Andrew Janssen wrote:
> Juha Vesanto wrote:
>
>>Andrew Janssen wrote:
>>
>>
>>>Anyway, I'm assuming that actions are resolved by:
>>>
>>>/diff/ + /det/ + /dice/ [+ /mod/],
>>>
>>>where /diff/ = difficulty of action, /det/ = relevant determinant,
>>>/dice/ = roll of four fudge dice, and /mod/ =effect of doubling or extra
>>>action.
>>
>>
>>Yes, except that I have discarded the use /det/ a long time ago.
>>I just use a gut feeling of the action + society determinants to
>>come up with /diff/. This is because I felt that any single determinant
>>is typically quite too abstract to capture all aspects of the action.
>>And because I wanted to shift the attention away from the determinants
>>to the actions themselves.
>>
>>
>>
>>>1. If the target number is -5 or less, failure is inevitable without
>>>doubling or quadrupling the action.
>>
>>
>>Not quite. I have always used openended dice, meaning that
>>if the first roll produces +4 (ie. ++++), I roll again, and
>>will count only positive results (ie. ++++,---0 = +4,
>>but ++++,+000 = +5). This goes on recursively: another ++++
>>generates a third roll. Of course, the same happens for
>>the negative end.
>>
>>BTW, using 8 fudge points equals the roll of ++++ in the first
>>roll, so then you have a decent chance of getting dice result > +4.
>>
>>
>>
>>>2. If the target number is +5 or more, success is guaranteed for a
>>>single action.
>>
>>
>>The same exception applies here as above.
>
>
> I hadn't realized about the open-ended rolling. There's an RPG I know of
> that uses a similar mechanic--they call it "exploding" dice.
>
> Of course, that makes figuring probabilities slightly more difficult,
> but what's life without challenge?
Ok, so if you get your roll of +4, the chance that you'll get at least
an additional +1 or better on the open-ended roll is 80%. The base
distribution is:
0: 19.8%
+1: 39.5%
+2: 29.6%
+3: 9.9%
+4: 1.2%
But, we have to multiply those probabilities by 1.2% (the chance of
rolling a natural +4):
+5: .238%
+6: .474%
+7: .355%
+8: .014%
When you take the open-ended roll into account, spending more than 8
fudge points per action makes much more sense--16 fps would guarantee a
roll of at least +8, and possibly as much as +12.
Andrew
>>juuso
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