
Ok, so I went and looked at the Website, & I think I understand how fps work: 1: One die will not be -1 2: One die will be +1 3: One die will be +1, one die will not be -1 4: Two dice will be +1 5: Two dice will be +1, one die will not be -1 6: Three dice will be +1 7: Three dice will be +1, one die will not be -1 8: All four dice will be +1, or +4 (best possible roll) It also appears from the IH rules page that successes and failures are actually figured on a -7 to +7 scale, rather than -4 to +4: Result Success value Effects --------------------------------------------------------------- > +7 Mythic success cool... +6,+5 Extraordinary success special/permanent effects possible +4,+3 Superior success +2 increase possible +2,+1 Complete success +1 to one or two determinants 0 Marginal result none, or balanced modifiers -1,-2 Complete failure -1 to one or two determinants -3,-4 Severe failure -2 increase possible -5,-6 Miserable failure special/permanent effects possible < -7 Catastrophic failure cool... So, Jeff, it looks like you're right about a limit of 4 fps per action being too low. It appears that the limit per action should be 8 fps, since there's no apparent point in spending more than that anyway. In turn, that suggests that a per turn limit of either 8 or 16 would be reasonable. Andrew ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
Andrew Janssen wrote: > Ok, so I went and looked at the Website, & I think I understand how fps > work: > > 1: One die will not be -1 > 2: One die will be +1 > 3: One die will be +1, one die will not be -1 > 4: Two dice will be +1 > 5: Two dice will be +1, one die will not be -1 > 6: Three dice will be +1 > 7: Three dice will be +1, one die will not be -1 > 8: All four dice will be +1, or +4 (best possible roll) > > It also appears from the IH rules page that successes and failures are > actually figured on a -7 to +7 scale, rather than -4 to +4: > > Result Success value Effects > --------------------------------------------------------------- > > +7 Mythic success cool... > +6,+5 Extraordinary success special/permanent effects possible > +4,+3 Superior success +2 increase possible > +2,+1 Complete success +1 to one or two determinants > 0 Marginal result none, or balanced modifiers > -1,-2 Complete failure -1 to one or two determinants > -3,-4 Severe failure -2 increase possible > -5,-6 Miserable failure special/permanent effects possible > < -7 Catastrophic failure cool... > > So, Jeff, it looks like you're right about a limit of 4 fps per action > being too low. It appears that the limit per action should be 8 fps, > since there's no apparent point in spending more than that anyway. There are cases involving extra actions and epic actions where spending more than 8 points might be appropriate. Personally I would prefer to see more actions of epic difficulty attempted. > In > turn, that suggests that a per turn limit of either 8 or 16 would be > reasonable. I still don't see a positive reason for a per turn limit. -- Jefferson http://www.picotech.net/~jeff_wilson63/rpg/Exq_Main.html ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
Jefferson wrote: > Andrew Janssen wrote: > > >>Ok, so I went and looked at the Website, & I think I understand how fps >>work: >> >>1: One die will not be -1 >>2: One die will be +1 >>3: One die will be +1, one die will not be -1 >>4: Two dice will be +1 >>5: Two dice will be +1, one die will not be -1 >>6: Three dice will be +1 >>7: Three dice will be +1, one die will not be -1 >>8: All four dice will be +1, or +4 (best possible roll) >> >>It also appears from the IH rules page that successes and failures are >>actually figured on a -7 to +7 scale, rather than -4 to +4: >> >>Result Success value Effects >>--------------------------------------------------------------- >> > +7 Mythic success cool... >>+6,+5 Extraordinary success special/permanent effects possible >>+4,+3 Superior success +2 increase possible >>+2,+1 Complete success +1 to one or two determinants >>0 Marginal result none, or balanced modifiers >>-1,-2 Complete failure -1 to one or two determinants >>-3,-4 Severe failure -2 increase possible >>-5,-6 Miserable failure special/permanent effects possible >>< -7 Catastrophic failure cool... >> >>So, Jeff, it looks like you're right about a limit of 4 fps per action >>being too low. It appears that the limit per action should be 8 fps, >>since there's no apparent point in spending more than that anyway. > > > There are cases involving extra actions and epic actions where spending > more than 8 points might be appropriate. Personally I would prefer to see > more actions of epic difficulty attempted. > Ah, I see your point. Since I almost never use extra actions, I hadn't thought about that. As for epic actions . . . there's one that I've been considering: connecting the Tal & Imperial rivers by a canal running through Losela. Now there would be an epic project. Andrew >>In >>turn, that suggests that a per turn limit of either 8 or 16 would be >>reasonable. > > > I still don't see a positive reason for a per turn limit. > ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.