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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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AndrewJanssen
Andrew Janssen

Sun

Aug 29
2004

05:54Z

[Cel] [World] Massive post on Cedonian Religion

The stuff below represents my most current thinking about what the 
Cedonian Church's theology is like. A caveat at the beginning: this is 
how Cedonians see their religious world.  The relationships that they 
see may or may not exist, and if they do exist, may not be quite like 
the way the Cedonians interpret them.

The poem probably sounds better in the orginal Cedonian. ;)

Andrew Janssen

* * * * * * * * * * * * * * * * * * * * *

First the Creator moved within the Void.
Time began to move, and with it,
The dance of Order with Chaos.
Inside the circle of the dance,
Wind blows over the waters,
Water lies on the face of the earth,
Earth surrounds the sacred flame,
The flame of the sun drives forth the wind.

And through it all, Life and Death
Circle entwined with Magic,
Which binds all things to each other
And to the Creator, who sets the beat of Creation.
Fragments or reflections, none can tell,
And which is the Dream, and which the Dreamer?
                            --Archprelate Hyrax I, 34AE.

The Creator
-----------
The Ultimate Source of all things. The Creator of the Dreaming and 
Celandra. It is beyond human comprehension. All other Beings of the 
Dreaming, with a few significant exceptions, are fragments or 
reflections of some aspect of the Creator. Only the Creator has 
Authority over Time.

Order and Chaos
---------------
The Prime Forces. Their interaction with each other and Time ultimately 
creates all else. In Cedonian theology, Order and Chaos give rise to the 
seven Elder Gods: the Lady of the Winds, the Lord of the Seas, the Lady 
of Stone, the Lord of Flame, Coron, Kaskasoevin, and Miracradsa. Order 
is associated strongly with Celandra, the Unyielding Land; Chaos is 
strongly associated with the Dreaming.

The Lady of the Winds
---------------------
The Lady of the Winds is the Elder Goddess of Air. All other Beings of 
the Dreaming who have Authority over air and wind ultimately draw it 
from her. She is associated with the second month of the year and the 
season of Winter. On Celandra, her worship is largely limited to sailors 
and to diviners. Temples to the Lady of the Winds are often co-located 
with temples to the Lord of the Seas, but one may find them on high 
mountain peaks as well. Wind temples always have windchimes and Aeolian 
harps, the voice of the goddess. Wind-priests claim that if one learns 
to listen properly, one can hear any conversation on the surface of 
Celandra. The Lady of the Winds is difficult for humans to deal with, 
for she is flighty and mercurial, and her concerns are not those of 
mortals. She is the mother of four Younger Gods: Cedon, Demerhaze, 
Lucia, and Marmdal.

The Lord of the Seas
--------------------
The Lord of the Seas is the Elder God of Water. All other Beings of the 
Dreaming who have Authority over water ultimately draw it from him. He 
is associated with the fifth month of the year which is the time of 
planting, and the season of Spring. On Celandra, his worship is largely 
limited to sailors, fishermen, and those who live near sea-coasts. He 
does not receive as much worship in the MidSea nations as he does in 
those countries that lie on the outer seas, for the MidSea is relatively 
tame. His temples are always built on the shore of the sea, often into 
cliff-sides, and are often accompanied by a temple to the Lady of the 
Winds. Sea-temples always have great bronze bells in high towers, with a 
clever system that sets the bells to ring at the turn of the tide. All 
ships carry a bronze bell consecrated to the Lord of the Seas; 
Sea-priests say that a ship's soul is in its bell. The Lord of the Seas 
is easier to deal with than some of the other Elder Gods, but contacting 
him is difficult, for his thoughts are slow, moving with the rhythms of 
the tides and waves. When roused to anger, his wrath is terrible to 
behold. He is the father of four Younger Gods: Arlova, Arrumantha, 
Cedon, and Marmdal.

The Lady of Stone
-----------------
The Lady of Stone is the Elder God of Earth. All other Beings of the 
Dreaming who have Authority over earth and stone ultimately draw it from 
her. She is associated with the eighth month of the year which is the 
time of preparation for harvest, and the season of Summer. She is the 
most difficult of the Elder Gods for humans to communicate with, and is 
the least-worshipped upon Celandra. Her thoughts move in geologic time, 
and only with great effort can she speed her thoughts up to a near-human 
timescale. It is said that an Earth-priest can, with time, learn to 
sense the landing of a fly upon the earth a mile away by the vibrations 
in the ground. Earth-priests tend to live much, much longer than normal, 
but they also move more slowly. The Lady of Stone is mother to four 
Younger Gods: Arlova, Arrumantha, Mithrak, and Torronir.

The Lord of Flames
------------------
The Lord of Flames is the Elder God of Fire. All other Beings of the 
Dreaming who have Authority over fire and flame ultimately draw it from 
him. He is associated with the eleventh month of the year and the season 
of Autumn. As a force both essential for civilization and destructive of 
it, he is an ambivalent figure. Fire-priests are at best tolerated, and 
at worst are persecuted. Despite the actions of his worshippers, the 
Lord of Flames, like all the Elder Gods, is neither inherently good nor 
inherently evil, he simply *is*. Temples to the Lord of Flames always 
have a fire continuously burning in a brazier upon an altar. 
Fire-priests have some measure of control over fire, and some are able 
to stare into one flame, and see out of another. The Lord of Flame is 
the father of four Younger Gods: Demerhaze, Lucia, Mithrak, and Torronir.

Coron
-----
Coron is the Elder God of Birth, Death, and Transition. He is associated 
with the Solstices and Equinoxes. He places the soul in the body at 
birth, and collects it at death. His symbol is the diamond. He judges 
the soul after death and decides its fate: incorporation into his Great 
Work, reincarnation for improvement of the soul, or banishment into the 
Halls of Nightmare. Coron is the implacable foe of necromancers and 
those who would steal life from others to extend their own. His priests 
wear robes of white, grey, or black, depending upon their role in the 
order. Whites deal with the dead-in-life: those with incurable, 
ultimately fatal diseases. Greys attend at births and deaths, 
coming-of-age ceremonies, and coronations. Blacks prepare and bury the 
dead, determine cause of death when necessary, and protect the rest of 
the dead. Coron's worship is ubiquitous in Cedonia and former imperial 
possessions.

Kaskasoevin
-----------
Kaskasoevin is the Elder God of Life and Pleasure. He is associated with 
the Equinoxes and the Summer Solstice, and with the Leap Day. He has 
many symbols, depending on his aspect, but the most common is the full 
wine goblet. Kaskasoevin is best summed up by the phrase, joie de vivre, 
"joy of life". He symbolizes all the good things in life: food, drink, 
sex, love, music, dance, sport, games, gambling, and drugs. However, 
while his priests indulge in all these things, they do not do so to 
excess: the drunkard, glutton, pervert, and compulsive gambler have no 
place. Kaskasoevin's priests expound the doctrine that when doing 
something pleasureable, one should do so whole-heartedly, savouring the 
moment: having fun is as worthy of one's full attention as doing 
work--and at best, work itself should be fun. While usually referred to 
as 'he', Kaskasoevin can be portrayed as male, female, or hermaphrodite. 
Priests of Kaskasoevin wear rainbow-colored robes of the finest silks 
and cloth-of-gold, decorated with gems.

Miracradsa
----------
Miracradsa is the Elder Goddess of Magic. She is honored and respected 
in Cedonia, but is not worshipped. Miracradsa is too strongly associated 
with the people of Mir for her to be worshipped in Cedonia, and the same 
is true for much of the MidSea region. Still, in Cedonian theology, she 
is considered to be a sibling of the other Elder Gods.

The Children of Flame and Wind
------------------------------
Demehaze and Lucia are the daughters of the Lord of Flame and the Lady 
of the Winds.

Demerhaze is the Goddess of Night, the Moons, and Vengeance, and is also 
called the Protector of Women and Children. She is associated with the 
twelfth and last month of the year, when the days are waning in length 
and the nights are longest. She is symbolized by the crescent moons. Her 
worship often has primitive aspects, and she is not popular with most 
Cedonians. However, her worship persists, even in the cities. 
Demerhazite priestesses wear black robes and wimples, with silver trim.

Lucia is the Goddess of Light, the Sun, and Justice, and is also called 
the Guardian of the Mind. She is associated with the first month of the 
year, when the days begin to wax in length and night retreats. Her 
symbol is the sun. Lucia is a very popular goddess in Cedonia. Lucian 
priests are deeply involved in education and the administration of 
justice. Any prisoner charged with a felony in a Cedonian Court has the 
right to demand that he be questioned by a Truthsayer of Lucia, but he 
cannot be compelled to do so. The oath taken by witnesses in a court 
case is administered by a Lucian cleric. The Order of Lucia funds 
schools around the MidSea, and also operates lunatic asylums. Lucian 
clerics wear robes of white and gold, and Truthsayers bind their eyes 
with strips of undyed linen.

The Children of Wind and Water
------------------------------
Marmdal and Cedon are the sons of the Lady of the Winds and the Lord of 
the Seas.

King Marmdal is the God of Storms and Lord of Horses. He is associated 
with the third month of the year, when storms become more frequent. His 
symbol is a horse charging out of a thunderhead. In Cedonia proper, he 
is only regularly worshipped by those who take their living from the 
sea. In Burcancy, however, he is the primary god, and in Selaria he is 
worshipped as the Lord of Horses. Marmdal's priests wear robes of 
slate-blue and storm-grey, shot with threads of silver and gold.

Cedon is the God of Rivers, Roads, and Merchants, and the Patron of 
Cedonia. He is associated with the fourth month of the year, when the 
rivers rise. His symbols are a bridge over a river, and a golden coin. 
Cedon is third in importance in Cedonia, after Coron and Lucia. His 
priests are intimately involved in banking, roadbuilding, and the 
regulation of trade. They often serve as notaries for contracts. Priests 
of Cedon wear robes of brown, blue, or gold, depending upon their role 
in the Order.

The Children of Water and Earth
-------------------------------
Arrumantha and Arlova are the daughters of the Lord of the Seas and the 
Lady of Stone.

Arrumantha is the Goddess of Agriculture. She is associated with the 
sixth month of the year, the time of early growth. Her symbol is a sheaf 
of wheat. Her worshippers are mainly in the rural regions of Cedonia. 
Arrumantha is sometimes portrayed as a god, Arrumanthus, in other 
regions of the MidSea, but in Cedonia, she is always depicted as female. 
Priests of Arrumantha bless crops and livestock.They wear robes of green 
and brown during spring and summer; robes of red, brown, and gold in 
autumn; and robes of black, brown, and white in winter. Arrumanthan 
priests go barefoot in spring, summer, and autumn, and wear only sandals 
in winter.

Arlova is the Goddess of Health and Healing. She is associated with the 
seventh month of the year, the time of late growth. Her symbol is the 
mortar and pestle. She is worshipped by doctors, dentists, apothecaries, 
midwives, and surgeons. Most Cedonian hospitals are run by the Order of 
Arlova. Arlovan clerics wear robes of white trimmed with red.

The Children of Earth and Flame
-------------------------------
Torronir and Mithrak are the sons of the Lady of Stone and the Lord of 
Flames.

Torronir is the God of Smiths and Craftsmen. He is associated with the 
ninth month of the year, the time of harvest. His symbol is the hammer 
and anvil. He is worshipped throughout Cedonia, but of late is becoming 
more popular in the cities as manufactories begin to appear. His priests 
bless tools and workshops, improving quality and preventing accidents. 
Priests of Torronir wear robes of white or tan linen, styled like a 
workman's clothes, with a leather half-apron.

Mithrak is the God of War. He is associated with the tenth month of the 
year, the end of harvest and the time of slaughtering livestock. His 
symbol is the spear and shield. Mithrak is worshipped by soldiers, naval 
sailors, generals, weapon- and armor-smiths, and battlefield surgeons. 
His priests bless armies, weapons, and warships, and can cure 
battle-wounds and diseases of the camp. Priests of Mithrak wear a white 
woolen tunic and leggings beneath either red-dyed leather armor, or 
red-enameled steel armor, depending on whether the priest is on the 
battlefield or nor. All Mithrakite priests wear army boots.
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JeffersonWilson
Jefferson

Thu

Sep 23
2004

19:03Z

[Cel] [World] Massive post on Cedonian Religion

Andrew Janssen wrote:

> The stuff below represents my most current thinking about what the 
> Cedonian Church's theology is like. A caveat at the beginning: this is 
> how Cedonians see their religious world.  The relationships that they 
> see may or may not exist, and if they do exist, may not be quite like 
> the way the Cedonians interpret them.

Very interesting.  It sounds like the Cedonians are a highly pragmatic and 
organized people, and over time they've developed a pantheon which reflects 
that.  I'd think that in areas that are less organized and more mystical 
(Parglug in particular) they consider Cedonia's neat lines of descent and 
cubicles of authority silly.  "Life is not arranged that neatly," they might say.

Jefferson
http://www.picotech.net/~jeff_wilson63/rpg/
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AndrewJanssen
Andrew Janssen

Fri

Sep 24
2004

03:42Z

[Cel] [World] Massive post on Cedonian Religion

Jefferson Wilson wrote:

>Andrew Janssen wrote:
>
>  
>
>>The stuff below represents my most current thinking about what the 
>>Cedonian Church's theology is like. A caveat at the beginning: this is 
>>how Cedonians see their religious world.  The relationships that they 
>>see may or may not exist, and if they do exist, may not be quite like 
>>the way the Cedonians interpret them.
>>    
>>
>
>Very interesting.  It sounds like the Cedonians are a highly pragmatic and 
>organized people, and over time they've developed a pantheon which reflects 
>that.  I'd think that in areas that are less organized and more mystical 
>(Parglug in particular) they consider Cedonia's neat lines of descent and 
>cubicles of authority silly.  "Life is not arranged that neatly," they might say.
>
>  
>
"Pragmatic and organized" is exactly the right word to describe the 
Cedonians. Their cultural pragmatism was what allowed them to rule such 
a large empire for long: a ruthless pursuit of efficiency. On the one 
hand, Cedonians generally do not fall in to the trap of, "But that's the 
way we've always done 'X'," if a more efficient way of doing 'X' becomes 
available. On the other hand, the cultural tendency to take the action 
that is most immediately workable, rather than the best possible action, 
sometimes leads to unfortunate future consequences.

Andrew

>Jefferson
>http://www.picotech.net/~jeff_wilson63/rpg/
>----------------------------------------------------------------
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>
>  
>

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JeffersonWilson
Jefferson

Fri

Sep 24
2004

17:12Z

[Cel] [World] Massive post on Cedonian Religion

Andrew Janssen wrote:

> "Pragmatic and organized" is exactly the right word to describe the 
> Cedonians. Their cultural pragmatism was what allowed them to rule such 
> a large empire for long: a ruthless pursuit of efficiency. On the one 
> hand, Cedonians generally do not fall in to the trap of, "But that's the 
> way we've always done 'X'," if a more efficient way of doing 'X' becomes 
> available. On the other hand, the cultural tendency to take the action 
> that is most immediately workable, rather than the best possible action, 
> sometimes leads to unfortunate future consequences.

It makes an interesting contrast with the mystical and individualistic culture 
around Exquaestio.  This has its problems as well, but pragmatic organization 
wouldn't have allowed them to develop their magic (for example) as far as they 
currently have.  (And, indeed, trying to get the Rohain to develop their 
powers along structured lines would be completely hopeless.)

Interesting.  If I forget, remind me of this when Exquaestio expands into 
Cedonia.  It looks like they should have some special problems when that happens.

Jefferson (Exquaestio)
http://www.picotech.net/~jeff_wilson63/rpg/Exq_Main.html
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AndrewJanssen
Andrew Janssen

Sat

Sep 25
2004

05:15Z

[Cel] [World] Massive post on Cedonian Religion

Jefferson Wilson wrote:

>Andrew Janssen wrote:
>
>  
>
>>"Pragmatic and organized" is exactly the right word to describe the 
>>Cedonians. Their cultural pragmatism was what allowed them to rule such 
>>a large empire for long: a ruthless pursuit of efficiency. On the one 
>>hand, Cedonians generally do not fall in to the trap of, "But that's the 
>>way we've always done 'X'," if a more efficient way of doing 'X' becomes 
>>available. On the other hand, the cultural tendency to take the action 
>>that is most immediately workable, rather than the best possible action, 
>>sometimes leads to unfortunate future consequences.
>>    
>>
>
>It makes an interesting contrast with the mystical and individualistic culture 
>around Exquaestio.  This has its problems as well, but pragmatic organization 
>wouldn't have allowed them to develop their magic (for example) as far as they 
>currently have.  (And, indeed, trying to get the Rohain to develop their 
>powers along structured lines would be completely hopeless.)
>
>  
>
A Mirabalpuri, a Shanari, a Zelkori, and a Cedonian are marooned on a 
desert island with nothing but coconut palms and monkeys. Within a year 
the Mirabalpuri has developed a new school of magic devoted solely to 
spells affecting coconuts and has ensorcelled several of the monkeys to 
serve him, the Shanari has all the monkeys worshipping the God of 
Coconuts with himself as high priest, the Zelkori is employing half the 
monkeys picking coconuts and selling the nuts to everyone else on the 
islans, and the Cedonian is preparing an army of monkeys with which to 
conquer the other nearby islands.

>Interesting.  If I forget, remind me of this when Exquaestio expands into 
>Cedonia.  It looks like they should have some special problems when that happens.
>
>  
>
Generally, the various priestly Orders of the Cedonian Church shunt 
mystics off into contemplative monasteries, rather like the Catholic 
Church tended to do during the Middle Ages, and still prefers to do 
today. From the perspective of a tightly organized church, such as the 
Cedonian or Roman Catholic, mystics are a threat to those in control of 
the church, because of their belief in the direct experience of the 
divine without the intercession/interference of the church.

In Cedonia, mystics tend to be honored or celebrated only when they're 
safely dead.

Andrew

>Jefferson (Exquaestio)
>http://www.picotech.net/~jeff_wilson63/rpg/Exq_Main.html
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>  
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JeffersonWilson
Jefferson

Sat

Sep 25
2004

21:18Z

[Cel] [World] Massive post on Cedonian Religion

Andrew Janssen wrote:

> Generally, the various priestly Orders of the Cedonian Church shunt 
> mystics off into contemplative monasteries, rather like the Catholic 
> Church tended to do during the Middle Ages, and still prefers to do 
> today. From the perspective of a tightly organized church, such as the 
> Cedonian or Roman Catholic, mystics are a threat to those in control of 
> the church, because of their belief in the direct experience of the 
> divine without the intercession/interference of the church.
> 
> In Cedonia, mystics tend to be honored or celebrated only when they're 
> safely dead.

That explains a great deal.  Now, Exquaestio honors its mystics.  Espiri are 
recognized by their magic, but separated from the more pragmatic military and 
religious divisions of the church.  The church operates through a balance of 
powers instead of a strict hierarchy.  Exquaestio functions organically, like 
a tree, and would drive many Cedonian used to constructed functions (like a 
building) nuts.

Hmmm, this organic perspective might explain Exquaestio's popularity with the 
farming class.

Jefferson
http://www.picotech.net/~jeff_wilson63/rpg/
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AndrewJanssen
Andrew Janssen

Sun

Sep 26
2004

21:38Z

[Cel] [World] Massive post on Cedonian Religion

Jefferson Wilson wrote:

>That explains a great deal.  Now, Exquaestio honors its mystics.  Espiri are 
>recognized by their magic, but separated from the more pragmatic military and 
>religious divisions of the church.  The church operates through a balance of 
>powers instead of a strict hierarchy.  Exquaestio functions organically, like 
>a tree, and would drive many Cedonian used to constructed functions (like a 
>building) nuts.
>
>  
>
You're probably right. Cedonians generally prefer a black-and-white 
world to shades-of-grey. Not that they can't deal with ambiguity, but 
they aren't comfortable with it. They would rather impose their will on 
the world than "go with the flow," and very few Cedonians have the 
mental makeup necessary to understand the concept of "wu-wei," action by 
non-action. The notion that it is sometimes possible to accomplish more 
through inaction than by action is one that runs deeply counter to 
Cedonian cultural mores.

>Hmmm, this organic perspective might explain Exquaestio's popularity with the 
>farming class.
>
>  
>
I suspect that when Exquaestio starts expanding into Cedonia, they will 
have to really work to get converts, and most converts will probably 
come from those on the margins of Cedonian society, like the Kasovian 
ethnic minority. The Kasovian mindset is a lot less rigid than the 
Cedonian, and much more accepting of the mystical, largely due to their 
worship of Demerhaze.

Andrew Janssen

>Jefferson
>http://www.picotech.net/~jeff_wilson63/rpg/
>----------------------------------------------------------------
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>  
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