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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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AndrewJanssen
Andrew Janssen

Sat

Jul 9
2005

23:58Z

[Cel] Glyphica Arcana

I've done a little more thinking about the Glyphica, and paid a visit to 
the Language Construction Kit site. Given that this is a rather arcane 
lagnuage, here are some questions to think about:

Besides marking nouns for plurality and subject/object, do you mark for 
direct v. indirect object? Gender? Do you have a way of indicating 
number beyond "one" or "many"?

Are verbs marked by person, gender, or number?

What distinctions do you make with the verbs?
    * Tense
    * Completion (a/k/a perfection)
    * Aspect (single act, act-in-progress, habitual act, repeated act)
    * Mood (Indicative/Subjunctive/Negative/Imperative)
    * Evidentiality
    * Intransitive/Transitive/Reflexive
    * Static/Dynamic (describes a state/reports a change in state)
    * Deference between speaker & listener

As an example, one Austronesian language has 4 past tenses and three 
future tenses, plus present tense, allowing them to describe events on a 
continuum of remote past, near past, yesterday, last night, this moment, 
immediate future, near future, remote future.

Given that the Glyphica Arcana are tied to magic, I'd say there 
definitely needs to be a way of indicating imperative verb forms. 
Perhaps the symbols for the Ones of the Ephermera in certain positions?

The Glyphica remind me a little of the magic glyph tattoos that Weis & 
Hickman invented for their Death Gate novel series.

Andrew
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JeffersonWilson
Jefferson

Sun

Jul 10
2005

00:28Z

[Cel] Glyphica Arcana

Andrew Janssen wrote:

> I've done a little more thinking about the Glyphica, and paid a visit to 
> the Language Construction Kit site. Given that this is a rather arcane 
> lagnuage, here are some questions to think about:
> 
> Besides marking nouns for plurality and subject/object, do you mark for 
> direct v. indirect object? Gender?

Hopefully yes for direct vs. indirect objects.  No for Gender.

> Do you have a way of indicating number beyond "one" or "many"?

Yes.  (Need to write that up.)

> Are verbs marked by person, gender, or number?

person undecided, gender and number no.

> What distinctions do you make with the verbs?
>     * Tense
>     * Completion (a/k/a perfection)
>     * Aspect (single act, act-in-progress, habitual act, repeated act)
>     * Mood (Indicative/Subjunctive/Negative/Imperative)
>     * Evidentiality
>     * Intransitive/Transitive/Reflexive
>     * Static/Dynamic (describes a state/reports a change in state)
>     * Deference between speaker & listener

I'm playing around with these.  I'd like to use most of them but there's a 
problem with the limited number of potential markers.

> As an example, one Austronesian language has 4 past tenses and three 
> future tenses, plus present tense, allowing them to describe events on a 
> continuum of remote past, near past, yesterday, last night, this moment, 
> immediate future, near future, remote future.
> 
> Given that the Glyphica Arcana are tied to magic, I'd say there 
> definitely needs to be a way of indicating imperative verb forms. 
> Perhaps the symbols for the Ones of the Ephermera in certain positions?

Definitely need an imperative marker.  Hopefully it will rather ornate.

> The Glyphica remind me a little of the magic glyph tattoos that Weis & 
> Hickman invented for their Death Gate novel series.

One source of inspiration, yes.

Jefferson
http://www.picotech.net/~jeff_wilson63/rpg/Exq_Main.html


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AndrewJanssen
Andrew Janssen

Sun

Jul 10
2005

01:42Z

[Cel] Glyphica Arcana

Jefferson wrote:


>>What distinctions do you make with the verbs?
>>    * Tense
>>    * Completion (a/k/a perfection)
>>    * Aspect (single act, act-in-progress, habitual act, repeated act)
>>    * Mood (Indicative/Subjunctive/Negative/Imperative)
>>    * Evidentiality
>>    * Intransitive/Transitive/Reflexive
>>    * Static/Dynamic (describes a state/reports a change in state)
>>    * Deference between speaker & listener
> 
> 
> I'm playing around with these.  I'd like to use most of them but there's a 
> problem with the limited number of potential markers.
> 

Well, there's always the possibility of using color as a marker. It 
wouldn't be practical for a common language, but for an arcane language?

>>As an example, one Austronesian language has 4 past tenses and three 
>>future tenses, plus present tense, allowing them to describe events on a 
>>continuum of remote past, near past, yesterday, last night, this moment, 
>>immediate future, near future, remote future.
>>
>>Given that the Glyphica Arcana are tied to magic, I'd say there 
>>definitely needs to be a way of indicating imperative verb forms. 
>>Perhaps the symbols for the Ones of the Ephermera in certain positions?
> 
> 
> Definitely need an imperative marker.  Hopefully it will rather ornate.

Heh. I suspect that most spells would incorporate the Ones of Flowers, 
Cups, Lamps, & possibly ships somehow, with Flowers(Do!) and Lamps(Be!) 
the most common.

Are you familiar with the MAGE 2 MAGE spell system? A fellow named 
Robert M. Riemann developed it in the late 80s-early 90s, but he 
abandoned it around 1993. He created a Spell Description Language that 
described magic spells like computer programs (The author Rick Cook does 
something similar in his 'Wiz' series). There's a copy of what Riemann 
did at http://the-infinite.org/archive/Mage2Mage.txt , although he 
didn't quite finish the project. He never got around to extending the 
system past physical effects and into biological and psychic effects. 
Anyway, you might find it an interesting read.

Andrew
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JeffersonWilson
Jefferson

Mon

Jul 11
2005

06:31Z

[Cel] Glyphica Arcana

Andrew Janssen wrote:
> Jefferson wrote:
> 
>>>What distinctions do you make with the verbs?
>>>   * Tense
>>>   * Completion (a/k/a perfection)
>>>   * Aspect (single act, act-in-progress, habitual act, repeated act)
>>>   * Mood (Indicative/Subjunctive/Negative/Imperative)
>>>   * Evidentiality
>>>   * Intransitive/Transitive/Reflexive
>>>   * Static/Dynamic (describes a state/reports a change in state)
>>>   * Deference between speaker & listener
>>
>>
>>I'm playing around with these.  I'd like to use most of them but there's a 
>>problem with the limited number of potential markers.
> 
> Well, there's always the possibility of using color as a marker. It 
> wouldn't be practical for a common language, but for an arcane language?

Hmmm.  It's a thought.  I've been thinking more about stone carvings, but 
inlays of different materials and colors could be interesting.  I'll let 
the idea percolate for a little bit.

>>>As an example, one Austronesian language has 4 past tenses and three 
>>>future tenses, plus present tense, allowing them to describe events on a 
>>>continuum of remote past, near past, yesterday, last night, this moment, 
>>>immediate future, near future, remote future.
>>>
>>>Given that the Glyphica Arcana are tied to magic, I'd say there 
>>>definitely needs to be a way of indicating imperative verb forms. 
>>>Perhaps the symbols for the Ones of the Ephermera in certain positions?
>>
>>Definitely need an imperative marker.  Hopefully it will rather ornate.
> 
> Heh. I suspect that most spells would incorporate the Ones of Flowers, 
> Cups, Lamps, & possibly ships somehow, with Flowers(Do!) and Lamps(Be!) 
> the most common.
> 
> Are you familiar with the MAGE 2 MAGE spell system?

Thanks.  Interesting read, but not exactly my style.

Jefferson
http://www.picotech.net/~jeff_wilson63/rpg/



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