
Hi This issue has generated a lot more feelings than I expected. My reasoning for suggesting the 8 point limit was that except in special situations like this, players do not typically *have* more that 2-6 fudge points to spend. Jeff plays differently (which is ok, no problem, I would probably do the same) in that he saves them up and spends them all at once. I just felt that in this special situation if somebody used 24 points *at once in a single turn* having 3 more or less *guaranteed* Great successes (and fair chances of a few of them being Superb successes), the feeling of *game* would go out of the window. Thus the limit. Jason lined out that 8 points is the maximum, and 4 points is the maximum if the action effects other societies (external). In principle I think this is ok. On the other hand, using fudge points is under GM discretion anyway, so it is upto GM to rule out any inappropriate usage of fudge points (whether internal or external). And IMHO, simple rules are always better than complex ones (of course, this line of thought directly leads to the original situation: no limits). Anyway, after Jason's post Andrew suggested the 16 points limit. Please, let's hear Jason's final ruling on this, ok? Remember that for the first 6 years the game was played without *any* fudge points. They were added to the game 2 years ago. juuso ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
Juha Vesanto wrote: >Hi > >This issue has generated a lot more feelings than I expected. >My reasoning for suggesting the 8 point limit was that except >in special situations like this, players do not typically *have* >more that 2-6 fudge points to spend. Jeff plays differently >(which is ok, no problem, I would probably do the same) in that he saves >them up and spends them all at once. I just felt that in this special >situation if somebody used 24 points *at once in a single turn* having >3 more or less *guaranteed* Great successes (and fair chances >of a few of them being Superb successes), the feeling of >*game* would go out of the window. Thus the limit. > >Jason lined out that 8 points is the maximum, and 4 points >is the maximum if the action effects other societies (external). In >principle I think this is ok. On the other hand, using fudge points is >under GM discretion anyway, so it is upto GM to rule out any >inappropriate usage of fudge points (whether internal or external). >And IMHO, simple rules are always better than complex ones >(of course, this line of thought directly leads to the original >situation: no limits). Anyway, after Jason's post Andrew suggested the >16 points limit. > >Please, let's hear Jason's final ruling on this, ok? Remember that >for the first 6 years the game was played without *any* fudge >points. They were added to the game 2 years ago. > >juuso > > True true Juuso. An 8 point limit is ok i think, though perhaps exceptions are ok if discussed prior with the GM (exceptional circumstances)? Ibrahim > > >---------------------------------------------------------------- >To unsubscribe, send mail to celandra-off@phoenyx.net. > > > > ================================ Confidentiality Statement and Disclaimer ================================ This message is intended only for the use of the individual or entity to whom it is addressed and contains information that is privileged and confidential. If you, the reader of this message, are not the intended recipient, you should not disseminate, distribute or copy this communication. If you have received this communication in error, please notify us immediately by return email and delete the original message. Thank you. ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
I agree, 8 and 4 are understandable limits but if contact with the dm is made for special reasons than that is just fine, although it could possibly lead to problems bettween players or hard feelings towards the dm. ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
After thinking about it some more. I have desided to stick with my previous desion of 8 fp per player per year. Also the rule that only the uses of 4 fp for actions dealing with other societies. If you do have an epic action or something that you really think would require more then go ahead and email me and persent the case. I am willing to listen, if nothing else we can hopefully work out a way for the action to be performed. Jason Heaps Juha Vesantowrote: Hi This issue has generated a lot more feelings than I expected. My reasoning for suggesting the 8 point limit was that except in special situations like this, players do not typically *have* more that 2-6 fudge points to spend. Jeff plays differently (which is ok, no problem, I would probably do the same) in that he saves them up and spends them all at once. I just felt that in this special situation if somebody used 24 points *at once in a single turn* having 3 more or less *guaranteed* Great successes (and fair chances of a few of them being Superb successes), the feeling of *game* would go out of the window. Thus the limit. Jason lined out that 8 points is the maximum, and 4 points is the maximum if the action effects other societies (external). In principle I think this is ok. On the other hand, using fudge points is under GM discretion anyway, so it is upto GM to rule out any inappropriate usage of fudge points (whether internal or external). And IMHO, simple rules are always better than complex ones (of course, this line of thought directly leads to the original situation: no limits). Anyway, after Jason's post Andrew suggested the 16 points limit. Please, let's hear Jason's final ruling on this, ok? Remember that for the first 6 years the game was played without *any* fudge points. They were added to the game 2 years ago. juuso ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net. __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
I have tried to be polite, but my comments have been ignored. I have offered compromises, and been ignored. Since I apparently haven't made myself clear I must now resort to being rude. Jason Heaps wrote: > After thinking about it some more. If you've thought about it a lot you should be able to explain your explain your reasoning. So far you haven't explained a damn thing. > I have desided to stick with my previous desion of 8 fp per player per > year. If you don't like my playing style, why not just ask me to leave? As has been obvious for some time, I will be spending 8 points on expansion this turn, and events mean that I also need to spend points elsewhere. Since I wasn't sure about my fudge points I didn't make an action last turn that I might have. This ruling is obviously designed specifically to penalize me. > Also the rule that only the uses of 4 fp for actions dealing with > other societies. All my events deal with other societies. So now you're saying that I can only spend 4 points on _any_ action. -- Jefferson http://www.picotech.net/~jeff_wilson63/rpg/ ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
Ok, now here's my two cents: I was wrong to support the idea of limiting fudge point expenditures. The wider ramifications never occurred to me, since as Juuso said, it's been rare that anyone has had much more than 8 fudge points on any given turn. Jefferson wrote:> As has been obvious for some time, I will be spending 8 points on > expansion this turn, and events mean that I also need to spend points > elsewhere. Since I wasn't sure about my fudge points I didn't make an > action last turn that I might have. This ruling is obviously designed > specifically to penalize me. I don't think that was intentional--it seems more likely to be the case that no-one even considered the ramifications. > > Also the rule that only the uses of 4 fp for actions dealing with > > other societies. > > All my events deal with other societies. So now you're saying that I can > only spend 4 points on _any_ action. If you look at the original proposal, the rule was to have been "no more than 4 points on an action affecting another society without the consent of the society's player," which I take to mean that the 4fp limit doesn't apply to non-player societies. I have to say, looking back on the discussion, that we've been too hasty on the whole question of fudge point limits, and, frankly, the hypothetical benefits of such limits are not worth alienating some of our most creative & enthusiastic players. I strongly encourage Jason to reconsider this rule. Andrew ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
Andrew Janssen wrote: >>> Also the rule that only the uses of 4 fp for actions dealing with >>> other societies. >> >>All my events deal with other societies. So now you're saying that I can >>only spend 4 points on _any_ action. > > If you look at the original proposal, the rule was to have been "no more > than 4 points on an action affecting another society without the consent > of the society's player," which I take to mean that the 4fp limit > doesn't apply to non-player societies. Yes. And I can see a reason for limiting fudge points which affect other players in certain ways. My response was regarding what was written above which is MUCH too broad. Consider a new player who wants to play a merchant house/company from Kaeir or Sedonia? Should that society be limited to 4 fudge point actions when most of what it does doesn't affect the parent society's determinants in any way? If restricted to PLAYERS' DETERMINANTS and ACTIONS (and note the addition of actions is a change from my previous proposal) it makes sense. Also, suppose two players _want_ to cooperate? If multiple players want to cooperate why should they be restricted to 4 points each? Without these limitations it just looks like a way for the GM to screw over players whenever he wants. More specifically, consider my conversion action. That affects other player's societies. HOWEVER, it doesn't affect their DETERMINANTS in any way. Even a society with a Miserable (-4) Religious Diversity wouldn't be affected until membership passes 1 in 162 (3^4 * 2). This restriction may not seem like a big deal to other people, but it means that my society has to spend so much effort on expansion that they can't do anything else. Repeating the same actions every turn doesn't sound like a lot of fun, does it? -- Jefferson http://www.picotech.net/~jeff_wilson63/rpg/Exq_Main.html ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
Jefferson wrote: > Andrew Janssen wrote: > > >>>>Also the rule that only the uses of 4 fp for actions dealing with >>>>other societies. >>> >>>All my events deal with other societies. So now you're saying that I can >>>only spend 4 points on _any_ action. >> >>If you look at the original proposal, the rule was to have been "no more >>than 4 points on an action affecting another society without the consent >>of the society's player," which I take to mean that the 4fp limit >>doesn't apply to non-player societies. > > > Yes. And I can see a reason for limiting fudge points which affect other > players in certain ways. My response was regarding what was written above > which is MUCH too broad. Consider a new player who wants to play a > merchant house/company from Kaeir or Sedonia? Should that society be > limited to 4 fudge point actions when most of what it does doesn't affect > the parent society's determinants in any way? If restricted to PLAYERS' > DETERMINANTS and ACTIONS (and note the addition of actions is a change from > my previous proposal) it makes sense. Also, suppose two players _want_ to > cooperate? If multiple players want to cooperate why should they be > restricted to 4 points each? Without these limitations it just looks like > a way for the GM to screw over players whenever he wants. My understanding had been that the limit didn't apply to cooperative action, but you're right, that wasn't explicitly laid out. It seems like we've been doing too much "Act in haste, repent at leisure," on this issue. > More specifically, consider my conversion action. That affects other > player's societies. HOWEVER, it doesn't affect their DETERMINANTS in any > way. Even a society with a Miserable (-4) Religious Diversity wouldn't be > affected until membership passes 1 in 162 (3^4 * 2). This restriction may > not seem like a big deal to other people, but it means that my society has > to spend so much effort on expansion that they can't do anything else. > Repeating the same actions every turn doesn't sound like a lot of fun, does it? > I certainly see your point. I think this illustrates the need for a general clarification/update of the rules--it seems that each of us has different ideas in mind when we think about the rules of the game. I'd certainly be willing to help in such a project, but I'm going to be gone from the 9th to the 17th, and I probably won't have access to the Net during that time. However, I think that it's necessary, for fairness and clarity's sake. Andrew ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.