Home | Forum | Unread | Sign in | Sign in | Beta? | Wiki
The Phoenyx
your roleplaying community

games > celandra > main

Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
Subscribe | Unread | Recent | Group options | Topic options | Post
IbrahimDughlasGa
ibrahim

Sun

Mar 6
2005

07:21Z

[Cel] Kaeirean actions for 1453

Kaeir's actions for 1453.  Haven't used any fudge points as I'm not sure 
if I have any.... : )

Action 1 needs to be looked at - I suspect it would probably be better 
as two actions, but I'm not sure how you'd want me to do this one, Juha.

cheers,

Ibrahim

------


Action 1:  Send 3 squadrons to assist Sedonians in transporting troops 
to fight Ice Demons (Strategic/External/Special action).

Weight:  Single (1 of 3 year action).
Difficulty:  Normal (for transportation) / High (??) (for 3rd squadron).

Description:  As a result of the request for Kaeirean assistance, the 
Senate orders three squadrons of the Fleet to sail to Sedonia (each 
squadron numbering ten ships, and each ship capable of carrying 200 
troops and supplies).  The third squadron though is sent on a secret 
mission to capture a group of Ice Demons first, before joining in the 
transporation efforts.

Sub-components of actions (Juuso, please advise if these should be 
separate actions):

a)  The squadrons sail south to assist in the transportation of troops 
for the duration of the crisis.  The ships will be manned by the usual 
compliment of Fleet sailors and marines.  Four brigades of Tirmaeiri 
Rangers (400 Rangers in total) drafted into the Information Secretariat 
for this special operation, divided up amongst the ships of the third 
squadron, will be sent as additional protection (the mounted Rangers are 
known for their strong archery), and will be accompanied by a dozen 
Information Secretariat field officers..  The first and second squadron 
will commence transportation operations immediately.

b1) The third squadron though, will south southeast and past Videssia, 
landing near the Tana/Videssian border, and will beginning scouting the 
coastline for a bands of Ice Demons.   The  third squadron has been told 
that their mission is critical, as the Information Secretariat needs to 
study the biological abilities of the Ice Demons.
b2) Once a suitable band has been found (ideally numbering 200-300), the 
Rangers, supported by the marines, will endeavour to ambush the band and 
capture the all female goblins in the band and a sufficient number of 
males.  Instructions from the Information Secretariat specify that 20 
females should be captured, and 40 males.  The Rangers are suited to 
such an operation, as they are experts at operating on rough terrain and 
in the wilderness, and their use of shortbows and bolas are perfectly 
adepted to capturing goblins.  Should the Rangers encounter overwhelming 
odds against themselves (orders are that they should only engage when in 
a superior position), they are to retreat to the ships and land at 
another location and try again.
b3) The third squadron continues to move along the coastline, following 
the goblins, storing any prisoners in the special cages and shackles 
erected in the holds of the third squadron, until a sufficient number 
has been captured.  This way the Rangers can continue to be operate 
on-shore without the need for a permanent base to hinder them, supported 
as they will be from the third squadron off the coast.
b4) Once the quota has been captured, the third squadron rejoins the 
first two, and joins in the transportation efforts, sending the three 
ships holding the Ice Demons back to Port Kaeir.

Factors:
+2 Transportation a routine action, something the Fleet does often 
between New Tirmaeir, Port Kaeir and Rimrivertown.
+1 No sea-based threats to transportation.
+1 Maritime skills of the Kaeirean Fleet.
Sub-action B:
(above factors also)
+2 Tirmaeiri Rangers skilled at operating in rough conditions and living 
off the land.
+1 guerilla style raids from the sea not expected by the Ice Demons.
+1 Tirmaeiri Rangers mounted, the Ice Demons on foot.
+1 Ice Demons will be hampered by the more temperate conditions of the 
Tana/Videssia borderlands (being used to the frigid climes of the far 
south).
-2 Tana/Videssia borderlands an unfamiliar landscape.

Key Elements:  General-Secretary Karl von Kahshaar of the Information 
Secretariat, Information Secretariat, Tirmaeiri Rangers, Republicnan Fleet.

Questions:

- Is this even remotely possible?  The Information Secretariat is 
staking a lot on this seemingly mad gamble to retrieve alive a breeding 
group of Ice Demons.
- Is it possible to conceal the secret mission?  Certainly it would be 
easy enough at sea, and unless the Rangers are sighted by someone in the 
Tana/Videssia borderlands, no problems would occur until the ships 
returned to Port Kaeir, where the transporting of the Goblins to secure 
facilities within the Information Secretariat would pose a risk.
- Whilst Kaeireans by and large have no historical experience with the 
Ice Demons, some members of the third squadron may not fully understand 
the official explanation given.  Does their training and discipline 
overcome their doubts?
- Are the Sedonians planning anything questionable whilst their friends 
assist them in transporting Sedonian troops?

Suggested outcomes:

Terrible! The Tirmaeiri Ranger brigades are overrun, and the ships of 
the third squadron are captured by Ice Demons!  The captains of the 
first and second squadrons are at a loss to explain what has happened to 
the third squadron, and official enquiries to Port Kaeir receive only an 
embarrassed silence as reply.  The fate of the ships of the third 
squadron remains unknown, a worrying turn of events considering its ten 
ships can transport 2000 warriors.  In the Senate, even the Lord-Consul 
distances himself from the General-Secretary, who has become the object 
of scorn for many.

Mixed.  Whilst transportation efforts are successful, the third squadron 
encounters considerable difficulties in locating any goblin bands along 
the coastline of the Tana/Videssia borderline, only locating a small 
band at the end of the year.

Success!  The first and second squadrons join in the transportation 
efforts, and the third squadron successfully locates a  number of goblin 
bands moving along the coast.  Initial raids are successful, securing 
two females, and the Rangers quickly become accustomed to both the 
terrain and hunting the goblins.

Fudgepoints:  Note sure.... how many do I have?


Action 2:  Millati Evangelisation  (8  of 10)  
(Strategic/Internal/Expansion)
Weight: Single
Key Elements: The Keeper, Millati converts, Millati preachers.
Description: The Millati community continues its evangelisation program 
in Kaeir, numbering now almost a twentieth of the Kaeirean population.  
The Millati missionaries now are almost all Kaeirean, with the original 
Shanari preachers only operating in Port Kaeir and New Tirmaeir.  The 
heightened status of the Keeper, proven by the continuing success at 
winning the masses over to the Path, is now able to reduce his reliance 
on the powerful and wealthy.

Difficulty: Normal.
Background factors:
+ Leadership of the Keeper.
+ High status converts
+ Kaeirean leadership of Millati community (elevated status amongst 
Kaeireans)
+ Solid financial resources of the Keeper to support preachers (no 
longer dependent on the rich and powerful).
+ Continuing trend towards conversion.
+ Accumulated experience of preaching to Kaeireans.
+ Exploitation of the importance of collective social units in Kaeirean 
society (families, houses, clans)
+ Crownbane district now strongly Millati
+ Millati community in every Kaeirean town/city.
+ No area of Kaeir really "anti-Millati" anymore (disinterested at worst)
- New religion

Questions:
- How effective is the shift by the Keeper away from relying on the 
support of the elites?
- Has this translated into a improvement in attitude amongst the 
non-Millati commoners?


Action 3:  Improvement of relationship with Grand Shaman of the 
Panchayyah (Tactical/External/Diplomatic)
Weight:  Single.
Difficulty:  Hard (Grand Shaman already sceptical).
Key Elements:  Lord-Governor Hoacoatl of Rimrivertown, Grand Shaman Sri 
Nagavallur of the Panchayyah, Grand Chief Sri Dhesker of the Panchayyah.
Description:  Following the debacle of the previous year, Hoacoatl tries 
to make amends with the Grand Shaman, by taking the necessary steps (in 
Panchayyah culture) to obtain the Grand Shaman's approval and 
agreement.  Ignoring the protests of some of his officers, and 
reinvigorated by the renewed support from the Lord-Consul back in Port 
Kaeir (news of the debates in the Senate having arrived in Rimrivertown 
recently), Hoacoatl proceeds to secure what he sees as the final 
necessary component for a secure and stable Rimvertown.  In particular, 
he humbly asks the Grand Shaman what could be done to make his "ugly 
village of the foreigners" less ugly, and requests advice in that respect.

Factors:
+ Support of the Grand Chief.
+ Public support of the Lord-Consul for Hoacoatl.
- Negative reaction of the Grand Shaman from the previous year.
+ Hoacoatl's cultural sensitivity.

Questions:
- Is the Grand Shaman interested?
- How do the Kaeireans in Rimrivertown react (and does Jafaarsan's 
support make a difference)?


Action 4:  Kaeirean mission to the Ban Horroth 
(Strategic/External/Diplomatic).
Weight:  Single (3 of 5).
Key Elements: Lord-Governor Huacoatl, Information Secretariat Captain 
Murhanuddin and his delegation of 11 advisors, Ban Horroth Trader Caste, 
Ban Horroth Priestly Caste, Ban Horroth Warrior Caste.
Description:

Peace has returned to the capital of Banbakh, and the Kaeirean dozen are 
able to mix more freely (to a degree) with the Ban Horroth.  At the 
suggestion of Trade Elder, and at the invitation of a number of Outer 
Princes from the east, the two Guard engineers and one of the 
Information Secretariat officers leave under armed escort to survey the 
fortifications in the eastern valleys and develop suggestions on 
possible improvements.

Though things are still tense, the Warrior clans have put their swords 
away, and blood is no longer being spilt (at least for now).

The Grand Abbott, Elder of the priestly caste, still remains mildly 
hostile though, and Captain Murhaniddun continues to meet with him in an 
effort to bring him round to a more positive perspective on the 
Kaeireans.  Murhanuddin also begins discussing with the Trader Elder the 
possibility of meeting the Crown Prince, who is expect to molt soon, and 
ascend the throne.

Commercial bribes continue to be used, in the hope of enticing more 
neutral clans in the Priestly and Warrior Castes, and turn the critical 
mass in favour of Kaeirean trade into a strong majority. The training of 
the Trader Militia continues, which now exceeds the Warrior Army in 
skill and tactical ability.

Difficulty: Hard.
Background factors:
+ Murhanuddin's efforts to persuade Grand Abbot.
+ Majority of clans now in favour of Kaeirean trade.
+ Still peaceful relations from Kaeireans (Some Ban Horroth begin 
thinking that maybe not all humans are "evil"?)
+ Existing established trade with Ban Horroth.
+ Commercial benefits to clans if trade with Rimrivertown not effected.
+ Help in improving eastern fortifications (positive for both factions 
in Banbakh and amongst the Outer Princes)
+ Enhanced strength and status of Party of Trade from Kaeirean aid and 
weapons.
+ Many clans content to wait until the Crown Prince molts and takes his 
throne.

- Appearance of armed foreigners from the west at a time when foreigners 
from the east are attacking.

Questions:
- Is it possible for the Grand Abbott to be persuaded by Murhanuddin's 
diplomacy?
- Can the Guard engineers develop plans for improving the fortifications?
- Have the Warriors caste really pulled back from civil war?
- What does the Crown Prince think?
- When will the Crown Prince molt and become an adult (anytime in the 
next 1-3 years apparently)?
- What is happening with the Razanian raids from the east?



================================
Confidentiality Statement and Disclaimer 
================================
This message is intended only for the use of the individual or entity to whom it is addressed and contains information that is privileged and confidential.  If you, the reader of this message, are not the intended recipient, you should not disseminate, distribute or copy this communication.  If you have received this communication in error, please notify us immediately by return email and delete the original message.  Thank you.
----------------------------------------------------------------
To unsubscribe, send mail to celandra-off@phoenyx.net.

Subject (required)




 
Refresh