---+ Actions for Ka'Shari
---+++ Action 1: Elections
*Resolution:* Diff = Easy (+1) + Dice (++-0) + Extras () = +2 Success
*Results:* Bra'anath is elected again with no difficulities.
*Interpretation:*
---+++ Action 2-3: Tracking the Dragons
*Resolution:* Diff = Normal (0) + Dice (++-0) + Extras (double: +1) = +2
Success
*Results:* A dragon nest is located, and a very tentative connection with
them is established.
*Interpretation:* The ship sights a number of dragons and follows them.
The captain determines that at some point they have passed the original
Ka'shari city - but without seeing it. Finally, they arrive to a dragon
nest. There are at least a score of the beasts. For some reason, they
leave the ship alone. The sage on board who knows the new communication
method, tries projecting it on the dragons, gets a brief response of
some kind, and then nothing.
---+++ Action 4: Fleet repairs in Branvill
*Resolution:* Diff = Easy (+1) + Dice (++--) + Extras () = +1 Success
*Results:* Fleet repairs start off nicely.
*Interpretation:*
---+ Actions for Mir
---+++ Action 1-2: Continue training the Warmages.
*Resolution:* Diff = Hard (-1) + Dice (-000) + Extras (double +1) = -1
Failure
*Results:* Very little progress; results so far: (+2,+1,x,x,x,x)
*Interpretation:* There are still difficulities getting the training
off the ground properly. The coteries accumulate huge amounts of
power, but it is difficult to learn to focus and control it.
---+++ Action 3: What is going on?
*Resolution:* Diff = Normal (0) + Dice (+--0) + Extras () = -1 Failure
*Results:* Only some hints are obtained. The most important is an old
legend of the 'World Egg': that Celandra would at some point spawn a
child, which would become a second Celandra. There are several versions
of the legend: according to some, this would mean the end of (first)
Celandra, according to some, there would be multiple eggs. A few
propose that the World Egg would be mallable at first, so that whoever
got there first, could mold it to his/her/its like, and later it
would impossible to change, like (first) Celandra.
*Interpretation:*
---+++ Action 4: Research of the Obeah or the Song.
*Resolution:* Diff = Hard (-1) + Dice (+++-) + Extras () = +1 Success
*Results:* Results so far: (+1,x,x,x)
*Interpretation:* Grant is back, and is very enthusiastic to
start working on it with a crew of researchers at his disposal.
---+ Actions for Kaeir
---+++ Action 1: The Consolidation of northern Tirmaer
*Resolution:* Diff = Normal (0) + Dice (+-00) + Extras () = 0 Mixed results
*Results:* Thing is Tirmaer proper are going well - the resolution of
the war brings much-awaited peace on the city, and people are very
happy to get rid of the Csar. However, not all are happy, and
the discontent is the greater, the further away from Tirmaer
one goes. Also, Taltheran Merchant Council, Captain of the Guard
from Tal, and others, and warning Kaeir from advancing any further.
*Interpretation:*
---+++ Action 2: Foundation of the University of Kaeir in Port Tirmaer
*Resolution:* Diff = Normal (0) + Dice (--+0) + Extras () = -1 Failure
*Results:* no progress: (x,x,x,x)
*Interpretation:* The destroyed city, with very little academic
background, does not really attract scholars. And Basiluddin
has not much time to spend on this.
---+++ Action 3: Rebuild Port Tirmaer
*Resolution:* Diff = Normal (0) + Dice (++00) + Extras () = +2 Success
*Results:* so far (+2,x)
*Interpretation:* Rebuilding starts smoothly. The destruction also
allows slight renovations to the street plan, etc.
---+++ Action 4: Development of Panchayyah trade
*Resolution:* Diff = Very easy (+2) + Dice (+0--) + Extras () = +1 Success
*Results:* Kaeir influence in the area digs deeper northeast.
*Interpretation:*
---+ Actions for Cedonia
---+++ Action 1: Coming in from the cold (1)
*Resolution:* Diff = Very easy (+2) + Dice (++-0) + Extras () = +3 Great
success
*Results:* The new political organization starts to look very
stable, now.
*Interpretation:* Order of Lucia has been expecting and hoping for
this kind of offer, and is eager to participate. In fact,
it has already planned and reserved for resources for this
kind of action.
---+++ Action 2: Coming in from the cold (2)
*Resolution:* Diff = Hard (-1) + Dice (--0+) + Extras () = -2 Failure
*Results:* Only a bare skeleton of the network exists. It will
take several years to build it back to its old glory (strategic
action, 3 successes required, difficulity level normal).
*Interpretation:*
---+++ Action 3-4: Metals Project
*Resolution:* Diff = Hard (-1) + Dice (0---) + Extras (double: +1) = -3
Severe failure
Damn, Lady Fortune seems to hate this project. What if you would
write some stories around it, and finish is off with fudge points?
*Results:* so far (0,0,x)
*Interpretation:*
---+ Actions for Exquaestio
---+++ Action 1-2: Expansion by Conversion
*Resolution:* Diff = Normal (0) + Dice (+-00) + Extras (double: +1) = +1
Success
*Results:* 10% growth
*Interpretation:*
---+++ Action 3: Honey Project
*Resolution:* Diff = Normal (0) + Dice (++--) + Extras () = 0 Mixed results
*Results:* so far (0,0,x)
*Interpretation:*
---+++ Action 4: Investigate Laresian Religions
(Where the hell is Laresia - I just couldn't find it??)
*Resolution:* Diff = Normal (++-0) + Dice () + Extras () = +1 Success
*Results:* Information gathering is successfull. Possible relations
opened with base Fair.
*Interpretation:*
---+++ Action 5: The Pantheon (1 of 6)
*Resolution:* Diff = Normal (0) + Dice (+-00) + Extras (extra: -1) = -1
Failure
*Results:* (x,x,x,x,x,x)
*Interpretation:* It's a slow start, but nothing good ever comes
from hurring...
juuso
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