I have now resolved all submitted actions. The results are available
in this email, and on the web-page. Feel free to suggest modifications
and offer interpretations.
Note for Ka'Shari: I left the Exquaestio action out. If you want
it back in, just say do you want is as the fifth action (=> -1 mod),
or fourth (=> 0 mod).
ACTIONS for KAEIR
---+++ Action 1: Change to standing orders for Fleet.
*Resolution:* Diff = Easy (+1) + Dice (+++0) + Extras () = +4 Great success
*Results:* The power (as well as consent) of the Senate among the Fleet is
re-established to its proper level: Great.
*Interpretation:* Apparently, Lord Basiluddin wasn't such a popular figure
in the minds of the fleet commanders, after all. The support for the lift of
the blockade (excepting Tirmar, of course) is unanimous. From now on,
there is no question
of the loyalty of the Fleet. This, together with news
of the advancement of republic ideas in Cedonia, and the success of actions
2 and 3 lift the general consent of the Senate to an all-time high: Superb.
All hail the Senate! All hail Lord Jafaarsan!
---+++ Action 2: Delegation to Mir.
*Resolution:* Diff = Easy (+1) + Dice (+-00) + Extras () = + 1 Success
*Results:* The Mir is all sweets and honey. Official relations are increased
to 'Fair', although unofficially the people of Mir still look at Kaeirian
delegates and merchants slightly sideways (unofficial relations Mediocre).
*Interpretation:*
---+++ Action 3: Assassination of Czar Salokin
*Resolution:* Diff = Hard (-1) + Dice (00, fp=4:++) + Extras () = +1 Success
*Results:* The Czar is, presumably, dead.
*Interpretation:* Czar Salokin gets a severe head-wound in a bloody
ambush. He is
taken to his palace alive, but unconscious. He is not seen again in the
coming
weeks, and soon rumors of his death start to circulate. These are hotly
denied,
but the Czar does not return to the streets - and his troops begin to
desert.
---+++ Action 4: Establishment of Trading Outpost at mouth of the
Avaeran Rim river.
*Resolution:* Diff = Normal (0) + Dice (0-00) + Extras () = -1 Failure
*Results:*
*Interpretation:* The outpost is established, but comes under immediate
threat from
the neighbouring Avaeran tribes. Unless the situation is resolved, the
future
of the settlement looks bleak.
---+++ Action 5: Eastern expedition to Celpalar
*Resolution:* Diff = Easy (+1) + Dice (+0--) + Extras (-1) = -1 Failure
*Results:* No progress: (x,x)
*Interpretation:* Accidents prevent Ka'Shari from directly helping
(except through
advice). The expedition starts out without Ka'Shari guide, but find the
Straits
very difficult to navigate alone. They have to return back.
---+++ Action 6: Videssia research project
*Resolution:* Diff = Hard (-1) + Dice (+--0) + Extras (-2) = -4 Severe
failure
*Results:* (x,x)
*Interpretation:* No progress, whatsoever. A few promising false leads,
though,
which suck a lot of money. The Secretariat workers are starting to make
jokes
about Basiluddin's pet project.
ACTIONS for CEDONIA
---+++ Action 1: Establish the new government
*Resolution:* Diff = Normal (0) + Dice (++-0) + Extras () = +1 Success
*Results:* No major difficulities. The change of government is
suprisingly easy.
*Interpretation:*
---+++ Action 2-3: Eliminate Zenos
*Resolution:* Diff = Hard (-1) + Dice (+0,fp=4: ++) + Extras (+1) = +3
Great success
*Results:* Within 1 month of the order, Zenos is dead. The army is left
without a working head, and desertations soon begin. The core of the troops
remain loyal to their general, though. They retreat to Zenos' home
areas and refuse to make a piece with the United Provinces.
---+++ Action 4: Continue the metals project
*Resolution:* Diff = Hard (-1) + Dice (---+) + Extras () = -3 Severe failure
*Results:* One more setback like this, and it's back to square one
(diff=-2).
Success pool so far: (0,x,x)
*Interpretation:* The mines, while looking good, fail to produce
sufficiently
pure ore.
ACTIONS for KA'SHARI
---+++ Action 1-2: Search for the Dragons
*Resolution:* Diff = Normal (0) + Dice (++-0) + Extras (+1) = +2 Success
*Results:* Some success, at last.
*Interpretation:* The divinations performed on the delivered bodyparts
indicate that the dragon in question originated from far, far south, in
areas where even Ka'Shari have never ventured. The Goddesses are pleased
with the progress.
---+++ Action 3: Dock in Burcancy
*Resolution:* Diff = Normal (0) + Dice (0--+) + Extras () = -1 Failure
*Results:* (0,0,x)
*Interpretation:* The dock is almost ready. But due to the large
expenses, it is
almost unusable. The Ka'Shari need to strike out a better deal with the
local lord.
---+++ Action 4: Help to Kaeir
*Resolution:* Diff = Easy (+1) + Dice (00--) = -1 Failure
*Results:*
*Interpretation:* Accidents prevent Ka'Shari from directly helping
(except through
advice), and Kaeir find the Straits very difficult to navigate alone.
ACTIONS for EXQUAESTIO
---+++ Action 1: Expansion Consolidation
*Resolution:* Diff = Easy (+1) + Dice (-000) = 0 Mixed results
*Results:* The church doesn't expand this year, but stays generally
aware of what its various parts are doing.
*Interpretation:*
---+++ Action 2: Investigate Religions of the Midsea
*Resolution:* Diff = Normal (0) + Dice (00+-) = 0 Mixed results
*Results:* The church compiles some general information on the religions,
but fails to penetrate the secrets which hides many of the smaller groups.
*Interpretation:*
---+++ Action 3: Contact Church of Parglug
*Resolution:* Diff = Normal (0) + Dice (+-00) = 0 Mixed results
*Results:* The relations are opened with base Mediocre.
*Interpretation:* The Church of Parglug (and their god Marmadal) is not
very tolerant of new competition, when they already have the scholarly
Larasian
religions to fend off. Still, it is not wise to turn a potential ally away.
The Exquaestio is welcomed to the land, as long as they stay away from
the path of Marmadal.
---+++ Action 4: Honey Project
*Resolution:* Diff = Normal (0) + Dice (--+0) = -1 Failure
*Results:* No real progress this year: (0,x,x)
juuso
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