Home | Forum | Unread | Sign in | Sign in | Beta? | Planet | Wiki
The Phoenyx
your roleplaying community

games > celandra > main

Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
Subscribe | Unread | Recent | Group options | Topic options | Post
JuhaVesanto
juuso

Sun

Apr 24
2005

21:23Z

[Cel] Action results of 1454

Hi

The action results for year 1454 are on the web page. And below.
Much better luck this time around. On the other hand: a total
of 26 fudge points were used, so...

---+ Vraa'al

---+++ Action 1-2: Treason of the High Lord

*Resolution:* Diff = Very hard (-2) + Dice (0-++) + Extras (double: +1, 
success in actions 3-4: +2) = +2 Success

*Dice:*

    * Reaction of the people: 0
    * Reaction of the High Lord: -1
    * Society stability: +1
    * Society integrity: +1

*Results:* Success

The High Lord rejects the Authority of the Council. While there
is some support for him among the Great Families, and slightly
more among the common people, mostly he is left without any
significant support. The threat of a civil war is quickly
forgotten.

---+++ Action 3-4: Investigation of the archives

*Resolution:* Diff = Normal (0) + Dice (-+++) + Extras (double: +1) = +3 
Great success

*Dice:*

    * Access to the personal records: -1
    * Access to the archives: +1
    * Incremenating evidence: +1
    * Luck: +1

*Results:*

The High Lord's personal records are hidden (or perhaps destroyed), but
from the archieves of the Council, a lot of material is acquired, for
example accounts of the transactions with Burcancy and Mir during
the crisis, how the High Lord persistently rejected any other than
the blood vengeance way of settling things.

---+ Sedonia

---+++ Action 1: Mobilize the Reserve

*Resolution:* Diff = Normal (0) + Dice (+0+-) + Extras () = +1 Success

*Dice:* fp=2

     * Sending out the call-up notice: +1
     * Response to call-up by reservists: 0
     * Rearming of reservists: +1
     * Refresher training for reservists: -1

*Results:* Success

---+++ Action 2: Marching Through Tanimbar

*Resolution:* Diff = Hard (-1) + Dice (++0-) + Extras () = 0 Mixed results

*Dice:* fp=4

     * Legions Marching to Aseria: +1
     * Cavalry Riding to Aseria:  +1
     * II Legion's reinforcements Marching to Aseria: 0
     * Preventing Straggling & Looting: -1

*Results:*

---+++ Action 3: Building the Spy Network

*Resolution:* Diff = Hard (-1) + Dice (-+++) + Extras () = +1 Success

*Dice:*

    * Insert 'deep cover' agents: -1
    * Hire analysts: +1
    * Develop counter-espionage: +1
    * "Special Projects": +1

*Results:*  (Hard: +2,+1,+2,+1,+1,x)

One deep cover agent in Mir in uncovered.

---+++ Action 4: Making an Imprint

*Resolution:* Diff = Normal (0) + Dice (+00+) + Extras () = +2 Success

*Dice:* fp=3

    * Finding a better ink: +1
    * Tweaking the press design for efficiency: 0
    * Government printing jobs: 0
    * Securing other printing jobs: +1

*Results:*  Imprint (Normal: 0,+2,+2): final result = +1 Success

---+ Exquaestio

---+++ Action 1-3: The Third Demon War

*Resolution:* Diff = Normal (0) + Dice (---+) + Extras (Triple: +2) = 0 
Mixed results

*Dice:*

    * Casualties: -1
    * Reputation: -1
    * East: -1
    * West: +1

*Results:*

---+++ Action 4: Principality of Junder (3 of 3 1st)

*Resolution:* Diff = Normal (0) + Dice (0-0+) + Extras () = 0 Mixed results

*Dice:*

    * Executive: 0
    * Legislative: -1
    * Judicial: 0
    * Economic: +1

*Results:* (Normal: 0,x,x)

---+++ Action 5: Shared Authority

*Resolution:* Diff = Hard (-1) + Dice (++++ ++-0) + Extras (extra: -1) = 
+3 Great success

*Dice:* fp=6

    * Relationships: +1+1
    * Theory: +1+1
    * Practice: +1-1
    * Use: +1+0

*Results:*

---+ Mir

---+++ Action 1-2: The War

*Resolution:* Diff = Normal (0) + Dice (+-++) + Extras (double: +1) = +3 
Great success

*Dice:* fp=2

    * Positional advantages: +1
    * Weather mages: -1
    * Dragon: +1
    * Luck: +1

*Results:* The united forces in Parglug, with considerable
help from the dragon, crush the Ice Demons in a pitched battle
in southern Parglug. There were considerably less Ice Demons
than estimated.

---+++ Action 2: Searching Mir

*Resolution:* Diff = Hard (-1) + Dice (++0-) + Extras (double: +1) = +1 
Success

*Dice:* fp=3

    * Reaction of the interviewed: +1
    * Secrecy: +1
    * Interrogation: 0
    * Luck: -1

*Results:* A lower level secretary is found, who is part of the
Hand of Garr. He sent reports and schedules to an address in Unster,
but knows relatively little of what is going on. It is something
major, something that will "bring back their Lord" - but that's
what they always say... In addition, several agents of other
foreign agencies are uncovered.

----------------------------------------------------------------
To unsubscribe, send mail to celandra-off@phoenyx.net.

IbrahimDughlasGa
ibrahim

Mon

Apr 25
2005

02:19Z

[Cel] Action results of 1454

Bugger.  I forgot to add something to the Kaeirean actions - basically, 
Basiluddin disappears from Saltrim so that he can attend the Great 
Council (so that he will not lose his seat in the Great Council.  There 
he has little impact on the Great Council, aside from affirming his 
membership of the Great Houses, and reassuring the old Basiluddinist 
faction that he is alive.

Ibrahim

Juha Vesanto wrote:

>Hi
>
>The action results for year 1454 are on the web page. And below.
>Much better luck this time around. On the other hand: a total
>of 26 fudge points were used, so...
>
>  
>

================================
Confidentiality Statement and Disclaimer 
================================
This message is intended only for the use of the individual or entity to whom it is addressed and contains information that is privileged and confidential.  If you, the reader of this message, are not the intended recipient, you should not disseminate, distribute or copy this communication.  If you have received this communication in error, please notify us immediately by return email and delete the original message.  Thank you.


----------------------------------------------------------------
To unsubscribe, send mail to celandra-off@phoenyx.net.

JuhaVesanto
juuso

Mon

Apr 25
2005

03:38Z

[Cel] Action results of 1454

ibrahim wrote:
> Bugger.  I forgot to add something to the Kaeirean actions - basically, 
> Basiluddin disappears from Saltrim so that he can attend the Great 
> Council (so that he will not lose his seat in the Great Council.  There 
> he has little impact on the Great Council, aside from affirming his 
> membership of the Great Houses, and reassuring the old Basiluddinist 
> faction that he is alive.

Ah, I was wondering what you had in mind for Basiluddin. Well, you can
add that to the action description. It will not really change the
results.

juuso

----------------------------------------------------------------
To unsubscribe, send mail to celandra-off@phoenyx.net.

IbrahimDughlasGa
ibrahim

Mon

Apr 25
2005

12:12Z

[Cel] Action results of 1454 - problems with the Kaeir result

Juha,

 > "*Results:* The Great Council remains at first in good order, but 
when the decisions of the Council w.r.t Millati (no official position) 
and magic (no to magic), the   >  people of Kaeir march to the streets. 
Apparently the 10 Points has reached great popularity among the people. "

In reflection, the bit about the plebs protesting the lack of action 
regarding magic and the Millati cannot be really true.  The "Compact of 
the Republic" that I wrote a week or so ago was meant to be followed up 
by a short piece or two, but i haven't finished writing them. 
However.... : )

In the Compact of the Republic, the core document produced by this 
convention of the Great Council and a significant act of 
constitutionalism, two clauses specifically deal with magic and 
religion, in response to the "anti-magicalism" of hardline republican 
ideology and of the Millati faith, and to the privileged status of the 
Millati faith amongst the Great Houses.

Magic is considered lawful by merit of the fact that it becomes a key 
responsibility of the new Office of the Inquisitor:  clause 6.i.c - "The 
Office of the Inquisitor shall also be charged with ensuring the 
Republic possesses suitable, sufficient and appropriate otherworldly 
defences."  The previous ban had been de-facto, and rarely tested in 
law.  Clause 6.i.c. is blanket invitation to the Inquisitor to do 
whatever he wants to ensure there are sufficient State or civil "magical 
resources".

Indeed, Karl van Kahshaar has since the earliest days of the Republic 
installed magical defences in all the significant State buildings in the 
Republic, with the assistance of shamans of the Lady of the Isles.  
Given that Lord Karl has long disdained the Millati faith (perhaps 
because of his highly magical Ka'Shari heritage - i suspect his mother 
was some sort of minor weather sorcerer), has remained independent of 
the factional politics of the Senate, is untainted by any disastrous 
policies or decisions, has been known to have connections with magic 
users in the Republic, and is now the independent watchdog of the Consul 
and the Senate (not to mention being the Republic's spymaster 
extraordinaire), Lord Karl would be seen favourably by many people, both 
common and noble.

In regards to religion, clause 9 separates all official connections 
between the State and religion:  "9. No official of the Republic of 
Kaeir, be he high or low, may in his capacity as an official of the 
State, publically or otherwise sponsor or support any religious or 
spiritual organisation."  The days of political support and unofficial 
"special status" are over - especially when seen in the light of the 
fact that a majority of Lords in the Great Council are themselves 
Millati (devout or nominal), and voted with an even greater majority to 
approve the Compact - the Lords of the Great Houses being merchants 
first and foremost (stability and commerce taking priority over any mere 
prayer).

In that context, I don't see street marches (such things anyway would 
only happen in the politicised urban populations of Port Kaeir, 
Kahshaartown and New Tirmaeir, not the rural towns and villages) 
happening.  The issues of religion and magic have been clearly dealt 
with, even though some changes will take time.

----

Also...

At the close of the Great Council, the Great Houses elects the young 
Mayor of Port Kaeir, Lord Boris van Adin to the Consulship.  Head of the 
oldest island House (House Adin is said to predate even the piratic 
Mayoralty of Port Kaeir), a known upholder of the Green Lady's 
traditions (as well as being a nominal convert to the Millati faith), 
and a successful merchant, Lord van Adin represents the moderate 
majority that came to together in the Great Council.  Significantly, 
Lord van Adin is the first leader of the Republic that did not 
participate in the Revolution (being too young at the time - he was an 
adolescent growing up on his House's mountain estate during the Revolution).

More to come regarding good and bad developments in Kaeir....

Ibrahim







Juha Vesanto wrote:

>ibrahim wrote:
>  
>
>>Bugger.  I forgot to add something to the Kaeirean actions - basically, 
>>Basiluddin disappears from Saltrim so that he can attend the Great 
>>Council (so that he will not lose his seat in the Great Council.  There 
>>he has little impact on the Great Council, aside from affirming his 
>>membership of the Great Houses, and reassuring the old Basiluddinist 
>>faction that he is alive.
>>    
>>
>
>Ah, I was wondering what you had in mind for Basiluddin. Well, you can
>add that to the action description. It will not really change the
>results.
>
>juuso
>
>----------------------------------------------------------------
>To unsubscribe, send mail to celandra-off@phoenyx.net.
>
>
>  
>


================================
Confidentiality Statement and Disclaimer 
================================
This message is intended only for the use of the individual or entity to whom it is addressed and contains information that is privileged and confidential.  If you, the reader of this message, are not the intended recipient, you should not disseminate, distribute or copy this communication.  If you have received this communication in error, please notify us immediately by return email and delete the original message.  Thank you.
----------------------------------------------------------------
To unsubscribe, send mail to celandra-off@phoenyx.net.

IbrahimDughlasGa
ibrahim

Mon

Apr 25
2005

12:17Z

[Cel] Action results of 1454 - problems with the Kaeir result

ibrahim wrote:

>In regards to religion, clause 9 separates all official connections 
>between the State and religion:  "9. No official of the Republic of 
>Kaeir, be he high or low, may in his capacity as an official of the 
>State, publically or otherwise sponsor or support any religious or 
>spiritual organisation."  The days of political support and unofficial 
>"special status" are over - especially when seen in the light of the 
>fact that a majority of Lords in the Great Council are themselves 
>Millati (devout or nominal), and voted with an even greater majority to 
>approve the Compact - the Lords of the Great Houses being merchants 
>first and foremost (stability and commerce taking priority over any mere 
>prayer).
>  
>
And violation of this clause is grounds for any State official to be 
tried by the Inquisitor for crimes against the State, another 
responsibility of the Office of the Inquisitor.

Ibrahim


================================
Confidentiality Statement and Disclaimer 
================================
This message is intended only for the use of the individual or entity to whom it is addressed and contains information that is privileged and confidential.  If you, the reader of this message, are not the intended recipient, you should not disseminate, distribute or copy this communication.  If you have received this communication in error, please notify us immediately by return email and delete the original message.  Thank you.


----------------------------------------------------------------
To unsubscribe, send mail to celandra-off@phoenyx.net.

JuhaVesanto
juuso

Mon

Apr 25
2005

20:10Z

[Cel] Action results of 1454 - problems with the Kaeir result

ibrahim wrote:
> Juha,
> 
>  > "*Results:* The Great Council remains at first in good order, but 
> when the decisions of the Council w.r.t Millati (no official position) 
> and magic (no to magic), the   >  people of Kaeir march to the streets. 
> Apparently the 10 Points has reached great popularity among the people. "
> 
> In reflection, the bit about the plebs protesting the lack of action 
> regarding magic and the Millati cannot be really true.  

Feel free to make your own interpretation of the results.

> In that context, I don't see street marches (such things anyway would 
> only happen in the politicised urban populations of Port Kaeir, 
> Kahshaartown and New Tirmaeir, not the rural towns and villages)

That's what I was thinking of. I would imagine that the
urban population in Port Kaeir would be quick enough to take
the matter into their own hands, if they feel like it.

juuso
----------------------------------------------------------------
To unsubscribe, send mail to celandra-off@phoenyx.net.

IbrahimDughlasGa
ibrahim

Tue

Apr 26
2005

00:39Z

[Cel] Action results of 1454 - problems with the Kaeir result

Juha Vesanto wrote:

>ibrahim wrote:
>  
>
>>Juha,
>>
>> > "*Results:* The Great Council remains at first in good order, but 
>>when the decisions of the Council w.r.t Millati (no official position) 
>>and magic (no to magic), the   >  people of Kaeir march to the streets. 
>>Apparently the 10 Points has reached great popularity among the people. "
>>
>>In reflection, the bit about the plebs protesting the lack of action 
>>regarding magic and the Millati cannot be really true.  
>>    
>>
>
>Feel free to make your own interpretation of the results.
>
>  
>
Thanks Juuso, i'll give it some thought.

>>In that context, I don't see street marches (such things anyway would 
>>only happen in the politicised urban populations of Port Kaeir, 
>>Kahshaartown and New Tirmaeir, not the rural towns and villages)
>>    
>>
>
>That's what I was thinking of. I would imagine that the
>urban population in Port Kaeir would be quick enough to take
>the matter into their own hands, if they feel like it.
>  
>
Yes.  There is certainly a tradition of this.


Ibrahim


================================
Confidentiality Statement and Disclaimer 
================================
This message is intended only for the use of the individual or entity to whom it is addressed and contains information that is privileged and confidential.  If you, the reader of this message, are not the intended recipient, you should not disseminate, distribute or copy this communication.  If you have received this communication in error, please notify us immediately by return email and delete the original message.  Thank you.
----------------------------------------------------------------
To unsubscribe, send mail to celandra-off@phoenyx.net.

JeffersonWilson
Jefferson

Sat

Apr 30
2005

02:26Z

[Cel] Action results of 1454

Juha Vesanto wrote:

> ---+ Exquaestio
> 
> ---+++ Action 1-3: The Third Demon War
> 
> *Resolution:* Diff = Normal (0) + Dice (---+) + Extras (Triple: +2) = 0 
> Mixed results
> 
> *Dice:*
> 
>     * Casualties: -1
>     * Reputation: -1
>     * East: -1
>     * West: +1
> 
> *Results:*

The Battle of Lildra annihilates Exquaestio forces in the east to some 
strategic advantage. Exquaestio's military reputation suffers some 
temporary damage.

> ---+++ Action 4: Principality of Junder (3 of 3 1st)
> 
> *Resolution:* Diff = Normal (0) + Dice (0-0+) + Extras () = 0 Mixed results
> 
> *Dice:*
> 
>     * Executive: 0
>     * Legislative: -1
>     * Judicial: 0
>     * Economic: +1
> 
> *Results:* (Normal: 0,x,x)

Er, this is actually the third action, so the total is (Normal: +1,+2,0) 
for a +1 Complete Success.  Junder is off to a good start.

> ---+++ Action 5: Shared Authority
> 
> *Resolution:* Diff = Hard (-1) + Dice (++++ ++-0) + Extras (extra: -1) = 
> +3 Great success
> 
> *Dice:* fp=6
> 
>     * Relationships: +1+1
>     * Theory: +1+1
>     * Practice: +1-1
>     * Use: +1+0
> 
> *Results:*

Between them Feroze and Miracradsa successfully figure out how to merge 
divine authority, and the information spreads quickly. Though much easier 
than expected there are a few problems with mortal applications.

-- 
Jefferson
http://www.picotech.net/~jeff_wilson63/rpg/Exq_Main.html



----------------------------------------------------------------
To unsubscribe, send mail to celandra-off@phoenyx.net.

JuhaVesanto
juuso

Sun

May 1
2005

20:17Z

[Cel] Action results of 1454

Jefferson wrote:
>>---+++ Action 4: Principality of Junder (3 of 3 1st)
>>
>>*Resolution:* Diff = Normal (0) + Dice (0-0+) + Extras () = 0 Mixed results
>>
> Er, this is actually the third action, so the total is (Normal: +1,+2,0) 
> for a +1 Complete Success.  Junder is off to a good start.

Ah, yes. I got confused by that '1st' there in the title.

juuso
----------------------------------------------------------------
To unsubscribe, send mail to celandra-off@phoenyx.net.

JeffersonWilson
Jefferson

Sun

May 1
2005

20:28Z

[Cel] Action results of 1454

Juha Vesanto wrote:
> Jefferson wrote:
> 
>>>---+++ Action 4: Principality of Junder (3 of 3 1st)
>>>
>>>*Resolution:* Diff = Normal (0) + Dice (0-0+) + Extras () = 0 Mixed results
>>
>>Er, this is actually the third action, so the total is (Normal: +1,+2,0) 
>>for a +1 Complete Success.  Junder is off to a good start.
> 
> Ah, yes. I got confused by that '1st' there in the title.

Sorry about that.  The '1st' is mainly for my own reference and indicates 
how many times this action has been attempted.  (In this case the first 
attempt at the final of a three-action strategic action.)  If anyone has a 
better idea on how to present this I'm happy to listen.

Jefferson
http://www.picotech.net/~jeff_wilson63/rpg/Exq_Main.html



----------------------------------------------------------------
To unsubscribe, send mail to celandra-off@phoenyx.net.

AndrewJanssen
Andrew Janssen

Mon

Apr 25
2005

05:13Z

[Cel] Action results of 1454

Juha Vesanto wrote:
> Hi
> 
> The action results for year 1454 are on the web page. And below.
> Much better luck this time around. On the other hand: a total
> of 26 fudge points were used, so...



> ---+ Sedonia
> 
> ---+++ Action 1: Mobilize the Reserve
> 
> *Resolution:* Diff = Normal (0) + Dice (+0+-) + Extras () = +1 Success
> 
> *Dice:* fp=2
> 
>      * Sending out the call-up notice: +1
>      * Response to call-up by reservists: 0
>      * Rearming of reservists: +1
>      * Refresher training for reservists: -1
> 
> *Results:* Success

Overall, the call-up goes as well as can be expected. There are enough 
arms and armor for everyone, and the call-up notices reach everyone they 
need to. Not all reservists recalled report, however. In some cases, 
this is because the soldier in question died or became disabled; in 
others, the reservist demonstrated that he was his family's sole means 
of support. Refresher training does not go well--the reservists have a 
hard time adjusting to the changes in doctrine from the reforms of the 
1440s.

> ---+++ Action 2: Marching Through Tanimbar
> 
> *Resolution:* Diff = Hard (-1) + Dice (++0-) + Extras () = 0 Mixed results
> 
> *Dice:* fp=4
> 
>      * Legions Marching to Aseria: +1
>      * Cavalry Riding to Aseria:  +1
>      * II Legion's reinforcements Marching to Aseria: 0
>      * Preventing Straggling & Looting: -1
> 
> *Results:*

The I and IV Legions and Cavalry supports arrive in Aseria successfully, 
and participate in the defeat of the Ice Demons in Parglug. II Legion's 
reinforcements, however, are involved in a nasty incident which began 
with a fight in a tavern and ended with a small Tanimbari town being 
looted and burned.

> ---+++ Action 3: Building the Spy Network
> 
> *Resolution:* Diff = Hard (-1) + Dice (-+++) + Extras () = +1 Success
> 
> *Dice:*
> 
>     * Insert 'deep cover' agents: -1
>     * Hire analysts: +1
>     * Develop counter-espionage: +1
>     * "Special Projects": +1
> 
> *Results:*  (Hard: +2,+1,+2,+1,+1,x)
> 
> One deep cover agent in Mir in uncovered.

The project is generally successful. A small ring of Hand of Garr 
cultists is uncovered in the Imperial Topographical Service (a.k.a 
Sedonian Military Intelligence), providing an early success to the 
counterespionage specialists. The exposure of the deep cover agent in 
Mir is frustrating, but could not have been prevented.

> ---+++ Action 4: Making an Imprint
> 
> *Resolution:* Diff = Normal (0) + Dice (+00+) + Extras () = +2 Success
> 
> *Dice:* fp=3
> 
>     * Finding a better ink: +1
>     * Tweaking the press design for efficiency: 0
>     * Government printing jobs: 0
>     * Securing other printing jobs: +1
> 
> *Results:*  Imprint (Normal: 0,+2,+2): final result = +1 Success

The three students perfect their press and open for business. By 
mid-year, they have a total of six printing presses in operation, are 
training apprentices in typesetting and press operation, and are 
planning further expansion. While government printing jobs are for the 
moment confined to printing copies of legislation, Raden Ghere's 
influence attracts private customers, including the University of 
Thalsedon's Library, which contracts with the three young men to make 
printed copies of several of the oldest books.

With each press capable of printing two sheets per minute(one-sided), 
and working an eight-hour day, the boys can print a run of 1,000 copies 
of a 500-page octavo(8 pages per side per sheet) in 11 days, not 
counting typesetting time and signature assembly times.



> ---+ Mir
> 
> ---+++ Action 1-2: The War
> 
> *Resolution:* Diff = Normal (0) + Dice (+-++) + Extras (double: +1) = +3 
> Great success
> 
> *Dice:* fp=2
> 
>     * Positional advantages: +1
>     * Weather mages: -1
>     * Dragon: +1
>     * Luck: +1
> 
> *Results:* The united forces in Parglug, with considerable
> help from the dragon, crush the Ice Demons in a pitched battle
> in southern Parglug. There were considerably less Ice Demons
> than estimated.
> 

Hmm...sounds like the main Ice Demon axis of advance has shifted to Tana.

Andrew
----------------------------------------------------------------
To unsubscribe, send mail to celandra-off@phoenyx.net.

JeffersonWilson
Jefferson

Mon

Apr 25
2005

06:14Z

[Cel] Action results of 1454

Andrew Janssen wrote:
> Juha Vesanto wrote:
>
>>---+++ Action 1-2: The War
>>
>>*Resolution:* Diff = Normal (0) + Dice (+-++) + Extras (double: +1) = +3 
>>Great success
>>
>>*Dice:* fp=2
>>
>>    * Positional advantages: +1
>>    * Weather mages: -1
>>    * Dragon: +1
>>    * Luck: +1
>>
>>*Results:* The united forces in Parglug, with considerable
>>help from the dragon, crush the Ice Demons in a pitched battle
>>in southern Parglug. There were considerably less Ice Demons
>>than estimated.
> 
> Hmm...sounds like the main Ice Demon axis of advance has shifted to Tana.

Really?  It sounds to me more like the Parglug attack was primarily 
diversionary, and that it succeeded in its main goals of dividing Mir's 
forces and preventing the Burcancy and Parglug from aiding Tana.

Jefferson
http://www.picotech.net/~jeff_wilson63/rpg/



----------------------------------------------------------------
To unsubscribe, send mail to celandra-off@phoenyx.net.

AndrewJanssen
Andrew Janssen

Mon

Apr 25
2005

08:18Z

[Cel] Action results of 1454

Jefferson wrote:
> Andrew Janssen wrote:
> 
>>Juha Vesanto wrote:
>>
>>
>>>---+++ Action 1-2: The War
>>>
>>>*Resolution:* Diff = Normal (0) + Dice (+-++) + Extras (double: +1) = +3 
>>>Great success
>>>
>>>*Dice:* fp=2
>>>
>>>   * Positional advantages: +1
>>>   * Weather mages: -1
>>>   * Dragon: +1
>>>   * Luck: +1
>>>
>>>*Results:* The united forces in Parglug, with considerable
>>>help from the dragon, crush the Ice Demons in a pitched battle
>>>in southern Parglug. There were considerably less Ice Demons
>>>than estimated.
>>
>>Hmm...sounds like the main Ice Demon axis of advance has shifted to Tana.
> 
> 
> Really?  It sounds to me more like the Parglug attack was primarily 
> diversionary, and that it succeeded in its main goals of dividing Mir's 
> forces and preventing the Burcancy and Parglug from aiding Tana.

Or, in other words, Tana was the primary target the whole time, and 
everyone just assumed the Ice Demons would be attacking through 
Torphan-Burcancy-Tanimbar-Sedonia, because that's what they did the 
*last* time.

I guess it's true that generals are always prepared . . . for the 
previous war.

Andrew

> Jefferson
> http://www.picotech.net/~jeff_wilson63/rpg/
> 
> 
> 
> ----------------------------------------------------------------
> To unsubscribe, send mail to celandra-off@phoenyx.net.
> 

----------------------------------------------------------------
To unsubscribe, send mail to celandra-off@phoenyx.net.

JeffersonWilson
Jefferson

Mon

Apr 25
2005

08:37Z

[Cel] Action results of 1454

Andrew Janssen wrote:
> Jefferson wrote:
> 
>>Really?  It sounds to me more like the Parglug attack was primarily 
>>diversionary, and that it succeeded in its main goals of dividing Mir's 
>>forces and preventing the Burcancy and Parglug from aiding Tana.
> 
> Or, in other words, Tana was the primary target the whole time, and 
> everyone just assumed the Ice Demons would be attacking through 
> Torphan-Burcancy-Tanimbar-Sedonia, because that's what they did the 
> *last* time.
> 
> I guess it's true that generals are always prepared . . . for the 
> previous war.

Huh.  I was going to say that we really don't know what's happening in 
Torphan, but if the attack on Torphan was also diversionary it would 
explain why exquaestio's rohain were targeted.  If Torphan hasn't had a 
serious war in a generation or so they might not recognize the diversion, 
but rohain, experienced from the fighting between the Free Cities, would. 
AND they'd have to be taken out before they could talk to anyone who'd 
actually encountered the demons in Torphan and have their suspicions aroused.

-- 
Jefferson
http://www.picotech.net/~jeff_wilson63/rpg/Exq_Main.html


----------------------------------------------------------------
To unsubscribe, send mail to celandra-off@phoenyx.net.

JasonHeaps
Jason Heaps

Mon

Apr 25
2005

08:44Z

[Cel] Action results of 1454

Actually Mir does have an embassy in Torphan, and the Torphanis fought the Ice Deamons about thirty years ago.
 
I know I have not asked but Juuso what is the report is my ambassedor recieving from the Empire?

Jefferson  wrote:
Andrew Janssen wrote:
> Jefferson wrote:
> 
>>Really? It sounds to me more like the Parglug attack was primarily 
>>diversionary, and that it succeeded in its main goals of dividing Mir's 
>>forces and preventing the Burcancy and Parglug from aiding Tana.
> 
> Or, in other words, Tana was the primary target the whole time, and 
> everyone just assumed the Ice Demons would be attacking through 
> Torphan-Burcancy-Tanimbar-Sedonia, because that's what they did the 
> *last* time.
> 
> I guess it's true that generals are always prepared . . . for the 
> previous war.

Huh. I was going to say that we really don't know what's happening in 
Torphan, but if the attack on Torphan was also diversionary it would 
explain why exquaestio's rohain were targeted. If Torphan hasn't had a 
serious war in a generation or so they might not recognize the diversion, 
but rohain, experienced from the fighting between the Free Cities, would. 
AND they'd have to be taken out before they could talk to anyone who'd 
actually encountered the demons in Torphan and have their suspicions aroused.

-- 
Jefferson
http://www.picotech.net/~jeff_wilson63/rpg/Exq_Main.html


----------------------------------------------------------------
To unsubscribe, send mail to celandra-off@phoenyx.net.

__________________________________________________
Do You Yahoo!?
Tired of spam?  Yahoo! Mail has the best spam protection around 
http://mail.yahoo.com ----------------------------------------------------------------
To unsubscribe, send mail to celandra-off@phoenyx.net.

JuhaVesanto
juuso

Sun

May 1
2005

20:13Z

[Cel] Action results of 1454

Jason Heaps wrote:
> Actually Mir does have an embassy in Torphan, and the Torphanis fought the Ice Deamons about thirty years ago.
>  
> I know I have not asked but Juuso what is the report is my ambassedor recieving from the Empire?

All appears to be normal. The threat of the Ice Demons has passed;
which is celebrated as a great victory. Of course, nobody knows
(or cares) that they have attacked some uncivilised areas in the
east.

juuso
----------------------------------------------------------------
To unsubscribe, send mail to celandra-off@phoenyx.net.

JasonHeaps
Jason Heaps

Mon

Apr 25
2005

08:39Z

[Cel] Action results of 1454

That is very true, but Mir and Burcancy did not want even a small force invading Burcancy.  Also even a small force can cause havic.  So while we *might* have fallen for their tacticts I would say in an economic and politicall sence protecting Burcancy was much more in our intrest.
 
Also the Ice Deamons are attacking the Tana which is on a very large pennisula and so while it might take awhile to drive them out they really have no place to go unless they get some ships which would bring in the Free Cities armies as well.  And honestly even if the Ice Deamons went to sea Mir, Burcany, and if they join the Free Cities are by far superior sailors.
 
Also this victor can be moral buster for the troops since one of the ice deamon forces has be detroyed.
 
Jason Heaps

Andrew Janssen  wrote:
Jefferson wrote:
> Andrew Janssen wrote:
> 
>>Juha Vesanto wrote:
>>
>>
>>>---+++ Action 1-2: The War
>>>
>>>*Resolution:* Diff = Normal (0) + Dice (+-++) + Extras (double: +1) = +3 
>>>Great success
>>>
>>>*Dice:* fp=2
>>>
>>> * Positional advantages: +1
>>> * Weather mages: -1
>>> * Dragon: +1
>>> * Luck: +1
>>>
>>>*Results:* The united forces in Parglug, with considerable
>>>help from the dragon, crush the Ice Demons in a pitched battle
>>>in southern Parglug. There were considerably less Ice Demons
>>>than estimated.
>>
>>Hmm...sounds like the main Ice Demon axis of advance has shifted to Tana.
> 
> 
> Really? It sounds to me more like the Parglug attack was primarily 
> diversionary, and that it succeeded in its main goals of dividing Mir's 
> forces and preventing the Burcancy and Parglug from aiding Tana.

Or, in other words, Tana was the primary target the whole time, and 
everyone just assumed the Ice Demons would be attacking through 
Torphan-Burcancy-Tanimbar-Sedonia, because that's what they did the 
*last* time.

I guess it's true that generals are always prepared . . . for the 
previous war.

Andrew

> Jefferson
> http://www.picotech.net/~jeff_wilson63/rpg/
> 
> 
> 
> ----------------------------------------------------------------
> To unsubscribe, send mail to celandra-off@phoenyx.net.
> 

----------------------------------------------------------------
To unsubscribe, send mail to celandra-off@phoenyx.net.

__________________________________________________
Do You Yahoo!?
Tired of spam?  Yahoo! Mail has the best spam protection around 
http://mail.yahoo.com ----------------------------------------------------------------
To unsubscribe, send mail to celandra-off@phoenyx.net.

Subject (required)




 
Refresh