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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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RadgIlsn
radgilsn

Sat

Feb 5
2005

03:07Z

[Cel] Replys

HI guys 
Most of you don't know me, but I am now playing the Vraa'al.  When you guys are replying to something would you please not send the original message with your reply it make it harder to follow.... on a side note if the person playing Cedonia would please send me a copy of the contract between or countrys.  

Thank you 
Nathan
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AndrewJanssen
Andrew Janssen

Sat

Feb 5
2005

17:27Z

[Cel] Replys

radgilsn@comcast.net wrote:

> HI guys 
> Most of you don't know me, but I am now playing the Vraa'al.  When you guys are replying to something would you please not send the original message with your reply it make it harder to follow.... on a side note if the person playing Cedonia would please send me a copy of the contract between or countrys.  

Generally, we include portions of the original message to make it easier 
to follow the conversation. It helps reduce (or at least clarify) arguments.

As the Cedonian player, I have to ask--did you mean "contract" or 
"contact"?  The Master of the Vraa'al is (more or less) married to the 
Empress of Cedonia, who is living in exile on Arelcar.  Their older son 
is a Vraa'al-trained mage who administers the small human settlement on 
Arelcar, while their younger son and their daughter are currently in 
Cedonia. The younger son is the heir to the Cedonian throne, as the 
older son is disqualified because he's a mage.

Whether or not the younger son, Prince Arden, will be able to take the 
throne after his mother dies is uncertain, but I wouldn't ever bet 
against a Vraa'al, or a half-Vraa'al for that matter, where politics and 
intrigue are concerned.

Due to some past actions by Burcancy, there are several (~15 to ~20) 
Vraa'al that owe Prince Arden a debt of honor and are sworn to his 
service. These Vraa'al are relatives of Arden's first group of 
bodyguards, who died trying and failing to prevent Arden's abduction by 
Burcancy agents. Prince Arden and his sister, Princess Irinia, both have 
a pair of Vraa'al minders. Unlike the first group of Vraa'al who are in 
Arden's service, the *only* thing that these Vraa'al will do is protect 
their charges. In game terms, they simply make the prince and princess 
harder to assassinate.

Andrew

> Thank you 
> Nathan
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JasonHeaps
Jason Heaps

Mon

Mar 13
2006

19:59Z

[Cel] Reply

Greatings to my dear Yzara
   
  I am grieved and disturbed by the news.  For cultist and daemon spawn to control a merchant house in Kaeir holds great potential for disaster.  This has caused me great concern.  This seems to be a new move for the cultist.  Always before they tried to prepare the cult world for Ice Daemon invasions, and then they have always gone into hiding after the defeat of the Ice Daemons.
   
  In accordance with your request I have requested some blood from our dragons.  They have agreed to your request.  And by doing so have provided a quart of blood.  My resources suggest that the best results would be to apply it to clothing as they are being made.  The applying of dragon’s blood to a person is dangerous and unpredictable.  Dragon’s blood usually takes effect when applied to something that is being created.
   
  Due to the value and the potency of the object, our son Prince Niotrosa will deliver it to his son Grand Duke Lorenica who will be instructed to deliver it to you in person.  Neither shall be provided with the information.
   
  Mir will and its magical might will stand behind you if it is indeed discovered that the house Angrix-Kiviri is a deamon spawn.  We must eliminate them before they control the life blood of our nations.
   
  Again I wish to express that we might know be facing a new type of cult.  One that has turned away from there daemon armies and towards a more subtle way to bring back there dark gods.
   
  Yours sincerely
  Eubratosa Celamyrsa, Archmage of Mir

		
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AndrewJanssen
Andrew Janssen

Tue

Mar 14
2006

05:30Z

[Cel] Reply

Jason Heaps wrote:
> Greatings to my dear Yzara
>    
>   I am grieved and disturbed by the news.  For cultist and daemon spawn to control a merchant house in Kaeir holds great potential for disaster.  This has caused me great concern.  This seems to be a new move for the cultist.  Always before they tried to prepare the cult world for Ice Daemon invasions, and then they have always gone into hiding after the defeat of the Ice Daemons.
>    
>   In accordance with your request I have requested some blood from our dragons.  They have agreed to your request.  And by doing so have provided a quart of blood.  My resources suggest that the best results would be to apply it to clothing as they are being made.  The applying of dragon’s blood to a person is dangerous and unpredictable.  Dragon’s blood usually takes effect when applied to something that is being created.
>    
>   Due to the value and the potency of the object, our son Prince Niotrosa will deliver it to his son Grand Duke Lorenica who will be instructed to deliver it to you in person.  Neither shall be provided with the information.
>    
>   Mir will and its magical might will stand behind you if it is indeed discovered that the house Angrix-Kiviri is a deamon spawn.  We must eliminate them before they control the life blood of our nations.
>    
>   Again I wish to express that we might know be facing a new type of cult.  One that has turned away from there daemon armies and towards a more subtle way to bring back there dark gods.
>    
>   Yours sincerely
>   Eubratosa Celamyrsa, Archmage of Mir
> 

"Do you have a minute, Your Majesty?"

Emperor Arden looked up from his work. "For you, certainly, Lorenica; 
and please, when we're in private, call me Arden. As my brother-in-law, 
you can be familiar with me. What's on your mind?"

The Grand Duke, looking slightly bemused, was holding a medium-sized 
casket in his hands. "My Grandfather, the Archmage, gave this to my 
father, who passed it to me, with instructions to give it to Empress 
Yzara. Since she is dead, I give it to you." He set the casket down 
carefully on the Emperor's desk.

"Do you know what's inside?" asked the Emperor.

"No, neither my father nor myself knows what that is," was the reply. 
Lorenica smiled ironicly, "Indeed, there doesn't seem to be any obvious 
way to open it."

Arden frowned, and ran his hands over the lid of the casket. Suddenly, 
there was a soft  and the lid popped up a fraction of an inch. 
The Emperor raised the lid a little more, examining the casket's 
contents, then he closed the casket, and turned to Lorenica, saying, 
"Tell your grandfather that his gift arrived safely, and send him my 
thanks. Now, I'm afraid that I must return to pressing business . . ."

After the Grand Duke left, slightly puzzled by the whole affair, the 
Emperor rang a small bell to summon a page. To the young man, he said, 
"Take a message to Minister Ronir-Varros. Inform him that the special 
package has arrived, and he is to come at once by the back stairs to 
pick it up."

* * * * *

"It doesn't look like much, does it?" remarked Minister Ronir-Varros.

The alchemist laughed. "Try reaching for it with your senses, Minister."

Ronir-Varros shut his eyes and concentrated. After a minute, he opened 
his eyes and said, "Incredible. It's as if the jar were empty."

"That's the great power of dragon's blood," said the alchemist. "Silk, 
rowan wood, and lead, they all block Spirit senses, but you can tell 
that something is blocking you. Dragon's blood, though, with dragon's 
blood there's nothing there at all--to Spirit eyes, anyway. It won't 
help you hide from normal eyesight."

"I see," said Ronir-Varros. "So, how are you going to use it?"

"The Archmage, in the accompanying letter, recommended impregnating it 
into cloth and making articles of clothing--it's unpredictable when 
ingested, inhaled, or injected," replied the alchemist. "Apparently, you 
don't need full coverage, such as with a cloak; a simple scarf should do."

"How many scarves?"

"Eight to ten, depending on how careful we are. We'll need to keep 
wastage to a minimum, and of course, working with dragon's blood does 
pose a certain hazard. But we should have something by the end of the 
summer, I think."

"Very good," said Minister Ronir-Varros. "Now, you said you had 
something else to show me?"

"That's right," replied the alchemist, turning to a different workbench, 
"It's a pilot project, but it might tie in nicely with the dragon's 
blood." He picked up a tray, upon which rested several crossbow bolts, 
and carried over to show Ronir-Varros.

The Minister examined the bolts, then picked one up for a closer look. 
"Silver-tipped," he remarked, spinning the shaft between his fingers, 
"and finely engraved--is that Glyphica Arcana?" he said with surprise.

"That's right," nodded the alchemist, "Glyphica. As you know, 
'enchanted' weapons are normally energized by the will of the wielder, 
but that requires the wielder be in contact with the weapon, which 
doesn't work for bolts and arrows. Well, we have a work-around, 
although," he said in a lower voice, "it's a bit . . . eh . . . it 
borders on necromancy."

"You're joking," Ronir-Varros said flatly. "The Coronites would have our 
heads if they found out."

"Oh, don't get me wrong!" said the alchemist hurriedly, "it's not really 
necromancy, it just cuts close to the line, as it were. You see, the 
glyphs act as a spell /in potentia/ as it were, waiting to be activated. 
But instead of being triggered by a person's will, the trigger is, well, 
blood. Blood from a living target."

Ronir-Varros carefully set the bolt back down on the tray. "So, what, 
exactly, are these bolts supposed to do?"

"Well, the ones with the red shafts explode, very impressively and 
messily. The ones with the white shafts discharge a large amount of 
electricity into the target. And, in theory, the blue-shafted bolts 
should incapacitate a Shadowspawn that's given itself over to its demon, 
breaking the ties that let the demon control the human's body, while at 
the same time, trapping it in the body for easy disposal," said the 
alchemist.

"'In theory'?" said Ronir-Varros disbelievingly. "What do you mean, 'in 
theory'?"

"Well, we could test the others on pigs, but it's not as if we can just 
step out the door and grab a Shadowspawn for a test subject," protested 
the alchemist. "It's not like they sprout off vines, sir. But it should 
work."

Ronir-Varros sighed, "I may regret this, but go ahead with the bolts and 
  the dragon-blooded scarves. I have a feeling we'll need them both."

* * * * *

[Action 4 will be done tomorrow night.]
Andrew
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Iso88591Qibrahim
=?iso-8859-1?q?i?=

Tue

Mar 14
2006

08:22Z

[Cel] Reply

Goodness, you thought up something similiar to something I had been thinking of for a while, though slightly different.
   
  Nice idea though Andrew.
   
  The Brotherhood of the Night mage-archery, as they are calling it, uses the same principles of the binding magic employed by the Brotherhood.  Arrows are enchanted with binding engravings (as opposed to tattoos), which only become active when the mage-archer activates it with a slight amount of his blood.  The mage-arrow then becomes a temporary vessel for the mage-archer's sorcery.  As an example, a mage-arrow could have a binding that turned the arrow into a vessel capable of holding a good amount of energy, which could be released when it hits or just before it hits its target, creating the desired devastating effect on the enemy.
   
  Typically the mage-archer would wet the mage-arrow bindings with a little blood, draw back his bow and "fill" the mage-arrow with the desired energy.  Upon firing the bow, the mage-arrow would physically appear to be a plain arrow.
   
  A benefit of mage-archery is that the only Will required of the mage-archer is the secondary activation (the primary activation being the application of a drop or two of blood) of the binding on the arrow, which releases the stored up energy in the form intended by the mage-arrow's binding.  Another benefit is that mage-archery can considerably increase the range of war-orientated sorcery (especially when longbows are used) - not quite Mir's sorcerous siegecraft, but a step in that direction.
   
  The downside of mage-archery is that it requires specialisation in binding magic (something usually only done by the Master of Rites or his apprentices in the Brotherhood) and in skill of archery.
   
  Well, I've been a bit quiet for the last week or so, but i'll be even quieter til next week, as I'm back off to the big smoke (my hometown of brisbane) for a local government conference and then to see some rockin' good rockabilly bands on the weekend.

  Catch you guys later,
   
  Ibrahim Underwood
  
Andrew Janssen  wrote:
  "That's right," nodded the alchemist, "Glyphica. As you know, 
'enchanted' weapons are normally energized by the will of the wielder, 
but that requires the wielder be in contact with the weapon, which 
doesn't work for bolts and arrows. Well, we have a work-around, 
although," he said in a lower voice, "it's a bit . . . eh . . . it 
borders on necromancy."

"You're joking," Ronir-Varros said flatly. "The Coronites would have our heads if they found out."

"Oh, don't get me wrong!" said the alchemist hurriedly, "it's not really 
necromancy, it just cuts close to the line, as it were. You see, the 
glyphs act as a spell /in potentia/ as it were, waiting to be activated. 
But instead of being triggered by a person's will, the trigger is, well, 
blood. Blood from a living target."

Ronir-Varros carefully set the bolt back down on the tray. "So, what, 
exactly, are these bolts supposed to do?"

"Well, the ones with the red shafts explode, very impressively and 
messily. The ones with the white shafts discharge a large amount of 
electricity into the target. And, in theory, the blue-shafted bolts 
should incapacitate a Shadowspawn that's given itself over to its demon, breaking the ties that let the demon control the human's body, while at the same time, trapping it in the body for easy disposal," said the alchemist.


		
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AndrewJanssen
Andrew Janssen

Tue

Mar 14
2006

14:45Z

[Cel] Reply

--- i  wrote:

> Goodness, you thought up something similiar to something I had been
> thinking of for a while, though slightly different.
>    
>   Nice idea though Andrew.
>    
>   The Brotherhood of the Night mage-archery, as they are calling it,
> uses the same principles of the binding magic employed by the
> Brotherhood.  Arrows are enchanted with binding engravings (as
> opposed to tattoos), which only become active when the mage-archer
> activates it with a slight amount of his blood.  The mage-arrow then
> becomes a temporary vessel for the mage-archer's sorcery.  As an
> example, a mage-arrow could have a binding that turned the arrow into
> a vessel capable of holding a good amount of energy, which could be
> released when it hits or just before it hits its target, creating the
> desired devastating effect on the enemy.
>    
>   Typically the mage-archer would wet the mage-arrow bindings with a
> little blood, draw back his bow and "fill" the mage-arrow with the
> desired energy.  Upon firing the bow, the mage-arrow would physically
> appear to be a plain arrow.
>    
>   A benefit of mage-archery is that the only Will required of the
> mage-archer is the secondary activation (the primary activation being
> the application of a drop or two of blood) of the binding on the
> arrow, which releases the stored up energy in the form intended by
> the mage-arrow's binding.  Another benefit is that mage-archery can
> considerably increase the range of war-orientated sorcery (especially
> when longbows are used) - not quite Mir's sorcerous siegecraft, but a
> step in that direction.
>    
>   The downside of mage-archery is that it requires specialisation in
> binding magic (something usually only done by the Master of Rites or
> his apprentices in the Brotherhood) and in skill of archery.



The advantage the Sedonian system offers is that the only magically
talented persons who need to be involved in the process is the fletcher
who makes the bolt and the engraver who applies the glyphs. Anybody can
use the bolts, regardless of talent or lack thereof.

Some problems include the need for the bolts to make a solid hit, and
the high level of craftmanship needed.

Andrew
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