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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JuhaVesanto
juuso

Sun

May 1
2005

20:59Z

[Cel] Year 1455 begins

Hi

This email opens year 1455. Two weeks for action submission, and
next year begins in the beginning of June, as usual.

Chad: welcome to the game. Look to other players for help, I'm
afraid they are far more active than I am.

Here are the events for this year:

  - -

East Torphan [-5]: King Opozoya Villard marries Chesliana, daughter of 
the Duke of Parflax. While en route to the Royal Winter Palace in 
northern Burcancy, the troupe of the King is attacked by a strong party 
of Ice Demons (or goblins, possibly from Tanimbar) led by a Shadowspawn. 
The King -- apparently the main target -- is rescued by heroic action on 
the part of the Royal Guard, but receives a vicious blow on the head, 
and falls into a coma for three months. His newly wed wife is 
slaughtered along with most of the entourage.

The attack doesn't stop there. Immediately after the attack, the whole 
country is torn by sudden acts of terror: assassinations, poisoned 
wells, and fires.

The Eerith [-3]: Several Eerith leave to investigate what is happening 
in northern Tana. Word is that the Ice Demons have reached the northern 
coasts of the Tanamir sea, and have stopped their rapid advance. But 
after this, the reports stop. The Eerith have been captured, destroyed, 
or have switched sides...

Ice Demons: The army attacking Parglug has been destroyed. But the army 
invading Tana is well and good. The advance units of that army are 
somewhere in the northern coasts of the Tanamir Sea, but the bulk of the 
army is streched along a long line between southern and norhtern Tana, 
wrecking havoc (and possibly gathering supplies). The Tana have 
regrouped along the coast, but they are too few in number to push the 
Demons back. There are reports of Ice Demons in Burcancy, but it is 
unclear where they have got there from, or if they are actually Tanimbar 
Goblins.


juuso
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AndrewJanssen
Andrew Janssen

Mon

May 2
2005

03:58Z

[Cel] Year 1455 begins

Juha Vesanto wrote:

> Hi
> 
> This email opens year 1455. Two weeks for action submission, and
> next year begins in the beginning of June, as usual.
> 
> Chad: welcome to the game. Look to other players for help, I'm
> afraid they are far more active than I am.
> 
> Here are the events for this year:
> 
>   - -



Here's another event, of a sort. As a consequence of the Vraa'al actions 
in 1454, many of the High Lord's supporters and family find it 
convienient to 'disappear' and leave Arelcar. Empress Yzara and Prince 
Barnardus manage to escape the Island on the Imperial Postal Service's 
regular mail boat from Thalsedon, along with a few other humans, 
Vraa'al, and human-Vraa'al halfbreeds. The Empress's return to Sedonia 
hands the Government a political hot potato during a hotly contested 
election year.

Andrew
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IbrahimDughlasGa
ibrahim

Mon

May 2
2005

04:57Z

[Cel] Year 1455 begins

Juha Vesanto wrote:

>Hi
>
>This email opens year 1455. Two weeks for action submission, and
>next year begins in the beginning of June, as usual.
>
>Chad: welcome to the game. Look to other players for help, I'm
>afraid they are far more active than I am.
>
>Here are the events for this year:
>
>  - -
>
>East Torphan [-5]: King Opozoya Villard marries Chesliana, daughter of 
>the Duke of Parflax. While en route to the Royal Winter Palace in 
>northern Burcancy, the troupe of the King is attacked by a strong party 
>of Ice Demons (or goblins, possibly from Tanimbar) led by a Shadowspawn. 
>The King -- apparently the main target -- is rescued by heroic action on 
>the part of the Royal Guard, but receives a vicious blow on the head, 
>and falls into a coma for three months. His newly wed wife is 
>slaughtered along with most of the entourage.
>
>The attack doesn't stop there. Immediately after the attack, the whole 
>country is torn by sudden acts of terror: assassinations, poisoned 
>wells, and fires.
>  
>
That suggests the work of humans, who would be far easier to insert (or 
recruit) in East Torphan than goblins.  Perhaps the Hand of Garr is far 
more organised than previously though?

BTW, what is a Shadowspawn?

>The Eerith [-3]: Several Eerith leave to investigate what is happening 
>in northern Tana. Word is that the Ice Demons have reached the northern 
>coasts of the Tanamir sea, and have stopped their rapid advance. But 
>after this, the reports stop. The Eerith have been captured, destroyed, 
>or have switched sides...
>  
>
The Inquisitor of Kaeir groans at this news, and turns to the sole 
Eerith that has resided in the Republican Palace these last thirty 
years, asking: "how is this possible for creatures such as Eerith?  Is 
this the work of mortal humans, or something else?  What could capture 
or destroy an Eerith?  More significantly, are there factions within the 
Eerith?"

>Ice Demons: The army attacking Parglug has been destroyed. But the army 
>invading Tana is well and good. The advance units of that army are 
>somewhere in the northern coasts of the Tanamir Sea, but the bulk of the 
>army is streched along a long line between southern and norhtern Tana, 
>wrecking havoc (and possibly gathering supplies). The Tana have 
>regrouped along the coast, but they are too few in number to push the 
>Demons back. There are reports of Ice Demons in Burcancy, but it is 
>unclear where they have got there from, or if they are actually Tanimbar 
>Goblins.
>  
>
Can the goblins sail boat? 

Ibrahim

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AndrewJanssen
Andrew Janssen

Mon

May 2
2005

05:12Z

[Cel] Year 1455 begins

ibrahim wrote:

> Juha Vesanto wrote:
> 
> 
>>Hi
>>
>>This email opens year 1455. Two weeks for action submission, and
>>next year begins in the beginning of June, as usual.
>>
>>Chad: welcome to the game. Look to other players for help, I'm
>>afraid they are far more active than I am.
>>
>>Here are the events for this year:
>>
>> - -
>>
>>East Torphan [-5]: King Opozoya Villard marries Chesliana, daughter of 
>>the Duke of Parflax. While en route to the Royal Winter Palace in 
>>northern Burcancy, the troupe of the King is attacked by a strong party 
>>of Ice Demons (or goblins, possibly from Tanimbar) led by a Shadowspawn. 
>>The King -- apparently the main target -- is rescued by heroic action on 
>>the part of the Royal Guard, but receives a vicious blow on the head, 
>>and falls into a coma for three months. His newly wed wife is 
>>slaughtered along with most of the entourage.
>>
>>The attack doesn't stop there. Immediately after the attack, the whole 
>>country is torn by sudden acts of terror: assassinations, poisoned 
>>wells, and fires.
>> 
>>
> 
> That suggests the work of humans, who would be far easier to insert (or 
> recruit) in East Torphan than goblins.  Perhaps the Hand of Garr is far 
> more organised than previously though?
> 
> BTW, what is a Shadowspawn?

It's another name for demon-possessed humans, I think.

> 
>>The Eerith [-3]: Several Eerith leave to investigate what is happening 
>>in northern Tana. Word is that the Ice Demons have reached the northern 
>>coasts of the Tanamir sea, and have stopped their rapid advance. But 
>>after this, the reports stop. The Eerith have been captured, destroyed, 
>>or have switched sides...
>> 
>>
> 
> The Inquisitor of Kaeir groans at this news, and turns to the sole 
> Eerith that has resided in the Republican Palace these last thirty 
> years, asking: "how is this possible for creatures such as Eerith?  Is 
> this the work of mortal humans, or something else?  What could capture 
> or destroy an Eerith?  More significantly, are there factions within the 
> Eerith?"

I think the Eerith Chronicles at 
http://users.tkk.fi/~vesanto/unyielding/eerith_chronicles.html might 
shed light on the matter. Short answer, no, the Eerith are not 
monolithic, and yes, it is possible to destroy them.

> 
>>Ice Demons: The army attacking Parglug has been destroyed. But the army 
>>invading Tana is well and good. The advance units of that army are 
>>somewhere in the northern coasts of the Tanamir Sea, but the bulk of the 
>>army is streched along a long line between southern and norhtern Tana, 
>>wrecking havoc (and possibly gathering supplies). The Tana have 
>>regrouped along the coast, but they are too few in number to push the 
>>Demons back. There are reports of Ice Demons in Burcancy, but it is 
>>unclear where they have got there from, or if they are actually Tanimbar 
>>Goblins.
>> 
>>
> 
> Can the goblins sail boat? 

That, as a Sedonian might say, is the 64,000 Imperial question.

Andrew

> Ibrahim
> 
> ================================
> Confidentiality Statement and Disclaimer 
> ================================
> This message is intended only for the use of the individual or entity to whom it is addressed and contains information that is privileged and confidential.  If you, the reader of this message, are not the intended recipient, you should not disseminate, distribute or copy this communication.  If you have received this communication in error, please notify us immediately by return email and delete the original message.  Thank you.
> 
> 
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> 

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JeffersonWilson
Jefferson

Mon

May 2
2005

06:57Z

[Cel] Year 1455 begins

Andrew Janssen wrote:
> ibrahim wrote:
>>Juha Vesanto wrote:
>>
>>>East Torphan [-5]: King Opozoya Villard marries Chesliana, daughter of 
>>>the Duke of Parflax. While en route to the Royal Winter Palace in 
>>>northern Burcancy, the troupe of the King is attacked by a strong party 
>>>of Ice Demons (or goblins, possibly from Tanimbar) led by a Shadowspawn. 
>>>The King -- apparently the main target -- is rescued by heroic action on 
>>>the part of the Royal Guard, but receives a vicious blow on the head, 
>>>and falls into a coma for three months. His newly wed wife is 
>>>slaughtered along with most of the entourage.
>>>
>>>The attack doesn't stop there. Immediately after the attack, the whole 
>>>country is torn by sudden acts of terror: assassinations, poisoned 
>>>wells, and fires.
>>
>>That suggests the work of humans, who would be far easier to insert (or 
>>recruit) in East Torphan than goblins.  Perhaps the Hand of Garr is far 
>>more organised than previously though?
>>
>>BTW, what is a Shadowspawn?
> 
> It's another name for demon-possessed humans, I think.

I used Demonspawn as the colloquial name for a subject of the demon-bonding 
process.  To some perceptions it appears as if a demon "spawned" inside the 
subject, thus the name.  I imagine that Shadowspawn is the same, only from 
a different language.

Jefferson
http://www.picotech.net/~jeff_wilson63/rpg/Exq_Main.html



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IbrahimDughlasGa
ibrahim

Mon

May 2
2005

12:24Z

[Cel] Year 1455 begins

Jefferson wrote:

>Andrew Janssen wrote:
>  
>
>>ibrahim wrote:
>>    
>>
>>>Juha Vesanto wrote:
>>>
>>>      
>>>
>>>>East Torphan [-5]: King Opozoya Villard marries Chesliana, daughter of 
>>>>the Duke of Parflax. While en route to the Royal Winter Palace in 
>>>>northern Burcancy, the troupe of the King is attacked by a strong party 
>>>>of Ice Demons (or goblins, possibly from Tanimbar) led by a Shadowspawn. 
>>>>The King -- apparently the main target -- is rescued by heroic action on 
>>>>the part of the Royal Guard, but receives a vicious blow on the head, 
>>>>and falls into a coma for three months. His newly wed wife is 
>>>>slaughtered along with most of the entourage.
>>>>
>>>>The attack doesn't stop there. Immediately after the attack, the whole 
>>>>country is torn by sudden acts of terror: assassinations, poisoned 
>>>>wells, and fires.
>>>>        
>>>>
>>>That suggests the work of humans, who would be far easier to insert (or 
>>>recruit) in East Torphan than goblins.  Perhaps the Hand of Garr is far 
>>>more organised than previously though?
>>>
>>>BTW, what is a Shadowspawn?
>>>      
>>>
>>It's another name for demon-possessed humans, I think.
>>    
>>
>
>I used Demonspawn as the colloquial name for a subject of the demon-bonding 
>process.  To some perceptions it appears as if a demon "spawned" inside the 
>subject, thus the name.  I imagine that Shadowspawn is the same, only from 
>a different language.
>
>Jefferson
>  
>
Sounds appropriate.  I had used demon bonding/bonded demon for lack of a 
better word, as i couldn't think of one at the time that captured the 
nature of the relationship created.  Shadowspawn sounds more... ominous 
though : )

I would caution though how easy it would be to perceive a 
demonspawn/shadowspawn.  One of the main elements of the bonding that 
distinguishes it from plain possession is the great effort put into 
disguising it.

Additionally, shadowspawn are difficult to "create" (or rather, bond), 
and use up precious dark-sorcerous materials (ancient demon and 
goblin-deity blood for example).  The combined intelligence of the 
bonded human (who is a magic user of some power to begin with) and 
bonded demon make them excellent leaders, and for a shadowspawn to be 
committed to the assault on King Opozoya would suggest something about 
the strategic significance of killing Opozoya and his bride to the Ice 
Demons.  For a shadowspawn to be committed to leading the assault also 
suggests there are lesser and greater shadowspawn, perhaps even whole 
hierarchies of them in existence in Celandra.

Lastly, it is known that Garr's body is in two halves, one interred in 
the far south, the other in the far north.  What is known of the nature 
of the locations they are interred at?  When the goblin deities were 
defeated and Gar split asunder, was he simply buried in the North and 
South, or interred in a guarded, warded location?  I am leaning towards 
the idea that the southern location has perhaps been taken over by the 
Goblins, and are able to use Garr's remains there to strengthen their 
own sorcery (it would be a major source of ingredients for creating 
shadowspawn, for example).  As for the northern location?

Ibrahim


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AndrewJanssen
Andrew Janssen

Mon

May 2
2005

14:23Z

[Cel] Year 1455 begins

Ibrahim wrote:

> Lastly, it is known that Garr's body is in two halves, one interred in 
> the far south, the other in the far north.  What is known of the nature 
> of the locations they are interred at?  When the goblin deities were 
> defeated and Gar split asunder, was he simply buried in the North and 
> South, or interred in a guarded, warded location?  I am leaning towards 
> the idea that the southern location has perhaps been taken over by the 
> Goblins, and are able to use Garr's remains there to strengthen their 
> own sorcery (it would be a major source of ingredients for creating 
> shadowspawn, for example).  As for the northern location?

Garr's two halves were buried in secure, warded locations. 
Unfortunately, the southern location was too far south, south of 80S 
latitude.  The other gods figured the climate would make it 
inaccessible, but they forgot that Garr's powers were tied to cold to so 
degree. Over time, Garr's influence (assisted by Ertoslator) changed the 
Ice Demons from bog-standard goblins to creatures which could survive 
arctic winter conditions.  The Ice Demons have access to the tomb, but 
might not have removed the remains yet--the tomb wards imprison the half 
of Garr, but they also shield and protect it.

The northern tomb is somewhere on the lower slopes of the north side of 
the Kivirian(sp?) Mountains, north of the city of Tanat. That tomb 
actually lies in jungle, and the half of Garr interred there is much, 
much weaker than the southern half due to the hot, humid climate. There 
also aren't any worshippers in the area, because when the Mir suppressed 
the Hand of Garr cult in the north, while they didn't kill all the 
cultists, they did manage to kill all the cultists who knew the exact 
location of the tomb. More specifically, they managed to wipe out all 
the northern goblins.

Andrew

> Ibrahim
> 
> 
> ================================
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> ================================
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JeffersonWilson
Jefferson

Mon

May 2
2005

15:00Z

[Cel] Year 1455 begins

Ibrahim wrote:

> I would caution though how easy it would be to perceive a 
> demonspawn/shadowspawn.  One of the main elements of the bonding that 
> distinguishes it from plain possession is the great effort put into 
> disguising it.

It's not easy.  So far, the stories have identified a demonspawn by the 
magic it uses.  That is when magic far exceeds the normal limits, it's 
suspected there's a demonspawn at work.

Jefferson
http://www.picotech.net/~jeff_wilson63/rpg/



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JuhaVesanto
juuso

Tue

May 3
2005

04:27Z

[Cel] Year 1455 begins

Andrew Janssen wrote:
>>BTW, what is a Shadowspawn?
> 
> 
> It's another name for demon-possessed humans, I think.

Yes, that's what I was thinking of.

juuso
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JasonHeaps
Jason Heaps

Mon

May 9
2005

16:45Z

[Cel] Year 1455 begins

I am going apologies in advance if I offend anyone.  This is not ment for any one person.
 
Andrew did you check with the Vraa'al player about this.  The part about the Empress escaping is part of your society, but the rest is Vraa'al players society and with a +2 result it may not have happened.  So unless Juuso says that this is an event it is up to the Vraa'al player and not any of us, since they are part his society and not ours (with the exception of the Empress, and even her child is something both of you proble would need to talk about), and the players is allowed to create factions in their own country to play against each other if they want.
 
It is one thing to make these statments about what a none player society does since the society would still do something in certian events even if they are not being played, but I strongly feel that once a society is being played we need to respect the players desions about their society, and not make these statements about what their society does, unless of course it is Juuso with an event, result or a ruling.
 
Now I am completly fine with these stories in responce to other countries actions/results, or were your country is strongly or even not so strongly involved in the actions.  Since these are written in responce to actions or you are involved, (and honestly it can be a pain to have to run a story by a player before sending it to the list, especially since there are only five of us, and since half of us are usally involved in the stories) these stories just expanded on what has already been determined and not add new major elements or take the society in a direction we feel it should go instead of the way Juuso or the players feels it should go.  
 
Again sorry, this not ment to be aimed at you Andrew, but at all of us.  I also ask that if I do it to tell me.
 
Jason Heaps

Andrew Janssen  wrote:
Juha Vesanto wrote:

> Hi
> 
> This email opens year 1455. Two weeks for action submission, and
> next year begins in the beginning of June, as usual.
> 
> Chad: welcome to the game. Look to other players for help, I'm
> afraid they are far more active than I am.
> 
> Here are the events for this year:
> 
> - -



Here's another event, of a sort. As a consequence of the Vraa'al actions 
in 1454, many of the High Lord's supporters and family find it 
convienient to 'disappear' and leave Arelcar. Empress Yzara and Prince 
Barnardus manage to escape the Island on the Imperial Postal Service's 
regular mail boat from Thalsedon, along with a few other humans, 
Vraa'al, and human-Vraa'al halfbreeds. The Empress's return to Sedonia 
hands the Government a political hot potato during a hotly contested 
election year.

Andrew
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JuhaVesanto
juuso

Mon

May 9
2005

19:44Z

[Cel] Year 1455 begins

Jason Heaps wrote:
> It is one thing to make these statments about what a none player society does since 
> the society would still do something in certian events even if they are not being 
> played, but I strongly feel that once a society is being played we need to respect
> the players desions about their society, and not make these statements about what 
> their society does

Good point. It's great when players do suggest actions / events that 
happen inside other societies, because that usually enriches the story
quite a lot by introducing a new viewpoint. But when that happens, it 
must happen with the consent of the player of that society.

This is also valid in the case of the Empress, so if radgilsn so says,
their escape is prevented. But I'd recommend letting the event stand as 
it is, for several reasons: (1) the Empress and her heirs are integrally
part of the Sedonian society - as much or even more than of the Vraa'al, 
(2) the event "feels" natural, (3) it's not really something that 
Vraa'al do - it's something that happens to them, and (4) it's a damn 
great plot device inside Sedonia :)

juuso

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JasonHeaps
Jason Heaps

Mon

May 9
2005

19:56Z

[Cel] Year 1455 begins

Sorry maybe I should have made that clearer I was not even really talking about the Empress.  I felt that the Empress is Andrews call, but I was talking about the the great house and their families and other leaving I felt that they were the players call.  I agree that the Empress defently returning would throw an intresgin twist into Sedonian politics.
 
Jason Heaps

Juha Vesanto  wrote:
Jason Heaps wrote:
> It is one thing to make these statments about what a none player society does since 
> the society would still do something in certian events even if they are not being 
> played, but I strongly feel that once a society is being played we need to respect
> the players desions about their society, and not make these statements about what 
> their society does

Good point. It's great when players do suggest actions / events that 
happen inside other societies, because that usually enriches the story
quite a lot by introducing a new viewpoint. But when that happens, it 
must happen with the consent of the player of that society.

This is also valid in the case of the Empress, so if radgilsn so says,
their escape is prevented. But I'd recommend letting the event stand as 
it is, for several reasons: (1) the Empress and her heirs are integrally
part of the Sedonian society - as much or even more than of the Vraa'al, 
(2) the event "feels" natural, (3) it's not really something that 
Vraa'al do - it's something that happens to them, and (4) it's a damn 
great plot device inside Sedonia :)

juuso

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AndrewJanssen
Andrew Janssen

Mon

May 9
2005

22:43Z

[Cel] Year 1455 begins

Jason Heaps wrote:
> Sorry maybe I should have made that clearer I was not even really talking about the Empress.  I felt that the Empress is Andrews call, but I was talking about the the great house and their families and other leaving I felt that they were the players call.  I agree that the Empress defently returning would throw an intresgin twist into Sedonian politics.
>  
> Jason Heaps

Well, to put my two cents in, what I had envisioned was that the 
Vraa'al, half-Vraa'al, and humans who left with the Empress and Prince 
Barnardus were family retainers, people close enough to the High Lord 
and his family that staying on Arelcar would be *very* uncomfortable for 
them, not members of the other Great Houses. There would only have been 
at most twenty others besides the Empress and the Prince

And, as Juuso says, it's one doozy of a plot device.

Andrew

> Juha Vesanto  wrote:
> Jason Heaps wrote:
> 
>>It is one thing to make these statments about what a none player society does since 
>>the society would still do something in certian events even if they are not being 
>>played, but I strongly feel that once a society is being played we need to respect
>>the players desions about their society, and not make these statements about what 
>>their society does
> 
> 
> Good point. It's great when players do suggest actions / events that 
> happen inside other societies, because that usually enriches the story
> quite a lot by introducing a new viewpoint. But when that happens, it 
> must happen with the consent of the player of that society.
> 
> This is also valid in the case of the Empress, so if radgilsn so says,
> their escape is prevented. But I'd recommend letting the event stand as 
> it is, for several reasons: (1) the Empress and her heirs are integrally
> part of the Sedonian society - as much or even more than of the Vraa'al, 
> (2) the event "feels" natural, (3) it's not really something that 
> Vraa'al do - it's something that happens to them, and (4) it's a damn 
> great plot device inside Sedonia :)
> 
> juuso
> 
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IbrahimDughlasGa
ibrahim

Mon

May 2
2005

12:08Z

[Cel] Year 1455 begins

Andrew Janssen wrote:

>ibra
>
>>>Ice Demons: The army attacking Parglug has been destroyed. But the army 
>>>invading Tana is well and good. The advance units of that army are 
>>>somewhere in the northern coasts of the Tanamir Sea, but the bulk of the 
>>>army is streched along a long line between southern and norhtern Tana, 
>>>wrecking havoc (and possibly gathering supplies). The Tana have 
>>>regrouped along the coast, but they are too few in number to push the 
>>>Demons back. There are reports of Ice Demons in Burcancy, but it is 
>>>unclear where they have got there from, or if they are actually Tanimbar 
>>>Goblins.
>>>
>>>
>>>      
>>>
>>Can the goblins sail boat? 
>>    
>>
>
>That, as a Sedonian might say, is the 64,000 Imperial question.
>
>Andrew
>  
>
If they possess that ability in their homeland, might it not be possible 
to sail up the eastern coast (uninhabited by any significant 
populations).  Or, if there is a more systematic and efficient mind 
behind the invasion (and all evidence suggests there is), send another 
army up the eastern coast ahead of time, thus avoiding detection until 
it burst out onto northern Tana or the Anorrur Strait?

A chilling thought, but one that would make sense if there was a cunning 
mind behind the ice demon plans.



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