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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JasonHeaps
Jason Heaps

Wed

Oct 19
2005

15:56Z

[Cel] Midterms

I am finishing up midterms, and my last one is a monster so I have been studing for it.
 
I will do results on friday/saturday, and will postpone the end of the year until next saturday.  sorry for the inconviences.
 
Jason Heaps

		
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AndrewJanssen
Andrew Janssen

Wed

Oct 19
2005

17:14Z

[Cel] Midterms

That's all right, I still remember how awful midterms can be.

Andrew

--- Jason Heaps  wrote:

> I am finishing up midterms, and my last one is a monster so I have
> been studing for it.
>  
> I will do results on friday/saturday, and will postpone the end of
> the year until next saturday.  sorry for the inconviences.
>  
> Jason Heaps
> 
> 		
> ---------------------------------
>  Yahoo! Music Unlimited - Access over 1 million songs. Try it
> free.----------------------------------------------------------------
> To unsubscribe, send mail to celandra-off@phoenyx.net.
> 

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Iso88591Qibrahim
=?iso-8859-1?q?i?=

Thu

Oct 20
2005

10:33Z

[Cel] Midterms

Jason Heaps wrote:

>I am finishing up midterms, and my last one is a monster so I have been studing for it.
> 
>I will do results on friday/saturday, and will postpone the end of the year until next saturday.  sorry for the inconviences.
> 
>Jason Heaps
>
>		
>---------------------------------
> Yahoo! Music Unlimited - Access over 1 million songs. Try it free.----------------------------------------------------------------
>To unsubscribe, send mail to celandra-off@phoenyx.net.
>
>
>
>  
>
Hey, good luck Jason.  Been there, so I certainly don't envy you. : )

Ibrahim

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EthanBerleman
Ethan Berleman

Thu

Oct 20
2005

16:22Z

[Cel] Midterms

Magic is an interesting dynamic when considering disease. I think for
the purposes of this game there are two important factors to consider-
magic as a technology and the power of magic in general.

If we are to look at magic from a technological perspective that
implies that it has "levels" or "layers" of advancement like any other
technological advancement. This would mean there are tried and true
spells, charms. etc. for diseases commonly found in an area, but if a
new disease would to be introduced it could still potentially be
devistating, as new spells or magic would have to be developed. Also,
using Europe as an example medical practices there have changed a LOT
over the last 500 years, it would be interesting to see if magicians
on Quayore simply have practices that seem acurate but just aren't
(i.e. leaching people or draining the blood from them.. except magical
varients).

The second ascpect to consider for the purposes of this game I think
we should think about how powerful magic is in general, and especially
when considering specific aspects like disease. Is this a high magic
world, where ressurection and touch + heal ( Dungens & Dragons magic)
are possible, or even common? Or do we envision magic as generally
speading up regular healing processes. Also how common is it,
generally (I know in each region it's different), but what I mean to
say is (healing) magic available to common peasents, or only rich
aristocracy? Or is it somewhere in between?

Just thought I'd throw my two cents in.. good discussion!

- Ethan

On 10/20/05, ibrahim  wrote:
> Jason Heaps wrote:
>
> >I am finishing up midterms, and my last one is a monster so I have been studing for it.
> >
> >I will do results on friday/saturday, and will postpone the end of the year until next saturday.  sorry for the inconviences.
> >
> >Jason Heaps
> >
> >
> >---------------------------------
> > Yahoo! Music Unlimited - Access over 1 million songs. Try it free.----------------------------------------------------------------
> >To unsubscribe, send mail to celandra-off@phoenyx.net.
> >
> >
> >
> >
> >
> Hey, good luck Jason.  Been there, so I certainly don't envy you. : )
>
> Ibrahim
>
> ----------------------------------------------------------------
> To unsubscribe, send mail to celandra-off@phoenyx.net.
>
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AndrewJanssen
Andrew Janssen

Thu

Oct 20
2005

17:18Z

[Cel] Midterms

--- Ethan Berleman  wrote:

> Magic is an interesting dynamic when considering disease. I think for
> the purposes of this game there are two important factors to
> consider-
> magic as a technology and the power of magic in general.
> 
> If we are to look at magic from a technological perspective that
> implies that it has "levels" or "layers" of advancement like any
> other
> technological advancement. This would mean there are tried and true
> spells, charms. etc. for diseases commonly found in an area, but if a
> new disease would to be introduced it could still potentially be
> devistating, as new spells or magic would have to be developed. Also,
> using Europe as an example medical practices there have changed a LOT
> over the last 500 years, it would be interesting to see if magicians
> on Quayore simply have practices that seem acurate but just aren't
> (i.e. leaching people or draining the blood from them.. except
> magical
> varients).
> 
> The second ascpect to consider for the purposes of this game I think
> we should think about how powerful magic is in general, and
> especially
> when considering specific aspects like disease. Is this a high magic
> world, where ressurection and touch + heal ( Dungens & Dragons magic)
> are possible, or even common? Or do we envision magic as generally
> speading up regular healing processes. Also how common is it,
> generally (I know in each region it's different), but what I mean to
> say is (healing) magic available to common peasents, or only rich
> aristocracy? Or is it somewhere in between?

Well, look at my short story, "M*A*S*H Celandran Style" for the state
of the art in terms of surgical applications of magic.

Overall, Celandra is fairly high magic, but there are wide regional
variations of power and availability, often culturally linked. In
Sedonia, most people will only ever encounter healing or agricultural
magic outside the cities. In the cities, magic is more common, but
Sedonians tend to use magic in fairly narrow applications, and it is
not nearly as ubiquitous as in, say, Mir.

Andrew

> Just thought I'd throw my two cents in.. good discussion!
> 
> - Ethan
> 
> On 10/20/05, ibrahim  wrote:
> > Jason Heaps wrote:
> >
> > >I am finishing up midterms, and my last one is a monster so I have
> been studing for it.
> > >
> > >I will do results on friday/saturday, and will postpone the end of
> the year until next saturday.  sorry for the inconviences.
> > >
> > >Jason Heaps
> > >
> > >
> > >---------------------------------
> > > Yahoo! Music Unlimited - Access over 1 million songs. Try it
> free.----------------------------------------------------------------
> > >To unsubscribe, send mail to celandra-off@phoenyx.net.
> > >
> > >
> > >
> > >
> > >
> > Hey, good luck Jason.  Been there, so I certainly don't envy you. :
> )
> >
> > Ibrahim
> >
> > ----------------------------------------------------------------
> > To unsubscribe, send mail to celandra-off@phoenyx.net.
> >
> ----------------------------------------------------------------
> To unsubscribe, send mail to celandra-off@phoenyx.net.
> 

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