Andrew Janssen wrote:
>--- Juha Vesanto wrote:
>
>
>
>>Brandon Baum wrote:
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>>
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>>Here's the message from Brandon sans html:
>>
>>"Just checking to see if this is the right email. I'm thinking of
>>playing, but just waiting on confirmation for rule over the country
>>of
>>Milakanur."
>>
>>
>
>That would be an interesting choice--you'd have a religious-based
>conflict with Kaeir and the Shanari Commonwealth(NPC), and a
>territorial conflict with the Panchayyah
>
>Anyway, welcome!
>
>Andrew
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Precisely (hence the Kaeirean glee).
A few points about Milakanur/Shanari Commonwealth/Kaeir etc.....
The Commonwealth is a theocratic federation of Shanari tribes, ruled by
a religious council based in the town of Akbari, in the central
mountains of the Calarnar desert. The Millat Shanar religion actually
started in Milakanur, founded by the late Faymiyun al Shawari (the al
Shawari being a Milakanuri noble house), who was forced to flee to
Akbari by Milakanuri religious authorities. There he established the
full form of the religion, and founded the Commonwealth of the
Shanariyya. The Millat Shanar religion (nowdays commonly called the
Millat, its adherents the Millati) has spread to much of northern
Qaiyore, including Bel'Adne, the Morvali, the Therani, Commonwealth
controlled Kelshir, and Kaeir predominantly, as well as smaller
communities across northern Qaiyore/Midsea.
Bel'Adne is by far the most numerically strong Millati community, though
the Commonwealth is demographically (100% of the population), followed
by Kaeir (roughly 80%). As the Millat started in Milakanur, there is an
underground Millati church in Milakanur, by far the oldest Millati
community anywhere. The size, nature and status of this church this is
unknown.
In the Midsea currently, Sedonia can best said to be the major military
power, Mir the major magical power, and Kaeir the major commercial power.
The Panchayyah are an Alorathean tribal nation based on the Rimriver, to
the southeast of Milakanur, but they have begun expanding into the other
weaker Alorathean tribes to the north, in the wild Avaeran plans between
the Rimriver and Milakanur. Panchayyah tradition holds that Milakanur
is Avaeran land, and therefore rightly belongs to the Panchayyah. Kaeir
has an important trading settlement, Rimrivertown, at the mouth of the
Rimriver, and the Panchayyah are important ally of the Kaeireans
(Kaeireans trade with the Panchayyah, and through them also the rich Ban
Horroth trade of the Rim Mountains). Kaeir is currently supporting the
Panchayyah expansion campaign by supply high-quality Midsea arms and
through direct military assistance, namely cavalry and troops.
Kaeir itself is not interested in direct conquest of Milakanur (Kaeir,
as a nation almost completely devoted to trade and commerce, has a
specific set of strategic commercial goals (and a specific but
unofficial religious goal), which if satisfied, would allow for good
relations between Kaeir and Milakanur), though both the Panchayyah and
the Shanari Commonwealth are far more hardline. Though Kaeir is an
officially secular nation, most of the Kaeiran Noble Houses are Millati,
and therefore issues relating to the Millati religion cannot be ignored
by the Kaeirean Senate.
As with all societies in Celandra, its up to you what direction
Milakanur goes in. Its also up to you, if you want, to add extra depth
and colour to the nature of Milakanuri society and culture. Milakanur
hasn't been updated in a very long while, so there is plenty of space
for you to move around in and adapt thing to how you want. You can't
really change everything thats already been written by previous
Milakanuri players, but you can define it further, giving it your own
personal touch.
Have fun, mate! I look forward to seeing what you do with Milakanur.
Ibrahim Underwood
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