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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JeffersonWilson
Jefferson

Mon

Nov 8
2004

00:16Z

[Cel] Think I Got It

Jordan Penny wrote:

> After looking at other nations stats, I think I finally figured out how 
> to do it. So, I think I finished my stats. Could you tell me if they're 
> right? Here is the link: http://www.geocities.com/jordan13242001/asdf.html

OK.  I finally got a chance to look at this and make some comments.  Sorry 
about the delay.  I went ahead and updated the Anaduan page on the Phoenyx 
site to reflect the page above.

(BTW, you never said whether the history I posted, now available from the 
Anaduan page, looks good to you.)

Based on the existing information I changed language to the following:
"Anaduac (An Orasareni dialect with Balpuri influences)"

What is the tradition that supports conquest? Is is a tradition of
pride, military service, or what?

For Subsistence your proportions of Wilderness and Wasteland seem much
too small. I went ahead and put Agriculture as your main form.

Anaduan's ruler having the title of "king" would be seen as pretentious
to most of the cultures in the game. Anaduan is a state with Mediocre
population and little land. A better title would be "Duke" or even
"Count." If you liked the history I supplied you might even consider the
title "Governor."

Different key elements can have different determinants. I went ahead and
duplicated the determinants for all of the key elements you described,
but there should probably be some differences. You might also consider
listing the Advisory Council as a single key element, with a description
elsewhere in the pages of who exactly is on the council.

Normally, the sum of determinants for your ruling agency and key
elements adds up to 2. Your numbers are well below that.

I recalculated your military numbers. Interestingly enough, it looks
like you can put your full population into the field if you had to. (Not
a good idea though unless you want people to starve.)

Generally speaking, a culture's level of wealth can't be higher than its
Craft, Resources, or Trade. You should really look at those numbers. I
went added and added mercenaries as an economic factor. The sub-determinants 
should add up to the main determinants, so if you want to do well at some 
things you should add things you're bad at.

Your cultural determinants (besides military) are just too high. They
should add up to 2. Instead they add up to 9.

Jefferson (Exquaestio)
http://www.picotech.net/~jeff_wilson63/rpg/

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JuhaVesanto
juuso

Sun

Nov 28
2004

13:58Z

[Cel] Think I Got It

Jefferson Wilson wrote:
> Anaduan's ruler having the title of "king" would be seen as pretentious
> to most of the cultures in the game. Anaduan is a state with Mediocre
> population and little land. A better title would be "Duke" or even
> "Count." If you liked the history I supplied you might even consider the
> title "Governor."

Good point.

> Different key elements can have different determinants. I went ahead and
> duplicated the determinants for all of the key elements you described,
> but there should probably be some differences. You might also consider
> listing the Advisory Council as a single key element, with a description
> elsewhere in the pages of who exactly is on the council.
> 
> Normally, the sum of determinants for your ruling agency and key
> elements adds up to 2. Your numbers are well below that.

I'd recommend giving King/Governer an Authority of Good (+1).
And an influence of Poor/Mediocre at least to all key elements.

> I recalculated your military numbers. Interestingly enough, it looks
> like you can put your full population into the field if you had to. (Not
> a good idea though unless you want people to starve.)

That should be corrected. Except for nomad tribes, the percentage of
population that can be in active military service is 10% max.
The professional standing army as it is, covers over 40% of pop
(=all males between 13-70...).

> Generally speaking, a culture's level of wealth can't be higher than its
> Craft, Resources, or Trade. You should really look at those numbers. 

True.

> Your cultural determinants (besides military) are just too high. They
> should add up to 2. Instead they add up to 9.

I see no major problem with the cultural determinants. Except for
Scholastics: Great Sophistication and Good Prevalence would mean
that Anduan would be a major education center, with at least one
university known around MidSea. Not the biggest or best, but widely
recognized.

juuso


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JeffersonWilson
Jefferson

Tue

Nov 30
2004

01:27Z

[Cel] Think I Got It

Unfortunately, we seem to have lost Mr. Penney.  I'll go ahead and update the 
determinants based on your comments.

Juha Vesanto wrote:

 > That should be corrected. Except for nomad tribes, the percentage of
 > population that can be in active military service is 10% max.
 > The professional standing army as it is, covers over 40% of pop
 > (=all males between 13-70...).

(We probably need to discuss military forces in more detail.)

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JuhaVesanto
juuso

Tue

Nov 30
2004

04:10Z

[Cel] Think I Got It

Jefferson wrote:

>Unfortunately, we seem to have lost Mr. Penney.  I'll go ahead and update the 
>determinants based on your comments.
>  
>
Easy come, easy go.

juuso
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