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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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AndrewJanssen
Andrew Janssen

Fri

Dec 10
2004

05:55Z

[Cel] [Actions] Cedonia, 1450

Shortly after midnight on Year's Long Night, 1449-1450, a group of men
convened in a small room on the second floor of the Grand Hall of the
University of Thalcedon.  All the major faction leaders of the Regency
Council were present, along with several Archprelates of the Church and
senior military officers.  They had all slipped away from the Midwinter
Ball to meet a young man.  The young man was Prince Arden of Cedonia,
son of Empress Yzara and the Master of the Vraa'al, heir to the Cedonian
Throne . . . and not entirely human.

Much of what was discussed that fateful night would remain secret, but
some things are known. After the meeting ended, around the third hour
after midnight, the Archprelate of Coron returned to his temple, where
he immediately took a dose of the drug which allows those with the
talent to enter the Dreaming in spirit and consult with the gods. When
he awoke, ten hours later, he summoned all the Archprelates to a
closed-door meeting. To this day, no-one knows what was discussed.

There were other matters discussed that night, which were to have a
profound effect on the future of Cedonia . . . .

* * * * *

Action 1: Election Year

Weight: Single

Description: The sudden appearance of Prince Arden and Princess Irinia 
at the Midwinter Ball threw a spanner in the works of Cedonian politics. 
In addition, the reannexation of Vizinia is also shaking things up, with 
around 44 new members being elected or appointed to the Regency Council. 
No-one knows which way the Vizinians will jump, politically speaking.

It seems likely to most informed observers that while the Urban League 
will maintain a plurality in the Commoners' Circle, they may lose their 
majority. Prince Arden's presence in Cedonia and the rumors that he will 
marry the Duke of Caladyn's granddaughter are very likely to give a 
strong boost to the Constitutional Monarchist faction.

To take advantage of this, the Constitutional Monarchist are strongly 
contesting this year's elections, both in Cedonia and in Vizinia. 
Success means that the CMs gain seats; failure means that they lose seats.

Difficulty: Easy (+1)

Factors: The Duke of Caladyn & his family are very popular in Cedonia . 
. . Prince Arden and Princess Irinia are young, attractive, and highly 
charismatic, and they are both willing to exercise their charm on behalf 
of the Constitutional Monarchists . . . many rural Cedonians feel more 
comfortable with the idea of an emperor rather than a republic.

Fudge Points: 1

Sub-parts:
	* Vizinian Elections
	* Cedonian/Selarian Elections
	* Prince Arden's goodwill tour
	* The Murphy Factor


Action 2: Rebuilding the Legions

Weight: Single, Strategic, Final Year

Description: This year marks the completion of the reorganization of the 
Legions.  The new army will be divided, essentially, into two major 
field forces: an infantry-heavy force for guarding the southern border 
against the Ice Demons(among others), and a cavalry-heavy force for 
patrolling the great plains along the northern border.  Reserve cadres 
will also be established for the rapid mobilization of the secondary forces.

Difficulty: Normal (0)

Factors: All the work that's gone before, plus the persistant rumors of 
the Ice Demons.

Fudge Points: 3

Sub-parts:
	* Organization of Reserves
	* Deployment of Field Forces
	* General Recruitment
	* Cavalry Recruitment


Action 3: Build Spy Network

Weight: Strategic, Single

Description: Carryover from past years; no real changes.

Difficulty: Hard

Factors: As in past years.

Fudge Points: 3

Subparts:
       * Insert Agents
       * Develop codes & ciphers
       * "Special Projects"
       * Hire Analysts


Action 4: [Top Secret]

Weight: Single, Secret

Description: [Sent separately to Juuso for resolution]

Difficulty: [Secret]

Factors: [Secret]


Andrew

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JeffersonWilson
Jefferson

Fri

Dec 10
2004

19:56Z

[Cel] [Actions] Cedonia, 1450

Andrew Janssen wrote:

> Action 4: [Top Secret]
> 
> Weight: Single, Secret
> 
> Description: [Sent separately to Juuso for resolution]
> 
> Difficulty: [Secret]
> 
> Factors: [Secret]

Hmmm?  Come on, can you give us a little hint?  What could be so important 
that you couldn't post it to the group like I did with Exquastio's alliance to 
the cult of Demerhaze?

Jefferson (Exquaestio)
http://www.picotech.net/~jeff_wilson63/rpg/

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IbrahimDughlasGa
ibrahim

Fri

Dec 10
2004

23:25Z

[Cel] Kaeir 1450

1450 actions for Kaeir:

Action 1:  Election of a Millati leader
Weight:          single.
Type:  Internal (Public). 
Key Elements:  Millati community, wider Kaeirean community (minimal role 
save for their possible reaction).
Description:  The Millati community in Kaeir has reached the point where 
stronger local leadership is required to direct their affairs.  Particular 
concern has been expressed in the haphazardous attempts at coordinating 
evangelisation.  At the end of 1449, the elders of the Millati community 
gather in the Holy Tower of the South in New Tirmaeir and elect a leader. 

The new leader, Arlhan von Kahshaar, a merchant originally of Kahshaartown 
(though not related to the Senator, Karl von Kahshaar), adopts the title 
of Keeper and begins to better coordinate the community's affairs and in 
particular properly organise the missionary efforts.  As no opposition was 
raised from within the community to his election, his authority is well 
accepted and he is able to exert great influence over individual 
believers.

Difficulty:  Mildly significant (the potential for change lies in the 
future not the present though).
Factors:         
+ The Millati believers are an established community, the majority of whom 
are native Kaeireans (the Shanari migrants being only a few dozen).
+ Assembly held in the impressive Holy Tower of the South
+ Solid political and financial support from powerful Millati believers in 
the government, military and commerce.
+ Excellent timing - the Millati community being at a critical turning 
point in Kaeir.
+ Unanimous agreement on his election.
Questions:
- How effectively is he able to improve missionary efforts, especially 
through obtaining greater support for them from other believers?
- What is the relationship between him and the original Shanari preachers 
from the Calarnar?
- Have the Millat Shanari theocracy in the Calarnar, the Shanariyya 
Commonwealth, responded?


Action 2:  Secure and strengthen the Rimrivertown trade-port.
Weight:          single (1 of 2 turns).
Type:  Internal (Public).
Key Elements:  Lord-Governor Huacoatl, Colonial Guard, the Panchayyah, 
Commerce Secretariat, Information Secretariat.
Description:     
Rimrivertown has experienced a boom.  Kaeirean merchants have flocked to 
the settlement to join the Ban Horroth trade.  At the same time, savvy 
Panchayyah merchants have quickly picked up the more sophisticated 
mercantile practices of the Kaeireans.  The Kaeirean merchants form 
partnerships with their local Panchayyah counterparts (the Kaeireans lack 
the necessary local knowledge).  Each partnership builds an office and 
warehouse dockside, and residences hillside.  This has resulted in a 
mushrooming of buildings in Rimrivertown, and the civilian population and 
buildings have quickly outnumbered the military ones.

At the same time, the Senate expands the Rimrivertown colonial settlement 
into a colonial governorate, appointing Captain Huacoatl as Lord-Governor 
and strengthening the defences and infrastructure of this newly critical 
trade-port.  The Colonial Guard under Huacoatl is increased to 6 brigades 
or 600 troops.  The Information Secretariat and the Commerce Secretariat 
are expanded into permanent missions staffed by more than a dozen staff 
each.  The expanded civilian population necessitates a school, hospital, 
market, shops and entertainment for the growing civilian population (now 
both Kaeirean and Panchayyah).  

Lastly, ties with the allied Panchayyah are improved even further when the 
Grand Chief of the Panchayyah and the Lord-Governor of Rimrivertown 
exchange advisors.  The Grand Chief allows the recruitment of 200 
Panchayyah youth into the Republican Military Academy in Port Kaeir, 
establishing a precedent for future military exchanges.  The strengthened 
commercial ties between Kaeirean and Panchayyah merchants further help 
political ties with the Panchayyah.  

The wideranging reforms of the Rimrivertown settlement are intended to 
fully secure the new colonial governorate and the important trade route it 
protects.
Difficulity:     Normal (+0) - No major obstacles exist to this fait 
accompli. 
Factors:
+ Rimrivertown boom (rush by merchants due to opportunities created by Ban 
Horroth trade)
+ Growth of Rimrivertown population-wise (see first factor).
+ Need to properly secure Rimrivertown from potential rivals.
+ Special care paid by Senate not to upset Panchayyah allies.
+ Benefits of Ban Horroth trade and boom to Panchayyah.
+ Improved infrastructure and support (greater spending, commerce, traffic 
with Kaeir).
- Physical expansion of Rimrivertown and possible Panchayyah reaction.
- Increased Kaeirean population and possible Panchayyah reaction.
- Possible reaction by neighbouring nations.
Questions: 
- Do the Panchayyah react positively, as it is assumed they will?
- Do any neighbouring states react to Kaeirean position on the Rimriver?
- What is the impact of the consolidation of Rimrivertown on the 
Panchayyah?
- What is the impact of the consolidation of Rimrivertown on the Ban 
Horroth and their trade?
Fudge-points: 1

Action 3:  Millat Shanari evangelisation continues.
Weight:          single (5 of 10).
Type:  Internal (Public).
Key Elements:  Millat Shanari devotees, Keeper of the Holy Tower of the 
South, wealthy Millati supporters.
Description:  The Millat Shanari continues their evangelical efforts into 
their fifth year, integrating their experiences from the previous year to 
adapt the Millati message to the Kaeirean population. Focus continues on 
the major urban centres of Port Kaeir, New Tirmaeir and Crownsbane Keep.  
Efforts though, may achieve success this year thanks to the new 
leadership. 
Difficulity:     Difficult (past limited achievements).
Factors:         
++ New leadership provided by the Keeper (especially in coordinating 
efforts, and obtaining financial support).
+ High status converts (Basiluddin, Jafaarsan). 
+ Prestige of the new Holy Tower of the South.
+ Accumulated experience of evangelisation. 
+ Backing from key figures. 
+ Existing popularity amongst the Guard. 
- New religion. 

Fudge-points:    1



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AndrewJanssen
Andrew Janssen

Sat

Dec 11
2004

00:32Z

[Cel] [Actions] Cedonia, 1450

Jefferson wrote:
> Andrew Janssen wrote:
> 
> 
>>Action 4: [Top Secret]
>>
>>Weight: Single, Secret
>>
>>Description: [Sent separately to Juuso for resolution]
>>
>>Difficulty: [Secret]
>>
>>Factors: [Secret]
> 
> 
> Hmmm?  Come on, can you give us a little hint?  What could be so important 
> that you couldn't post it to the group like I did with Exquastio's alliance to 
> the cult of Demerhaze?

Well, if I told you what was so important, that would kind of defeat the 
purpose of making it a secret action.

Actually, I thought that the title of the action, coming as it did after 
the strategic action about building a secret service was enough of a 
hint. I will say that it has to do, in part, with reducing the 
difficulty of the strategic action.

Depending on how the action resolves, you may hear more about this.

Andrew

> Jefferson (Exquaestio)
> http://www.picotech.net/~jeff_wilson63/rpg/
> 
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> To unsubscribe, send mail to celandra-off@phoenyx.net.
> 

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