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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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AndrewJanssen
Andrew Janssen

Sun

Jul 31
2005

03:17Z

[Cel] Where are we in the turn cycle?

The Phoenyx site says actions for 1457 are due by August 1, but have we 
had the beginning of turn events yet?

On a separate note, I'm going o be on vacation from August 9th through 
the 17th. I'll be in Philadelphia, and then Newark, and I probably won't 
have e-mail access.

Andrew
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JuhaVesanto
juuso

Sun

Jul 31
2005

07:09Z

[Cel] Where are we in the turn cycle?

Andrew Janssen wrote:
> The Phoenyx site says actions for 1457 are due by August 1, but have we 
> had the beginning of turn events yet?

Not yet. I'll write them today.

I have now gone through my emails and purged/moved various contributions
to the web site, and awarded fudge points. There are quite a bit of 
them. I would like to propose an additional ruling here: the maximum
amount of fp:s used per turn per player is 8. But this is upto Jason
of course.

juuso
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JasonHeaps
Jason Heaps

Mon

Aug 1
2005

20:20Z

[Cel] Where are we in the turn cycle?

Unless we have any objections I agree with Juuso about the maxium fp used per turn per player is 8.
 
Jason Heaps

Juha Vesanto  wrote:
Andrew Janssen wrote:
> The Phoenyx site says actions for 1457 are due by August 1, but have we 
> had the beginning of turn events yet?

Not yet. I'll write them today.

I have now gone through my emails and purged/moved various contributions
to the web site, and awarded fudge points. There are quite a bit of 
them. I would like to propose an additional ruling here: the maximum
amount of fp:s used per turn per player is 8. But this is upto Jason
of course.

juuso
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AndrewJanssen
Andrew Janssen

Wed

Aug 3
2005

01:10Z

[Cel] Where are we in the turn cycle?

I woudl go one step further and suggest a rule that the maximum number 
of fudge points for a single action be 4, with 8 being the total maximum 
per turn.

Andrew

Jason Heaps wrote:

> Unless we have any objections I agree with Juuso about the maxium fp used per turn per player is 8.
>  
> Jason Heaps
> 
> Juha Vesanto  wrote:
> Andrew Janssen wrote:
> 
>>The Phoenyx site says actions for 1457 are due by August 1, but have we 
>>had the beginning of turn events yet?
> 
> 
> Not yet. I'll write them today.
> 
> I have now gone through my emails and purged/moved various contributions
> to the web site, and awarded fudge points. There are quite a bit of 
> them. I would like to propose an additional ruling here: the maximum
> amount of fp:s used per turn per player is 8. But this is upto Jason
> of course.
> 
> juuso
> ----------------------------------------------------------------
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> 
> 		
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JeffersonWilson
Jefferson

Wed

Aug 3
2005

21:37Z

[Cel] Where are we in the turn cycle?

Andrew Janssen wrote:

> I woudl go one step further and suggest a rule that the maximum number 
> of fudge points for a single action be 4, with 8 being the total maximum 
> per turn.

Now this I _really_ object to.  It says, "we're stacking the deck to 
support people who know the game better."  If this rule had been in effect 
I would have never joined.

I wouldn't mind doing away with fudge points altogether, but restricting 
_how they're spent_ is cliquish in the extreme.

-- 
Jefferson
http://www.picotech.net/~jeff_wilson63/rpg/Exq_Main.html



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AndrewJanssen
Andrew Janssen

Wed

Aug 3
2005

21:54Z

[Cel] Where are we in the turn cycle?

Jefferson wrote:
> Andrew Janssen wrote:
> 
> 
>>I woudl go one step further and suggest a rule that the maximum number 
>>of fudge points for a single action be 4, with 8 being the total maximum 
>>per turn.
> 
> 
> Now this I _really_ object to.  It says, "we're stacking the deck to 
> support people who know the game better."  If this rule had been in effect 
> I would have never joined.
> 
> I wouldn't mind doing away with fudge points altogether, but restricting 
> _how they're spent_ is cliquish in the extreme.
> 

I don't understand your objection, Jeff. I had thought that there wasn't 
really much point in spending more than 4 points on an action, but 
perhaps I'm confused about the way fudge points work. (It might be that 
it makes the most sense to spend them in multiples of 4 . . .)

As for the 8 fp/turn limit, I think it's a question of game 
balancing--in fact, the 4 fp/action limit is also a game balance 
question. How easy do we want to make it to achieve successes of Suberb 
(+3), Legendary (+4) or more?

I disagree that limiting fudge point expenditures per turn would favor 
low participation. I certainly wouldn't reduce my contributions, anyway.

My opinion on this might also relate to the way I tend to spend fudge 
points: only one or two per action per turn--although I've spent 8 this 
turn. From what I've seen, you tend store up your fp's, and then spend 
them all at once, but that's just my impression.

Andrew
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JeffersonWilson
Jefferson

Wed

Aug 3
2005

22:35Z

[Cel] Fudge Points

Andrew Janssen wrote:
> Jefferson wrote:
>> Andrew Janssen wrote:
>>
>>>I would go one step further and suggest a rule that the maximum number 
>>>of fudge points for a single action be 4, with 8 being the total maximum 
>>>per turn.
>>
>>Now this I _really_ object to.  It says, "we're stacking the deck to 
>>support people who know the game better."  If this rule had been in effect 
>>I would have never joined.
>>
>>I wouldn't mind doing away with fudge points altogether, but restricting 
>>_how they're spent_ is cliquish in the extreme.
> 
> I don't understand your objection, Jeff. I had thought that there wasn't 
> really much point in spending more than 4 points on an action, but 
> perhaps I'm confused about the way fudge points work. (It might be that 
> it makes the most sense to spend them in multiples of 4 . . .)

0 fudge points gives a die result of: - 0 +
1 fudge point gives a die result of: 0 +
2 fudge points gives a die result of: +

It makes most sense to spend them multiples of 2, and while the average 
gain for each set of 2 increases up to 8 points the 8 to 10 gain is less 
than the 6 to 8 gain.

> As for the 8 fp/turn limit, I think it's a question of game 
> balancing--in fact, the 4 fp/action limit is also a game balance 
> question.

So, what's that question?  I don't see it.

> How easy do we want to make it to achieve successes of Suberb 
> (+3), Legendary (+4) or more?

Those aren't the successes.  From the rules:

  +7    Mythic success          cool...
+6,+5  Extraordinary success   special/permanent effects possible
+4,+3  Superior success        +2 increase possible
+2,+1  Complete success        +1 to one or two determinants
0      Marginal result         none, or balanced modifiers

So, a quad action (+2), with 8 fudge points (+4) begins with +6 successes 
at a horrendous cost in resources, and the chance of a +7 or greater is 
limited (less than 1 in 3 IIRC).

Are you saying that the possibility of Mythic successes should be removed 
altogether?  Then why not just change the success table?

> I disagree that limiting fudge point expenditures per turn would favor 
> low participation. I certainly wouldn't reduce my contributions, anyway.

It doesn't favor low participation, it discourages high participation 
(because people don't get anything from it).  Since I think we want to 
encourage people who want a high degree of participation to join it doesn't 
make sense to put anything in the rules that looks like a block to their 
participation.  That's the first thing an outsider would perceive about 
this rule, whether it's true or not, particularly since no reasons were 
given for the restriction.

> My opinion on this might also relate to the way I tend to spend fudge 
> points: only one or two per action per turn--although I've spent 8 this 
> turn. From what I've seen, you tend store up your fp's, and then spend 
> them all at once, but that's just my impression.

Yes.  When I spend points I average about 6 an action, and there are two 
circumstances where I spend them.  If I want the best success possible on 
an action I spend 8 points.  If I want for action to succeed I spend enough 
to bring the average successes up to +1.  (I've never spent 10 points, but 
if faced with Single Epic action I might do so.)

I don't see why my style of play should be discouraged.

-- 
Jefferson
http://www.picotech.net/~jeff_wilson63/rpg/


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AndrewJanssen
Andrew Janssen

Wed

Aug 3
2005

22:43Z

[Cel] Fudge Points

After having reviewed the rules--see my other post--I find myself in 
general agreement with you. I still don't see any benefit to spending 
more than 8 fps per action, though.

Andrew

Jefferson wrote:

> Andrew Janssen wrote:
> 
>>Jefferson wrote:
>>
>>>Andrew Janssen wrote:
>>>
>>>
>>>>I would go one step further and suggest a rule that the maximum number 
>>>>of fudge points for a single action be 4, with 8 being the total maximum 
>>>>per turn.
>>>
>>>Now this I _really_ object to.  It says, "we're stacking the deck to 
>>>support people who know the game better."  If this rule had been in effect 
>>>I would have never joined.
>>>
>>>I wouldn't mind doing away with fudge points altogether, but restricting 
>>>_how they're spent_ is cliquish in the extreme.
>>
>>I don't understand your objection, Jeff. I had thought that there wasn't 
>>really much point in spending more than 4 points on an action, but 
>>perhaps I'm confused about the way fudge points work. (It might be that 
>>it makes the most sense to spend them in multiples of 4 . . .)
> 
> 
> 0 fudge points gives a die result of: - 0 +
> 1 fudge point gives a die result of: 0 +
> 2 fudge points gives a die result of: +
> 
> It makes most sense to spend them multiples of 2, and while the average 
> gain for each set of 2 increases up to 8 points the 8 to 10 gain is less 
> than the 6 to 8 gain.
> 
> 
>>As for the 8 fp/turn limit, I think it's a question of game 
>>balancing--in fact, the 4 fp/action limit is also a game balance 
>>question.
> 
> 
> So, what's that question?  I don't see it.
> 
> 
>>How easy do we want to make it to achieve successes of Suberb 
>>(+3), Legendary (+4) or more?
> 
> 
> Those aren't the successes.  From the rules:
> 
>   +7    Mythic success          cool...
> +6,+5  Extraordinary success   special/permanent effects possible
> +4,+3  Superior success        +2 increase possible
> +2,+1  Complete success        +1 to one or two determinants
> 0      Marginal result         none, or balanced modifiers
> 
> So, a quad action (+2), with 8 fudge points (+4) begins with +6 successes 
> at a horrendous cost in resources, and the chance of a +7 or greater is 
> limited (less than 1 in 3 IIRC).
> 
> Are you saying that the possibility of Mythic successes should be removed 
> altogether?  Then why not just change the success table?
> 
> 
>>I disagree that limiting fudge point expenditures per turn would favor 
>>low participation. I certainly wouldn't reduce my contributions, anyway.
> 
> 
> It doesn't favor low participation, it discourages high participation 
> (because people don't get anything from it).  Since I think we want to 
> encourage people who want a high degree of participation to join it doesn't 
> make sense to put anything in the rules that looks like a block to their 
> participation.  That's the first thing an outsider would perceive about 
> this rule, whether it's true or not, particularly since no reasons were 
> given for the restriction.
> 
> 
>>My opinion on this might also relate to the way I tend to spend fudge 
>>points: only one or two per action per turn--although I've spent 8 this 
>>turn. From what I've seen, you tend store up your fp's, and then spend 
>>them all at once, but that's just my impression.
> 
> 
> Yes.  When I spend points I average about 6 an action, and there are two 
> circumstances where I spend them.  If I want the best success possible on 
> an action I spend 8 points.  If I want for action to succeed I spend enough 
> to bring the average successes up to +1.  (I've never spent 10 points, but 
> if faced with Single Epic action I might do so.)
> 
> I don't see why my style of play should be discouraged.
> 

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JasonHeaps
Jason Heaps

Wed

Aug 3
2005

22:41Z

[Cel] Where are we in the turn cycle?

I am going to institue the rule that players can only uses 8 fudge points per player per year.

I am still thinking about Andrew suggestion.  I can see were he is comeing from in regards to not allowing players to always get Superb and Legendary success, but i also can understand about where a player would want to be able to use the fudge points were he wants to.
 
My though about it right now is that players can uses 8 fudge points for internal actions, were as a player can only uses 4 for external, this way a player can't force a legendary success when they are interacting with another country.  
 
Jason Heaps  
 


Andrew Janssen  wrote:Jefferson wrote:
> Andrew Janssen wrote:
> 
> 
>>I woudl go one step further and suggest a rule that the maximum number 
>>of fudge points for a single action be 4, with 8 being the total maximum 
>>per turn.
> 
> 
> Now this I _really_ object to. It says, "we're stacking the deck to 
> support people who know the game better." If this rule had been in effect 
> I would have never joined.
> 
> I wouldn't mind doing away with fudge points altogether, but restricting 
> _how they're spent_ is cliquish in the extreme.
> 

I don't understand your objection, Jeff. I had thought that there wasn't 
really much point in spending more than 4 points on an action, but 
perhaps I'm confused about the way fudge points work. (It might be that 
it makes the most sense to spend them in multiples of 4 . . .)

As for the 8 fp/turn limit, I think it's a question of game 
balancing--in fact, the 4 fp/action limit is also a game balance 
question. How easy do we want to make it to achieve successes of Suberb 
(+3), Legendary (+4) or more?

I disagree that limiting fudge point expenditures per turn would favor 
low participation. I certainly wouldn't reduce my contributions, anyway.

My opinion on this might also relate to the way I tend to spend fudge 
points: only one or two per action per turn--although I've spent 8 this 
turn. From what I've seen, you tend store up your fp's, and then spend 
them all at once, but that's just my impression.

Andrew
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AndrewJanssen
Andrew Janssen

Wed

Aug 3
2005

22:54Z

[Cel] Where are we in the turn cycle?

Actually, Jason, I would suggest setting 16 as the limit, rather than 8. 
That would allow greater flexibility and fairness.

Andrew

Jason Heaps wrote:

> I am going to institue the rule that players can only uses 8 fudge points per player per year.
> 
> I am still thinking about Andrew suggestion.  I can see were he is comeing from in regards to not allowing players to always get Superb and Legendary success, but i also can understand about where a player would want to be able to use the fudge points were he wants to.
>  
> My though about it right now is that players can uses 8 fudge points for internal actions, were as a player can only uses 4 for external, this way a player can't force a legendary success when they are interacting with another country.  
>  
> Jason Heaps  
>  
> 
> 
> Andrew Janssen  wrote:Jefferson wrote:
> 
>>Andrew Janssen wrote:
>>
>>
>>
>>>I woudl go one step further and suggest a rule that the maximum number 
>>>of fudge points for a single action be 4, with 8 being the total maximum 
>>>per turn.
>>
>>
>>Now this I _really_ object to. It says, "we're stacking the deck to 
>>support people who know the game better." If this rule had been in effect 
>>I would have never joined.
>>
>>I wouldn't mind doing away with fudge points altogether, but restricting 
>>_how they're spent_ is cliquish in the extreme.
>>
> 
> 
> I don't understand your objection, Jeff. I had thought that there wasn't 
> really much point in spending more than 4 points on an action, but 
> perhaps I'm confused about the way fudge points work. (It might be that 
> it makes the most sense to spend them in multiples of 4 . . .)
> 
> As for the 8 fp/turn limit, I think it's a question of game 
> balancing--in fact, the 4 fp/action limit is also a game balance 
> question. How easy do we want to make it to achieve successes of Suberb 
> (+3), Legendary (+4) or more?
> 
> I disagree that limiting fudge point expenditures per turn would favor 
> low participation. I certainly wouldn't reduce my contributions, anyway.
> 
> My opinion on this might also relate to the way I tend to spend fudge 
> points: only one or two per action per turn--although I've spent 8 this 
> turn. From what I've seen, you tend store up your fp's, and then spend 
> them all at once, but that's just my impression.
> 
> Andrew
> ----------------------------------------------------------------
> To unsubscribe, send mail to celandra-off@phoenyx.net.
> 
> 
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JeffersonWilson
Jefferson

Wed

Aug 3
2005

23:04Z

[Cel] Where are we in the turn cycle?

Jason Heaps wrote:

 > I am going to institute the rule that players can only uses 8 fudge
 > points per player per year.

Why? No reason has yet been given for this change. It looks like one of
those rules for no reason which drive people away.

 > I am still thinking about Andrew suggestion. I can see were he is
 > comeing from in regards to not allowing players to always get Superb and
 > Legendary success, but i also can understand about where a player would
 > want to be able to use the fudge points were he wants to.
 >
 > My though about it right now is that players can uses 8 fudge points
 > for internal actions, were as a player can only uses 4 for external,
 > this way a player can't force a legendary success when they are
 > interacting with another country.

What the difference between an internal and an external action?

I can see a rule:

When an action would affect another player's determinants, no more than 4
fudge points may be spent on that action by any player or group of
players without the consent of the affected player.

-- 
Jefferson
http://www.picotech.net/~jeff_wilson63/rpg/Exq_Main.html



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JuhaVesanto
juuso

Thu

Aug 4
2005

15:11Z

[Cel] Where are we in the turn cycle?

Jason Heaps wrote:
> My though about it right now is that players can uses 8 fudge points 
> for internal actions, were as a player can only uses 4 for external, 
> this way a player can't force a legendary success when they are 
> interacting with another country.  

Well, actually spending 8 points on an action only guaranteens
Great success (if difficulity=Normal), with a good chance to
get Superb (with results 5+). To guarantee Legendary, you would have
to make quadruple action (+2) and use 8 fudge points, and *still*
roll at least +1 (+4+2+1=7).

juuso
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JeffersonWilson
Jefferson

Wed

Aug 3
2005

21:34Z

[Cel] Fudge Points

Juha Vesanto wrote:

> I would like to propose an additional ruling here: the maximum
> amount of fp:s used per turn per player is 8. But this is upto Jason
> of course.

Why?  It seems to me that this would favor low participation in the game 
world.  It says, "I'm not really interested in what you want or what you 
can contribute, but I want to look like I am."

For the past two turns I haven't had a need to spend fudge points.  This 
turn I need to spend at least 12.  Why should I be penalized for something 
that's part of the circumstances of the world, and something that's quite 
obvious for people following my game turns?

-- 
Jefferson
http://www.picotech.net/~jeff_wilson63/rpg/Exq_Main.html



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