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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JasonHeaps
Jason Heaps

Mon

May 10
2004

02:02Z

[Cel] 1444 Mirish Actions

In lat 1443 or early 1444 this message arrives to the
head of all nations, the senate, and heads of churches
and other orders in Qaiyore.

Greetings (name of country/church/order)

Time moves on and the world continues to change.  The
great story called history has way of traveling with
out the notice of men, but every once in a while men
stop to ponder the past and to honor thoughts who have
gone before or who may still live but have blessed
other lives.

Such is the reason for this message.  We of Mir are
inviting you to a celebration both honoring both a
person and past events.

Twenty years ago the Sinari war had ravaged the Wyr
River valley.  The Sinari forces had driven the United
army back to the city of Talishara.  There it was that
the Sinari were broken.

One hundred years ago the Eubratosa Celamyrsa called
the Father, Archmage and King of Mir was born.  We are
holding a duel celebration.  One in memory of the
victory over the Sinari and one in honor of the
Archmage Eubratosa's one hundreth birthday.

We invite you to attend the celebration to be held in
Mirabalpur.

Signed
(All of the council of twelves signature.)

(Insturctions of when and other stuff will be in the
action.

Action 1: Celebration.

This year Mir will be holding a duel celebration.  The
Mirish natural have a lot of celebration.  So this
celebration is not really out of the norm for them.

The celebration will start on the 1st of Boloth.  The
digantaries are asked to arrive a few days before. 
The first part of the celebration will be in honor of
thoughs who died in the United Army.  The first day
will be the sollum assemble.  The windows of the
Palace of Sorcery, the Temples and local homes, as
much as the owner does on there own, will be drapped
in black.  At noon the military and the visiting
dignitaries will gather at the Holy Plaza outside of
the Palace of Sorcery and the temples to Miracradsa
and the Creator.  Then there will be a march to the
Colosus were there will be a ceremony.  Other nations
are invited to at this time as part of the ceremony to
bring anything or do what ever they feel appropriate,
or how ever their culter honors the dead, to honor
there soilders that died in battle.

The next day will hold a grand party in the evening to
celebrate the victory over the sinari.  There is one
thing.  Due to the nature of the celebration Mir will
be following a funneral tradition at this party.  (At
the family dinner the night of the funeral no meat is
served.  On grains and vegtable and also fruits.)

Nothing will happen the next day.  It will be time for
the city to change its decoration and to prepare for
the celebration of the Archmages birthday.

The next day will be a big carnavel all over
Mirabalpur.  The city parade grounds will be filled
with activites and food for the local citzens.  There
will be a large parade that will start at the harbor
and travel the length of the city until it arrives at
the parade grounds.  Delagetes may attend if they
wish, as it is a chance to see local mirish food and
culture and the people.

The forth day there will be a large birthday party for
the delegates that will be held at the Palace of the
Monarchy. (I actolly have made a map of Mirabalpur soI
do know were these locations are at.)  It will be a
grand ball.  Music, food, entertainment, food,
socialising, did I forget food (and there will be meet
this time.) :)

The next day the guest will take there leave and
return home.

Weight: single
Difficulty: easy

Actions 2,3,4: Searching.

Pulling together the various tid bit of information
gathered over the last several years.  This is the
picture that has been painted.

The theory at the moment is that this world egg is
around, and people are trying to get there.  From both
hints from the dreaming and the conversation with the
Ka'Shari, dragons are needed to enter this world and
or find it.

The dragons path points to the content of Elyria.  It
is unknown to the population of Mir, but Archmage
Eubratosa visited the Fae Grand Archmage on Elyria in
1417.

The Archmage is assigning three members of the council
of twelve are assined to begin searching the dreaming
(the rest are working on preparing the celbration.),
one for Prince Habar and his people, and second for
this gateway.  They want to see if they can find it
without the help of dragon first.  They are to see
what information they are to gather about the gate,
and Prince Habar.  They are to check with there
ancient friends from the fae kingdom called the
Morning land.

Weight: triple +2
Difficulty: Hard

Jason Heaps


	
		
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