio's future :)

Sounds like fun. :-)

I can think of a few reasons why distributing authority to a few might
be more popular. First, it's easier to keep track of. If you only have
three major saints its much easier to notice if one starts going outside
the limits the god approves of than if the god has to keep track of
several hundred village wise(wo)men. There's also the fact that more
powerful saints are likely to be better known, even if there are fewer
of them. This is somewhat analogous to advertising on television vs.
advertising in the newspaper. Both will get the word out, but one has a
greater "reach."

One significant contrast between the two strategies is in short term vs.
long term. The "few but powerful" works very well in the short term,
attracting worshipers and averting major disasters for as long as the
saint is around. The "many but weak" works over the long term, going for
many small gains instead of a few spectacular gains.

>>The powers given to rohain are intended to permit them to defend
>>against the otherwise undefendable, in a magical world, such as
>>Celandra, balancing humans against a hostile paranature, or, rather,
>>those aspects of paranature which are hostile.
>>
><... snip ...>
>>
>>However, the reason I made this comment was the fact that this ability
>>seems to be unique to rohain on Celandra. What would the eerith make of
>>such a realization? (What would an intelligent tiger or elephant make of
>>the realization that those newly invented pointy sticks could damage
>>it?)
>
>Ahhh... now I get it. The rohain have power over the 'unseen', and you
>assume that the Eerith are essentially the kind of spirits that the
>rohain can hurt.

Yes.

>I can live with that. I would not claim the ability to be unique,
>but the rohain could well have a fresh approach in using it.

"Fresh" is pretty much what I was getting at. The eerith might be
totally blase about it, but it also might cause some concern. I don't
know, but I thought I'd mention it.

>Unless Keaton disagrees, I would say that the rohain can see and even
>hurt an eerith, just like they can see and hurt other spirits. But the
>eerith are very powerful:
>it would not be easy. Of course, it is always possible that the eerith in
>question actually wants to be hurt, or can be persuaded to want it. I
>would say that rohain would be better off against an eerith with logical
>arguments than with their other abilities.

Oh definitely. Exquaestio's rohain are centuries away (barring something
truly extraordinary and unforeseeable), from producing individuals who
_might_ be a match for eerith. Limited techniques useful in specific
circumstances will be developed before that, of course, but certainly
the idea that the current rohain might be a "threat" to any eerith is
laughable. (But just because the volcano isn't erupting today doesn't
mean it won't erupt tomorrow. . .)

Also, we should note that rohain ability makes them vulnerable in
certain ways as well. For example, suppose an eerith is standing in front
of a building projecting "you don't see me." At the current stage of
rohain development their sensitivity to spiritual effects means that not
only will the rohain not perceive the eerith, he might not even perceive
the _building_.

I should also note that the Rohain gifts do not come without cost. I'm
not sure of the full ramifications, or of how much the rohain are aware,
but one thing I do know. On Celandra, ROHAIN CANNOT USE ESSENCE. Essence
can still affect them, but, in gaining the authority of his rohain
abilities, a rohain FOREVER loses all ability and potential in essence.
(Rohain cannot be made against their will, but they need not be aware of
this fact either.)

Jefferson (Exquaestio)
http://www.picotech.net/~jeff_wilson63/rpg/Exq_Main.html
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JuhaVesanto
juuso

Tue

Jan 13
2004

14:13Z

[Cel] Notes and Jottings

RulingNations@aol.com wrote:

>In my understanding the Dreaming (which is limitless and unbounded)
>"contains" the World-Sea (which is limitless and bounded) which in turn
>"contains" the physical world (which is limited and unbounded) which
>"contains" humans (who are limited and bounded), among others. I can
>comprehend how the Dreaming might "contain" the World-Sea. I do not
>comprehend how the World-Sea might "contain" the Dreaming. 
>
I envision it like this:

   multiverse = {worldsea_1, worldsea_2, ..., worldsea_inf}
   worldsea_thisgame = Dreaming
   Dreaming = {realitybubble_1, realitybubble_2, ..., realitybubble_inf} 
+ void in-between
   Celandra = a realitybubble, although a rather special one

Feroze comes from the multiverse. The rules of (fundamental) reality, 
magic, etc. are different for each worldsea, and thus nothing, except 
information, can pass between the world-seas.

I may have used the term "world-sea" and "reality" incorrectly, there, 
but I hope you get the picture.

juuso

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IbrahimDughlasGa
ibrahim

Wed

Jan 14
2004

00:11Z

[Cel] Notes and Jottings

So Celandra is set within a very Moorcockian reality, much like that of 
Elric.  Multiverses and such...

Ibrahim

-----Original Message-----
From: Juha Vesanto 
To: celandra@phoenyx.net
Date: Tue, 13 Jan 2004 08:13:11 CST
Subject: Re: [Cel] Notes and Jottings

> RulingNations@aol.com wrote:
> 
> >In my understanding the Dreaming (which is limitless and unbounded)
> >"contains" the World-Sea (which is limitless and bounded) which in
> turn
> >"contains" the physical world (which is limited and unbounded) which
> >"contains" humans (who are limited and bounded), among others. I can
> >comprehend how the Dreaming might "contain" the World-Sea. I do not
> >comprehend how the World-Sea might "contain" the Dreaming. 
> >
> I envision it like this:
> 
>    multiverse = {worldsea_1, worldsea_2, ..., worldsea_inf}
>    worldsea_thisgame = Dreaming
>    Dreaming = {realitybubble_1, realitybubble_2, ...,
> realitybubble_inf} 
> + void in-between
>    Celandra = a realitybubble, although a rather special one
> 
> Feroze comes from the multiverse. The rules of (fundamental) reality, 
> magic, etc. are different for each worldsea, and thus nothing, except 
> information, can pass between the world-seas.
> 
> I may have used the term "world-sea" and "reality" incorrectly, there, 
> but I hope you get the picture.
> 
> juuso
> 
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JuhaVesanto
juuso

Wed

Jan 14
2004

07:50Z

[Cel] Notes and Jottings

Ibrahim Dughlas Gani wrote:

>So Celandra is set within a very Moorcockian reality, much like that of 
>Elric.  Multiverses and such...
>
Well, not so much that you would notice. I only inserted the
multiverse-level there to include some place where Feroze would
come from.

juuso

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JuhaVesanto
juuso

Sun

Jan 11
2004

22:43Z

[Cel] Notes and Jottings

M. Keaton, Archangel Press wrote:

>>The eerith cannot currently sense the workings of the espiri, though
>>they can, of course, perceive the _results_ of those workings. 
>>
<... snip ...>

>sense Authority Magic (and as you see, they consider almost all magic to be
>Authority-based, although possibly through intermediaries who handle the
>details, like Obeah and Elementals), then your Espiri should be perceptible,
>just as the Mirrish Mages were. Whether or not it's worth the effort for
>them to understand what a single Espiri wants to do is another question.
>Whether it's of Divine origin or 'mere' Essence, they still /appear/ to
>sense it. (Juuso?)
>
I agree with this.

>The only thing they cannot 'see' are the wyrms proper and even then only
>when one is fully grown.  The Dragon issue I'll leave to Jusso to elaborate
>on for reasons he understands.  
>
Wyrms/dragons are special creatures on Celandra. Hmm... not even the Mir 
mages have
realized this, but the dragons are actually the only "true" offspring of 
the world
of Celandra. Unlike almost everything else, a full-grown dragon carries the
full weight of its Authority itself. Except for Celandra itself, nobody 
has Authority
over a dragon. To an Eerith's eye, a dragon is a closed circuit to which
the Eerith cannot have a direct connection to.

Now you may ask, how come the Mir used to have dragons as mounts? Well,
first of all, it takes a lot of time for a dragon to grow to full power. 
Secondly,
it is not entirely certain who was using who, and for what purpose.

juuso

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JuhaVesanto
juuso

Sun

Jan 11
2004

22:23Z

[Cel] Notes and Jottings

rafry@ozemail.com.au wrote:

>Most of the gods on Qaiyore seem to invest a great deal of power in a
>few individuals. Feroze operates in the opposite manner, investing a
>little power in a far larger number of individuals. From what I can tell
>the overall power involved is pretty much the same.
>-------------
>My impression, once again, is that this is more the kind of story you hear. People talk about the Avatars, and you rarely hear about the legions of 'ordinary' priests who act to better the lot of all people. 
>
As far as I am concerned, this is the way it works. Although, the number
and importance of magic-wielding priests is not that big. Very few gods
have the interest (and the capacity) to power a lot of low-level priests.
In most areas (there are exceptions, of course), any essential agriculture
(or health) related magic is not handled by priests, but by ordinary 
people.
And it is not really considered "true" magic. Just something that works, 
like
any technology/craft. Ok, some religions attract people who want to cure
illnesses etc., but that is not true in general. Mostly, the religions
are known for the big magics they do, not the low-level stuff.

>depicted on 'Xena'. I'd love to hear Juuso's opinion about this; a game of 'which god can get the most power' is very different from what I've been trying to play, but interesting...
>
This game is definetly not about 'which god is the most powerful'. The 
monomyth
has been mentioned several times, for example as a prime motivation for the
original Aria game. But, to tell you the truth, I have yet to see any
game effect that the monomyth would have had. Single individuals just 
are not that
important. I think this game is about societies, and about the stories
of those societies: how the history unfolds.

juuso

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