Home | Forum | Unread | Sign in | Sign in | Beta? | Wiki
The Phoenyx
your roleplaying community

games > celandra > main

Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
Subscribe | Unread | Recent | Group options | Topic options | Post
JuhaVesanto
juuso

Wed

Dec 22
2004

01:07Z

[Cel] Results for actions in 1450

Hi

Here are results of actions for 1450. I hope I didn't drop
anyone out this time.

Exquaestio:

---+++ Action 1: Missionary Efforts

*Resolution:* Diff = Easy (+1) + Dice (--++) + Extras () = +1 Success

*Dice:*

    * Administration: -1
    * Manpower: -1
    * Transport: +1
    * Culture: +1

---+++ Action 2: Mercenary Force

*Resolution:* Diff = Normal (0) + Dice (+--0) + Extras () = -1 Failure

*Dice:*

    * training: +1 (2 fp)
    * money: -1
    * rohain authority: -1
    * advertising: 0

---+++ Action 3: Investigation in The Burcancy

*Resolution:* Diff = Hard (-1) + Dice (+0++) + Extras () = +2 Success

*Dice:*

    * When: +1
    * Where: 0
    * How: +1
    * Why: +1

---+++ Action 4: Mission to Demonic Tanimbar

*Resolution:* Diff =  Very hard (-2) + Dice (++0+) + Extras () = +1 Success

*Dice:*

    * Local Divisions: +1 (2 fp)
    * Religious Tolerance: +1
    * Information: 0
    * Predjudice: +1

---+++ Action 5: The Pantheon

*Resolution:* Diff = Normal (0) + Dice (00+-) + Extras (extra: -1) = -1 
Failure

*Dice:*

    * Purchase: 0
    * Transportation: 0
    * Labor: +1
    * Resources: -1

*Results:* (Normal: +1,x,x,x,x,x)


Mir:

---+++ Action 1-2: Raise the army

*Resolution:* Diff = Normal (0) + Dice (+0--) + Extras (double: +1) = 0 
Mixed results

*Dice:*

    * Volunteers: +1 (2 fp)
    * Quality: 0
    * Burcancy: -1
    * Cooperation: -1

---+++ Action 3-4: Training of Warmages

*Resolution:* Diff = Hard (-1) + Dice (+-++) + Extras (double: +1) = +2 
Success

*Dice:*

    * Quantity: +1 (1 fp)
    * Quality: -1
    * Cooperation: +1
    * Luck: +1

*Results:*  (Hard: +2,+1,0, +2,x,x)


---+++ Action 5: Dragons

*Resolution:* Diff = Hard (-1) + Dice (++-+) + Extras (extra: -1) = 0 
Mixed results

*Dice:*

    * Dragon breeding/nursery: +1 (2 fp)
    * Find dragons: +1
    * Intact memories: -1
    * Luck: +1

Cedonia:

---+++ Action 1: Election

*Resolution:* Diff = Easy (+1) + Dice (++0+) + Extras () = +4 Great success

*Dice:*

    * Vizinian Elections: +1 (1 fp)
    * Cedonian/Selarian Elections: +1
    * Prince Arden's goodwill tour: 0
    * The Murphy Factor: +1

*Results:*

---+++ Action 2: Rebuilding the Legions

*Resolution:* Diff = Normal (0) + Dice (+00+) + Extras () = +2 Success

*Dice:*

    * Organization of Reserves: +1 (2 fp)
    * Deployment of Field Forces: 0  (1 fp)
    * General Recruitment: 0
    * Cavalry Recruitment: +1

*Results:*  (Normal: +2,+2,0,+3,+2) = +2 Success

---+++ Action 3: Build Spy Network

*Resolution:* Diff = Hard (-1) + Dice (++--) + Extras () = -1 Failure

*Dice:*

    * Insert Agents: + (2 fp)
    * Develop codes & ciphers: + (1 fp)
    * "Special Projects": -1
    * Hire Analysts: -1

*Results:*  (Hard: +2,+1,x,x,x,x)


---+++ Action 4: Secret

*Resolution:* Diff = Routine (+2) + Dice (+-00) + Extras () = +2 Success

*Dice:*

    * Factor 1: +1
    * Factor 2: -1
    * Factor 3: 0
    * Factor 4: 0


juuso
----------------------------------------------------------------
To unsubscribe, send mail to celandra-off@phoenyx.net.

IbrahimDughlasGa
ibrahim

Wed

Dec 22
2004

01:23Z

[Cel] Results for actions in 1450

> -----Original Message-----
> From: bounces@phoenyx.net [mailto:bounces@phoenyx.net] On Behalf Of Juha
> Vesanto
> Sent: Wednesday, December 22, 2004 9:07 AM
> To: celandra@phoenyx.net
> Subject: [Cel] Results for actions in 1450
> 
> Hi
> 
> Here are results of actions for 1450. I hope I didn't drop
> anyone out this time.
> 
Juuso,

:)  It appears you did:

http://www.phoenyx.net/celandra/2004/12/msg00024.html

I sent my orders Dec 10.... a little early perhaps ;)

I guess the Phoenyx gremlins don't like Kaeir, or maybe just me!

Ibrahim


================================
Confidentiality Statement and Disclaimer 
================================
This message is intended only for the use of the individual or entity to whom it is addressed and contains information that is privileged and confidential.  If you, the reader of this message, are not the intended recipient, you should not disseminate, distribute or copy this communication.  If you have received this communication in error, please notify us immediately by return email and delete the original message.  Thank you.


----------------------------------------------------------------
To unsubscribe, send mail to celandra-off@phoenyx.net.

JuhaVesanto
juuso

Wed

Dec 22
2004

01:25Z

[Cel] Results for actions in 1450

Juha Vesanto wrote:
> Hi
> 
> Here are results of actions for 1450. I hope I didn't drop
> anyone out this time.

Sorry, here are Kaeir results, too.

---+++ Action 1-2: Election of a Millati leader

*Resolution:* Diff =  Normal (0) + Dice (+-+0) + Extras (double: +1) = 
+2 Success

*Dice:*

    * Improval of missionary efforts: +1
    * Relationship to original Shanari preachers: -1
    * Respond of Millat Shanari theocracy in the Calarnar: +1
    * Luck: 0

---+++ Action 3: Secure and strengthen the Rimrivertown trade-port

*Resolution:* Diff = Normal (0) + Dice (++00) + Extras () = +2 Success

*Dice:*

    * Do the Panchayyah react positively: +1 (1 fp)
    * Do any neighbouring states react: +1
    * What is the impact of the consolidation on the Panchayyah: 0
    * What is the impact n the Ban Horroth: 0

*Results:* (normal: +2,x)

*Interpretation:*

---+++ Action 4: Millat Shanari evangelisation continues

*Resolution:* Diff = Normal (0) + Dice (000+) + Extras () = +1 Success

*Dice:*

    * Port Kaeir: 0
    * New Tirmaeir: 0
    * Crownsbane Keep: 0
    * Luck: +1

*Results:*  (Normal: 0,0,0,+1,+1,x,x,x,x,x)

juuso
----------------------------------------------------------------
To unsubscribe, send mail to celandra-off@phoenyx.net.

IbrahimDughlasGa
ibrahim

Wed

Dec 22
2004

01:34Z

[Cel] Results for actions in 1450

Thanks Juha.

Ibrahim

> -----Original Message-----
> From: bounces@phoenyx.net [mailto:bounces@phoenyx.net] On Behalf Of Juha
> Vesanto
> Sent: Wednesday, December 22, 2004 9:25 AM
> To: celandra@phoenyx.net
> Subject: Re: [Cel] Results for actions in 1450
> 
> Juha Vesanto wrote:
> > Hi
> >
> > Here are results of actions for 1450. I hope I didn't drop
> > anyone out this time.
> 
> Sorry, here are Kaeir results, too.
> 
> ---+++ Action 1-2: Election of a Millati leader
> 
> *Resolution:* Diff =  Normal (0) + Dice (+-+0) + Extras (double: +1) =
> +2 Success
> 
> *Dice:*
> 
>     * Improval of missionary efforts: +1
>     * Relationship to original Shanari preachers: -1
>     * Respond of Millat Shanari theocracy in the Calarnar: +1
>     * Luck: 0
> 
> ---+++ Action 3: Secure and strengthen the Rimrivertown trade-port
> 
> *Resolution:* Diff = Normal (0) + Dice (++00) + Extras () = +2 Success
> 
> *Dice:*
> 
>     * Do the Panchayyah react positively: +1 (1 fp)
>     * Do any neighbouring states react: +1
>     * What is the impact of the consolidation on the Panchayyah: 0
>     * What is the impact n the Ban Horroth: 0
> 
> *Results:* (normal: +2,x)
> 
> *Interpretation:*
> 
> ---+++ Action 4: Millat Shanari evangelisation continues
> 
> *Resolution:* Diff = Normal (0) + Dice (000+) + Extras () = +1 Success
> 
> *Dice:*
> 
>     * Port Kaeir: 0
>     * New Tirmaeir: 0
>     * Crownsbane Keep: 0
>     * Luck: +1
> 
> *Results:*  (Normal: 0,0,0,+1,+1,x,x,x,x,x)
> 
> juuso
> ----------------------------------------------------------------
> To unsubscribe, send mail to celandra-off@phoenyx.net.


================================
Confidentiality Statement and Disclaimer 
================================
This message is intended only for the use of the individual or entity to whom it is addressed and contains information that is privileged and confidential.  If you, the reader of this message, are not the intended recipient, you should not disseminate, distribute or copy this communication.  If you have received this communication in error, please notify us immediately by return email and delete the original message.  Thank you.


----------------------------------------------------------------
To unsubscribe, send mail to celandra-off@phoenyx.net.

AndrewJanssen
Andrew Janssen

Thu

Dec 23
2004

04:45Z

[Cel] Results for actions in 1450

Here's my response to the action results. I'm going off with my family 
to my grandmother's for Christmas, leaving on the 24th, and I will 
probably be out of touch until at least Tuesday or Wednesday, possibly 
longer. I'm not sure of the exact time, because my grandfather died this 
past year, and my mom's going to be helping my grandmother sort through 
his things, and we're not sure how long that's going to take.

Juha Vesanto wrote:

> Hi
> 
> Here are results of actions for 1450. I hope I didn't drop
> anyone out this time.
> 



> Cedonia:
> 
> ---+++ Action 1: Election
> 
> *Resolution:* Diff = Easy (+1) + Dice (++0+) + Extras () = +4 Great success
> 
> *Dice:*
> 
>     * Vizinian Elections: +1 (1 fp)
>     * Cedonian/Selarian Elections: +1
>     * Prince Arden's goodwill tour: 0
>     * The Murphy Factor: +1
> 
> *Results:*

In a surprise upset, the Constitutional Monarchists make great gains in 
the Commoners' Circle. Twenty of the twenty-three Vizinian seats go to 
the CMs, and they pick up all six Imperial Loyalist seats, six of twelve 
seats held by the War Party, 38 of 76 Grangist seats, and twenty of the 
Urban League's 112 seats. The other three Vizinian seats all fall into 
the Urban League's column.

As for the 22 new Vizinian seats in the Nobles' Circle, they are split 
into 11 Constitutional Monarchists, 6 Grangists, 1 Urban League, and the 
remainder independent.

The distribution of seats in the Commons for the next five years will be 
as follows:

Urban League:	95
The Grange:	38
War Party:	 6
ConstMonarch:  105	

As a result of the election, a major reshuffle of the Inner Council 
occurs.  Dr. Ardin Vellin is forced to resign as First Councilor and is 
replaced by the Count of Rochlyn, the leader of the Constitutional 
Monarchists.  The Count retains his position as Minister of War.  Dr. 
Vellin takes over the position of Interior Minister from Roald Kellner, 
who becomes the Urban League's Chief Whip in the Commoner's Circle.

Theran Rinn, the former Foreign Minister, lost his seat in the election, 
and is replaced on the Inner Council by the Constitutional Monarchist 
Councilor Roger Finn of Zayura.  Tomar Grade, the Urban League Minister 
of the Exchequer, is replaced by the Duke of Tirroth, a Constitutional 
Monarchist, who is one of the wealthiest men in Cedonia.  The Grangist 
leader, Tomas Yorke, stays on as Minister of Agriculture, while 
Archprelate Thandra Ellas and Councilor Raden Ghere remain as Minister 
of Justice and Minister for Special Projects, respectively.

> ---+++ Action 2: Rebuilding the Legions
> 
> *Resolution:* Diff = Normal (0) + Dice (+00+) + Extras () = +2 Success
> 
> *Dice:*
> 
>     * Organization of Reserves: +1 (2 fp)
>     * Deployment of Field Forces: 0  (1 fp)
>     * General Recruitment: 0
>     * Cavalry Recruitment: +1
> 
> *Results:*  (Normal: +2,+2,0,+3,+2) = +2 Success

The force realignment is completed. A system of reserve cadres for 
faster mobilization is set up, while the regular army is reequipped. 
Additional cavalry auxilia are recruited and deployed to the northern 
border--many of these units are in essence Home Defence forces, 
consisting of Selarians guarding their own homes.

> ---+++ Action 3: Build Spy Network
> 
> *Resolution:* Diff = Hard (-1) + Dice (++--) + Extras () = -1 Failure
> 
> *Dice:*
> 
>     * Insert Agents: + (2 fp)
>     * Develop codes & ciphers: + (1 fp)
>     * "Special Projects": -1
>     * Hire Analysts: -1
> 
> *Results:*  (Hard: +2,+1,x,x,x,x)
> 

"It seems that for every advance we make, we take a step back."

"Yes, sir. We have agents in place, and ways to communicate that are 
reasonably secure . . . but finding persons skilled in the more . . . 
esoteric aspects of espionage is rather difficult."

"Well, perhaps the . . . new blood we're bringing in will help sort 
things out.  We shall see."

> ---+++ Action 4: Secret
> 
> *Resolution:* Diff = Routine (+2) + Dice (+-00) + Extras () = +2 Success
> 
> *Dice:*
> 
>     * Factor 1: +1
>     * Factor 2: -1
>     * Factor 3: 0
>     * Factor 4: 0
> 

 From the _Imperial_Gazette_, Thalcedon's government-issued broadsheet:

The Imperial Postal Service is pleased to announce the introduction of a 
new overseas passenger and mail service.  In addition to the current 
Kaeir and Mirabalpur services, the IPS is now offering regular service 
to Arelcar Island and Cormenaera.  For a full schedule and a listing of 
rates for passengers, freight, and mail, contact the Imperial Postal 
Service offices on Emperor Bucerad I Avenue, Old City, Thalcedon.

Andrew
> juuso
> ----------------------------------------------------------------
> To unsubscribe, send mail to celandra-off@phoenyx.net.
> 

----------------------------------------------------------------
To unsubscribe, send mail to celandra-off@phoenyx.net.

JeffersonWilson
Jefferson

Mon

Jan 17
2005

21:24Z

[Cel] Results for actions in 1450

Juha Vesanto wrote:

> Exquaestio:
> 
> ---+++ Action 1: Missionary Efforts
> 
> *Resolution:* Diff = Easy (+1) + Dice (--++) + Extras () = +1 Success
> 
> *Dice:*
> 
>     * Administration: -1
>     * Manpower: -1
>     * Transport: +1
>     * Culture: +1

While there are difficulties finding and administering missionaries the 
expansion is an overall success.

> ---+++ Action 2: Mercenary Force
> 
> *Resolution:* Diff = Normal (0) + Dice (+--0) + Extras () = -1 Failure
> 
> *Dice:*
> 
>     * training: +1 (2 fp)
>     * money: -1
>     * rohain authority: -1
>     * advertising: 0

Exquaestio's mercenaries failed to get any contracts.

> ---+++ Action 3: Investigation in The Burcancy
> 
> *Resolution:* Diff = Hard (-1) + Dice (+0++) + Extras () = +2 Success
> 
> *Dice:*
> 
>     * When: +1
>     * Where: 0
>     * How: +1
>     * Why: +1

Juuso, you'll have to explain this one.  Since the base difficulty was Hard I 
assume the disappearance wasn't due to something simple like a rockslide or 
local religious fanatics, but I don't know what it could be.  The following 
possibilities come to mind:

1) Agents from Torphan (because the rohain were getting too close to the truth?)

2) The Church of the Sea (grabbing an opportunity to hurt Exquaestio?)

3) Mirrish Agents (scared by Exquaestio's anti-magic?)

> ---+++ Action 4: Mission to Demonic Tanimbar
> 
> *Resolution:* Diff =  Very hard (-2) + Dice (++0+) + Extras () = +1 Success
> 
> *Dice:*
> 
>     * Local Divisions: +1 (2 fp)
>     * Religious Tolerance: +1
>     * Information: 0
>     * Predjudice: +1

Relations with the demons of Tanimbar opened with a base of Good (+1).

Would you like me to write up a determinants sheet for the Tanimbar goblins?

> ---+++ Action 5: The Pantheon
> 
> *Resolution:* Diff = Normal (0) + Dice (00+-) + Extras (extra: -1) = -1 
> Failure
> 
> *Dice:*
> 
>     * Purchase: 0
>     * Transportation: 0
>     * Labor: +1
>     * Resources: -1
> 
> *Results:* (Normal: +1,x,x,x,x,x)

The survey continues with nothing standing out at present.

Jefferson (Exquaestio)
http://www.picotech.net/~jeff_wilson63/rpg/Exq_Main.html



----------------------------------------------------------------
To unsubscribe, send mail to celandra-off@phoenyx.net.

JuhaVesanto
juuso

Sun

Jan 23
2005

22:29Z

[Cel] Results for actions in 1450

Jefferson wrote:
>>---+++ Action 3: Investigation in The Burcancy
>>
>>*Resolution:* Diff = Hard (-1) + Dice (+0++) + Extras () = +2 Success
>>
>>*Dice:*
>>
>>    * When: +1
>>    * Where: 0
>>    * How: +1
>>    * Why: +1
> 
> Juuso, you'll have to explain this one. 

The Rohain squad was gathering information
from refugees in Fauve Monde, when they decided
that to get any useful information they'd have to
go over the Torphan wall. Their plan was to go over
the wall, travel south towards the frontier, and
from there verify the information they had come
to suspect: that the Ice Demons had already slipped
through to the other side of the mountains.

The squad's departure from Burcancy to Torpahs
was found from the official records at the border.
No word from the squad got back after that, however.
It is uncertain whether they are still alive, or even
continuing their mission.  It is just that they have
passed to war territory.

> Would you like me to write up a determinants sheet for the Tanimbar goblins?

Sure, go ahead.

juuso
----------------------------------------------------------------
To unsubscribe, send mail to celandra-off@phoenyx.net.

JeffersonWilson
Jefferson

Wed

Jan 26
2005

00:55Z

[Cel] Results for actions in 1450

Juha Vesanto wrote:
> Jefferson wrote:
> 
>>>---+++ Action 3: Investigation in The Burcancy
>>>
>>>*Resolution:* Diff = Hard (-1) + Dice (+0++) + Extras () = +2 Success
>>>
>>>*Dice:*
>>>
>>>   * When: +1
>>>   * Where: 0
>>>   * How: +1
>>>   * Why: +1
>>
>>Juuso, you'll have to explain this one. 
> 
> The Rohain squad was gathering information
> from refugees in Fauve Monde, when they decided
> that to get any useful information they'd have to
> go over the Torphan wall. Their plan was to go over
> the wall, travel south towards the frontier, and
> from there verify the information they had come
> to suspect: that the Ice Demons had already slipped
> through to the other side of the mountains.
>
> The squad's departure from Burcancy to Torpahs
> was found from the official records at the border.
> No word from the squad got back after that, however.
> It is uncertain whether they are still alive, or even
> continuing their mission.  It is just that they have
> passed to war territory.

Ah . . . this leaves a few questions.

Why would finding this out be a Hard action?

Why didn't they inform their superiors (by letter) before starting this mission?

Why did they disobey explicit orders _not_ to cross into Torphan?

(If they hadn't just disappeared they _would_ have been ordered to go into 
Torphan, along with that year's missionaries, but by disappearing that action 
was turned towards investigating their disappearance.  From the likely 
military codes on Qaiyore this is grounds for execution.)

Jefferson (Exquaestio)
http://www.picotech.net/~jeff_wilson63/rpg/



----------------------------------------------------------------
To unsubscribe, send mail to celandra-off@phoenyx.net.

AndrewJanssen
Andrew Janssen

Wed

Jan 26
2005

03:25Z

[Cel] Results for actions in 1450

Jefferson wrote:

> Juha Vesanto wrote:
> 
>>Jefferson wrote:
>>
>>
>>>>---+++ Action 3: Investigation in The Burcancy
>>>>
>>>>*Resolution:* Diff = Hard (-1) + Dice (+0++) + Extras () = +2 Success
>>>>
>>>>*Dice:*
>>>>
>>>>  * When: +1
>>>>  * Where: 0
>>>>  * How: +1
>>>>  * Why: +1
>>>
>>>Juuso, you'll have to explain this one. 
>>
>>The Rohain squad was gathering information
>>from refugees in Fauve Monde, when they decided
>>that to get any useful information they'd have to
>>go over the Torphan wall. Their plan was to go over
>>the wall, travel south towards the frontier, and
>>from there verify the information they had come
>>to suspect: that the Ice Demons had already slipped
>>through to the other side of the mountains.
>>
>>The squad's departure from Burcancy to Torpahs
>>was found from the official records at the border.
>>No word from the squad got back after that, however.
>>It is uncertain whether they are still alive, or even
>>continuing their mission.  It is just that they have
>>passed to war territory.
> 
> 
> Ah . . . this leaves a few questions.
> 
> Why would finding this out be a Hard action?
> 
> Why didn't they inform their superiors (by letter) before starting this mission?
> 
> Why did they disobey explicit orders _not_ to cross into Torphan?

Just to throw my two cents in, one possible explanation could be:

The squad may have discovered something time-sensitive, where if they 
had reported in and then waited for new orders, they would have lost an 
opportunity. The squad leader might have decided that whatever it was 
they found out required immediate investigation.

Assuming an average sailing speed of 100 miles per day, it would take at 
least 21 days for the squad to get a response to any request for 
instructions.

This does not, of course, explain why the squad did not inform their 
superiors of their intentions. Perhaps a message was sent, but Something 
Happened. 

Andrew

> (If they hadn't just disappeared they _would_ have been ordered to go into 
> Torphan, along with that year's missionaries, but by disappearing that action 
> was turned towards investigating their disappearance.  From the likely 
> military codes on Qaiyore this is grounds for execution.)
> 
> Jefferson (Exquaestio)
> http://www.picotech.net/~jeff_wilson63/rpg/
> 
> 
> 
> ----------------------------------------------------------------
> To unsubscribe, send mail to celandra-off@phoenyx.net.
> 

----------------------------------------------------------------
To unsubscribe, send mail to celandra-off@phoenyx.net.

IbrahimDughlasGa
ibrahim

Wed

Jan 26
2005

03:45Z

[Cel] Results for actions in 1450

> -----Original Message-----
> From: bounces@phoenyx.net [mailto:bounces@phoenyx.net] On Behalf Of Andrew
> Janssen
> Sent: Wednesday, January 26, 2005 11:25 AM
> To: celandra@phoenyx.net
> Subject: Re: [Cel] Results for actions in 1450
> 
> Jefferson wrote:
> 
> > Juha Vesanto wrote:
> >
> >>Jefferson wrote:
> >>
> >>
> >>>>---+++ Action 3: Investigation in The Burcancy
> >>>>
> >>>>*Resolution:* Diff = Hard (-1) + Dice (+0++) + Extras () = +2 Success
> >>>>
> >>>>*Dice:*
> >>>>
> >>>>  * When: +1
> >>>>  * Where: 0
> >>>>  * How: +1
> >>>>  * Why: +1
> >>>
> >>>Juuso, you'll have to explain this one.
> >>
> >>The Rohain squad was gathering information
> >>from refugees in Fauve Monde, when they decided
> >>that to get any useful information they'd have to
> >>go over the Torphan wall. Their plan was to go over
> >>the wall, travel south towards the frontier, and
> >>from there verify the information they had come
> >>to suspect: that the Ice Demons had already slipped
> >>through to the other side of the mountains.
> >>
> >>The squad's departure from Burcancy to Torpahs
> >>was found from the official records at the border.
> >>No word from the squad got back after that, however.
> >>It is uncertain whether they are still alive, or even
> >>continuing their mission.  It is just that they have
> >>passed to war territory.
> >
> >
> > Ah . . . this leaves a few questions.
> >
> > Why would finding this out be a Hard action?
> >
> > Why didn't they inform their superiors (by letter) before starting this
> mission?
> >
> > Why did they disobey explicit orders _not_ to cross into Torphan?
> 
> Just to throw my two cents in, one possible explanation could be:
> 
> The squad may have discovered something time-sensitive, where if they
> had reported in and then waited for new orders, they would have lost an
> opportunity. The squad leader might have decided that whatever it was
> they found out required immediate investigation.
> 
> Assuming an average sailing speed of 100 miles per day, it would take at
> least 21 days for the squad to get a response to any request for
> instructions.
> 
> This does not, of course, explain why the squad did not inform their
> superiors of their intentions. Perhaps a message was sent, but Something
> Happened. 
> 

Maybe they were pushed into Torphan by something behind them as well?
Frontiers by and large are big and highly spongelike...

[Ib] 


================================
Confidentiality Statement and Disclaimer 
================================
This message is intended only for the use of the individual or entity to whom it is addressed and contains information that is privileged and confidential.  If you, the reader of this message, are not the intended recipient, you should not disseminate, distribute or copy this communication.  If you have received this communication in error, please notify us immediately by return email and delete the original message.  Thank you.


----------------------------------------------------------------
To unsubscribe, send mail to celandra-off@phoenyx.net.

JeffersonWilson
Jefferson

Wed

Jan 26
2005

04:11Z

[Cel] Results for actions in 1450

Juha Vesanto wrote:

> Jefferson wrote:
> 
>>Would you like me to write up a determinants sheet for the Tanimbar goblins?
> 
> Sure, go ahead.

OK.  What do people think of the following?  (Note that population and area 
should be subtracted from the current values we have for Tanimbar.)

FUNDAMENTALS

*Name:*     Tanimbar Goblins

*Location:* The highest mountains and plateus in the human kingdom of
Tanimbar.

*Language:* Gara (commonly known as Goblin or Demonic)

*Size:*     Scope: Small (125,000 population, 60,000 square mile area)

*Philosophical Orientation:* War, tradition of conflict, prevention of
conquest

*Subsistence:*        Pastoral (Herding)

*Economic System:*    Exchange/Gift

*Technological Base:* Metallurgic

POLITICAL DETERMINANTS

*Government Type:* Tribal Nation

  | *Ruling Agency:*    | *Authority* | *Influence* |  *Consent*    |
  | High Lord           | Superb (+3) | Fair (0)    | Mediocre (-1) |
  | *Key Elements:*     |             |             |               |
  | Chieftans ("Lords") |             |             |               |
  | Matriarchs          |             |             |               |

*Relations*

Exquaestio: Good (+1)
Tanimbar Humans: Miserable (-4)
All Others: Not Established
Note: The various tribes fight among themselves as much as they do with
the surrounding humans.

POLITICAL DETERMINANTS

*Military:* Conscript

*Crafts:* Fair (0) (While many goblins have an innate talent with
mechanical devices, these talents find little outlet among the poor and
primitive Tanimbar goblins.)

*Resources:* Fair (0)

*Exploitation:* Poor (-2)

*Trade:* Terrible (-3)

*Wealth:* Poor (-2)

HUMANITIES

  |               | *Tolerance*   | *Prevalence*  | *Diversity*   | 
*Sophistication* |
  | *Religion*    | Fair (0)      | Good (+1)     | Poor (-2)     | Mediocre 
(-1)    |
  | *Arts*        | Great (+2)    | Great (+2)    | Good (+1)     | Superb 
(+3)      |
  | *Scholastics* | Mediocre (-1) | Terrible (-2) | Mediocre (-1) | Terrible 
(-3)    |
  | *Magic*       | Great (+2)    | Good (+1)     | Fair (0)      | Fair (0) 
        |

Jefferson (Exquaestio)
http://www.picotech.net/~jeff_wilson63/rpg/Exq_Main.html



----------------------------------------------------------------
To unsubscribe, send mail to celandra-off@phoenyx.net.

IbrahimDughlasGa
ibrahim

Wed

Jan 26
2005

04:24Z

[Cel] Results for actions in 1450

If the Goblins are nomadic, then they would probably have rapid population
build-ups that result in the sudden appearances of Goblin hordes every few
decades.  They probably support a oversized population for a generation or
two, before continued growth forces several groups or clans to move out in
search of new territory/land.

This is how the Central Asian steppes worked.  Population build ups amongst
certain tribes pushed out other weaker tribes who became the conquering
hordes of other places (so the Huns for example were pushed out of Central
Asia by another bunch etc).  After the build up and the hordes, the
population would flatten before building up again.

125,000 therefore might be an problematic figure.

Ibrahim

> -----Original Message-----
> From: bounces@phoenyx.net [mailto:bounces@phoenyx.net] On Behalf Of
> Jefferson
> Sent: Wednesday, January 26, 2005 12:12 PM
> To: celandra@phoenyx.net
> Subject: Re: [Cel] Results for actions in 1450
> 
> Juha Vesanto wrote:
> 
> > Jefferson wrote:
> >
> >>Would you like me to write up a determinants sheet for the Tanimbar
> goblins?
> >
> > Sure, go ahead.
> 
> OK.  What do people think of the following?  (Note that population and
> area
> should be subtracted from the current values we have for Tanimbar.)
> 
> FUNDAMENTALS
> 
> *Name:*     Tanimbar Goblins
> 
> *Location:* The highest mountains and plateus in the human kingdom of
> Tanimbar.
> 
> *Language:* Gara (commonly known as Goblin or Demonic)
> 
> *Size:*     Scope: Small (125,000 population, 60,000 square mile area)
> 
> *Philosophical Orientation:* War, tradition of conflict, prevention of
> conquest
> 
> *Subsistence:*        Pastoral (Herding)
> 
> *Economic System:*    Exchange/Gift
> 
> *Technological Base:* Metallurgic
> 
> POLITICAL DETERMINANTS
> 
> *Government Type:* Tribal Nation
> 
>   | *Ruling Agency:*    | *Authority* | *Influence* |  *Consent*    |
>   | High Lord           | Superb (+3) | Fair (0)    | Mediocre (-1) |
>   | *Key Elements:*     |             |             |               |
>   | Chieftans ("Lords") |             |             |               |
>   | Matriarchs          |             |             |               |
> 
> *Relations*
> 
> Exquaestio: Good (+1)
> Tanimbar Humans: Miserable (-4)
> All Others: Not Established
> Note: The various tribes fight among themselves as much as they do with
> the surrounding humans.
> 
> POLITICAL DETERMINANTS
> 
> *Military:* Conscript
> 
> *Crafts:* Fair (0) (While many goblins have an innate talent with
> mechanical devices, these talents find little outlet among the poor and
> primitive Tanimbar goblins.)
> 
> *Resources:* Fair (0)
> 
> *Exploitation:* Poor (-2)
> 
> *Trade:* Terrible (-3)
> 
> *Wealth:* Poor (-2)
> 
> HUMANITIES
> 
>   |               | *Tolerance*   | *Prevalence*  | *Diversity*   |
> *Sophistication* |
>   | *Religion*    | Fair (0)      | Good (+1)     | Poor (-2)     |
> Mediocre
> (-1)    |
>   | *Arts*        | Great (+2)    | Great (+2)    | Good (+1)     | Superb
> (+3)      |
>   | *Scholastics* | Mediocre (-1) | Terrible (-2) | Mediocre (-1) |
> Terrible
> (-3)    |
>   | *Magic*       | Great (+2)    | Good (+1)     | Fair (0)      | Fair
> (0)
>         |
> 
> Jefferson (Exquaestio)
> http://www.picotech.net/~jeff_wilson63/rpg/Exq_Main.html
> 
> 
> 
> ----------------------------------------------------------------
> To unsubscribe, send mail to celandra-off@phoenyx.net.


================================
Confidentiality Statement and Disclaimer 
================================
This message is intended only for the use of the individual or entity to whom it is addressed and contains information that is privileged and confidential.  If you, the reader of this message, are not the intended recipient, you should not disseminate, distribute or copy this communication.  If you have received this communication in error, please notify us immediately by return email and delete the original message.  Thank you.


----------------------------------------------------------------
To unsubscribe, send mail to celandra-off@phoenyx.net.

JeffersonWilson
Jefferson

Wed

Jan 26
2005

04:46Z

[Cel] Results for actions in 1450

Ibrahim wrote:

> If the Goblins are nomadic, then they would probably have rapid population
> build-ups that result in the sudden appearances of Goblin hordes every few
> decades.  They probably support a oversized population for a generation or
> two, before continued growth forces several groups or clans to move out in
> search of new territory/land.
> 
> This is how the Central Asian steppes worked.  Population build ups amongst
> certain tribes pushed out other weaker tribes who became the conquering
> hordes of other places (so the Huns for example were pushed out of Central
> Asia by another bunch etc).  After the build up and the hordes, the
> population would flatten before building up again.
> 
> 125,000 therefore might be an problematic figure.

A good point, and there probably is a great deal of variation in the goblin 
population.  However, patoral cultures are not free-ranging nomads.  Pastoral 
cultures move, but occupy the same locations year after year (Spring Camp, 
Summer Camp, Autumn Camp, Winter Camp, repeat; or whatever).  I was thinking 
in terms of pastoral instead of nomadic lifestyle because the area available 
to the Tanimbar goblins really isn't large enough to support the latter.

(It occurs to me that the pastoralists of the southern Himalayas with their 
polyandry and militant demon-ridden cultures are probably the closest match to 
the picture I have for the Tanimbar goblins.  Any comments?)

Jefferson (Exquaestio)
http://www.picotech.net/~jeff_wilson63/rpg/



----------------------------------------------------------------
To unsubscribe, send mail to celandra-off@phoenyx.net.

IbrahimDughlasGa
ibrahim

Wed

Jan 26
2005

04:54Z

[Cel] Results for actions in 1450

> -----Original Message-----
> From: bounces@phoenyx.net [mailto:bounces@phoenyx.net] On Behalf Of
> Jefferson
> Sent: Wednesday, January 26, 2005 12:47 PM
> To: celandra@phoenyx.net
> Subject: Re: [Cel] Results for actions in 1450
> 
> Ibrahim wrote:
> 
> > If the Goblins are nomadic, then they would probably have rapid
> population
> > build-ups that result in the sudden appearances of Goblin hordes every
> few
> > decades.  They probably support a oversized population for a generation
> or
> > two, before continued growth forces several groups or clans to move out
> in
> > search of new territory/land.
> >
> > This is how the Central Asian steppes worked.  Population build ups
> amongst
> > certain tribes pushed out other weaker tribes who became the conquering
> > hordes of other places (so the Huns for example were pushed out of
> Central
> > Asia by another bunch etc).  After the build up and the hordes, the
> > population would flatten before building up again.
> >
> > 125,000 therefore might be an problematic figure.
> 
> A good point, and there probably is a great deal of variation in the
> goblin
> population.  However, patoral cultures are not free-ranging nomads.
> Pastoral
> cultures move, but occupy the same locations year after year (Spring Camp,
> Summer Camp, Autumn Camp, Winter Camp, repeat; or whatever).  I was
> thinking
> in terms of pastoral instead of nomadic lifestyle because the area
> available
> to the Tanimbar goblins really isn't large enough to support the latter.
> 
> (It occurs to me that the pastoralists of the southern Himalayas with
> their
> polyandry and militant demon-ridden cultures are probably the closest
> match to
> the picture I have for the Tanimbar goblins.  Any comments?)
> 
An interesting point.  The Tibetans were once fierce warriors, pre-Buddhism,
and around 900 AD had an empire the size of France that had gobbled up bits
of India, China, Central Asia, Afghanistan (even raided Baghdad I think).
Classical Arab writers of the time talk about the ferocious Tibetan pagans
and their bloodthirstiness.  

Perhaps the Tibetans would be a good parallel in some ways for the Goblins.
Certainly semi-nomadism is a feature of traditional Tibetan culture, and
would fit in nicely with the Tibetans.

Such a parallel would give Qaiyore's Goblins a bit more depth than Tolkien's
Orcs.

Ibrahim


================================
Confidentiality Statement and Disclaimer 
================================
This message is intended only for the use of the individual or entity to whom it is addressed and contains information that is privileged and confidential.  If you, the reader of this message, are not the intended recipient, you should not disseminate, distribute or copy this communication.  If you have received this communication in error, please notify us immediately by return email and delete the original message.  Thank you.


----------------------------------------------------------------
To unsubscribe, send mail to celandra-off@phoenyx.net.

Subject (required)