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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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AndrewJanssen
Andrew Janssen

Sat

Jul 2
2005

06:58Z

[Cel] A Question About Espiri Gleams

Jeff, to what extent are espiri "protected" from their own magic? To be 
specific, the Scirus gleam allows the espiri to perform mathematical 
calculations. What happens when the espiri tries to:

A) Calculate the ratio between a circle's diameter & circumference;

B) Calculate the even-numbered root of a negative number;

C) Divide by zero?

For B & C, I could see the spell simply failing, but with A, or any 
other attempt to calculate an irrational number, could the espiri become 
trapped in a sort of infinite loop of calculation?

Andrew
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JeffersonWilson
Jefferson

Sat

Jul 2
2005

09:06Z

[Cel] A Question About Espiri Gleams

Andrew Janssen wrote:

> Jeff, to what extent are espiri "protected" from their own magic? To be 
> specific, the Scirus gleam allows the espiri to perform mathematical 
> calculations. What happens when the espiri tries to:
> 
> A) Calculate the ratio between a circle's diameter & circumference;
> 
> B) Calculate the even-numbered root of a negative number;
> 
> C) Divide by zero?
> 
> For B & C, I could see the spell simply failing, but with A, or any 
> other attempt to calculate an irrational number, could the espiri become 
> trapped in a sort of infinite loop of calculation?

First, see the story "Sweetness and Light" 
(http://www.meanspc.com/~jeff_wilson63/fiction/Sweetness.html)

For case A) any calculation or measurement rite requires an espiri to 
define how much accuracy is acceptable. If he or she fails to define that, 
the result is a series of numbers which the espiri's mind cannot contain. 
In gaming terms, this is a critical failure of the rite. Depending on the 
espiri's ability he may babble numbers, fall unconscious, or simply realize 
the mistake and accept the backlash to stop the rite in mid-progress. I 
suppose an espiri could attempt to control the spell past the number of 
digits his mind can hold and end up taking physical damage, but I can't see 
that happening on Celandra.

For cases B) and C) you must remember that the calculation rite doesn't add 
mathematical ability. An espiri can only perform those calculation quickly 
which he could otherwise do by hand. So, in these cases, the result is more 
dependent on the results the espiri would get if he made the calculations 
by hand. Since imaginary numbers are mystically useful I'd be surprised if 
that idea didn't exist on Qaiyore, but I'm almost positive that the 
calculus to properly handle C) doesn't exist yet.

Jefferson
http://www.picotech.net/~jeff_wilson63/rpg/Exq_Main.html


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AndrewJanssen
Andrew Janssen

Sun

Jul 3
2005

02:47Z

[Cel] A Question About Espiri Gleams

Jefferson wrote:
> Andrew Janssen wrote:
> 
> 
>>Jeff, to what extent are espiri "protected" from their own magic? To be 
>>specific, the Scirus gleam allows the espiri to perform mathematical 
>>calculations. What happens when the espiri tries to:
>>
>>A) Calculate the ratio between a circle's diameter & circumference;
>>
>>B) Calculate the even-numbered root of a negative number;
>>
>>C) Divide by zero?
>>
>>For B & C, I could see the spell simply failing, but with A, or any 
>>other attempt to calculate an irrational number, could the espiri become 
>>trapped in a sort of infinite loop of calculation?
> 
> 
> First, see the story "Sweetness and Light" 
> (http://www.meanspc.com/~jeff_wilson63/fiction/Sweetness.html)
> 
> For case A) any calculation or measurement rite requires an espiri to 
> define how much accuracy is acceptable. If he or she fails to define that, 
> the result is a series of numbers which the espiri's mind cannot contain. 
> In gaming terms, this is a critical failure of the rite. Depending on the 
> espiri's ability he may babble numbers, fall unconscious, or simply realize 
> the mistake and accept the backlash to stop the rite in mid-progress. I 
> suppose an espiri could attempt to control the spell past the number of 
> digits his mind can hold and end up taking physical damage, but I can't see 
> that happening on Celandra.

Ok, so in other words, if the espiri casts "Calculate the square root of 
two to seven decimal places," he or she is okay, but saying "Calculate 
the square root of two," without limiting it, could cause some form of 
backlash.

> For cases B) and C) you must remember that the calculation rite doesn't add 
> mathematical ability. An espiri can only perform those calculation quickly 
> which he could otherwise do by hand. So, in these cases, the result is more 
> dependent on the results the espiri would get if he made the calculations 
> by hand. Since imaginary numbers are mystically useful I'd be surprised if 
> that idea didn't exist on Qaiyore, but I'm almost positive that the 
> calculus to properly handle C) doesn't exist yet.

Ok, that answers *that* set of questions. I would imagine that Mir is 
well on its way to developing the calculus.

I had some other concerns, like how the Scirus gleam handles the fact 
that number theory is omega-incomplete (a fancy way of saying that you 
can make true statements of number theory which cannot be proven using 
number theory), or how it deals with Euclidean v. Non-Euclidean 
geometry, but that's probably too esoteric.

Andrew

> Jefferson
> http://www.picotech.net/~jeff_wilson63/rpg/Exq_Main.html
> 
> 
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> To unsubscribe, send mail to celandra-off@phoenyx.net.
> 

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JeffersonWilson
Jefferson

Sun

Jul 3
2005

03:08Z

[Cel] A Question About Espiri Gleams

Andrew Janssen wrote:

> Ok, so in other words, if the espiri casts "Calculate the square root of 
> two to seven decimal places," he or she is okay, but saying "Calculate 
> the square root of two," without limiting it, could cause some form of 
> backlash.

Yep.  Of course its one of the first things espiri are taught about that 
set of rites, but it's possible to get in hurry and forget.

> I had some other concerns, like how the Scirus gleam handles the fact 
> that number theory is omega-incomplete (a fancy way of saying that you 
> can make true statements of number theory which cannot be proven using 
> number theory), or how it deals with Euclidean v. Non-Euclidean 
> geometry, but that's probably too esoteric.

Another yep.  It's not that I don't understand what's involved as that I 
don't understand the _implications_, and so have no idea how Feroze would 
handle that sort of authority.  If it becomes important I'll make a 
decision then.

Jefferson
http://www.picotech.net/~jeff_wilson63/rpg/Exq_Main.html



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AndrewJanssen
Andrew Janssen

Sun

Jul 3
2005

03:36Z

[Cel] A Question About Espiri Gleams

Jefferson wrote:

> Andrew Janssen wrote:
> 
> 
>>I had some other concerns, like how the Scirus gleam handles the fact 
>>that number theory is omega-incomplete (a fancy way of saying that you 
>>can make true statements of number theory which cannot be proven using 
>>number theory), or how it deals with Euclidean v. Non-Euclidean 
>>geometry, but that's probably too esoteric.
> 
> 
> Another yep.  It's not that I don't understand what's involved as that I 
> don't understand the _implications_, and so have no idea how Feroze would 
> handle that sort of authority.  If it becomes important I'll make a 
> decision then.

Well, to summarize in reverse order, the Euclidean v. Non-Euclidean 
geometry has to do with the parallel postulate and the shape of space. 
Take a line and a point not on the line, A. In Euclidean or plane 
geometry, there is exactly *one* line which passes through point A and 
does not intersect with the first line. In Non-Euclidean spherical 
geometry, there are *zero* lines which pass through point A and do not 
intersect the first line. In Non-Euclidean hyperbolic geometry there are 
*at least two* lines which pass through point A and do not intersect the 
first line.

Another way to describe it is that in plane geometry, the sum of the 
angles of a triangle is *exactly* 180 degrees; in spherical geometry, 
the sum of the angles of a triangle is *greater than* 180 degrees; in 
hyperbolic geometry, the sum of the angles of a triangle is *less than* 
180 degrees.

For most purposes, Euclidean geometry is fine, but when you're working 
with the surveying of meridians on a planetary surface, you're getting 
into spherical geometry. Hyperbolic geometry is just plain weird, and is 
used mostly by mathematicians and theoretical physicists.

As for the omega-incompleteness of number theory, it boils down to the 
fact that no matter how sophisticated your theory there will always 
exist at least one true statement which cannot be proven using the 
theory--it's the mathematical equivalent of saying, "This statement is 
false." Paradox is inescapable. However, I doubt most espiri will ever 
run across this barrier--at least, not in the near future.

Andrew

> Jefferson
> http://www.picotech.net/~jeff_wilson63/rpg/Exq_Main.html
> 
> 
> 
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> To unsubscribe, send mail to celandra-off@phoenyx.net.
> 

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