
Hi This email begins year 1456. Actions are due before Midsummer, and the next year begins at the beginning of August (due to holiday season). Here are the events (good news, for a change): *Rhudyn (+4), Tana (+3)*: The gods, led by Miracradasa and Feroze, decide to intervene and aid the campaign against the Ice Demons. A smallish battalion of handpicked men (approx. 500), joins forces with Rhudyn army and together they crush the Ice Demon's advance troops, where the Rhudyn had them pinned as a result of last year's campaigining. Gathering momentum from Tana, and backed up by the dragon from Mir and the gods, the army hits hard the Ice Demon main force (which had spread all over northern Tana anyway). The Ice Demons are broken. With their advance units crushed, the rest seem to loose their purpose. Many take to the Tavar mountains. *Ice Demons, Aixelsydan (-3)*: The eastern army is also scattered, and partially destroyed. Unbeknown, a strong group of Ice Demons settles in the northern tip of the Tavar mountains, near the border of Aixelsydan. One last thing: I still have a lot of Fudge points to give, but haven't got down to it yet... most of you guys can assume that there's plenty available even if the web page doesn't say so. So if you plan to use FP:s in the actions, ask me specifically for the points. It is really just a question of going through the stuff and assigning them. juuso ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
Juha Vesanto wrote: > This email begins year 1456. Actions are due before Midsummer, > and the next year begins at the beginning of August (due to holiday > season). > > Here are the events (good news, for a change): > > *Rhudyn (+4), Tana (+3)*: The gods, led by Miracradasa and Feroze, > decide to intervene and aid the campaign against the Ice Demons. A > smallish battalion of handpicked men (approx. 500), joins forces with > Rhudyn army and together they crush the Ice Demon's advance troops, > where the Rhudyn had them pinned as a result of last year's campaigining. Does anybody have any thoughts on _how_ the gods intervened? I can say that Feroze would prefer to wait at least another year, or at least intervene in a way that not apparent to mortals, but would be willing to assist Miracradsa if she want to be more obvious. Beyond that, I don't know. Temporary gates? Dragon eggs? Communication devices? > Gathering momentum from Tana, and backed up by the dragon from > Mir and the gods, the army hits hard the Ice Demon main force > (which had spread all over northern Tana anyway). > The Ice Demons are broken. With their advance units crushed, > the rest seem to loose their purpose. Many take to the Tavar > mountains. > > *Ice Demons, Aixelsydan (-3)*: The eastern army is also scattered, and > partially destroyed. Unbeknown, a strong group of Ice Demons > settles in the northern tip of the Tavar mountains, near the border > of Aixelsydan. > > One last thing: I still have a lot of Fudge points to give, but > haven't got down to it yet... most of you guys can assume that > there's plenty available even if the web page doesn't say so. > So if you plan to use FP:s in the actions, ask me specifically > for the points. It is really just a question of going through > the stuff and assigning them. There are a couple items I'd like to spend points on, but I only want to spend the points over 8 and reserve the remainder for next year. Any guesses on how many that is? Jefferson http://www.picotech.net/~jeff_wilson63/rpg/Exq_Main.html ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
Jefferson wrote: > Juha Vesanto wrote: > > >>This email begins year 1456. Actions are due before Midsummer, >>and the next year begins at the beginning of August (due to holiday >>season). >> >>Here are the events (good news, for a change): >> >>*Rhudyn (+4), Tana (+3)*: The gods, led by Miracradasa and Feroze, >>decide to intervene and aid the campaign against the Ice Demons. A >>smallish battalion of handpicked men (approx. 500), joins forces with >>Rhudyn army and together they crush the Ice Demon's advance troops, >>where the Rhudyn had them pinned as a result of last year's campaigining. > > > Does anybody have any thoughts on _how_ the gods intervened? I can say > that Feroze would prefer to wait at least another year, or at least > intervene in a way that not apparent to mortals, but would be willing to > assist Miracradsa if she want to be more obvious. Beyond that, I don't > know. Temporary gates? Dragon eggs? Communication devices? A few possibilities: * Intervention by elite fighting monks of the Elemental Orders * Intervention by forces of Dreaming entities aligned with the Gods, such as the Satyrs or some of the Fae * Direct action against Garr & Co. by the Gods themselves (low probability). * Something involving Alfos the Thief, Dioya the Sorceror, and the Ugliest Dog In The World (see the _Eerith Chronicles_). One subtle possibility (Juuso could veto this): It's been established that gunpowder is not used on Celandra, at least not for weapons; I know we talked about the question of fireworks before, but I can't remember what the consensus was. What if the gods have, in the past, acted to keep the formula for gunpowder from being discovered? Alchemy is a dangerous profession, after all, fatal accidents *do* happen . . . . The divine intervention might be something as simple as ceasing to block that technological pathway. Such a change might not be noticed for some time. Andrew ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
Andrew Janssen wrote: >One subtle possibility (Juuso could veto this): It's been established >that gunpowder is not used on Celandra, at least not for weapons; I know >we talked about the question of fireworks before, but I can't remember >what the consensus was. What if the gods have, in the past, acted to >keep the formula for gunpowder from being discovered? Alchemy is a >dangerous profession, after all, fatal accidents *do* happen . . . . The >divine intervention might be something as simple as ceasing to block >that technological pathway. Such a change might not be noticed for some >time. > > Personally, I don't like this possibility. The steps from gunpowder to actual firearms aren't few, but even just the simplest gunpowder would have far-reaching effects on the game. In the Earth equivalent timeperiod, we're pretty close to discovering gunpowder, but I think in Qaiyore the use of magic should delay by at least a century the need to develop gunpowder. Gunpowder does more than change the nature of warfare. It changes societies by making many professions and classes outdated, and leads to the centralisation of states (and therefore eventually to the development of states). Just my two cents. : ) What about something more subtle? Tweaking the molecular composition of the demon weapons, or spoiling _all_ of their food, for example? Ibrahim ================================ Confidentiality Statement and Disclaimer ================================ This message is intended only for the use of the individual or entity to whom it is addressed and contains information that is privileged and confidential. If you, the reader of this message, are not the intended recipient, you should not disseminate, distribute or copy this communication. If you have received this communication in error, please notify us immediately by return email and delete the original message. Thank you. ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
Ibrahim wrote: > Andrew Janssen wrote: > > >>One subtle possibility (Juuso could veto this): It's been established >>that gunpowder is not used on Celandra, at least not for weapons; I know >>we talked about the question of fireworks before, but I can't remember >>what the consensus was. What if the gods have, in the past, acted to >>keep the formula for gunpowder from being discovered? Alchemy is a >>dangerous profession, after all, fatal accidents *do* happen . . . . The >>divine intervention might be something as simple as ceasing to block >>that technological pathway. Such a change might not be noticed for some >>time. >> >> > > Personally, I don't like this possibility. The steps from gunpowder to > actual firearms aren't few, but even just the simplest gunpowder would > have far-reaching effects on the game. In the Earth equivalent > timeperiod, we're pretty close to discovering gunpowder, but I think in > Qaiyore the use of magic should delay by at least a century the need to > develop gunpowder. Well, IMO the discovery of gunpowder is already "late", the Chinese discovered in the 9th century and started using it in weapons in the 11th, but it's not an exact equivalence. Besides, it was the Europeans who perfected the formula; early Chinese gunpowder recipes included ingredients like mercury, arsenic, and human semen(yuk!). I agree that magic would delay the discovery of gunpowder, but I think a century is too much of a delay. > Gunpowder does more than change the nature of warfare. It changes > societies by making many professions and classes outdated, and leads to > the centralisation of states (and therefore eventually to the > development of states). > > Just my two cents. : ) Well, Qaiyore is already going through a period of major social and technological upheaval . . . witness the rise of republican & constitutional governments, and the invention of the printing press. (I will confess, part of me really wants to drag the continent into the Renaissance, technology-wise) Andrew > What about something more subtle? Tweaking the molecular composition of > the demon weapons, or spoiling _all_ of their food, for example? > > Ibrahim > > > ================================ > Confidentiality Statement and Disclaimer > ================================ > This message is intended only for the use of the individual or entity to whom it is addressed and contains information that is privileged and confidential. If you, the reader of this message, are not the intended recipient, you should not disseminate, distribute or copy this communication. If you have received this communication in error, please notify us immediately by return email and delete the original message. Thank you. > > > ---------------------------------------------------------------- > To unsubscribe, send mail to celandra-off@phoenyx.net. > ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
Andrew Janssen wrote: > Ibrahim wrote: >>Andrew Janssen wrote: >> >>>One subtle possibility (Juuso could veto this): It's been established >>>that gunpowder is not used on Celandra, at least not for weapons; I know >>>we talked about the question of fireworks before, but I can't remember >>>what the consensus was. No guns, and fireworks aren't used in the MidSea, but may be available in Torphan. >>>What if the gods have, in the past, acted to >>>keep the formula for gunpowder from being discovered? Alchemy is a >>>dangerous profession, after all, fatal accidents *do* happen . . . . The >>>divine intervention might be something as simple as ceasing to block >>>that technological pathway. Such a change might not be noticed for some >>>time. >> >>Personally, I don't like this possibility. The steps from gunpowder to >>actual firearms aren't few, but even just the simplest gunpowder would >>have far-reaching effects on the game. In the Earth equivalent >>timeperiod, we're pretty close to discovering gunpowder, but I think in >>Qaiyore the use of magic should delay by at least a century the need to >>develop gunpowder. > > Well, IMO the discovery of gunpowder is already "late", the Chinese > discovered in the 9th century and started using it in weapons in the > 11th, but it's not an exact equivalence. Besides, it was the Europeans > who perfected the formula; early Chinese gunpowder recipes included > ingredients like mercury, arsenic, and human semen(yuk!). > > I agree that magic would delay the discovery of gunpowder, but I think a > century is too much of a delay. I don't know. Apparently the first uses of gunpowder were as noisemakers, and magic can much just as much noise if not more. (Or that degree of noise might be associated with magic preventing development in anti-magical areas.) Exquaestio doesn't have extensive magical effects, but they do have a rite that does damage through sheer noise. Shut off that early development and gunpowder might never become useful for guns. That's why I tried to go with a magical replacement for artillery. That turned out to be too difficult, so I'm working on increasing magic in general, then I'll go back to it. >>Gunpowder does more than change the nature of warfare. It changes >>societies by making many professions and classes outdated, and leads to >>the centralisation of states (and therefore eventually to the >>development of states). >> >>Just my two cents. : ) > > Well, Qaiyore is already going through a period of major social and > technological upheaval . . . witness the rise of republican & > constitutional governments, and the invention of the printing press. > > (I will confess, part of me really wants to drag the continent into the > Renaissance, technology-wise) While I don't have any objections to using Europe's Renaissance as a background, I'd much rather see things develop in a different fashion. Something that explores and supports the differences Celandra's natural science. Jefferson http://www.picotech.net/~jeff_wilson63/rpg/ ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
Jefferson wrote: > Andrew Janssen wrote: >>> >>Well, Qaiyore is already going through a period of major social and >>technological upheaval . . . witness the rise of republican & >>constitutional governments, and the invention of the printing press. >> >>(I will confess, part of me really wants to drag the continent into the >>Renaissance, technology-wise) > > > While I don't have any objections to using Europe's Renaissance as a > background, I'd much rather see things develop in a different fashion. > Something that explores and supports the differences Celandra's natural > science. Just to give an idea of my future plans, I'm going to be using at least one action per year for a while on technological development. Tentatively, I'm looking at pendulum clocks first (since a former Tanimbar player started down that road), followed by telescopes and spectacles for the correction of near-sightedness (I'm assuming that lenses to correct far-sightedness already exist--on Earth, spectacles for correcting far-sightedness were invented about 500 years before spectacles to correct near-sightedness were invented (12th Century v. 17th)). If I do decide to use an action to develop gunpowder, I would specify it as having delayed effect, with the degree of success or failure representing the time delay between discovery and general use & application: a +4 success or better being a 10-year delay, a Mixed Results being a 50-year delay, and a -4 failure or worse being a 90-year delay. However, at this point, I don't plan to do so for some time. Andrew > Jefferson > http://www.picotech.net/~jeff_wilson63/rpg/ > > > > ---------------------------------------------------------------- > To unsubscribe, send mail to celandra-off@phoenyx.net. > ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
An interesting idea, Andrew. On a related matter, what is the current state of navigation technology in Qaiyore? Ibrahim ================================ Confidentiality Statement and Disclaimer ================================ This message is intended only for the use of the individual or entity to whom it is addressed and contains information that is privileged and confidential. If you, the reader of this message, are not the intended recipient, you should not disseminate, distribute or copy this communication. If you have received this communication in error, please notify us immediately by return email and delete the original message. Thank you. ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
ibrahim wrote: > An interesting idea, Andrew. > > On a related matter, what is the current state of navigation technology > in Qaiyore? > > Ibrahim At a guess, compasses, sounding lines, logs (which measure speed), cross-staffs, and astrolabes. The technology to support sextants isn't there yet. Exquaestio may have magic for determining location, but I don't recall if it works at sea or not. The technology required for accurate chronometers doesn't exist, and will not exist for some time to come, but here again, magic may provide a work-around. Most MidSea shipping, however, doesn't need to worry *too* much about navigation, since I'd guess most shipping sticks close to the coast. The only exceptions would be ships heading to Mir or Celpalar (Orasaren is close enough to the mainland for navigation to not be a big issue). Andrew. > ================================ > Confidentiality Statement and Disclaimer > ================================ > This message is intended only for the use of the individual or entity to whom it is addressed and contains information that is privileged and confidential. If you, the reader of this message, are not the intended recipient, you should not disseminate, distribute or copy this communication. If you have received this communication in error, please notify us immediately by return email and delete the original message. Thank you. > > > ---------------------------------------------------------------- > To unsubscribe, send mail to celandra-off@phoenyx.net. > ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
Andrew Janssen wrote: > Exquaestio may have magic for determining location, but I > don't recall if it works at sea or not. It does, but: 1) It's less accurate -- probably down to around 1/3 kilometer. 2) It isn't worth much in the absence of appropriate maps. (It can tell latitude and longitude, but won't answer "how far are we from x port or y rocks.") The Grand Survey is on my list of things to do someday, but I don't know when it will happen. That will make Exquaestio navigation practical. (Though if anyone wants to spend an action to help with the Grand Survey, just let me know. That's mainly for Vra'al and Rhudyn players.) Jefferson http://www.picotech.net/~jeff_wilson63/rpg/Exq_Main.html ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
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Jefferson wrote: >Andrew Janssen wrote: > > > >>Exquaestio may have magic for determining location, but I >>don't recall if it works at sea or not. >> >> > >It does, but: > >1) It's less accurate -- probably down to around 1/3 kilometer. > >2) It isn't worth much in the absence of appropriate maps. (It can tell >latitude and longitude, but won't answer "how far are we from x port or y >rocks.") > >The Grand Survey is on my list of things to do someday, but I don't know >when it will happen. That will make Exquaestio navigation practical. >(Though if anyone wants to spend an action to help with the Grand Survey, >just let me know. That's mainly for Vra'al and Rhudyn players.) > > That is actually something the new Consul of Kaeir is considering, as better charts of the Midsea would be of great commercial value. Kaeir began an attempt to chart a route to Celpalar about a decade ago, but was distracted from completing the action by other events. Kaeirean traders have considerable experience in the waters of the northern Midsea, and many want to expand beyond their "home ground" in the north. Furthermore, Kaeir is planning on organising large trading convoys of ships to "tour" the northern and southern Midsea (probably two separate convoys) so as to facilitate trade in a regular fashion. Such convoys would be guarded by one of the Kaeirean fleets. Merchant ships would generally only be Kaeirean, but possibly open to strategic allies. An annual convoy would provide regularity to trade, and lead to less fluctuation in supply and demand. The convoys will allow for better mapping of the Midsea. The Northern Convoy will hopefully extend to Razan. As a non-rival, the Exquaesito would useful and mutually beneficial strategic ally, in the eyes of the Kaeirean Senate. A letter from the Consul to that effect therefore might be received any time soon. cheers, Ibrahim Ibrahim ================================ Confidentiality Statement and Disclaimer ================================ This message is intended only for the use of the individual or entity to whom it is addressed and contains information that is privileged and confidential. If you, the reader of this message, are not the intended recipient, you should not disseminate, distribute or copy this communication. If you have received this communication in error, please notify us immediately by return email and delete the original message. Thank you. ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
Jefferson wrote: >Andrew Janssen wrote: > > > >>Exquaestio may have magic for determining location, but I >>don't recall if it works at sea or not. >> >> > >It does, but: > >1) It's less accurate -- probably down to around 1/3 kilometer. > >2) It isn't worth much in the absence of appropriate maps. (It can tell >latitude and longitude, but won't answer "how far are we from x port or y >rocks.") > >The Grand Survey is on my list of things to do someday, but I don't know >when it will happen. That will make Exquaestio navigation practical. >(Though if anyone wants to spend an action to help with the Grand Survey, >just let me know. That's mainly for Vra'al and Rhudyn players.) > > To the Primate Rojez Lafwe, Greetings and Salutations from the Green Republic, and the Lady of the Isles. Word has reached the ears of the Senate that the Church of the Exquaestio has begun developing an interest in more developed navigational charts of the Midsea. The Green Republic of Kaeir wishes to extend an invitation to the Church of the Exquaestio to cooperate in the development of comprehensive navigational charts for the Midsea. Given that the Green Republic and the Church of the Exquaestio are located in different halves of the Midsea, cooperation in a strategic field such as this would be of immense value to each other without touching on either's field of interests. The Republic plans to begin yearly trade convoys that will tour the northern and southern Midsea respectively, which will allow the navigators of the Republican Fleet and the Merchant Fleet to improve the accuracy of the navigational charts on an annual basis. This will build on our extensive charts of the northern Midsea, strengthening our knowledge of this region and extending it deeper into the south. I humbly await your reply, and any possible suggestions and alternative that may be forthcoming from you. The peace and blessings of the One be with you, Boris van Adin Lord-Consul of the Green Republic of Kaeir ================================ Confidentiality Statement and Disclaimer ================================ This message is intended only for the use of the individual or entity to whom it is addressed and contains information that is privileged and confidential. If you, the reader of this message, are not the intended recipient, you should not disseminate, distribute or copy this communication. If you have received this communication in error, please notify us immediately by return email and delete the original message. Thank you. ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
ibrahim wrote: > To the Primate Rojez Lafwe, > > Greetings and Salutations from the Green Republic, and the Lady of the > Isles. > > Word has reached the ears of the Senate that the Church of the > Exquaestio has begun developing an interest in more developed > navigational charts of the Midsea. > > The Green Republic of Kaeir wishes to extend an invitation to the Church > of the Exquaestio to cooperate in the development of comprehensive > navigational charts for the Midsea. Given that the Green Republic and > the Church of the Exquaestio are located in different halves of the > Midsea, cooperation in a strategic field such as this would be of > immense value to each other without touching on either's field of interests. > > The Republic plans to begin yearly trade convoys that will tour the > northern and southern Midsea respectively, which will allow the > navigators of the Republican Fleet and the Merchant Fleet to improve the > accuracy of the navigational charts on an annual basis. This will build > on our extensive charts of the northern Midsea, strengthening our > knowledge of this region and extending it deeper into the south. > > I humbly await your reply, and any possible suggestions and alternative > that may be forthcoming from you. > > The peace and blessings of the One be with you, > > Boris van Adin > Lord-Consul of the Green Republic of Kaeir To: Master Boris van Adin, Lord-Consul Green Republic of Kaeir Kaeir, Celtalhar Salutations to the good lord-consul; may the gods who look over us all bless his endeavors. He honors both my church and my self with his interest and time. In regards to obtaining assistance in the creation of navigational charts, I deeply regret that there are certain difficulties. In their wisdom the gods who lead Exquaestio have made the arcane branch of the church separate from the regular branch. To our arcane clergy I can only make suggestions. I cannot command them as I can those members of our regular and militant branches. Additionally, I regret that I know of only four espiri who possess the needed skills. While I understand the required magics to be relatively simple, to be useful those magics must be combined with a degree of mathematical knowledge which is rare among our magic-users. The four espiri who I know could assist you are settled into satisfactory situations and would require a larger incentive than I can supply to change. I will pass your request to our ecclesia and they will spread it to as many of our espiri as can be reached. I hope that one with the appropriate abilities chooses to assist you, but can offer no guarantees. If you require further information, know that my office is always open to you. Regretfully, Archbishop Rojez Lafwe, Primus Exquaestio Cormenaera, Orasaren ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
ibrahim wrote:
> On a related matter, what is the current state of navigation technology
> in Qaiyore?
Good question. My assumption has been that mechanically things are
basically at the cross-staff level (Columbus). Magically things are a bit
better, but I wouldn't care to guess how much.
(An espiri with the proper rites and knowledge can get an accuracy of 1
arc-second-latitude {call it to within 30 meters} in less than five
seconds, but are frustrated because that accuracy isn't good enough for
most of the things they want to do. If it becomes important I can work out
exactly how many espiri can do this, but the general answer is not many.
Mira can do it, but Tania can't, for example.)
Jefferson
http://www.picotech.net/~jeff_wilson63/rpg/Exq_Main.html
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Jefferson wrote:
>ibrahim wrote:
>
>
>
>>On a related matter, what is the current state of navigation technology
>>in Qaiyore?
>>
>>
>
>Good question. My assumption has been that mechanically things are
>basically at the cross-staff level (Columbus). Magically things are a bit
>better, but I wouldn't care to guess how much.
>
>(An espiri with the proper rites and knowledge can get an accuracy of 1
>arc-second-latitude {call it to within 30 meters} in less than five
>seconds, but are frustrated because that accuracy isn't good enough for
>most of the things they want to do. If it becomes important I can work out
>exactly how many espiri can do this, but the general answer is not many.
>Mira can do it, but Tania can't, for example.)
>
>
>
>
Andrew and Jefferson,
I wonder though the Ka'Shari have more sophisticated navigational
technology, especially regarding "navigational magic". Given that they
were sailing on the edge of the outer ocean for centuries along unknown
coastlines, I feel that magic would have had to have played a much
greater role in navigation than more traditional physical technologies.
After all, if the largely land-bound espirii can, then surely the
Ka'Shari could (and probably more to boot too).
And whether it be physical or magical navigation, the Ka'Shari have
probably been a great source of navigational innovation for Midsea
maritime technology.
Ibrahim
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ibrahim wrote: > I wonder though the Ka'Shari have more sophisticated navigational > technology, especially regarding "navigational magic". Given that they > were sailing on the edge of the outer ocean for centuries along unknown > coastlines, I feel that magic would have had to have played a much > greater role in navigation than more traditional physical technologies. Hmmm. Yes, the Ka'Shari undoubtedly have good navigational magics. I'm also sure that those magics aren't available to outsiders. At least, I can't imagine anything that would worth be what it would cost the Ka'Shari to lose a monopoly in this area. (By the way, Jason, what about the possibility of the Ka'Shari selling dragon eggs to Mir?) > After all, if the largely land-bound espirii can, then surely the > Ka'Shari could (and probably more to boot too). Probably. The major problem the espiri have is lack of key instruments. There's only so much an unaided human can do. Even a simple artificial horizon using mercury in an ordinary glass tube would multiply the accuracy espiri are capable of by a factor of 10. Printing will also help. Tables of trig functions and logarithms could be used in a rite to substitute for having to know how to figure such things from scratch. That won't increase accuracy, but it will mean that more espiri will be able to use the needed rites since they would require less up-front knowledge. Jefferson http://www.picotech.net/~jeff_wilson63/rpg/ ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
Jefferson wrote: > ibrahim wrote: >>I wonder though the Ka'Shari have more sophisticated navigational >>technology, especially regarding "navigational magic". Given that they >>were sailing on the edge of the outer ocean for centuries along unknown >>coastlines, I feel that magic would have had to have played a much >>greater role in navigation than more traditional physical technologies. I agree on the latter. But I don't think Ka'shari would necessarily have grep navigational magic/tech. They were ocean-goes, yes, but they did not venture very far from the coasts of Qaiyore. That said, they might something like that anyway. Certainly they are not afraid of open waters. > Hmmm. Yes, the Ka'Shari undoubtedly have good navigational magics. I'm also > sure that those magics aren't available to outsiders. At least, I can't > imagine anything that would worth be what it would cost the Ka'Shari to > lose a monopoly in this area. They definetly don't have monopoly in this area. Celpalar, for example, should be on par with Ka'Shari. > (By the way, Jason, what about the possibility of the Ka'Shari selling > dragon eggs to Mir?) Not too good. They do have a small settlement there in the south, but they don't use it to harvest dragon eggs. Even if they could do such a thing. > Printing will also help. Tables of trig functions and logarithms could be > used in a rite to substitute for having to know how to figure such things > from scratch. That won't increase accuracy, but it will mean that more > espiri will be able to use the needed rites since they would require less > up-front knowledge. I think Ka'shari have traditional methods / tables / fables etc. that act as this. juuso ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
If any one is selling dragon eggs Mir would defently be on the list to by them, but Juuso is write the odds of the Ka'Shari collect eggs would not be high. I have not read over all of the tech emails but I do want to add my voice to Juuso statement about Celpalar. Celpalar has been sailing the open oceans for millenium. Remeber that at one time Celpalar traded with Gezor, and weather they went by the Avearan island chain or by open ocean they still would have to have ships that could handle open oceans. I would also say that both Mir and Celpalar are island that have large amount of trade Both are also strong in magic (admittedly celpalar a less then Mir) so both would uses magic in navigation and ships. Also Mir proble would have access to how to build ocean going ships since they did conqure Celpalar and when they discovered that Celpalar was a highly advanced culture they incorperated a lot of celpalars knolwegde and technology, and ocean going knoweldge would have especially been helpful. Also their is the fact that Mir did go to war against the Rain a’Avaerand. And they would have to have some farily tuff ships. Jason Heaps Juha Vesantowrote: Jefferson wrote: > ibrahim wrote: >>I wonder though the Ka'Shari have more sophisticated navigational >>technology, especially regarding "navigational magic". Given that they >>were sailing on the edge of the outer ocean for centuries along unknown >>coastlines, I feel that magic would have had to have played a much >>greater role in navigation than more traditional physical technologies. I agree on the latter. But I don't think Ka'shari would necessarily have grep navigational magic/tech. They were ocean-goes, yes, but they did not venture very far from the coasts of Qaiyore. That said, they might something like that anyway. Certainly they are not afraid of open waters. > Hmmm. Yes, the Ka'Shari undoubtedly have good navigational magics. I'm also > sure that those magics aren't available to outsiders. At least, I can't > imagine anything that would worth be what it would cost the Ka'Shari to > lose a monopoly in this area. They definetly don't have monopoly in this area. Celpalar, for example, should be on par with Ka'Shari. > (By the way, Jason, what about the possibility of the Ka'Shari selling > dragon eggs to Mir?) Not too good. They do have a small settlement there in the south, but they don't use it to harvest dragon eggs. Even if they could do such a thing. > Printing will also help. Tables of trig functions and logarithms could be > used in a rite to substitute for having to know how to figure such things > from scratch. That won't increase accuracy, but it will mean that more > espiri will be able to use the needed rites since they would require less > up-front knowledge. I think Ka'shari have traditional methods / tables / fables etc. that act as this. juuso ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net. --------------------------------- Do you Yahoo!? Yahoo! Mail - You care about security. So do we.---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
Jefferson wrote: > There are a couple items I'd like to spend points on, but I only want to > spend the points over 8 and reserve the remainder for next year. Any > guesses on how many that is? Err... now you're talking about how many points you will be getting beyond 7. Probably some, but I'm not sure how many... Oh well, I'll just have to go and count them. Please stand by. juuso ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
Juha Vesanto wrote: > Jefferson wrote: > >>There are a couple items I'd like to spend points on, but I only want to >>spend the points over 8 and reserve the remainder for next year. Any >>guesses on how many that is? > > Err... now you're talking about how many points you will be getting > beyond 7. Probably some, but I'm not sure how many... Oh well, I'll > just have to go and count them. Please stand by. Sorry to be a pain, but in the way I think how many points I'm keeping is just as important as how many points I'm spending. Jefferson http://www.picotech.net/~jeff_wilson63/rpg/ ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
Andrew Janssen wrote: >>Does anybody have any thoughts on _how_ the gods intervened? I can say >>that Feroze would prefer to wait at least another year, or at least >>intervene in a way that not apparent to mortals, but would be willing to >>assist Miracradsa if she want to be more obvious. Beyond that, I don't Miracradsa takes an active role in the campaign (well, mainly on the Dreaming side, but she does make a couple of appearances during the major battles). The spearhead of the campaign were the 500 men handpicked by Mirrish & Exquaestio mages who acted as the conduit for the power of the gods (the "Spectaculars"). The men were selected based on their endurance, both physical and mental: the first to withstand the heavy toll imposed on their mortal bodies, and the second to withstand the equally heavy battering on their minds, and still be able to operate. The magic placed on these men was specifically designed to counter the power of the vampires, and included abilities similar to what warmages in a coterie manage, plus an enhanced danger sense from Feroze. Of the 500 men, only 85 survived the campaign. Furthermore, most of the fatalaties did not occur directly due to the battle, but due to exhaustion of the body, or the mind. juuso PS. no gunpowder ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
Juha Vesanto wrote: > Andrew Janssen wrote: > >>>Does anybody have any thoughts on _how_ the gods intervened? I can say >>>that Feroze would prefer to wait at least another year, or at least >>>intervene in a way that not apparent to mortals, but would be willing to >>>assist Miracradsa if she want to be more obvious. Beyond that, I don't > > > Miracradsa takes an active role in the campaign (well, mainly on > the Dreaming side, but she does make a couple of > appearances during the major battles). > > The spearhead of the campaign were the 500 men handpicked by > Mirrish & Exquaestio mages who acted as the conduit for the > power of the gods (the "Spectaculars"). The men were selected based on > their endurance, both physical and mental: the first to withstand the > heavy toll imposed on their mortal bodies, and the second to withstand > the equally heavy battering on their minds, and still be able > to operate. The magic placed on these men was specifically > designed to counter the power of the vampires, and included > abilities similar to what warmages in a coterie manage, plus > an enhanced danger sense from Feroze. Ah . . . Feroze can give them an enhanced danger sense easily enough, but under the natural laws of Celandra he won't be able to take it back without killing them. Now, if Miracradsa can remove a mortal's ability to manipulate essence as well as grant it and would be willing to teach him the technique involved he could probably do so, but I don't think they're on that good of terms. Combining with another deity would reveal too much about how he creates the rohain (and Miracradsa creates mages), and in his current position he's not willing to just throw that bargaining chip away. How about clairvoyance or teleportation? Either could be built into a matrix and ritually activated instead of having to be hooked directly into the subject's minds. > Of the 500 men, only 85 survived the campaign. Furthermore, > most of the fatalaties did not occur directly due to the battle, > but due to exhaustion of the body, or the mind. Jefferson http://www.picotech.net/~jeff_wilson63/rpg/ ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
Jefferson wrote: > Ah . . . Feroze can give them an enhanced danger sense easily enough, but > under the natural laws of Celandra he won't be able to take it back without > killing them. Now, if Miracradsa can remove a mortal's ability to > manipulate essence as well as grant it and would be willing to teach him > the technique involved he could probably do so, but I don't think they're > on that good of terms. Combining with another deity would reveal too much > about how he creates the rohain (and Miracradsa creates mages), and in his > current position he's not willing to just throw that bargaining chip away. Ok. > How about clairvoyance or teleportation? Either could be built into a > matrix and ritually activated instead of having to be hooked directly into > the subject's minds. Hmm... clairvoyance. They need to locate the Ice Demons quickly. Transport is typically arranged for larger groups (of soldiers) and is arranged in other ways (by mages). juuso ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
Juuso, can we assume that as part of their intervention, the gods cleaned out the sea monsters blocking the sea lanes along the south-west MidSea? Andrew ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
Andrew Janssen wrote: >Juuso, can we assume that as part of their intervention, the gods >cleaned out the sea monsters blocking the sea lanes along the south-west >MidSea? > >Andrew > > It'd be rather disappointing if they were cleaned out just like that. I imagine these creatures come from an entire underwater world, a domain entirely different to Qaiyore. The question that needs addressing is what prevented them from appearing in the past, and what allowed them to appear recently? If they had been forced down into the depths of the ocean, and contained there, then something intervened recently and weakened or broke their bonds. Perhaps the during the assault on the convoys, they were pushed away, but not back into their deep ocean prison. Therefore they would be still around, but more cautious now? Ibrahim ================================ Confidentiality Statement and Disclaimer ================================ This message is intended only for the use of the individual or entity to whom it is addressed and contains information that is privileged and confidential. If you, the reader of this message, are not the intended recipient, you should not disseminate, distribute or copy this communication. If you have received this communication in error, please notify us immediately by return email and delete the original message. Thank you. ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
Andrew Janssen wrote: > Juuso, can we assume that as part of their intervention, the gods > cleaned out the sea monsters blocking the sea lanes along the south-west > MidSea? Well, nobody knows what became of the monsters, but they appear not to be a problem any longer. Gone back to their depths, so to speak. juuso ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
Juha Vesanto wrote: >Andrew Janssen wrote: > > >>Juuso, can we assume that as part of their intervention, the gods >>cleaned out the sea monsters blocking the sea lanes along the south-west >>MidSea? >> >> > >Well, nobody knows what became of the monsters, but they appear not to >be a problem any longer. Gone back to their depths, so to speak. > >juuso > > The more interesting question would be what summoned them from the depths in the first place? The sheer number of the demonic forces, or the workings of powerful individuals? I imagine this would be something a powerful and ancient Shadowspawn could do. Ibrahim ================================ Confidentiality Statement and Disclaimer ================================ This message is intended only for the use of the individual or entity to whom it is addressed and contains information that is privileged and confidential. If you, the reader of this message, are not the intended recipient, you should not disseminate, distribute or copy this communication. If you have received this communication in error, please notify us immediately by return email and delete the original message. Thank you. ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
Wow. I go away for two weeks and the war ends. I am sorry for taking so long I desided to get extremly sick right before comeing home. I am going to write up a short description for Mirs results las year and then send in my actions. Juuso can I assume that Tanimbar wants Burcancy and Mir's help in deal with their own Ice Deamons is that what the Tanimbar vs. Goblins section of the action was? Jason Heaps Juha Vesantowrote: Andrew Janssen wrote: >>Does anybody have any thoughts on _how_ the gods intervened? I can say >>that Feroze would prefer to wait at least another year, or at least >>intervene in a way that not apparent to mortals, but would be willing to >>assist Miracradsa if she want to be more obvious. Beyond that, I don't Miracradsa takes an active role in the campaign (well, mainly on the Dreaming side, but she does make a couple of appearances during the major battles). The spearhead of the campaign were the 500 men handpicked by Mirrish & Exquaestio mages who acted as the conduit for the power of the gods (the "Spectaculars"). The men were selected based on their endurance, both physical and mental: the first to withstand the heavy toll imposed on their mortal bodies, and the second to withstand the equally heavy battering on their minds, and still be able to operate. The magic placed on these men was specifically designed to counter the power of the vampires, and included abilities similar to what warmages in a coterie manage, plus an enhanced danger sense from Feroze. Of the 500 men, only 85 survived the campaign. Furthermore, most of the fatalaties did not occur directly due to the battle, but due to exhaustion of the body, or the mind. juuso PS. no gunpowder ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net. __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.