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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JeffersonWilson
Jefferson

Wed

Dec 15
2004

00:59Z

[Cel] [World/Site] Magical Creatures

I updated the Magical Creatures link on the Phoenyx site with a little 
information about how I percieve the Celandran Cockatrice and Hippogriff.  I 
also put in a few entries without information for creatures I'm pretty sure 
exist.  When I get the time I'll eventually fill those out as well.  Take a 
look, tell me what you think, and feel free to add more.

Jefferson (Exquaestio)
http://www.picotech.net/~jeff_wilson63/rpg/Exq_Main.html

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AndrewJanssen
Andrew Janssen

Wed

Dec 15
2004

04:38Z

[Cel] [World/Site] Magical Creatures

Jefferson wrote:
> I updated the Magical Creatures link on the Phoenyx site with a little 
> information about how I percieve the Celandran Cockatrice and Hippogriff.  I 
> also put in a few entries without information for creatures I'm pretty sure 
> exist.  When I get the time I'll eventually fill those out as well.  Take a 
> look, tell me what you think, and feel free to add more.
> 
> Jefferson (Exquaestio)
> http://www.picotech.net/~jeff_wilson63/rpg/Exq_Main.html
> 
> ----------------------------------------------------------------
> To unsubscribe, send mail to celandra-off@phoenyx.net.
> 

This may be quibbling excessively, but your description of a cockatrice 
is more like a basilisk. Since a cockatrice is traditionally created by 
taking an egg laid by a cockerel and then having a toad incubate the egg 
on a dung heap, there should be at least some reference in the 
creature's description to its chicken ancestry.  I've always thought of 
a cockatrice as looking like a rooster, but with metallic, sharp-edged 
scales instead of feathers, and a serpent's tail with a sting instead of 
a rooster's tail.

A basilisk, on the other hand, is just a big ugly lizard whose gaze 
happens to be petrifying.

However, a lot of sources do in fact equate the basilisk with the 
cockatrice, for some reason.

I also have to say that I don't really agree with the theory that all 
magical creatures are an 'essential' form of a base creature. If we 
adopt that theory, we'd have to address whether every 'base' creature 
has a 'magical' equivalent, or if it's possible for mutiple species of 
'magical' creature to share a common 'base' creature.  On top of that, 
you have the problem of explaining why some magical creatures occur 
naturally and breed true(dragons & unicorns) while others are sterile 
monstrosities created by the intervention of outside forces(cockatrices 
& chimeras)

Now, it could be that some magical creatures are either exalted versions 
of a base creature (like unicorns & horses) or perverted versions of a 
base creature (like cockatrices & roosters), but this is not necessarily 
true of *all* magical creatures. I'm thinking particularly of dragons, 
in this case.

One thing more on magical creatures: they're probably not all that 
common. If we assume that Qaiyore is similar in most important respects 
to Elyria, magical creatures will be most common in areas that have 
either been constantly exposed to moderate levels of magical energy for 
a long time or that have been exposed to extremely high levels of magic 
in rather less time.

On Qaiyore, you'd probably see a lot of magical creatures on Mir, 
because of the Sorcerors and the proximity to the Dreaming Gate there. 
The Shadowlands where the Floating City flew would also probably have a 
lot of magical creatures, and Rian a'Avaerand's destruction by a spell 
gone horribly wrong is probably responsible for most of the sea monsters 
of Celandra.

On Elyria, there was a forest known as the Candlewood.  The region had 
been Ground Zero in a battle between wizards in the distant past; as a 
result, all the trees glowed in the dark.

Andrew
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JeffersonWilson
Jefferson

Wed

Dec 15
2004

17:53Z

[Cel] [World/Site] Magical Creatures

Andrew Janssen wrote:

> This may be quibbling excessively, but your description of a cockatrice 
> is more like a basilisk. Since a cockatrice is traditionally created by 
> taking an egg laid by a cockerel and then having a toad incubate the egg 
> on a dung heap, there should be at least some reference in the 
> creature's description to its chicken ancestry.

I debated describing the creature's two limbs as "like plucked chicken wings," 
but felt that was too strong a link to the "cockatrices are magical chickens" 
theory.  I'll go back and add it.

> I've always thought of 
> a cockatrice as looking like a rooster, but with metallic, sharp-edged 
> scales instead of feathers, and a serpent's tail with a sting instead of 
> a rooster's tail.
> 
> A basilisk, on the other hand, is just a big ugly lizard whose gaze 
> happens to be petrifying.
> 
> However, a lot of sources do in fact equate the basilisk with the 
> cockatrice, for some reason.

What sources _don't_ equate the two?

> I also have to say that I don't really agree with the theory that all 
> magical creatures are an 'essential' form of a base creature. If we 
> adopt that theory, we'd have to address whether every 'base' creature 
> has a 'magical' equivalent, or if it's possible for mutiple species of 
> 'magical' creature to share a common 'base' creature.  On top of that, 
> you have the problem of explaining why some magical creatures occur 
> naturally and breed true (dragons & unicorns)

Do we know that unicorns breed true on Celandra?

> while others are sterile 
> monstrosities created by the intervention of outside forces (cockatrices 
> & chimeras)

Do we know that cockatrices are sterile on Celandra?

> Now, it could be that some magical creatures are either exalted versions 
> of a base creature (like unicorns & horses) or perverted versions of a 
> base creature (like cockatrices & roosters), but this is not necessarily 
> true of *all* magical creatures. I'm thinking particularly of dragons, 
> in this case.

Well, we know that dragons originally came from the Dreaming.  That 
immediately creates the distinction of: magical creatures originating in the 
Dreaming vs. magical creatures originating in the physical world.  It's 
possible that all six-limbed vertebrates originally came from the dreaming, 
and others are adaptations.  Or those creatures that breed true came from the 
dreaming while those who don't are adaptations.

Why are you assuming that the magical creatures on Celandra are the same as 
those from our legends?  The legends are so varied that it's impossible to 
create coherant creatures out of them.  Using a particular name is suggestive 
of a creature so that people have a general idea what you're talking about, 
but the description is what's really important.  If the languages of Qaiyore 
were well described I'd have taken a stab at giving the creatures local names, 
  (like Lurelia (Hippogriff)), but since they weren't I just used translations.

> One thing more on magical creatures: they're probably not all that 
> common.

That's what I've been assuming.  For whatever reason, magical creatures are 
almost nonexistent on Orasaren.  They are, however, relatively common in 
Junder.  (Still meaning that most people have never seen one, but everyone 
_knows_ someone who's seen one.)

Of the creatures I listed, I picture cockatrices, unicorns, and lashbrush in 
Junder.  Hippogriffs live in Tanimbar, and gryphons live further north.

> If we assume that Qaiyore is similar in most important respects 
> to Elyria, magical creatures will be most common in areas that have 
> either been constantly exposed to moderate levels of magical energy for 
> a long time or that have been exposed to extremely high levels of magic 
> in rather less time.

It strikes me that cause may be magic having gone wrong, not the use of magic 
itself.

> On Qaiyore, you'd probably see a lot of magical creatures on Mir, 
> because of the Sorcerors and the proximity to the Dreaming Gate there.

Unless the Sorcerers know how to "clean up" mistakes, and, even so, the most 
common magical creature on Mir might be human mages.

> The Shadowlands where the Floating City flew would also probably have a 
> lot of magical creatures, and Rian a'Avaerand's destruction by a spell 
> gone horribly wrong is probably responsible for most of the sea monsters 
> of Celandra.

Jefferson (Exquaestio)
http://www.picotech.net/~jeff_wilson63/rpg/Exq_Main.html

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AndrewJanssen
Andrew Janssen

Thu

Dec 16
2004

05:10Z

[Cel] [World/Site] Magical Creatures

Jefferson wrote:
> Andrew Janssen wrote:
> 
> 
>>This may be quibbling excessively, but your description of a cockatrice 
>>is more like a basilisk. Since a cockatrice is traditionally created by 
>>taking an egg laid by a cockerel and then having a toad incubate the egg 
>>on a dung heap, there should be at least some reference in the 
>>creature's description to its chicken ancestry.
> 
> 
> I debated describing the creature's two limbs as "like plucked chicken wings," 
> but felt that was too strong a link to the "cockatrices are magical chickens" 
> theory.  I'll go back and add it.
> 
> 
>>I've always thought of 
>>a cockatrice as looking like a rooster, but with metallic, sharp-edged 
>>scales instead of feathers, and a serpent's tail with a sting instead of 
>>a rooster's tail.
>>
>>A basilisk, on the other hand, is just a big ugly lizard whose gaze 
>>happens to be petrifying.
>>
>>However, a lot of sources do in fact equate the basilisk with the 
>>cockatrice, for some reason.
> 
> 
> What sources _don't_ equate the two?
>  

I did a little research online. The cockatrice is apparently a later 
medieval version of the basilisk, which was first described in Greek and 
Roman times.  The name, "basilisk", is from the Greek word, "basilicus", 
which means, "little king".  The early description of the basilisk is:

"The basilisk is a tiny black snake, scarcely two feet in length, with a 
diamond-shaped white spot (or in some reports a crown) on top of its 
head. It is said to move with its head and upper body held proudly 
erect, and not by slithering along the ground like a normal snake."

By the later medieval period, the basilisk had become the rather less 
deadly cockatrice:

"The cockatrice has the head, neck, wings, and body of a cock (i.e. 
rooster), with the legs and feet of a lizard. Some descriptions give it 
a lizard-like head and bat wings instead, but all accounts agree that it 
is a horrid cross between bird and reptile."

Cockatrices can be killed by being forced to look in a mirror or by 
weasels, but basilisks can only be killed by weasels (who are immune to 
the basilisk's gaze and venom) or by the sound of a cock's crow.

The basilisk was so venomous that it killed the plants and animals 
around it, and if some unlucky hero managed to stab it with a spear, the 
venom of the basilisk would travel up the spear and slay the wielder.

Cockatrices merely kill with a glance.

>>I also have to say that I don't really agree with the theory that all 
>>magical creatures are an 'essential' form of a base creature. If we 
>>adopt that theory, we'd have to address whether every 'base' creature 
>>has a 'magical' equivalent, or if it's possible for mutiple species of 
>>'magical' creature to share a common 'base' creature.  On top of that, 
>>you have the problem of explaining why some magical creatures occur 
>>naturally and breed true (dragons & unicorns)
> 
> 
> Do we know that unicorns breed true on Celandra?

Heck, we don't even know if there *are* unicorns on Celandra.

> 
>>while others are sterile 
>>monstrosities created by the intervention of outside forces (cockatrices 
>>& chimeras)
> 
> 
> Do we know that cockatrices are sterile on Celandra?
> 

No, we don't know that, but, as I said, the traditional ecology of the 
cockatrice suggests very strongly that they are a created, rather than a 
natural creature.

>>Now, it could be that some magical creatures are either exalted versions 
>>of a base creature (like unicorns & horses) or perverted versions of a 
>>base creature (like cockatrices & roosters), but this is not necessarily 
>>true of *all* magical creatures. I'm thinking particularly of dragons, 
>>in this case.
> 
> 
> Well, we know that dragons originally came from the Dreaming.  That 
> immediately creates the distinction of: magical creatures originating in the 
> Dreaming vs. magical creatures originating in the physical world.  It's 
> possible that all six-limbed vertebrates originally came from the dreaming, 
> and others are adaptations.  Or those creatures that breed true came from the 
> dreaming while those who don't are adaptations.

That's a thought, that the creatures who can breed true are either 
Dreaming-native or evolved in an area with high background magic, while 
the ones that can't were created.

> Why are you assuming that the magical creatures on Celandra are the same as 
> those from our legends?  The legends are so varied that it's impossible to 
> create coherant creatures out of them.  Using a particular name is suggestive 
> of a creature so that people have a general idea what you're talking about, 
> but the description is what's really important.  If the languages of Qaiyore 
> were well described I'd have taken a stab at giving the creatures local names, 
>   (like Lurelia (Hippogriff)), but since they weren't I just used translations.
> 
>

If you use traditional names, people will make those assumptions. I 
"know" what a hippogriff looks like, and if you call a creature a 
hippogriff, I'm going to assume you're talking about a creature with the 
fore-parts of a giant eagle and the rear parts of a horse. If you call a 
creature a manticore, I'm going to picture it as a creature with the 
face of a man, the body of a lion, and the sting of a scorpion.

Two good resources for legendary beasts:

http://bestiary.ca/index.html
http://surbrook.devermore.net/adaptionscreatures/myth/dragons/heredragons.html

The first is a collection of creatures from medieval bestiaries 
presented from an academic point of view, and the second is a similar 
collection, but oriented to the fantasy gamer.

>>One thing more on magical creatures: they're probably not all that 
>>common.
> 
> 
> That's what I've been assuming.  For whatever reason, magical creatures are 
> almost nonexistent on Orasaren.  They are, however, relatively common in 
> Junder.  (Still meaning that most people have never seen one, but everyone 
> _knows_ someone who's seen one.)
> 
> Of the creatures I listed, I picture cockatrices, unicorns, and lashbrush in 
> Junder.  Hippogriffs live in Tanimbar, and gryphons live further north.
>

Going back briefly to the cockatrice-v.-basilisk question, cockatrices 
were described as living in damp cellars in northern France, Germany, 
and in England, while the basilisk was considered to be the "King of the 
Libyan deserts".

Sphinxes are traditionally found in dry climates, also. (Triva fact: The 
word "sphinx" is the Ancient Greek word for "strangler". It is also the 
root word of the English word, "sphincter". I'd describe just how the 
Greek Sphinx is said to have killed her victims, but this is a (mostly) 
PG list, and the process is definitely X-rated.)

> 
>>If we assume that Qaiyore is similar in most important respects 
>>to Elyria, magical creatures will be most common in areas that have 
>>either been constantly exposed to moderate levels of magical energy for 
>>a long time or that have been exposed to extremely high levels of magic 
>>in rather less time.
> 
> 
> It strikes me that cause may be magic having gone wrong, not the use of magic 
> itself.
> 

Or both, perhaps. Simple exposure to high levels of magic over the long 
term might produce creatures that may not look monstrous, but do use 
magic in some unusual fashion as an evolutionary advantage. Exposure to 
magic gone horribly wrong might be behind the creation of mutants and 
monsters like the cockatrice.

> 
>>On Qaiyore, you'd probably see a lot of magical creatures on Mir, 
>>because of the Sorcerors and the proximity to the Dreaming Gate there.
> 
> 
> Unless the Sorcerers know how to "clean up" mistakes, and, even so, the most 
> common magical creature on Mir might be human mages.
>

I wasn't thinking of "mistakes" so much as creatures that simply evolved 
to take advantage of the presence of the Gate and the magic-users around 
the gate.

Andrew

> 
>>The Shadowlands where the Floating City flew would also probably have a 
>>lot of magical creatures, and Rian a'Avaerand's destruction by a spell 
>>gone horribly wrong is probably responsible for most of the sea monsters 
>>of Celandra.
> 
> 
> Jefferson (Exquaestio)
> http://www.picotech.net/~jeff_wilson63/rpg/Exq_Main.html
> 
> ----------------------------------------------------------------
> To unsubscribe, send mail to celandra-off@phoenyx.net.
> 

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