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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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PopoCaba
popo caba

Mon

Sep 5
2005

17:27Z

[Cel] [action] Panchayyah turn 1458

1458

item 1- continue internal river security (2nd of 10
years)
continues as previously with added help from the Kaeir
as part of the rim river project, and focusing more
towards the coastal areas to leverage that advantage. 
factors
Allied Tribes response
Non allied tribes
Location of stations
Materials

item 2- rim river city projects (initial term 5 years-
2 years joint action)
Along the same line as item one, but focusing on rim
river city, also with Kaeir cooperation (see pending
Kaeir turn). staged objectives for the first year are
beginning  the creation of a major shipyard on the
inland side of rim river city, using the dredge up
dirt from the ship yard to raise the land, and setting
up irrigation, then housing for the workers,  then
moving on to a modest market place expansion to gain
export revenues. The church of the caiman will provide
elemental spells, and temple locations in the new city
will be distributed based on contributions by the
various organizations to the construction project. 
The project will be supervised by honored son of the
grand chieftain, Teotaken, with aid from his father,
and discussed via the rim river council.
factors
creation of new temples and market stalls
market expansion by building ocean going ships
temple approvals and support
labor commitment from tribes


item 3-  war preparations (1 year)
The objective is to train for the upcoming battle
against Stihlweese tribe on the northern most portions
of the upper river territory. dealing with further
development of toxins, strategy, scouting, training,
preparations, and weapons acquisition. war
preparations will be lead by honored son of the grand
chieftain, Cacamao, with aid from his father and the
Kaeir. village headmen may also train. 
factors
Philosophical orientation: Conquest
unlimited weapon purchasing from Kaier with training
and support
Stihlweese failing to honor the big laws and the way
of the land.
 division of land and spoils based upon level of
alliance and contributions to the battle. 

item 4- return of the holy order (term 5 years)
In the ancient days the pah possessed powerful holy
warriors (think Aztec jaguar knights mixed with the
militaristic orders of the crusades). They had
eventually grown too numerous and powerful to be
managed and  the resulting conflict brought the tribes
to the fragmented state that they are in today. As a
show of power and to convince tribes that the new
trading relationships that the old ways have not been
forsaken. To prevent the  errors of the past The
number of elite warriors will limited to 300, and
expand only in proportion to the growth of the united
tribes. The process involves using the sacred venom
pulque to give the warriors the ability to sense
vibrations in the earth, and a predictive double
vision that shows people's movements in battle. then
special acupuncture and mystic treatments continue to
make every altered warrior the equal of roughly 20 men
in battle. and finally the chosen temple of the
warrior given them additional abilities in there area
of expertise. to be considered for the gift of this
power a warrior must bring back a blood sacrifice from
a battle, and be from a tribe that follows the small
laws. there is a 25 percent fatality ratio.- see
religion and magic post. Additionally The holy orders
draw power from the sacred stones and conquered land
of the 100 arm serpent, so they have no expanded
abilities in lands that do not border their own.
factors.
desire for conquest
historical concerns
temple contributions
candidate recruiting
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