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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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RulingNations
RulingNations

Mon

Apr 5
2004

01:04Z

[Cel] [Rules] Summoning

What is the current game status of summoning entities from the Dreaming?

Specifically, consider the following:

The rite takes 10-30 minutes and must be performed by an espiri skilled
in Sanctus with the aide of a minimum of 25 quaestae who must be at
least slightly familiar with Exquaestio congregational magic. The divine
hierarchy determines if the needs of the summoners are sufficient to
warrant the rite's success. The entity summoned is a strong enough
individual to delay a trained Mirrish coterie for a significant period,
break a small military force, or destroy a moderate group of bandits.
The entity will perform one task, which may be extremely complex, and
then return to the dreaming.

What about using the rite to summon a dreaming entity to teach
spell effects or other forms of knowledge?

Jefferson (Exquaestio)
http://www.picotech.net/~jeff_wilson63/rpg/
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JuhaVesanto
juuso

Mon

Apr 5
2004

07:36Z

[Cel] [Rules] Summoning

 > What is the current game status of summoning entities from the
 > Dreaming?

So far I have never considered classical demon summoning (call - bind - 
command - banish) in Celandra.

 > The rite takes 10-30 minutes and must be performed by an espiri
 > skilled in Sanctus with the aide of a minimum of 25 quaestae who must 
 > be at least slightly familiar with Exquaestio congregational magic.
 > The divine hierarchy determines if the needs of the summoners are
 > sufficient to warrant the rite's success. The entity summoned is a
 > strong enough individual to delay a trained Mirrish coterie for a
 > significant period, break a small military force, or destroy a
 > moderate group of bandits.

Well, let's go through this step by step:

call: this should not be too difficult, although it may take a while
       for the summoned to hear and answer the call. I don't see any
       way to compel someone to answer the call, unless you
       have some direct Authority.
entering Celandra: making a gate between Celandra and Dreaming is not
       easy - it takes considerable effort, actually - but it's not
       impossible, and of course one can use existing portals
bind: this is something you would have to do with Authority; Authority
       over the creature so that it can be constrained. Of course you
       can always imprison the creature, and thus constrain it
       physically.
command: again, authority. But as has been pointed out, direct control
       of mind is both hard and potentially very dangerous. Typically,
       threats and bribes work better.
banish: you just have to force the creature back across the portal/gate.

As to the power level of these creatures; you can have anything
in the Dreaming. But the creatures of the Dreaming are *not* at home
in Celandra. It's a difficult environment for most of them, especially
initially.

All in all, your example would require:
  - preferably a specific place, where the gate can be easily
    opened/exists already
  - authority over the summoned creature, as well as some detailed
    knowledge of it so that it can be called
  - bribes / threats / authority so that the creature obeys the command
  - a powerful creature, with its own environment close enough to
    Celandra to make it functional - or enough time for it to adapt

 > What about using the rite to summon a dreaming entity to teach
 > spell effects or other forms of knowledge?

Knowledge transfer is easier. But as you pointed out in an earlier
post, all magic is different from all other magic. The best knowledge
of essence magic, for example, can be found from Celandra - or somebody
who has been a long time in Celandra - not from the Dreaming.

juuso

Dreaming.




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RulingNations
RulingNations

Tue

Apr 6
2004

03:20Z

[Cel] [Rules] Summoning

In a message dated 4/5/04 1:37:20 AM Mountain Daylight Time, 
vesanto@cc.hut.fi writes:

>  Well, let's go through this step by step:
>  
>  call: this should not be too difficult, although it may take a while
>         for the summoned to hear and answer the call. I don't see any
>         way to compel someone to answer the call, unless you
>         have some direct Authority.
>  entering Celandra: making a gate between Celandra and Dreaming is not
>         easy - it takes considerable effort, actually - but it's not
>         impossible, and of course one can use existing portals

Creating a temporary gate possible with one experienced mage-type (espiri) 
and 25 assistants working over 10 to 30 minutes?

>  bind: this is something you would have to do with Authority; Authority
>         over the creature so that it can be constrained. Of course you
>         can always imprison the creature, and thus constrain it
>         physically.
>  command: again, authority. But as has been pointed out, direct control
>         of mind is both hard and potentially very dangerous. Typically,
>         threats and bribes work better.

Well, the entities I'm thinking of are minions of Feroze, and thus friendly 
to summoning espiri.  Of course, misunderstandings are always possible.

>  banish: you just have to force the creature back across the portal/gate.
>  
>  As to the power level of these creatures; you can have anything
>  in the Dreaming. But the creatures of the Dreaming are *not* at home
>  in Celandra. It's a difficult environment for most of them, especially
>  initially.

Well, that's why I figured that anything that can do _something_ is going to 
be on the powerful side.

>  All in all, your example would require:
>    - preferably a specific place, where the gate can be easily
>      opened/exists already

Sanctified ground / Devove.  OK.

>    - authority over the summoned creature, as well as some detailed
>      knowledge of it so that it can be called

Available from the Book of Travels.

>    - bribes / threats / authority so that the creature obeys the command

The assumption was that the divine hierarchy wouldn't allow access unless 
they approved of the caster's request.

>    - a powerful creature, with its own environment close enough to
>      Celandra to make it functional - or enough time for it to adapt

That's a bit more on the problematic side, but as god of discovery Feroze has 
an amazing variety of minions.

>   > What about using the rite to summon a dreaming entity to teach
>   > spell effects or other forms of knowledge?
>  
>  Knowledge transfer is easier. But as you pointed out in an earlier
>  post, all magic is different from all other magic. The best knowledge
>  of essence magic, for example, can be found from Celandra - or somebody
>  who has been a long time in Celandra - not from the Dreaming.

Well, I was thinking in terms of a minion of Feroze to teach espiri-based 
magic.  Then I realized that as god of discovery Feroze would never give 
information like this outright.  At best a minion would supply hints; he wouldn't 
provide the answer.  So the point becomes somewhat moot.

------

Now, having established that its at least possible, there's the question of 
how _likely_ an espiri is to develop this effect.  From what I can discern from 
the history this isn't an effect that's particularly common.  So, in all 
likelihood, this isn't an effect that Exquaestio is likely to develop 
deliberately.  OTOH, it might still happen if the circumstances are right, but that's a 
long shot.  (The one espiri [of 12] with the skill doesn't have an appropriate 
site or trained assistants.)

Jefferson (Exquaestio)
http://www.picotech.net/~jeff_wilson63/rpg/
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RaFry
Robert Fry

Tue

Apr 6
2004

03:54Z

[Cel] [Rules] Summoning

The only example I've /seen/ of doing this to date has been in the logs of prior activity from when the Mirrish mages tried to open a Gateway into the dreaming to free the Eerith. They found it /quite/ difficult, even when performed in a sanctified place.

Of course, it was intended as a prison and the priests of the sanctified place weren't thrilled. But even so, we're talking power greater than a Coterie, used over a span of hours, if my memory is right.

So ... possible. Difficult. Dangerous (are you sure the creature you attempted to summon is the one you got?). Especially since the power you're trying to snag is enough to break an army. Once again, the way I would have interpreted this (which is almost guaranteed to be different from Juuso :) would be by comparing it to modern technologies. If I were trying to create a gun/trap/defense big enough to stop several dozen modern soldiers, I would expect it to take several hours, at least, for a technological solution... and it would have some serious limitations (i.e. they could go /around/ it.) On the other hand, a prepared defense can be far more powerful, man for man, than just matching power to power.

ANyway, that's my two cents' worth. (A really strange phrase, coming from a race that finds the concept of coinage to be a quaint but occasionally useful-for-exploiting idea).

   Bob

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JasonHeaps
Jason Heaps

Tue

Apr 6
2004

11:30Z

[Cel] [Rules] Summoning

--- rafry@ozemail.com.au wrote:
> The only example I've /seen/ of doing this to date
> has been in the logs of prior activity from when the
> Mirrish mages tried to open a Gateway into the
> dreaming to free the Eerith. They found it /quite/
> difficult, even when performed in a sanctified
> place.
> 
> Of course, it was intended as a prison and the
> priests of the sanctified place weren't thrilled.
> But even so, we're talking power greater than a
> Coterie, used over a span of hours, if my memory is
> right.

The Mirrish did open a gateway into the dreaming.  The
proble they ran into was makeing the gateway stay
open.  It was in a sanctified place, but the gateway
was opened in the Hall of the Dreaming.  The Hall were
the original gateway to the dreaming had once stood. 
So this was a place that was sanctified for the
gateway to the dreaming.  Also it was not really ment
to free the Eerith it was to restore lost access to
parts of the Dreaming.  So the only priest involved
were the Sorcerers and trust me they were happy to
have the Gateway back, and opened once again. :)

Jason

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ArchangelPressRe
Archangel Press, Remote Office

Tue

Apr 6
2004

17:34Z

[Cel] [Rules] Summoning

Quick note on the Eerith:  The Eerith are not a summoned people and they are
not native to the Dreaming.  They are individual splinters of the obeah of
Qai itself, seperated from their harmony by the tragedy/travesty of Bega.
They have been known to retreat to the Dreaming when their material forms
are sufficiently distressed but this is a function of the interrelated
nature of the Dreaming and the Land.

OTOH:  If memory serves me, the V'raal were summoned as were the Dragons and
the Saara are refugees from the Dreaming, by their own will.

mk
----- Original Message -----
From: "Jason Heaps" 
To: 
Sent: Tuesday, April 06, 2004 7:30 AM
Subject: Re: [Cel] [Rules] Summoning


> --- rafry@ozemail.com.au wrote:
> > The only example I've /seen/ of doing this to date
> > has been in the logs of prior activity from when the
> > Mirrish mages tried to open a Gateway into the
> > dreaming to free the Eerith. They found it /quite/
> > difficult, even when performed in a sanctified
> > place.
> >
> > Of course, it was intended as a prison and the
> > priests of the sanctified place weren't thrilled.
> > But even so, we're talking power greater than a
> > Coterie, used over a span of hours, if my memory is
> > right.
>
> The Mirrish did open a gateway into the dreaming.  The
> proble they ran into was makeing the gateway stay
> open.  It was in a sanctified place, but the gateway
> was opened in the Hall of the Dreaming.  The Hall were
> the original gateway to the dreaming had once stood.
> So this was a place that was sanctified for the
> gateway to the dreaming.  Also it was not really ment
> to free the Eerith it was to restore lost access to
> parts of the Dreaming.  So the only priest involved
> were the Sorcerers and trust me they were happy to
> have the Gateway back, and opened once again. :)
>
> Jason
>
> __________________________________
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RaFry
Robert Fry

Tue

Apr 6
2004

21:44Z

[Cel] [Rules] Summoning

Thanks for that. As you can tell, I obviously didn't recall it all that well. I'll have to look at the old turn reports to see what I forgot.

   Bob

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RulingNations
RulingNations

Wed

Apr 7
2004

03:17Z

[Cel] [Rules] Summoning

In a message dated 4/6/04 5:31:37 AM Mountain Daylight Time, 
tosa_mir@yahoo.com writes:

>The Mirrish did open a gateway into the dreaming.  The
>problem they ran into was making the gateway stay
>open.

A gateway that allows two-way traffic to and from the Dreaming? Yes,
that's very different from a summoning.

Just out of personal curiosity . . . That would require a minimum of
three espiri, two highly skilled in the Portus gleam (which no one on
Celandra even knows exists in 1443), one skilled in the Sanctus gleam,
plus a congregation of at least 200 trained in the _specific_ ceremony.
The ceremony would take one hour, and all the participants would have be
in the same Devove (and the standard Devove only has enough room for
three _extremely friendly_ humans). Assuming everything goes right that
would create a portal 2m x 1m x 1m for one minute.

Now, sustaining it . . . assuming half-hour on and half-hour off shift
for the participants for 12 hours each day . . . GACK! . . . that's a
minimum congregation of 800 and _8!_ espiri who know the Sanctus gleam
for as long as the gateway needs to be maintained. Frankly I can't
imagine the circumstances that would cause Exquaestio to support that
sort of effort. (Though, admittedly, they could probably sustain a
portal for 20 hours with a congregation of 400 and 4 espiri.)

Jefferson (Exquaestio)
http://www.picotech.net/~jeff_wilson63/rpg/
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JuhaVesanto
juuso

Wed

Apr 7
2004

07:58Z

[Cel] [Rules] Summoning

RulingNations@aol.com wrote:
> A gateway that allows two-way traffic to and from the Dreaming? Yes,
> that's very different from a summoning.

Well, not too much different. But different. Creating a portal
OR gate to OR from Dreaming is very hard. Long-lasting gates
are even more difficult, but that does not lessen the difficulity
of the temporary gates. Consider the latest vision,
where the dragon had to fly to Elyria for a suitable gate.
There are certain places, where the "fabric of reality" is softer,
and the gates are easier to do, and those places are typically highly 
guarded/priced.

Note that gates in the Dreaming (Dreaming -> Dreaming) are much
easier - assuming you have the authority to enter the destination.

But back to summoning: assuming the espiri have authority over the
summoned creature, and are in a specially sanctified "soft" place,
you can assume that a group of three espiri + suitable number of
followers can summon a powerful enough creature to Celandra in
a ritual lasting an hour. The creature will not be as powerful
in Celandra as in the Dreaming (and thus the best bet would be
to lead the Coterie through the portal to Dreaming), and will
likely want to leave as soon as possible, but - let's call
these Guardians - the Guardian will, after a short adjustment
period, be able to crush a small military force (20-40 men),
and delay a Coterie for a short time.

> Just out of personal curiosity . . . That would require a minimum of
> three espiri, two highly skilled in the Portus gleam (which no one on
> Celandra even knows exists in 1443), 

I'm sure there has been an equivalent thing around for the last
several hundred years... or at least somewhen in the glorious past.

> one skilled in the Sanctus gleam,
> plus a congregation of at least 200 trained in the _specific_ ceremony.
> The ceremony would take one hour, and all the participants would have be
> in the same Devove (and the standard Devove only has enough room for
> three _extremely friendly_ humans). Assuming everything goes right that
> would create a portal 2m x 1m x 1m for one minute.

That sounds suitably hard :) What do you base these calculations on, 
btw? Do you have a spell list around somewhere?

juuso


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RulingNations
RulingNations

Wed

Apr 7
2004

22:26Z

[Cel] [Rules] Summoning

In a message dated 4/7/04 1:59:29 AM Mountain Daylight Time, 
vesanto@cc.hut.fi writes:

>> Just out of personal curiosity . . . That would require a minimum of
>> three espiri, two highly skilled in the Portus gleam (which no one on
>> Celandra even knows exists in 1443), 
>  
>I'm sure there has been an equivalent thing around for the last
>several hundred years... or at least somewhen in the glorious past.

Oh yes.  I'm just talking about Exquaestio's magic here, where of the 20 
gleams, they know of 6. (They know there are more gleams, but the don't know the 
full number or what they can do.)  As Feroze is god of dimensions the Portus 
gleam is particularly significant, and I'm divided between allowing access to it 
with just the Movus, Sanctus, and Scirus gleams (all of which the espiri 
currently know), or requiring that it be the last gleam discovered.

>> one skilled in the Sanctus gleam,
>> plus a congregation of at least 200 trained in the _specific_ ceremony.
>> The ceremony would take one hour, and all the participants would have be
>> in the same Devove (and the standard Devove only has enough room for
>> three _extremely friendly_ humans). Assuming everything goes right that
>> would create a portal 2m x 1m x 1m for one minute.
>  
>That sounds suitably hard :) What do you base these calculations on, 
>btw? Do you have a spell list around somewhere?

I adapt GURPS RPG rules as required and as suited for the world.  Espiri 
magic is based on the standard magic system.  Rohain magic is based on psionics.  
Spells can be found in _GURPS Magic_, _GURPS Grimoire_, and _GURPS Religion_, 
but I'll make new spells whenever I need something that isn't in the books.  
Rules for group and congregational magic are found in _GURPS Magic_.  
Specifically, the above effect is based on the _Plane Shift_ function of _Create Gate_ 
in _GURPS Grimoire_.  (Oh and that only creates a portal to the Dreaming "next 
door."  Creating a portal to a specific place in the dreaming would be _much_ 
more expensive.)

Jefferson (Exquaestio)
http://www.picotech.net/~jeff_wilson63/rpg/
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AndrewJanssen
Andrew Janssen

Thu

Apr 8
2004

06:31Z

[Cel] [Rules] Summoning

--- RulingNations@aol.com wrote:
> In a message dated 4/6/04 5:31:37 AM Mountain Daylight Time, 
> tosa_mir@yahoo.com writes:
> 
> >The Mirrish did open a gateway into the dreaming.  The
> >problem they ran into was making the gateway stay
> >open.
> 
> A gateway that allows two-way traffic to and from the Dreaming? Yes,
> that's very different from a summoning.

Of course, in the case Jason mentions, IIRC, the Mir were trying to
re-open a 'natural' gate to the dreaming, rather than create an
artifical gate for the first time. I think that would make a difference
in terms of difficulty.

Looking at some of the past stuff, and at stuff from Elyria, the
impression I get is that there's a gradient effect involved: it's much
easier to open a gate from the Dreaming to Celandra, than it is to open
a gate from Celandra to the Dreaming.

As far as summoning goes, looking at the timeline's info, it's
purposely ambiguous, I think, as to whether the Dragons were summoned,
or simply acted out of inscrutable motives. The Vra'al, on the other
hand, were definitely summoned, and then a large group was trapped in
Celandra when Mir's Gateway closed.

Andrew
> Jefferson (Exquaestio)
> http://www.picotech.net/~jeff_wilson63/rpg/
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AndrewJanssen
Andrew Janssen

Thu

Apr 8
2004

06:12Z

[Cel] Health Problems

Hi guys,

You know the feeling you get when you whack your elbow against
something hard and hit your funny bone, and the tingling goes all the
way down to your hand? For the last six weeks, my left elbow and hand
have been like that all the time. Over the last two weeks, it's gotten
more painful, while I've also largely lost my ability to sense delicate
touch in my left little and left ring fingers, and my motor control of
those two fingers is also deteriorating.

Apparently, I may have cubital tunnel syndrome, which is like carpal
tunnel, except that the nerve that gets pinched is in the elbow,
instead of the wrist. Like carpal tunnel syndrome, cubital tunnel
syndrome is connected to typing and computer use; anyone who bends
their elbow too much is at risk. Best case scenario for treatment is I
have to wear a splint which locks my left arm in a straight position
for a few months; worst case is surgery.

Anyway, I have a doctor's appointment on Friday, and depending on what
happens there, I may have to drastically reduce my computer usage,
which may in turn mean I'll have to drop out as an active player for a
time. So, I thought I should give you all a heads-up.

Andrew

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IbrahimDughlasGa
ibrahim

Thu

Apr 8
2004

06:16Z

[Cel] Health Problems

Hey Andrew,

Bad news man, I'm sorry to hear about it.  God willing everything goes
well.

Ibrahim Underwood

 


Hi guys,

You know the feeling you get when you whack your elbow against something
hard and hit your funny bone, and the tingling goes all the way down to
your hand? For the last six weeks, my left elbow and hand have been like
that all the time. Over the last two weeks, it's gotten more painful,
while I've also largely lost my ability to sense delicate touch in my
left little and left ring fingers, and my motor control of those two
fingers is also deteriorating.

Apparently, I may have cubital tunnel syndrome, which is like carpal
tunnel, except that the nerve that gets pinched is in the elbow, instead
of the wrist. Like carpal tunnel syndrome, cubital tunnel syndrome is
connected to typing and computer use; anyone who bends their elbow too
much is at risk. Best case scenario for treatment is I have to wear a
splint which locks my left arm in a straight position for a few months;
worst case is surgery.

Anyway, I have a doctor's appointment on Friday, and depending on what
happens there, I may have to drastically reduce my computer usage, which
may in turn mean I'll have to drop out as an active player for a time.
So, I thought I should give you all a heads-up.

Andrew

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JoelElfman
Joel Elfman

Thu

Apr 8
2004

15:51Z

[Cel] Health Problems

Andrew,
 
     I am sorry to hear about your health problem.
 
    If you want to explore some options I know some excellent alternative health care people from a variety of fields such as accupuncture, bodywork, energywork, homeopathy, etc.  I am unsure whether any of these might help w/ your paticular issue but it might be worth exploring as an alternative to having surgery.  Also, I am not sure of your geographic area, but perhaps my people know some people in your area.  For myself, I find Western medicine is a great diagnostic tool but it doesn't always have the best solutions to certain problems.
 
     Please feel free to email me off the list at hurlan@earthlink.net if you are interested.
 
Joel


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