
The Phoenyx site says actions for 1457 are due by August 1, but have we had the beginning of turn events yet? On a separate note, I'm going o be on vacation from August 9th through the 17th. I'll be in Philadelphia, and then Newark, and I probably won't have e-mail access. Andrew ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
Andrew Janssen wrote: > The Phoenyx site says actions for 1457 are due by August 1, but have we > had the beginning of turn events yet? Not yet. I'll write them today. I have now gone through my emails and purged/moved various contributions to the web site, and awarded fudge points. There are quite a bit of them. I would like to propose an additional ruling here: the maximum amount of fp:s used per turn per player is 8. But this is upto Jason of course. juuso ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
Unless we have any objections I agree with Juuso about the maxium fp used per turn per player is 8. Jason Heaps Juha Vesantowrote: Andrew Janssen wrote: > The Phoenyx site says actions for 1457 are due by August 1, but have we > had the beginning of turn events yet? Not yet. I'll write them today. I have now gone through my emails and purged/moved various contributions to the web site, and awarded fudge points. There are quite a bit of them. I would like to propose an additional ruling here: the maximum amount of fp:s used per turn per player is 8. But this is upto Jason of course. juuso ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net. --------------------------------- Start your day with Yahoo! - make it your home page ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
I woudl go one step further and suggest a rule that the maximum number of fudge points for a single action be 4, with 8 being the total maximum per turn. Andrew Jason Heaps wrote: > Unless we have any objections I agree with Juuso about the maxium fp used per turn per player is 8. > > Jason Heaps > > Juha Vesantowrote: > Andrew Janssen wrote: > >>The Phoenyx site says actions for 1457 are due by August 1, but have we >>had the beginning of turn events yet? > > > Not yet. I'll write them today. > > I have now gone through my emails and purged/moved various contributions > to the web site, and awarded fudge points. There are quite a bit of > them. I would like to propose an additional ruling here: the maximum > amount of fp:s used per turn per player is 8. But this is upto Jason > of course. > > juuso > ---------------------------------------------------------------- > To unsubscribe, send mail to celandra-off@phoenyx.net. > > > --------------------------------- > Start your day with Yahoo! - make it your home page ---------------------------------------------------------------- > To unsubscribe, send mail to celandra-off@phoenyx.net. > ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
Andrew Janssen wrote: > I woudl go one step further and suggest a rule that the maximum number > of fudge points for a single action be 4, with 8 being the total maximum > per turn. Now this I _really_ object to. It says, "we're stacking the deck to support people who know the game better." If this rule had been in effect I would have never joined. I wouldn't mind doing away with fudge points altogether, but restricting _how they're spent_ is cliquish in the extreme. -- Jefferson http://www.picotech.net/~jeff_wilson63/rpg/Exq_Main.html ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
Jefferson wrote: > Andrew Janssen wrote: > > >>I woudl go one step further and suggest a rule that the maximum number >>of fudge points for a single action be 4, with 8 being the total maximum >>per turn. > > > Now this I _really_ object to. It says, "we're stacking the deck to > support people who know the game better." If this rule had been in effect > I would have never joined. > > I wouldn't mind doing away with fudge points altogether, but restricting > _how they're spent_ is cliquish in the extreme. > I don't understand your objection, Jeff. I had thought that there wasn't really much point in spending more than 4 points on an action, but perhaps I'm confused about the way fudge points work. (It might be that it makes the most sense to spend them in multiples of 4 . . .) As for the 8 fp/turn limit, I think it's a question of game balancing--in fact, the 4 fp/action limit is also a game balance question. How easy do we want to make it to achieve successes of Suberb (+3), Legendary (+4) or more? I disagree that limiting fudge point expenditures per turn would favor low participation. I certainly wouldn't reduce my contributions, anyway. My opinion on this might also relate to the way I tend to spend fudge points: only one or two per action per turn--although I've spent 8 this turn. From what I've seen, you tend store up your fp's, and then spend them all at once, but that's just my impression. Andrew ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
Andrew Janssen wrote: > Jefferson wrote: >> Andrew Janssen wrote: >> >>>I would go one step further and suggest a rule that the maximum number >>>of fudge points for a single action be 4, with 8 being the total maximum >>>per turn. >> >>Now this I _really_ object to. It says, "we're stacking the deck to >>support people who know the game better." If this rule had been in effect >>I would have never joined. >> >>I wouldn't mind doing away with fudge points altogether, but restricting >>_how they're spent_ is cliquish in the extreme. > > I don't understand your objection, Jeff. I had thought that there wasn't > really much point in spending more than 4 points on an action, but > perhaps I'm confused about the way fudge points work. (It might be that > it makes the most sense to spend them in multiples of 4 . . .) 0 fudge points gives a die result of: - 0 + 1 fudge point gives a die result of: 0 + 2 fudge points gives a die result of: + It makes most sense to spend them multiples of 2, and while the average gain for each set of 2 increases up to 8 points the 8 to 10 gain is less than the 6 to 8 gain. > As for the 8 fp/turn limit, I think it's a question of game > balancing--in fact, the 4 fp/action limit is also a game balance > question. So, what's that question? I don't see it. > How easy do we want to make it to achieve successes of Suberb > (+3), Legendary (+4) or more? Those aren't the successes. From the rules: +7 Mythic success cool... +6,+5 Extraordinary success special/permanent effects possible +4,+3 Superior success +2 increase possible +2,+1 Complete success +1 to one or two determinants 0 Marginal result none, or balanced modifiers So, a quad action (+2), with 8 fudge points (+4) begins with +6 successes at a horrendous cost in resources, and the chance of a +7 or greater is limited (less than 1 in 3 IIRC). Are you saying that the possibility of Mythic successes should be removed altogether? Then why not just change the success table? > I disagree that limiting fudge point expenditures per turn would favor > low participation. I certainly wouldn't reduce my contributions, anyway. It doesn't favor low participation, it discourages high participation (because people don't get anything from it). Since I think we want to encourage people who want a high degree of participation to join it doesn't make sense to put anything in the rules that looks like a block to their participation. That's the first thing an outsider would perceive about this rule, whether it's true or not, particularly since no reasons were given for the restriction. > My opinion on this might also relate to the way I tend to spend fudge > points: only one or two per action per turn--although I've spent 8 this > turn. From what I've seen, you tend store up your fp's, and then spend > them all at once, but that's just my impression. Yes. When I spend points I average about 6 an action, and there are two circumstances where I spend them. If I want the best success possible on an action I spend 8 points. If I want for action to succeed I spend enough to bring the average successes up to +1. (I've never spent 10 points, but if faced with Single Epic action I might do so.) I don't see why my style of play should be discouraged. -- Jefferson http://www.picotech.net/~jeff_wilson63/rpg/ ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
After having reviewed the rules--see my other post--I find myself in general agreement with you. I still don't see any benefit to spending more than 8 fps per action, though. Andrew Jefferson wrote: > Andrew Janssen wrote: > >>Jefferson wrote: >> >>>Andrew Janssen wrote: >>> >>> >>>>I would go one step further and suggest a rule that the maximum number >>>>of fudge points for a single action be 4, with 8 being the total maximum >>>>per turn. >>> >>>Now this I _really_ object to. It says, "we're stacking the deck to >>>support people who know the game better." If this rule had been in effect >>>I would have never joined. >>> >>>I wouldn't mind doing away with fudge points altogether, but restricting >>>_how they're spent_ is cliquish in the extreme. >> >>I don't understand your objection, Jeff. I had thought that there wasn't >>really much point in spending more than 4 points on an action, but >>perhaps I'm confused about the way fudge points work. (It might be that >>it makes the most sense to spend them in multiples of 4 . . .) > > > 0 fudge points gives a die result of: - 0 + > 1 fudge point gives a die result of: 0 + > 2 fudge points gives a die result of: + > > It makes most sense to spend them multiples of 2, and while the average > gain for each set of 2 increases up to 8 points the 8 to 10 gain is less > than the 6 to 8 gain. > > >>As for the 8 fp/turn limit, I think it's a question of game >>balancing--in fact, the 4 fp/action limit is also a game balance >>question. > > > So, what's that question? I don't see it. > > >>How easy do we want to make it to achieve successes of Suberb >>(+3), Legendary (+4) or more? > > > Those aren't the successes. From the rules: > > +7 Mythic success cool... > +6,+5 Extraordinary success special/permanent effects possible > +4,+3 Superior success +2 increase possible > +2,+1 Complete success +1 to one or two determinants > 0 Marginal result none, or balanced modifiers > > So, a quad action (+2), with 8 fudge points (+4) begins with +6 successes > at a horrendous cost in resources, and the chance of a +7 or greater is > limited (less than 1 in 3 IIRC). > > Are you saying that the possibility of Mythic successes should be removed > altogether? Then why not just change the success table? > > >>I disagree that limiting fudge point expenditures per turn would favor >>low participation. I certainly wouldn't reduce my contributions, anyway. > > > It doesn't favor low participation, it discourages high participation > (because people don't get anything from it). Since I think we want to > encourage people who want a high degree of participation to join it doesn't > make sense to put anything in the rules that looks like a block to their > participation. That's the first thing an outsider would perceive about > this rule, whether it's true or not, particularly since no reasons were > given for the restriction. > > >>My opinion on this might also relate to the way I tend to spend fudge >>points: only one or two per action per turn--although I've spent 8 this >>turn. From what I've seen, you tend store up your fp's, and then spend >>them all at once, but that's just my impression. > > > Yes. When I spend points I average about 6 an action, and there are two > circumstances where I spend them. If I want the best success possible on > an action I spend 8 points. If I want for action to succeed I spend enough > to bring the average successes up to +1. (I've never spent 10 points, but > if faced with Single Epic action I might do so.) > > I don't see why my style of play should be discouraged. > ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
I am going to institue the rule that players can only uses 8 fudge points per player per year. I am still thinking about Andrew suggestion. I can see were he is comeing from in regards to not allowing players to always get Superb and Legendary success, but i also can understand about where a player would want to be able to use the fudge points were he wants to. My though about it right now is that players can uses 8 fudge points for internal actions, were as a player can only uses 4 for external, this way a player can't force a legendary success when they are interacting with another country. Jason Heaps Andrew Janssenwrote:Jefferson wrote: > Andrew Janssen wrote: > > >>I woudl go one step further and suggest a rule that the maximum number >>of fudge points for a single action be 4, with 8 being the total maximum >>per turn. > > > Now this I _really_ object to. It says, "we're stacking the deck to > support people who know the game better." If this rule had been in effect > I would have never joined. > > I wouldn't mind doing away with fudge points altogether, but restricting > _how they're spent_ is cliquish in the extreme. > I don't understand your objection, Jeff. I had thought that there wasn't really much point in spending more than 4 points on an action, but perhaps I'm confused about the way fudge points work. (It might be that it makes the most sense to spend them in multiples of 4 . . .) As for the 8 fp/turn limit, I think it's a question of game balancing--in fact, the 4 fp/action limit is also a game balance question. How easy do we want to make it to achieve successes of Suberb (+3), Legendary (+4) or more? I disagree that limiting fudge point expenditures per turn would favor low participation. I certainly wouldn't reduce my contributions, anyway. My opinion on this might also relate to the way I tend to spend fudge points: only one or two per action per turn--although I've spent 8 this turn. From what I've seen, you tend store up your fp's, and then spend them all at once, but that's just my impression. Andrew ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net. __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
Actually, Jason, I would suggest setting 16 as the limit, rather than 8. That would allow greater flexibility and fairness. Andrew Jason Heaps wrote: > I am going to institue the rule that players can only uses 8 fudge points per player per year. > > I am still thinking about Andrew suggestion. I can see were he is comeing from in regards to not allowing players to always get Superb and Legendary success, but i also can understand about where a player would want to be able to use the fudge points were he wants to. > > My though about it right now is that players can uses 8 fudge points for internal actions, were as a player can only uses 4 for external, this way a player can't force a legendary success when they are interacting with another country. > > Jason Heaps > > > > Andrew Janssenwrote:Jefferson wrote: > >>Andrew Janssen wrote: >> >> >> >>>I woudl go one step further and suggest a rule that the maximum number >>>of fudge points for a single action be 4, with 8 being the total maximum >>>per turn. >> >> >>Now this I _really_ object to. It says, "we're stacking the deck to >>support people who know the game better." If this rule had been in effect >>I would have never joined. >> >>I wouldn't mind doing away with fudge points altogether, but restricting >>_how they're spent_ is cliquish in the extreme. >> > > > I don't understand your objection, Jeff. I had thought that there wasn't > really much point in spending more than 4 points on an action, but > perhaps I'm confused about the way fudge points work. (It might be that > it makes the most sense to spend them in multiples of 4 . . .) > > As for the 8 fp/turn limit, I think it's a question of game > balancing--in fact, the 4 fp/action limit is also a game balance > question. How easy do we want to make it to achieve successes of Suberb > (+3), Legendary (+4) or more? > > I disagree that limiting fudge point expenditures per turn would favor > low participation. I certainly wouldn't reduce my contributions, anyway. > > My opinion on this might also relate to the way I tend to spend fudge > points: only one or two per action per turn--although I've spent 8 this > turn. From what I've seen, you tend store up your fp's, and then spend > them all at once, but that's just my impression. > > Andrew > ---------------------------------------------------------------- > To unsubscribe, send mail to celandra-off@phoenyx.net. > > > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com ---------------------------------------------------------------- > To unsubscribe, send mail to celandra-off@phoenyx.net. > ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
Jason Heaps wrote: > I am going to institute the rule that players can only uses 8 fudge > points per player per year. Why? No reason has yet been given for this change. It looks like one of those rules for no reason which drive people away. > I am still thinking about Andrew suggestion. I can see were he is > comeing from in regards to not allowing players to always get Superb and > Legendary success, but i also can understand about where a player would > want to be able to use the fudge points were he wants to. > > My though about it right now is that players can uses 8 fudge points > for internal actions, were as a player can only uses 4 for external, > this way a player can't force a legendary success when they are > interacting with another country. What the difference between an internal and an external action? I can see a rule: When an action would affect another player's determinants, no more than 4 fudge points may be spent on that action by any player or group of players without the consent of the affected player. -- Jefferson http://www.picotech.net/~jeff_wilson63/rpg/Exq_Main.html ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
Jason Heaps wrote: > My though about it right now is that players can uses 8 fudge points > for internal actions, were as a player can only uses 4 for external, > this way a player can't force a legendary success when they are > interacting with another country. Well, actually spending 8 points on an action only guaranteens Great success (if difficulity=Normal), with a good chance to get Superb (with results 5+). To guarantee Legendary, you would have to make quadruple action (+2) and use 8 fudge points, and *still* roll at least +1 (+4+2+1=7). juuso ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
Juha Vesanto wrote: > I would like to propose an additional ruling here: the maximum > amount of fp:s used per turn per player is 8. But this is upto Jason > of course. Why? It seems to me that this would favor low participation in the game world. It says, "I'm not really interested in what you want or what you can contribute, but I want to look like I am." For the past two turns I haven't had a need to spend fudge points. This turn I need to spend at least 12. Why should I be penalized for something that's part of the circumstances of the world, and something that's quite obvious for people following my game turns? -- Jefferson http://www.picotech.net/~jeff_wilson63/rpg/Exq_Main.html ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.