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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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RulingNations
RulingNations

Mon

Jun 7
2004

04:07Z

[Cel] [Actions] Exquaestio 1445

Exquaestio Actions 1445

Action 1-3: Expansion by Conversion
Weight: Quad
Description:    Exquaestio concentrates its efforts this year on people whose 
opinions are respected. Most of them will not be particularly powerful, but 
they will all be people who other people will follow.
Difficulty: Normal (+0) (+2 Quad)
Factors:    Religious Sophistication vs. Religious Sophistication (+3?), 
Craft of Preaching vs. Religious Tolerance (-1?), Travelers and entertainers have 
been spreading stories of Feroze and Exquaestio (+0), Open relations with 
Videssia (+?), Good relations with Parglug (+?), No current enemies (-0), 
knowledge of other religions (0).
Fudge-Points:   8
Results:    

    * +7 = 100% growth and 25% automatic yearly growth
    * +6 = 100% growth and 10% automatic yearly growth
    * +5 = 100% growth and 5% automatic yearly growth
    * +4 = 100% growth
    * +3 = 50% growth
    * +2 = 25% growth
    * +1 = 10% growth
    * +0 = 10% growth overall, but reduced relations and significant losses 
in some areas
    * -1 = no growth, no losses
    * -2 = 10% population loss
    * -3 = 20% population loss, reduced relations and banned in an area
    * -4 = 30% population loss, reduced relations and banned in multiple areas
    * -5 = 40% population loss, reduced relations and banning, base growth 
difficulty increased to Normal (0)
    * -6 = 50% population loss, reduced relations and banning, base growth 
difficulty increased to Hard (-1)
    * -7 = 50% population loss, no further growth possible 

Action 4: The Pantheon (1 of 6)
Weight: Normal
Description:    (Creating the pantheon breaks down into six elements: Site 
Selection, Site Survey, Planning Construction, Obtaining Funds, Gathering and 
Purchasing Materials, and the Construction itself.)
Difficulty: Normal (0)
Factors:    Resources (-2), Crafts (+1), Knowledge of other religions (+), 
Religious Tolerance (+), Scholastics (0).
Fudge-Points:   0
Results:
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