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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JasonHeaps
Jason Heaps

Mon

May 16
2005

18:48Z

[Cel] Mirrish Actions 1445

Actions 1 & 2: Helping Burcancy
 
(Andrew is using an actions to search the country side for Ice Daemons and I am using one to search the cities.)
 
The infantry will sweep through the cities trying to find cultist and any Ice Daemons in the cities.  They will be escorting a group of Priests for Coron, Lucia, Miacradasa and Demerhaze. One of the groups of warmages will also be helping searching the cities.
 
Prince Nepoya will be granted the uses of the Pendant of Truth to search the Burcancy goverment.  After the attack on the King it is suppected their is a cult member to be found in Burcancy goverment some where.  Fauve Monde will be the first location where the search will start followed by Unster, and so forth.  
 
After uncovering the agent in Mir.  Mir would have contiuned to sent reports to the address in Unster.  Mir will be sending three of its secret agents (you know the ones Juuso) to follow the lead and to track down the Hand of Garr and discover as much information as is possible.  They will be provided with magical assistance in the form of spells and also minor magical objects to help discuise their presence and appearance, and also to communicate quickly back to Mir.
 
Difficulty: Hard
Weight Double
Fudge Points: 1
 
Actions 3: The Gods.
 
See that this war is seeming to be turning into another (un)holy war, Mir is going to appeal to the Divine.  The Archmage will be leading the priesthood in praying for guidence from Miracradasa, the Elder and Lesser Gods in perventing the return of Garr, and the goblin gods.  The Priest of the Oracle of Talishara are also going to perform the nessiary cerimonies seeking a revelation from the Oracle.
 
Difficulty: Normal (Performing the nessiary cerimonies is not that hard.  Weather the gods/Oracle answear is really up to Mir and they can do very little to affect it.  Most of the choice is up to the Gods/oralce.)
Weight: Single
Fudge Points: None

 
Actions 4: Presure.
 
Mir and Burcancy will both be apealing to Tanimbar to join in the crusade against the goblins.  They will reminded them of the fact that they are members of the south midsea alliance.  They ask for help against the goblins.  They also promise that when Burcancy has been restored to order and the eastern force Daemon forces have been destroyed they will help Tanimbar against their own goblins. 
 
Difficulty: Normal
Weight: Single
Fudge Points: None
 
Jason Heaps








		
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