
Action 1: Fortification of the northern frontier Lord Basiluddin, with the agreement of the Senate, orders the construction of a fort to protect the northern frontier with Taltheran. An old imperial fortress, overrun during the Goblin Wars and consequentially abandoned, is chosen for the location of the keep. Situated in the north-west corner of Tirmaeir, it sits aside the junction of the old imperial highway that connected Tirmaeir with Taltheran and eastern Cedonia. Restoration of the fortress, to be called Crownsbane Keep, would give the Republic control of the main route through the mountainous region that sits astride northern Tirmaeir and southern Taltheran. An invasion force from Taltheran would have to overcome the fort, or make a long and difficult journey through the wilder mountains to the east or along the winding coast line. Crownsbane Keep would also secure the old overland trade route to Cedonia, and renew once abandoned opportunities for commerce and trade. Weight: Single (1 of 2 years) Difficulty: Normal (but time consuming) Fudge: 2 points Factors: + Accumulate engineering success of the Rebuilding of New Tirmaeir city. + Economic stimulus to Dominion of Tirmaeir, through employing local Tirmaeir labour and usingTirmaeir produce for the construction. - Threat from Taltheran Outcome: Great! A smashing success. The Keep is completed ahead of schedule and undercost, and trade across Tirmaeir picks up from Governmental expenditure. During the restoration, ancient pre-imperial ruins beneath the fort are discovered that are similiar to those discovered beneath the streets of old Port Tirmar (now New Tirmaeir). Normal. The Keep is completed, and commerce shows signs of improvement. Bad. Difficulty is encountered in locating the old fort ruin at first, and then surveying and supplies delays the start of construction until mid-year. Disaster! During the construction, an unknown entity is disturbed from its slumber beneath the ruins, and the entire project is abandoned as people flee from the evil. Action 2: Consecration of first Millat Shanari tower in the Republic. At the invitiation of Lord Basiluddin, who recently adopted the Millat Shanari faith after encountering it during a brief trip to Port Kaeir, a group of Millati scholars arrives in New Tirmaeir to establish a Millati temple, known as a "Tower", the first of its kind in the Republic. The tower is in the typical Millati style, a tall cylindrical tower surrounded by a complex of schools and hostels. While construction progresses slowly, in time it shall come to be known as the Great Tower of the South, a sister to the Holy Tower of Akbari, the birthplace of the Millat Shanar religion. Basiluddin deeds a parcel of land in the vicinity of the fledgling university for the tower. Weight: Single (1 of 2). Difficulty: Normal Factors: + Friendly attitude of key members of the Republican government. + Conversion of prominent Republican leaders (Basiluddin, Jafaarsan). Action 3: Restoration of the northern Tirmaeiri roads The old roads of northern Tirmaeir, fallen into disrepair from neglect and war, have hindered economic and trade. In one of its first acts, the Provisional Dominion Council of Tirmaeir initiates a project to restore the network of roads, and reopen the inland highway up to the Crownsbane Keep in the west. Weight: Single (1 of 1) Difficulty: Normal Factors: + Accumulate engineering success of the Rebuilding of New Tirmaeir city. + Economic stimulus to Dominion of Tirmaeir, through employing local Tirmaeir labour and usingTirmaeir produce for the construction. + Enthusiasm of merchant houses for improving trading conditions. - First major local policy decision by local government. Action 4: Panachayyah Trade Commissioner Talaan, third member of the colonial triumvirate at Rimriver-town amongst the Panchayyah, along with his Secretariat colleague, begins a series of trade missions up the Rimriver to further open the upper reaches of the Rimriver and gain access to the Ban Horroth. Weight: Single (3 of 6) Difficulty: Hard Fudge: 1 Factors: + Cooperation of intelligence service and merchants + Previous success in extending trade + Panchayyah alliance + Panchayyah stability - New trade ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
Here is an interesting suggestion. Anyone wanting to tweak it some more is fine. I'm throwing it out now, to see folks opinions on the practicality and acceptance of this idea. Even w/ the results of last year King Villard still believes it is best to retire, and let his children take over. The people of Vizinia have been treated extremely well by Villard and the Burcancy and there is a lot of support w/in the land. To avoid, a protracted dispute Villard proposes the following: Vizinia to be established as an indiependent fiefdom of Cedonia, exact conditions to be decided (or left open). Cedonia will join the Alliance that Villard started w/ Tanimbar, Vizinia & Mir signing all appropriate treaties. Villard will abdicate and be named as the King/Prince of Vizinia, retiring to Vizinia to help those people. He will swear allegiance to Cedonia, and his youngest twin will be named his heir and also swear allegiance. His grandchild will be betrothed to a Cedonian. Most of the taxes collected from Vizinia by the Burcancy were kept in Vizinia for rebuilding. That should be continued. The rest of the taxes will be split between the Burcancy & Cedonia until Villard dies or abdicates this throne and for 10 years thereafter. After that all appropriate taxes will be left in the hands of Cedonia. A small contingent of the Brotherhood will accompany Villard, establishing a new school of magic in Vizinia. On a game note, about how this might play out in terms of actions. Does this mean that Vizinia is run by Burcancy, Cedonia or both? I am not sure, and I am willing to leave that open to talks or a GM decision. I am willing to hand-over Villard to another player to run if it is deemed appropriate. >From a Cedonian point of view, they get Vizinia back w/o any bloodshed. Perhaps, it will be more independent then they would like, but nothing is perfect. >From Villard's point of view he always treated Vizinia as an independent kingdom, so little changes. He still feels the need to retire, and this move if accepted would strengthen the Alliance. It draws the V'raal away from the Burcancy and keeps their focus on him. Joel --------------------------------- Do you Yahoo!? SBC Yahoo! - Internet access at a great low price.---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
Before I get into my response, has anyone been having trouble getting messages from the list? I haven't seen the message with the end-of-turn results yet. did check the website though, once I saw people talking about the results. --- Joel Elfmanwrote: > Here is an interesting suggestion. Anyone wanting to tweak it some > more is fine. I'm throwing it out now, to see folks opinions on the > practicality and acceptance of this idea. > Vizinia to be established as an indiependent fiefdom of Cedonia, > exact conditions to be decided (or left open). Cedonia will join the > Alliance that Villard started w/ Tanimbar, Vizinia & Mir signing all > appropriate treaties. Villard will abdicate and be named as the > King/Prince of Vizinia, retiring to Vizinia to help those people. He > will swear allegiance to Cedonia, and his youngest twin will be named > his heir and also swear allegiance. His grandchild will be betrothed > to a Cedonian. Most of the taxes collected from Vizinia by the > Burcancy were kept in Vizinia for rebuilding. That should be > continued. The rest of the taxes will be split between the Burcancy > & Cedonia until Villard dies or abdicates this throne and for 10 > years thereafter. After that all appropriate taxes will be left in > the hands of Cedonia. A small contingent of the Brotherhood will > accompany Villard, establishing a new school of magic in Vizinia. As far as I'm concerned, I like this idea, a lot. It settles the matter peacefully and helps the United Provinces mend fences with their neighbors. > On a game note, about how this might play out in terms of actions. > Does this mean that Vizinia is run by Burcancy, Cedonia or both? I > am not sure, and I am willing to leave that open to talks or a GM > decision. I am willing to hand-over Villard to another player to run > if it is deemed appropriate. As I see it, any action specific to Vizinia *before* the handover a decade after Villard' death should be a matter of consultation, but that's just my gut instinct. Andrew > From a Cedonian point of view, they get Vizinia back w/o any > bloodshed. Perhaps, it will be more independent then they would > like, but nothing is perfect. > > From Villard's point of view he always treated Vizinia as an > independent kingdom, so little changes. He still feels the need to > retire, and this move if accepted would strengthen the Alliance. It > draws the V'raal away from the Burcancy and keeps their focus on him. > > Joel > > > > --------------------------------- > Do you Yahoo!? > SBC Yahoo! - Internet access at a great low > price.---------------------------------------------------------------- > To unsubscribe, send mail to celandra-off@phoenyx.net. __________________________________ Do you Yahoo!? SBC Yahoo! - Internet access at a great low price. http://promo.yahoo.com/sbc/ ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
I didn't see results posted for the Burcancy, I went to the website and found it there. Joel Andrew Janssenwrote: Before I get into my response, has anyone been having trouble getting messages from the list? I haven't seen the message with the end-of-turn results yet. did check the website though, once I saw people talking about the results. --- Joel Elfman wrote: > Here is an interesting suggestion. Anyone wanting to tweak it some > more is fine. I'm throwing it out now, to see folks opinions on the > practicality and acceptance of this idea. > Vizinia to be established as an indiependent fiefdom of Cedonia, > exact conditions to be decided (or left open). Cedonia will join the > Alliance that Villard started w/ Tanimbar, Vizinia & Mir signing all > appropriate treaties. Villard will abdicate and be named as the > King/Prince of Vizinia, retiring to Vizinia to help those people. He > will swear allegiance to Cedonia, and his youngest twin will be named > his heir and also swear allegiance. His grandchild will be betrothed > to a Cedonian. Most of the taxes collected from Vizinia by the > Burcancy were kept in Vizinia for rebuilding. That should be > continued. The rest of the taxes will be split between the Burcancy > & Cedonia until Villard dies or abdicates this throne and for 10 > years thereafter. After that all appropriate taxes will be left in > the hands of Cedonia. A small contingent of the Brotherhood will > accompany Villard, establishing a new school of magic in Vizinia. As far as I'm concerned, I like this idea, a lot. It settles the matter peacefully and helps the United Provinces mend fences with their neighbors. > On a game note, about how this might play out in terms of actions. > Does this mean that Vizinia is run by Burcancy, Cedonia or both? I > am not sure, and I am willing to leave that open to talks or a GM > decision. I am willing to hand-over Villard to another player to run > if it is deemed appropriate. As I see it, any action specific to Vizinia *before* the handover a decade after Villard' death should be a matter of consultation, but that's just my gut instinct. Andrew > From a Cedonian point of view, they get Vizinia back w/o any > bloodshed. Perhaps, it will be more independent then they would > like, but nothing is perfect. > > From Villard's point of view he always treated Vizinia as an > independent kingdom, so little changes. He still feels the need to > retire, and this move if accepted would strengthen the Alliance. It > draws the V'raal away from the Burcancy and keeps their focus on him. > > Joel > > > > --------------------------------- > Do you Yahoo!? > SBC Yahoo! - Internet access at a great low > price.---------------------------------------------------------------- > To unsubscribe, send mail to celandra-off@phoenyx.net. __________________________________ Do you Yahoo!? SBC Yahoo! - Internet access at a great low price. http://promo.yahoo.com/sbc/ ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net. --------------------------------- Do you Yahoo!? SBC Yahoo! - Internet access at a great low price.---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
Andrew Janssen wrote: >Before I get into my response, has anyone been having trouble getting >messages from the list? I haven't seen the message with the end-of-turn >results yet. did check the website though, once I saw people talking >about the results. > > Sorry, my fault. I haven't finished all action descriptions yet, and I was waiting until I do before I announce the results. But, yeah, the results are mostly there on the website already. juuso ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
In a message dated 5/18/04 9:15:15 PM Mountain Daylight Time, hurlanhurlan@yahoo.com writes: > Vizinia to be established as an indiependent fiefdom of Cedonia, exact > conditions to be decided (or left open). Cedonia will join the Alliance that > Villard started w/ Tanimbar, Vizinia & Mir signing all appropriate treaties. Having recently read up on Tanimbar, I think it would be an uphill battle to get them to cooperate in any way with Cedonia. A forced alliance with Cedonia might very well cause a unilateral withdrawal. Jefferson http://www.picotech.net/~jeff_wilson63/rpg/ ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
--- RulingNations@aol.com wrote: > In a message dated 5/18/04 9:15:15 PM Mountain Daylight Time, > hurlanhurlan@yahoo.com writes: > > > Vizinia to be established as an indiependent fiefdom of Cedonia, > exact > > conditions to be decided (or left open). Cedonia will join the > Alliance > that > > Villard started w/ Tanimbar, Vizinia & Mir signing all appropriate > treaties. > > Having recently read up on Tanimbar, I think it would be an uphill > battle to > get them to cooperate in any way with Cedonia. A forced alliance > with Cedonia > might very well cause a unilateral withdrawal. On the other hand, the Cedonian attempt to conquer Tanimbar occurred thirty years ago, and the structure & government of Cedonia have changed radically in the intervening time. On the other hand, negotiations would certainly be required. Andrew > Jefferson > http://www.picotech.net/~jeff_wilson63/rpg/ > ---------------------------------------------------------------- > To unsubscribe, send mail to celandra-off@phoenyx.net. __________________________________ Do you Yahoo!? Yahoo! Domains – Claim yours for only $14.70/year http://smallbusiness.promotions.yahoo.com/offer ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
It is all true, and many of the populace of Tanimbar might not be happy about the idea. On the other hand it keeps Cedonia out of their country, establishes a new peace treaty and Villard in Vizinia will tie that piece of Cedonia to him, and gives him a small voice in some Cedonian politics. And the Alliance would also. It also brings in Big Brother, Mir. Even if this plan falls through, I still like the idea of Villard retiring to Vizinia, it would then run as a more independent kingdom, and Cedonia would still have to fight for control. Andrew Janssenwrote: --- RulingNations@aol.com wrote: > In a message dated 5/18/04 9:15:15 PM Mountain Daylight Time, > hurlanhurlan@yahoo.com writes: > > > Vizinia to be established as an indiependent fiefdom of Cedonia, > exact > > conditions to be decided (or left open). Cedonia will join the > Alliance > that > > Villard started w/ Tanimbar, Vizinia & Mir signing all appropriate > treaties. > > Having recently read up on Tanimbar, I think it would be an uphill > battle to > get them to cooperate in any way with Cedonia. A forced alliance > with Cedonia > might very well cause a unilateral withdrawal. On the other hand, the Cedonian attempt to conquer Tanimbar occurred thirty years ago, and the structure & government of Cedonia have changed radically in the intervening time. On the other hand, negotiations would certainly be required. Andrew > Jefferson > http://www.picotech.net/~jeff_wilson63/rpg/ > ---------------------------------------------------------------- > To unsubscribe, send mail to celandra-off@phoenyx.net. __________________________________ Do you Yahoo!? Yahoo! Domains – Claim yours for only $14.70/year http://smallbusiness.promotions.yahoo.com/offer ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net. --------------------------------- Do you Yahoo!? Yahoo! Domains - Claim yours for only $14.70/year---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
Hi Sorry for the delay, but here are the results for year 1444. Everybody interested in the Visions should read through Mir's actions. And I'd need Mir's reaction to King Villard's announcement. ---+ Actions for Cedonia ---+++ Action 1: The Metallurgy Project *Resolution:* Diff = Hard (-1) + Dice (0-, ++ (fp=4)) = 0 Mixed results *Results:* (0,0,0) Mixed results *Interpretation:* After 9 years, and numerous disappointments and disasters, the new alloy facility is finally up and running. Dr. Vellin's installment is producing a steady stream of the alloy, and the new armors made of the material are, if not everything that was hoped for, at the very least a huge step in the right direction. The alloy is not as easy to beat into shape as traditinal iron and steel plates, so only special smithies can actually work them. On the other hand, the production rate, while now constant, remains at a rather small level. Both are reasons why the new armour must remain a special equiment, for small units, or a luxury item for the highest ranking officers, for at least a while. ---+++ Action 2: Rebuild the Legions *Resolution:* Diff = Normal (0) + Dice (---+) + Extras () = -2 Failure *Results:* so far (x,x,x,x) *Interpretation:* The rebuilding does not start well. The civil war has most bereft the countryside of suitably aged young men, and the Legions are not that popular anymore, either. ---+++ Action 3-4: Reunification *Resolution:* Diff = Hard (-1) + Dice (0-, 0+ (fp=3)) + Extras (double: +1) = 0 Mixed results *Results:* The diplomats map the situation and identify potential allies and enemies. *Interpretation:* Vizinia is divided in its opinions. There are factions who would like to join the new Republic, factions who emphasize with Cedonia's imperial past, but a lot of factions, also, who are very happy with the current situation (with the King far far to the south...). And of course there are those who would like to see Vizinia independent. Burcancy has, of course, no plans to relinquish (sp?) its hold on Vizinia. ---+ Actions for Ka'Shari ---+++ Action 1-2: Search for the Priestess *Resolution:* Diff = Very hard (-2) + Dice (00, 0+ (fp: 3)) + Extras (double: +1) = 0 Mixed results *Results:* Some information is gathered, for example the fact that the Eerith probably know her location, and that she is not with the Sinari any more. But not enough to pinpoint her location exactly. ---+++ Action 3: Increase Trade (Strategic. 2 of ??) *Resolution:* Diff = Normal (0) + Dice (0++-) + Extras () = +1 Success *Results:* so far (+1,x,x) ---+++ Action 4: Magical Research (Strategic: 2 of ??) *Resolution:* Diff = Hard (-1) + Dice (+--, + (fp=1)) + Extras () = -1 Failure *Results:* (0,x,x,x,x,x,x,x,x,x) ---+ Actions for Mir ---+++ Action 1: Celebration *Resolution:* Diff = Easy (+1) + Dice (00--) + Extras () = -1 Failure *Results:* While almost all contacted countries and organization send their representatives, the diplomatic level is not as high as was hoped for. ---+++ Action 2: Searching Habar *Resolution:* Diff = Normal (0) + Dice (+--0) + Extras () = -1 Failure *Results:* Very little progress. *Interpretation:* The name Habar draws up a blank from the archives, so its probably an assumed name. The Morning Land in the Dreaming suffered a terrible war several decades ago, and it may be that Prince Habar is leading one of the factions that fled the land then. ---+++ Action 3-4: Searching World Egg etc. *Resolution:* Diff = Normal (0) + Dice (+++-) + Extras (double: +1) = +3 Great success *Results:* Mir gathers a lot of information. *Interpretation:* From the report of Councillor Farasbatos: "... which led us to investigate the Legacy of Tomber. This is a collection of largely Authority-based legends and beliefs that Councillor Tomber gathered after he retired from the council and entered the Priesthood of Cedon. The world egg is mentioned, under various names and guises, in several of these legends. It seems to be, in fact, a common symbol of a priceless treasure among the legends that originate from, or have had significant parts of them influenced by, the Dreaming. After noticing this, we concentrated our efforts on the sources in the Dreaming, on the Fairies of the Morning Land, in particular - so as to capture two birds with one stone. Rumors of the world egg are abound in the Dreaming, currently. Before going into them, however, we would like to remind the reader that the substance in the Dreaming is much more flexible than here in Celandra. There are areas in the Dreaming, too, which are relatively more stable than others. For gods and other powerful beings these areas are prime real estate locations, because they are, while more difficult to modify, also much easier to defend against the Will and Authority of other entities. Despite the vastness of the Dreaming, new such places of notoriously difficult to find. Now, some legends place Celandra as only one such place, although the biggest and most stable of them all. Again, some legends say that the 'hardness' of Celandra is a consequence of nothing else but Will of the real god of Celandra who, in the beginning of time, shaped Celandra according to its wishes. Is it any wonder, then, that finding a place like Celandra, but unshaped, is the ultimate treasure and the ultimate prize in the dreams and legends of the Dreaming? The World Egg legend, briefly summarized, says that one day Celandra will spawn a child, a new place like Celandra itself was in the beginning. Whoever gets there first, will be able to shape it to his or her liking. The rumors in the Dreaming, briefly summarized, say that this spawning has occured a short time ago, and that several entities have tried to find and enter the Egg since then. The rumors also say that these attempts have mostly failed. To us, this would suggest that someone very powerful has already beated everyone else to it. The World Egg legend says nothing about dragons. However, the rumors in the Dreaming have two things to say about it. The first item ties the spawning moment to the end of the Sinari war. As the reader may recall, this is when the dragons returned to Midsea to fight each other. The second item suggests that dragons and dragon parts are closely linked to the World Egg and that they provide a symphatetic or connection-based (once connected, always connected) way to find or influence the World Egg." ---+ Actions for Burcancy ---+++ Action 1: The Announcement *Resolution:* Diff = Normal (0) + Dice (+-0-) + Extras () = -1 Failure The announcement cretes much confusion among the guests. The V'raal definetly do not like being called anyone's "misguided charges". The V'raal ambassador present storms away from the palace and refuses to participate in celebrations at all. ---+++ Action 2: Villard abdicates *Resolution:* Diff = Normal (0) + Dice (--00) + Extras () = -2 Failure Villar's announcement is even more confusing for his countrymen, especially with the current issue of Vizinia that Cedonia has brought up. ---+++ Action 3: Villard's gift to Mir *Resolution:* Diff = Normal (0) + Dice (--00) + Extras () = -2 Failure Jason, I'd need your input on this. ---+++ Action 4: Villard's offer to the Queen *Resolution:* Diff = Hard (-1) + Dice (---+) + Extras () = -3 Severe failure *Results:* No. The V'raal will not accept these outrageous terms. King Villard is welcome to visit V'raal, but at his own peril. A blood vow can not be settled except by blood. ---+ Actions for Kaeir ---+++ Action 1: Fortification of the northern frontier *Resolution:* Diff = Normal (0) + Dice (+0+, + (fp=2)) + Extras () = +3 Great success *Results:* (+3,x) *Interpretation:* The keep is in excellent condition, the reconstruction work already started by the late Czar. ---+++ Action 2: Consecration of first Millat Shanari tower in the Republic. *Resolution:* Diff = Normal (0) + Dice (+-00) + Extras () = 0 Mixed results *Results:* (0,x) *Interpretation:* The tower is built, but the new religion gains hardly any following. ---+++ Action 3: Restoration of the northern Tirmaeiri roads *Resolution:* Diff = Hard (-1) + Dice (+--+) + Extras () = -1 Failure *Results:* No real progress; all resources are dedicated to the fortification of the northern border. ---+++ Action 4: Panachayyah Trade *Resolution:* Diff = Normal (0) + Dice (++0, + (fp=1)) + Extras () = +3 Great success *Results:* (+1,+3,x,x) *Interpretation:* The Kaeirean expedition makes a first direct contact with a strange people called Ban Horroth. They live high in the mountain valleys, and trade in small quantities of precious metals and jewels mined from the mountains. juuso ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.