
So, has 1454 started yet? Andrew ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
Andrew Janssen wrote: > So, has 1454 started yet? Now it has. ---+ Events for 1453 *Tana [-6]:* The Ice Demons cross the Imbros river with heavey casualities, but overwhelm the defenders on the other side of the river and then cut like a cannon bolt through a cottage. The destruction is formidable, but it is concentrated along a direct route towards northern Tana. *Zelkor [-4]:* The horrible monsters in the sea plague the Gulf of Gomel, and the coastal areas of Zelkor in particular. The unnatural storms have ended (partly thanks to the joint efforts of Mir and Burcancy Weather Mages), but at worst times every tenth ship -- be it small or big -- is attacked, and only few of even the biggest ships manages to escape from such attacks. The harbor of Zelkor practically closes down, and the Zelkor economy takes a terrible blow. *Taltheran [+3]:* A peace agreement is negotiated between the major factions of the civil war. The agreement effectively transforms the former Kingdom into a union of city-states. It reaffirms the privileges of the Talthrean Wizards, formalizes the conduit of trade and travel between major cities, greatly diminishes the powers of the King (making him mostly a figure-head), while giving each city (or effectively, the local Merchant Guild) almost total freedom in arranging local matter. There is no agreement on unified army. Each city is responsible for its own defence, but may request aid from the others at a certain cost. Military actions against other cities are strictly forbidden, and incur a penalty cost, as determined by the Taltheran Trade Council, where each of the cities, and the wizards, have their representatives. Action submission in 2 weeks. Next year begins in the beginning of May. juuso ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
Juha Vesanto wrote: >Andrew Janssen wrote: > > >>So, has 1454 started yet? >> >> > >Now it has. > >---+ Events for 1453 > >*Tana [-6]:* The Ice Demons cross the Imbros river >with heavey casualities, but overwhelm the defenders on >the other side of the river and then cut like a cannon >bolt through a cottage. The destruction is formidable, but >it is concentrated along a direct route towards northern Tana. > >*Zelkor [-4]:* The horrible monsters in the sea plague >the Gulf of Gomel, and the coastal areas of Zelkor in >particular. The unnatural storms have ended (partly thanks >to the joint efforts of Mir and Burcancy Weather Mages), but >at worst times every tenth ship -- be it small or big >-- is attacked, and only few of even the biggest ships >manages to escape from such attacks. The harbor of Zelkor >practically closes down, and the Zelkor economy takes >a terrible blow. > >*Taltheran [+3]:* A peace agreement is negotiated between the >major factions of the civil war. The agreement effectively >transforms the former Kingdom into a union of city-states. >It reaffirms the privileges of the Talthrean Wizards, >formalizes the conduit of trade and travel between major >cities, greatly diminishes the powers of the King (making >him mostly a figure-head), while giving each city (or >effectively, the local Merchant Guild) almost total >freedom in arranging local matter. There is no agreement >on unified army. Each city is responsible for its own >defence, but may request aid from the others at a certain cost. >Military actions against other cities are strictly forbidden, >and incur a penalty cost, as determined by the Taltheran >Trade Council, where each of the cities, and the wizards, >have their representatives. > > Hmm... I am sure Kaeir will be relieved, and concerned, at greater stability in Taltheran. It will complicate the position of its proxy army in Saltrim (well, partly a proxy - no one really controls Basiluddin). Though, given that the Merchant Houses in Kaeir will be demanding considerable political reform in Kaeir this year, many would be very happy to establish sound relations with the Taltheran Trade Council, given their mutual interest in profit. Ibrahim ================================ Confidentiality Statement and Disclaimer ================================ This message is intended only for the use of the individual or entity to whom it is addressed and contains information that is privileged and confidential. If you, the reader of this message, are not the intended recipient, you should not disseminate, distribute or copy this communication. If you have received this communication in error, please notify us immediately by return email and delete the original message. Thank you. ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
---++ Exquaestio Actions 1454
---+++ Events
* Exquaestio grows by 15% (31.051% remaining).
---+++ Action 1-3: The Third Demon War
*Description:* Though Exquaestio is neither large enough nor powerful
enough to affect the progress of the campaign as a whole they can still
lend their influence.
*Difficulty:* Quad Normal (+2+0), 0 Fudge Points
*Factors:* military, rohain magic
*Results:* Casualties, Reputation, East, West = .
---+++ Action 4: Principality of Junder (3 of 3 1st)
*Description:* Having reached an agreement about the new government, the
major parties in Junder are now responsible for putting things together and
making it work.
*Difficulty:* Single Normal (0), 0 Fudge Points
*Factors:* + Threat of Ice Demons, - Factionalism, + Interdependence.
*Results:* Executive, Legislative, Judicial, Economic = .
---+++ Action 5: Shared Authority
*Description:* Feroze meets with Miracradsa to develop the techniques to
share divine authority. (This isn't a strategic action because the primary
agents are gods. They will either succeed or they won't.)
*Difficulty:* Extra Normal (-1+0), 6 Fudge Points
*Factors:* unknown
*Results:* Relationships, Theory, Practice, Use = .
Jefferson
http://www.picotech.net/~jeff_wilson63/rpg/Exq_Main.html
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