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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JuhaVesanto
juuso

Mon

Apr 26
2004

19:19Z

[Cel] Year 1444 begins

This email begins year 1444. The actions are due in two weeks (by May 9th),
and the next year will begin two weeks after that (May 23rd).

---+ Events for 1444

*Amo'trall [-4]:* A terrible plague hits the Mammoth tribe. Initially
confined within a single clan, it spreads quickly in the Gr'aath fair:
a yearly gathering of the Mammoth tribes.

*Olozog [-6]:* Severe draught this year, crops fail, and
the Olozog tribes have to leave their mountain valleys.
They strike against the Hisaria, and are defeated in
a dreadful slaughter.

---+ Visions, part VIII:

Soon after his meeting with the Sorceress from Mir, the
Guide's ship arrived to the harbor of Orasar, in Tarinbar.
Waiting it on the harbor was a young and very beautiful lady.
Before the ship had been even moored, the lady stepped
(or rather - floated) to the ship. She went directly to
the Guide, and commanded that the  ship must set back
to sea at once.

With a deep bow, the Guide acknowledged the command, and
the Ka'shari ship left the harbor without ever touching
the quay. When the ship was out of sight of land,
the woman called the Guide to her cabin (which used to his...).
The woman revieled herself as Elyisa, the Goddess
of Knowledge and Healing - one of the three Goddesses.
This much the Guide had already guessed by the markings
on her dress.

The Goddess interrogated the Guide at length about the
Ka'shari search of the dragons and about his discussions with
the Mirrish Sorceress. The Goddess told the Guide that
the dragons were essential in their plan to find the Ka'shari
a new home.

"They are both the Way and the Means by which you can
bring your people to their new Home. Now, you have to
find the Gate by which you must go. You must find a woman
called Rahi. She is a former Sinari seeress, but has
left her sisterhood long ago. The Eerith might know
where to find her, but you must be careful how you deal
with them - they are strange spirits, and may just as
well decide to hinder rather than help you. She can tell
you where the Gate can be found."

"What about the dragons? Our attempts to contact them
have been unfruitful."

"That is the reason I am here. We will go to where the
dragons live, and I will handle them. Turn the ship south."

"South? But the straits to the Great Sea are to the
east of here."

The Goddess smiled sadly: "Is this how much you still
doubt me. Let us go south, that way we arrive sooner to
where we are going."

The Guide blushed and bowed to the ground. "Mistress,
forgive me. Habit of thinking in terms of mundane
limitations overcame me. I shall go immediately and
order the helmsman to turn the ship south."

They sailed south for a week, and on the night
of the seventh night they hit a great fog. The
morning was soon to come, but when it came, the
sun came up from a strange angle. At first it
was thought that they had turned in the fog,
but when the fog lifted they noticed that they
had done much more than just turned: they
were within an hour's sailing from the nest of
the dragons.

The Goddess left them that morning. She went alone
to the mainland to converse with the dragons. She
came back two days later, saying nothing, just closing
herself inside her cabin for two more days. On the
fifth day, she called the Guide to her again.

"Mistress, I am here."

"Yes, I can see that. Turn the ship east, you will leave
me on the coast two hundred miles from here, and then
continue to Midsea. You have a former seeress to find."

"As you command, Mistress... Mistress, if I may ask,
how about the dragons?"

"The dragons? Oh, don't worry about the dragons.", the Goddess
answered with a voice etched with bitterness. "They
will come to heel when the time is right. That poor sage
of yours, the one who died here last year? It wasn't
contact to a more complicated mind that broke him. With
the bunch that we got on that cliff, he was aiming much
too high, in terms of any mental abilities. It was
probably that realization that shocked him into that coma."

Seeing the shock on the Guide's face, the Goddess sighed
and continued with a wry smile.

"I am sorry, I should not have said that. I just had much
bigger hopes for this encounter. The dragons on that cliff
are a small pack, and they are all very young, and not
very intelligent; a little more than a smart dog. I have to
go inland, and find a larger pack, or an old loner, in
order to get the knowledge I need."

"Mistress, can I accompany you? Or at least send a guard
of honor with you? Ten of my best men?"

The Goddess smiled again: "You are afraid that something
might happen? That this is dangerous? Well, you are right.
It is, and something may happen. But it would be more
dangerous with your men around."

"Anyway", she continued. "If not I, my sisters will
tell you how to make use of these dragons. I have started
the work, and in time the small pack on the cliff will be
bound to you, so that when the scout ship leaves, the pack
will follow. However, that will take time. In the mean time,
keep the scout ship here and keep it a secret. Getting
more information of the dragons out of Mir would be useful,
but you must beware of them - even more than of the Eerith."

juuso
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