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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JuhaVesanto
juuso

Sun

Mar 7
2004

22:22Z

[Cel] Year 1442 actions

Note: deadline for year 1442 actions is today - and I
have only received actions from Mir & Ka'Shari.

Please, submit the actions RSN. I may process
actions that come in after the deadline, but I may
just as well ignore them - well, probably not, but
you get the idea.

I have added Fudge points to the web site, so remember
to take those into account in your actions.

juuso

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AndrewJanssen
Andrew Janssen

Mon

Mar 8
2004

04:41Z

[Cel] Year 1442 actions for Cedonia

Action 1: Coming in from the cold (1)
Weight: Single
Description:
With the radical shifts in power and changes in the political structure
of Cedonia, the new government decides to reach out to the Order of
Lucia. The Lucians' adovcacy of equality under the law fits in much
better with the agenda of the United Provinces than it did with Empress
Yzara's agenda. The involvement of the priests of Lucia in the UP's
judiciary would go a long way in restoring the faith of the lower
classes in their rulers. The Council has another motive, however. The
Truthsayers of Lucia would be an invaluble aid to Cedonia's diplomatic
service. From the Order's perspective, the presence of Lucian clerics
in Cedonian diplomatic missions would help them in their goals of
spreading justice and education in the MidSea.
Difficulty: Routine (+2)
Factors: The new government is largely from the urban classes, groups
which have always been in sympathy with the Order. Yzara's persecution
ended several years ago, and the Order is ready to raise its profile
everywhere.

Action 2: Coming in from the cold (2)
Weight: Single
Description:
Through Raden Ghere, the former Imperial Chamberlain, the government of
the UP has contacted with Empress Yzara's former spymaster and
prevailed upon him to take up his old duties. Unfortunately, the chaos
of the Sinari Invasion and the Civil War has greatly disrupted the
spymaster's old network. The counter-intelligence network in Cedonia
itself is largely intact, and played a key role in eliminating General
Zenos, but the status of the agents outside Cedonia remains unknown.
With the restoration of order and funds, the Spymaster now has the
resources to determine how much of the old networks remain.
Difficulty: Hard (-1)
Factors: The length of time since the agents were contacted. The chaos
in the region during the last several years. The need for secrecy. The
fact that some agents might not want to be found.
Notes On Resolution:
The degree to which this action succeeds or fails will affect the
number of years needed to reactivate the network. E.g., a Legendary
Success means all the agents are still there and ready, no work needed;
while a Legendary Failure means the network must be rebuilt completely
from scratch(15 years, minimum).

Action 3 & 4: Metals Project
Weight: Double, Strategic
Description:
The project continues. Last year's results, while mixed, were
definitely more promising. While problems with purity still exist,
production of ore from the Kasovian mines has finally started to rise.
Construction of the experimental smelter is proceeding much more
successfully with the new contractors, and the applications group is
making progress on some new designs. With the new government, the
project is receiving more resources, and the calmer political situation
means that some of the time pressure is off, reducing haste and the
mistakes that come with it. For 1442, the project workers are told to
proceed as planned.
Difficulty: Base is Hard (-1), raised to Normal (0) by double action.
Factors: Stabilizing political situation, increased resources.  Still
expeimental, however, things may go wrong.

Andrew

--- Juha Vesanto  wrote:
> Note: deadline for year 1442 actions is today - and I
> have only received actions from Mir & Ka'Shari.
> 
> Please, submit the actions RSN. I may process
> actions that come in after the deadline, but I may
> just as well ignore them - well, probably not, but
> you get the idea.
> 
> I have added Fudge points to the web site, so remember
> to take those into account in your actions.
> 
> juuso
> 
> ----------------------------------------------------------------
> To unsubscribe, send mail to celandra-off@phoenyx.net.


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IbrahimDughlasGa
ibrahim

Mon

Mar 8
2004

05:45Z

[Cel] Kaeir - 1442

Kaeir in 1442


Title:  The Consolidation of northern Tirmaer
Action:  1 (1 of 2)
Weight 
Description:  Newly appointed Provisional Pro-Consul, Lord Basiluddin,
completes the integration of northern Tirmar, now called the Dominion of
Tirmaer (abandoning the Taltherani spelling for the local version), into
the Republic by extending Kaeirean control into the outer northern and
western districts of northern Tirmaer, and by establishing the rule of
law and order throughout the Dominion of Tirmaer.  The primary goal in
the territorial consolidation is the expansion of the Dominion border to
the west and north, to bring the Tirmaeri speaking  and frontier
districts into the Dominion, halting once the Taltherani speaking
regions proper are reached.  Southern expansion though halts at the
Mirrish border.

A provisional Dominion Council is also established, comprised of local
and emigrant Tirmaeri lords and notables, with a clear republican
predominance.  The Dominion Council, subordinate to the Senate in Port
Kaeir, is delegated the duty of the reorganization of land and estates
seized from royalist and czarist Houses and their allocation to refugee
republican Houses, and the re-establishment and integration of local
institutions into the Republican system of government.

Difficulty:   Normal (conquest accomplished, now its just cleaning up)
Background factors: 
+ Kaeirean victory
+ Stabilising influence
+ Popular image of the Republic
+ Influence of emigrant Tirmaeri Houses returning from Port Kaeir
- Contrast with previous instability of Taltheran


Title:  Foundation of the University of Kaeir in Port Tirmaer.
Action: 2 (1 of 4)
Weight:  Single
Description:  As part of Senator Jafaarasan's normalization policy now
being pursued across the Republic, Lord Basiluddin on his own
initiative, for the greater glory of the Republic, founds the University
of Kaeir, in the city of Port Tirmaer.  Embracing the sciences,
humanities, and philosophy, the University is intended to turn Port
Tirmaer into the intellectual capital of the Republic, and eventually
the Midsea.  Provisional Chairs and Professorships (Basilludin appoints
himself Chancellor of the University) are established, and notable
scholars in the Dominion, the Republic proper and further afield are
recruited, and a small but promising first intake of students admitted
on scholarship.  An additional number of foreign students are also
admitted as part of the University Midsea outreach.  A portion of the
confiscated lands are allotted to the University, so that it has its own
source of revenue, in addition to Senate funding.
Difficulty:  Normal (merely time and resource consuming)
Background factors:
+ Action supported by moderate in Senate
+ Boost to Port Tirmaer (moral and economic)

Title:  Rebuild Port Tirmaer
Action:  3 (1 of 2)
Weight:  Single
Description:  The reconstruction of Tirmaer, after decades of neglect
and then war, are rebuilt, to establish Tirmaer as the second City of
the Republic.  Wherever possible, local resources, business and labour
is used.
Difficulty:  normal.
Background factors: 
+ Fairly straight forward.
- Logistical difficulties

Title:  Development of Panchayyah trade
Action:  4
Weight:  Single (1 of 2)
Description:  Building on the new found stability in Panchayyah after
the Year of Victory, the colonial triumvirate initiates a program of
trade development, sending trading expeditions to the many tribes and up
the Rimriver in order to open up the region to trade and Kaeirean goods,
and establish Rimrivertown as the main trade centre.
Difficulity:  normal.
Background factors: 
+ Panchayyah alliance.
+ Panchayyah stability
- New trade

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