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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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RulingNations
RulingNations

Mon

Jan 19
2004

12:31Z

[Cel] [Admin] Magical Determinants

I've been having some problems applying the magical determinants.
Basically I'd like to know what the boundaries of these values are.

It doesn't make sense to me that Tolerance would represent the percentage
of the population that isn't actively hostile to magic. So tolerance
represents the percentage of population that is generally positive
towards magic? So at Great (+2) between 81% and 94% of Exquaestio is
positive towards rohain and espiri magic (with the remainder probably
being neutral)?

I assume Prevalence isn't just those individuals who actively practice
magic? It also includes people who study it without practicing it? In
the case of Exquaestio this would also include those who can support
espiri without being able to focus the magic themselves? At Terrible
(-3), between 2% and 6% of can actively work or support magic?

Now what does Diversity mean? At Poor (-2) does this mean that
Exquaestio's magic covers between 7% and 19% of the potential range?
Now, 24 "terms" cover the whole potential of espiri magic, so at Poor
they should have access to 1 to 5 "terms?" (Oops, I wanted them to have
access to 6.) Rohain, on the other hand, have only 10 "terms" and so
should use only 1 to 2 of them? How does the range of ability within
each "term" work out?

The big problem is Sophistication. What can be accomplished with a Fair
(0)? What sort of Guidelines are there? If an espiri can gather 100
people and move 7.3 metric tons at 1.0 kilometers per hour for an entire
work shift is this Fair Sophistication? What about moving 3.6 metric
tons at 10 kilometers per hour for one minute? How does the limited
number of people who can actually do this (as opposed to something else)
fit in?

Jefferson (Exquaestio)
http://www.picotech.net/~jeff_wilson63/rpg/
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AndrewJanssen
Andrew Janssen

Mon

Jan 19
2004

15:59Z

[Cel] [Admin] Magical Determinants

Here's my two cents on the issue:

--- RulingNations@aol.com wrote:
> I've been having some problems applying the magical determinants.
> Basically I'd like to know what the boundaries of these values are.
> 
> It doesn't make sense to me that Tolerance would represent the
> percentage
> of the population that isn't actively hostile to magic. So tolerance
> represents the percentage of population that is generally positive
> towards magic? So at Great (+2) between 81% and 94% of Exquaestio is
> positive towards rohain and espiri magic (with the remainder probably
> being neutral)?

That's right, AFAIK.

> I assume Prevalence isn't just those individuals who actively
> practice
> magic? It also includes people who study it without practicing it? In
> the case of Exquaestio this would also include those who can support
> espiri without being able to focus the magic themselves? At Terrible
> (-3), between 2% and 6% of can actively work or support magic?

My understanding has been that Prevalance wasn't a measure of how many
talented individuals there are in a society, or at least, it's not a
direct measure. I've always understood Prevalence to be a measure of
how ubiquitous Magic is in a society: low Prevalence means that magic
is a rare thing, performed only occasionally or in private, while a
high Prevalence of magic in a society means that the use of magic is
constant, public, and completely integrated into everyday life.
 
> Now what does Diversity mean? At Poor (-2) does this mean that
> Exquaestio's magic covers between 7% and 19% of the potential range?
> Now, 24 "terms" cover the whole potential of espiri magic, so at Poor
> they should have access to 1 to 5 "terms?" (Oops, I wanted them to
> have
> access to 6.) Rohain, on the other hand, have only 10 "terms" and so
> should use only 1 to 2 of them? How does the range of ability within
> each "term" work out?

Diversity refers to how many different approaches to the use of magic
your society allows/teaches/tolerates. To use Exquaestio as an example,
Poor Diversity probably means that *only* the espiri and rohain styles
of magic are taught/tolerated. High Diversity in magic means that a
great range of approaches to magic use are common in the society.

> The big problem is Sophistication. What can be accomplished with a
> Fair
> (0)? What sort of Guidelines are there? If an espiri can gather 100
> people and move 7.3 metric tons at 1.0 kilometers per hour for an
> entire
> work shift is this Fair Sophistication? What about moving 3.6 metric
> tons at 10 kilometers per hour for one minute? How does the limited
> number of people who can actually do this (as opposed to something
> else)
> fit in?

Sophistication determines the depth to which your society has explored
the magical techniques available to them under their Diversity
determinant. Again, using Exquaestio as an example, a Fair
Sophistication would probably mean that, in the fields of espiri- and
rohain-style magic use, your society has a moderately advanced
understanding of the techniques and principles involved, and your
magic-users are capable of producing moderately complex effects. For
comaparision, if the Sophistication of magic is, say, Poor, the magic
users in that society may only be capable of producing very crude or
very broad effects, and they don't really have much understanding of
*why* their spells work, just that they do. On the other hand, in a
society where the Sophistication of magic is Superb, only a few secrets
of their schools of magic reamin undiscovered by the society's mages,
and they are capable of producing very, very complex and subtle
effects.

HTH.

Andrew
> Jefferson (Exquaestio)
> http://www.picotech.net/~jeff_wilson63/rpg/
> ----------------------------------------------------------------
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RulingNations
RulingNations

Tue

Jan 20
2004

18:33Z

[Cel] [Admin] Magical Determinants

In a message dated 1/19/04 9:00:31 AM Mountain Standard Time, 
andrewdj54701@yahoo.com writes:
>--- RulingNations@aol.com wrote:
>
>>I assume Prevalence isn't just those individuals who actively practice
>>magic? It also includes people who study it without practicing it? In
>>the case of Exquaestio this would also include those who can support
>>espiri without being able to focus the magic themselves? At Terrible
>>(-3), between 2% and 6% of can actively work or support magic?
>
>My understanding has been that Prevalence wasn't a measure of how many
>talented individuals there are in a society, or at least, it's not a
>direct measure. I've always understood Prevalence to be a measure of
>how ubiquitous Magic is in a society: low Prevalence means that magic
>is a rare thing, performed only occasionally or in private, while a
>high Prevalence of magic in a society means that the use of magic is
>constant, public, and completely integrated into everyday life.

So prevalence is a combination of integration, display, and access? What
is the balance?  Say, between private use (everyone has enchanted lights and
magical firestarters) and public display (magics at the harbor mouth
keep hostile vessels from entering)? If magic is, in theory, available
to everyone, but only the upper classes can, in actuality, afford it,
how does that affect the rating? What about societies where magic is
expected, but only on special occasions, like births, deaths, and the
like?

>>Now what does Diversity mean? At Poor (-2) does this mean that
>>Exquaestio's magic covers between 7% and 19% of the potential range?
>>Now, 24 "terms" cover the whole potential of espiri magic, so at Poor
>>they should have access to 1 to 5 "terms?" (Oops, I wanted them to
>>have access to 6.) Rohain, on the other hand, have only 10 "terms" and
>>so should use only 1 to 2 of them? How does the range of ability
>>within each "term" work out?
>
>Diversity refers to how many different approaches to the use of magic
>your society allows/teaches/tolerates.

In relation to what? Mirrish hostility to Onagir shamanism doesn't seem
to reduce their magical diversity (Superb). They seem to restrict
necromancy and diabolism as well, and I imagine there are religious
practices they don't approve of either. How can this lead to Superb
Diversity?

>To use Exquaestio as an example, Poor Diversity probably means that
>*only* the espiri and rohain styles of magic are taught/tolerated. High
>Diversity in magic means that a great range of approaches to magic use
>are common in the society.

So diversity doesn't apply within a magical style, only between magical
styles? Why is this different from the other determinants? How many new
magical styles would have to appear to decrease everyone's Diversity in
the game? Could it be simply a single style with enormous potential?

>>The big problem is Sophistication. What can be accomplished with a
>>Fair (0)? What sort of Guidelines are there? If an espiri can gather
>>100 people and move 7.3 metric tons at 1.0 kilometers per hour for an
>>entire work shift is this Fair Sophistication? What about moving 3.6
>>metric tons at 10 kilometers per hour for one minute? How does the
>>limited number of people who can actually do this (as opposed to
>>something else) fit in?
>
>Sophistication determines the depth to which your society has explored
>the magical techniques available to them under their Diversity
>determinant. Again, using Exquaestio as an example, a Fair
>Sophistication would probably mean that, in the fields of espiri- and
>rohain-style magic use, your society has a moderately advanced
>understanding of the techniques and principles involved, and your
>magic-users are capable of producing moderately complex effects. For
>comparison, if the Sophistication of magic is, say, Poor, the magic
>users in that society may only be capable of producing very crude or
>very broad effects, and they don't really have much understanding of
>*why* their spells work, just that they do. On the other hand, in a
>society where the Sophistication of magic is Superb, only a few secrets
>of their schools of magic remain undiscovered by the society's mages,
>and they are capable of producing very, very complex and subtle
>effects.

This doesn't make sense at all. First this says that Sophistication is
relative to the magical styles in use. This would means that
sophistication means different things in different cultures. A culture
with a Miserable Sophistication might be able to do more than a culture
with a Legendary sophistication! Also, Mirrish sophistication is
Legendary. Does this mean that there's nothing of magic left for them to
discover?  Yet are balanced in power with cultures of less magic.

Jefferson (Exquaestio)
http://www.picotech.net/~jeff_wilson63/rpg/
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AndrewJanssen
Andrew Janssen

Wed

Jan 21
2004

00:11Z

[Cel] [Admin] Magical Determinants

--- RulingNations@aol.com wrote:
> In a message dated 1/19/04 9:00:31 AM Mountain Standard Time, 
> andrewdj54701@yahoo.com writes:
> >--- RulingNations@aol.com wrote:
> >
> >>I assume Prevalence isn't just those individuals who actively
> practice
> >>magic? It also includes people who study it without practicing it?
> In
> >>the case of Exquaestio this would also include those who can
> support
> >>espiri without being able to focus the magic themselves? At
> Terrible
> >>(-3), between 2% and 6% of can actively work or support magic?
> >
> >My understanding has been that Prevalence wasn't a measure of how
> many
> >talented individuals there are in a society, or at least, it's not a
> >direct measure. I've always understood Prevalence to be a measure of
> >how ubiquitous Magic is in a society: low Prevalence means that
> magic
> >is a rare thing, performed only occasionally or in private, while a
> >high Prevalence of magic in a society means that the use of magic is
> >constant, public, and completely integrated into everyday life.
> 
> So prevalence is a combination of integration, display, and access?
> What
> is the balance?  Say, between private use (everyone has enchanted
> lights and
> magical firestarters) and public display (magics at the harbor mouth
> keep hostile vessels from entering)? If magic is, in theory,
> available
> to everyone, but only the upper classes can, in actuality, afford it,
> how does that affect the rating? What about societies where magic is
> expected, but only on special occasions, like births, deaths, and the
> like?

I'd say that actual access to magic would be the most important factor.
Looking back on what I wrote, I may have been mixing Prevalence and
Tolerance in my mind. Of course, there's also the problem that the
rules we use were adapted from Aria, and seem to be intentionally fuzzy
on a lot of points.

> >>Now what does Diversity mean? At Poor (-2) does this mean that
> >>Exquaestio's magic covers between 7% and 19% of the potential
> range?
> >>Now, 24 "terms" cover the whole potential of espiri magic, so at
> Poor
> >>they should have access to 1 to 5 "terms?" (Oops, I wanted them to
> >>have access to 6.) Rohain, on the other hand, have only 10 "terms"
> and
> >>so should use only 1 to 2 of them? How does the range of ability
> >>within each "term" work out?
> >
> >Diversity refers to how many different approaches to the use of
> magic
> >your society allows/teaches/tolerates.
> 
> In relation to what? Mirrish hostility to Onagir shamanism doesn't
> seem
> to reduce their magical diversity (Superb). They seem to restrict
> necromancy and diabolism as well, and I imagine there are religious
> practices they don't approve of either. How can this lead to Superb
> Diversity?

> >To use Exquaestio as an example, Poor Diversity probably means that
> >*only* the espiri and rohain styles of magic are taught/tolerated.
> High
> >Diversity in magic means that a great range of approaches to magic
> use
> >are common in the society.
> 
> So diversity doesn't apply within a magical style, only between
> magical
> styles? Why is this different from the other determinants? How many
> new
> magical styles would have to appear to decrease everyone's Diversity
> in
> the game? Could it be simply a single style with enormous potential?

Well, there *have* to be a minimum of two styles, given that all spells
are either Authority or Essence. And then, of course, you have the
magic-users who use both types of magic in varying degrees. There may
be a Grand Unified Theory of Magic, but I don't think that such a
theory is anything that people on Celandra are ever going to discover.
Not that they're incapable of discovering a G.U.T. of magic, but if
anyone ever got close, I suspect Someone would intervene. That may have
been part of what happened to Alatta during the War That Wasn't between
Mir and Rian a'Avaerrand. But that's just me.

> >>The big problem is Sophistication. What can be accomplished with a
> >>Fair (0)? What sort of Guidelines are there? If an espiri can
> gather
> >>100 people and move 7.3 metric tons at 1.0 kilometers per hour for
> an
> >>entire work shift is this Fair Sophistication? What about moving
> 3.6
> >>metric tons at 10 kilometers per hour for one minute? How does the
> >>limited number of people who can actually do this (as opposed to
> >>something else) fit in?
> >
> >Sophistication determines the depth to which your society has
> explored
> >the magical techniques available to them under their Diversity
> >determinant. Again, using Exquaestio as an example, a Fair
> >Sophistication would probably mean that, in the fields of espiri-
> and
> >rohain-style magic use, your society has a moderately advanced
> >understanding of the techniques and principles involved, and your
> >magic-users are capable of producing moderately complex effects. For
> >comparison, if the Sophistication of magic is, say, Poor, the magic
> >users in that society may only be capable of producing very crude or
> >very broad effects, and they don't really have much understanding of
> >*why* their spells work, just that they do. On the other hand, in a
> >society where the Sophistication of magic is Superb, only a few
> secrets
> >of their schools of magic remain undiscovered by the society's
> mages,
> >and they are capable of producing very, very complex and subtle
> >effects.
> 
> This doesn't make sense at all. First this says that Sophistication
> is
> relative to the magical styles in use. This would means that
> sophistication means different things in different cultures. A
> culture
> with a Miserable Sophistication might be able to do more than a
> culture
> with a Legendary sophistication! Also, Mirrish sophistication is
> Legendary. Does this mean that there's nothing of magic left for them
> to
> discover?  Yet are balanced in power with cultures of less magic.

No, that's not really what I meant. Sophistication, to my mind, is a
measure of your society's ability to control and direct the magic it
knows of. Culture A with Miserable Sophistication would not be able to
*intentionally* do more than Culture B with Legendary Sophistication, 
because the mages in A have next to no understanding of the how and the
why of their magic, whereas the mages in B have a nearly complete
understanding of the how and why. To put it another way, Miserable
Sophistication in magic would imply that all spells are accidental
discoveries; some desperate mage discovers that if he chants certain
words while making certain gestures, he can make a charging boar drop
dead. He doesn't know why it works or how it works, he just knows that
it works. As Sophistication increases, so too does understanding, and
thus also the potential power and complexity of possible spells.

A mage from a Miserable Sophistication society would only be able to,
say, destroy a city with a single spell by chance; and with the poor
understanding of magic that Miserable Sophistication implies, he
probably wouldn't be able to repeat the spell. Indeed, if a mage from a
Miserable Sophistication society casts that kind of spell, he was
probably trying to do something else.

On the other hand, a mage from a society with Legendary Sophistication
very likely would know both how to cast a city-destroying spell on
purpose and how not to be destroyed by his own spell.

As for Mir, their Legendary Sophistication, to my mind, simply means
that out of all the cultures on Celandra, they are, if not the most
advanced in understanding of magic, then certainly they are in the top
5%. This does not mean they know everything there is to know about all
forms of magic(although Jason Todd Heaps might disagree); as you
pointed out, there are styles and schools of magic they ignore,
disdain, or actively try to supress. Even those schools, however, they
do understand very well--in some cases, that understanding is the
reason they avoid certain magical practices. There are, however,
mysteries that even the Mages of Mir do not know or understand, mostly
questions relating to the Dreaming and its inhabitants, and the
motivations of those inhabitants.

To rephrase it, Mir's Legendary Sophistication doesn't mean that they
know *everything* about magic, it just means that they know more than
anyone else.

I guess, in the end, the thing to remember is that in this game, most
of the stats are "fuzzy" and cover a range of possibilities. My
approach has always been to not sweat the details, and rely on the GM's
judgment. However, both Celandran societies that I've played, Keland
and Cedonia, have been Societies where Magic was not well-tolerated.
Indeed, in some areas of Keland, anyone caught using magic, or even
anyone accused of being a magic-user, would face a swift, fair trial
and then have a date with a bonfire. So I may not be the best person to
talk about the game mechanics of magic, since it's never been a big
thing for me as a player.

Andrew Janssen

> Jefferson (Exquaestio)
> http://www.picotech.net/~jeff_wilson63/rpg/
> ----------------------------------------------------------------
> To unsubscribe, send mail to celandra-off@phoenyx.net.


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JuhaVesanto
juuso

Thu

Jan 22
2004

00:30Z

[Cel] [Admin] Magical Determinants

Overall, I'd say that I agree with Andrew on practically everything. 
Below are a few notes of my own.

RulingNations@aol.com wrote:

>So prevalence is a combination of integration, display, and access? What
>is the balance?  
>
The word itself 'Prevalence' defines the balance... It is a descriptive
determinant, more than anything else, and thus it is not possible to give a
direct formula. In some societies the prevalence value comes mainly
from display, and in others it's the access or integration.

>Say, between private use (everyone has enchanted lights and
>magical firestarters) and public display (magics at the harbor mouth
>keep hostile vessels from entering)? If magic is, in theory, available
>to everyone, but only the upper classes can, in actuality, afford it,
>how does that affect the rating? What about societies where magic is
>expected, but only on special occasions, like births, deaths, and the
>like?
>
In both of those cases the prevalence of magic would not be very big.
It is there, but it is not prevalent in the everyday lives of most people.-

>>Diversity refers to how many different approaches to the use of magic
>>your society allows/teaches/tolerates.
>>
>
>In relation to what? Mirrish hostility to Onagir shamanism doesn't seem
>to reduce their magical diversity (Superb). They seem to restrict
>necromancy and diabolism as well, and I imagine there are religious
>practices they don't approve of either. How can this lead to Superb
>Diversity?
>
I think the superb diversity comes from the fact that Mir has
accumulated the most complete knowledge of magic in the whole Qaiyore.
Although they don't practice it in all possible ways, they know
(or some of them know) about the other ways. Still, 'Superb' might be
a bit too high even for Mir. They do have their main school of thought,
which kind of dominates the scene.

>So diversity doesn't apply within a magical style, only between magical
>styles? 
>
No, I think it applies also within magical styles. Like all others, this
is a descriptive determinant which combines many facets. Actually, to be
complete, the humanity determinants should all be accompanied by short
descriptions.

>>>The big problem is Sophistication. What can be accomplished with a
>>>Fair (0)? 
>>>
Like Andrew said, Poor Sophistication means that you can only get rather
crude effects. Legendary Sophistication means that the complexity of
the culture's magic surpasses those of any other culture in the game.

However, Sophistication is not equal to power. And this is why Mir does
not dominate Qaiyore (at the moment).

Also, this is the average level of Sophistication. Some primitive cultures
may have otherwise crude magic, but have a single type of effect, or spell,
in which they can do highly sophisticated magic.

Finally, as to 'what can be accomplished'. I'm afraid this is one of
those things, that have not really been defined very well. There were
some ideas in the Elyria game (see 
http://www.hut.fi/~vesanto/elyria/magic.html,
especially the MagiTech scale), but these thoughts are almost 7 years
old, so they have probably been surpassed or ignored already.

juuso
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