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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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KalevTait
Kalev Tait

Sat

Nov 19
2005

07:34Z

[Cel] Joining the game?

I would like to try joining the game. What is the process for doing so. I
would like to play either a city state or a country which has only one major
city (the Commonwealth perhaps?) and is adjacent (by land) to another PC.
Alternatively (if anyone is agreable), I think it would be interesting to
try taking control of a semi autonomous city within another player's
culture.
 My goals are to see how quickly I can change the social determinants within
a society (specifically the humanities and status), so expect some rebelion
(and reactions to the rebeliion) within any culture I play.
 Also, I've currently lent out my Aria books, and though I hope to get them
back soon, I won't be able to imediately start... but given how often a turn
happens in this pbem (about the right pace for me), it shouldn't be a
problem.
----------------------------------------------------------------
To unsubscribe, send mail to celandra-off@phoenyx.net.

Iso88591Qibrahim
=?iso-8859-1?q?i?=

Sat

Nov 19
2005

07:55Z

[Cel] Joining the game?

Well, the Commonwealth would be an interesting but good option.  Active 
players neighbouring the Commonwealth of the Shanariyya include 
Milakanur (a new player), the Panchayyah (partly active, I believe the 
player is still around), and Kaeir (myself).

The Commonwealth is the centre of the Millati religion, which has spread 
to much of northern Qaiyore, and has good political ties with Kaeir.  It 
is also facing a revival of Shanari pantheism in the wild western region 
of the Calarnar.

regards,

Ibrahim

Kalev Tait wrote:

>I would like to try joining the game. What is the process for doing so. I
>would like to play either a city state or a country which has only one major
>city (the Commonwealth perhaps?) and is adjacent (by land) to another PC.
>Alternatively (if anyone is agreable), I think it would be interesting to
>try taking control of a semi autonomous city within another player's
>culture.
> My goals are to see how quickly I can change the social determinants within
>a society (specifically the humanities and status), so expect some rebelion
>(and reactions to the rebeliion) within any culture I play.
> Also, I've currently lent out my Aria books, and though I hope to get them
>back soon, I won't be able to imediately start... but given how often a turn
>happens in this pbem (about the right pace for me), it shouldn't be a
>problem.
>----------------------------------------------------------------
>To unsubscribe, send mail to celandra-off@phoenyx.net.
>
>
>
>  
>


----------------------------------------------------------------
To unsubscribe, send mail to celandra-off@phoenyx.net.

KalevTait
Kalev Tait

Sat

Nov 19
2005

11:09Z

[Cel] Joining the game?

My understanding of the Commonwealth is largely derrived from your email to
Milakanur and from looking at the early records on the website. Those early
records have a floating city being the center of their religion, and I'm
assuming that neither of the current religions are based around that?
What kind of religion is Millati? Is it polythetic or monothetic? Does it
have a strong sense of dualism?
Same goes for the old gods of the Shanari (I assume you mean polytheism, the
belief in more than one god, and not pantheism, the belief that god equates
to the universe). What sort of religion is it?
And then, what kind of society is the Shanariyya? Since they are a
theocracy, I assume theat ther tollerance for religion has gone down (or is
Millati a very open polytheism, like the Roman pantheon?) from the
description of the humanities on the web site. But what sort of hiearchy of
social estates do they have? Probably not much in the family/tribe groupings
throughout most of the Calamar desert, but within Akbari and the other
permenant towns, things probably begin to get interesting.
Or are these the sorts of questions you would like me to answer through
play, and when something I say doesn't make sense within the history of the
Commonwealth (or within the context of the rest of Qaiyore) then you let me
know?
 (And this is all assuming that I play the Commonwealth and not Damaris.
>From what you say about the number of bordering PC societies, the
Commonwealth does seem the more intersting to play.)
 -Kalev
 On 11/19/05, ibrahim  wrote:
>
> Well, the Commonwealth would be an interesting but good option. Active
> players neighbouring the Commonwealth of the Shanariyya include
> Milakanur (a new player), the Panchayyah (partly active, I believe the
> player is still around), and Kaeir (myself).
>
> The Commonwealth is the centre of the Millati religion, which has spread
> to much of northern Qaiyore, and has good political ties with Kaeir. It
> is also facing a revival of Shanari pantheism in the wild western region
> of the Calarnar.
>
> regards,
>
> Ibrahim
>
> Kalev Tait wrote:
>
> >I would like to try joining the game. What is the process for doing so. I
> >would like to play either a city state or a country which has only one
> major
> >city (the Commonwealth perhaps?) and is adjacent (by land) to another PC.
> >Alternatively (if anyone is agreable), I think it would be interesting to
> >try taking control of a semi autonomous city within another player's
> >culture.
> > My goals are to see how quickly I can change the social determinants
> within
> >a society (specifically the humanities and status), so expect some
> rebelion
> >(and reactions to the rebeliion) within any culture I play.
> > Also, I've currently lent out my Aria books, and though I hope to get
> them
> >back soon, I won't be able to imediately start... but given how often a
> turn
> >happens in this pbem (about the right pace for me), it shouldn't be a
> >problem.
> >----------------------------------------------------------------
> >To unsubscribe, send mail to celandra-off@phoenyx.net.
> >
> >
> >
> >
> >
>
>
> ----------------------------------------------------------------
> To unsubscribe, send mail to celandra-off@phoenyx.net.
>
----------------------------------------------------------------
To unsubscribe, send mail to celandra-off@phoenyx.net.

Iso88591Qibrahim
=?iso-8859-1?q?i?=

Sat

Nov 19
2005

13:52Z

[Cel] Joining the game?

Hi Kalev,

Apologies for the length.  : )  Its saturday night, I have nothing to 
do, and your email got some of my braincells zipping around.

You might be confusing the Sinari cult, which was the cause of a major 
war in northern Qaiyore in the 1420s (??), with the Millat Shanar (the 
Path of Shanar, the mythical ancestor of the Shanari tribes).  The 
Sinari cult is long gone, having been defeated by a coalition of Midsea 
nations, and the remnents hunted down by the Shanari or in a few cases 
coopted by other magical groups (Mir, and i'm not sure who else).

Pre-Millati society was very primitive, the town of Akbari being of no 
significance before the founding of the Millati religion and the 
Commonwealth of the Shanariyya (Shanariyya being the plural noun of the 
Shanari).  The establishment of relative law and order over a good 
portion of the Calarnar desert (save for the western most regions, for 
example) has allowed for increased amounts of trans-calarnari trade 
(something the Kaeireans in particular participate in heavily between 
the port of Jabau in the south and Bel'Adne in the north (for an example 
- ).  
Literacy has been another major change brought about by the Millat and 
the Commonwealth, with the Akbari script and dialect becoming the spoken 
and written standard for most Shanari.

The Millat and the Commonwealth both have been around for 40+ years.

Millati temples are referred to as "towers".  The two most important 
towers in Qaiyore are the Holy Tower of Akbari, and the Holy Tower of 
the South (located in the Kaeirean city of New Tirmaeir).  The head of a 
tower is called a Keeper (the Akbari and the New Tirmaeir Keepers being 
the two most influential.  Towers can be found in almost all northern 
Qaiyore nations.  In terms of religious importance, the town of Akbari 
is a mixture of Catholic Rome and Muslim Mecca.

The Commonwealth itself though is ruled by the Talis (literally, "the 
one who binds the people together"), the 2nd of such, the Talises 
succeeding the Conveyor Faymiyun al Shawari after the Millati prophet 
died.  The Talis is the political and religious head of the 
Commonwealth, and to a certain degree the religious head of the entire 
Millati church.

There are two sects amongst the Millati - the Marlupinists (named after 
its most influential theologian, Marlupin, currently the Chair of 
Philosophy & Theology at the sorcerous Green College of New Tirmaeir - 
), and the 
Arlhanists (named after the Keeper of the Holy Tower of the South, 
Arlhan von Kahshaar). See  
 
and  .

The Millati religion is strongly monotheistic, which has historically 
been somewhat of a rarity in Celandra, and call the Creator "Sin Alif" 
(trans. "He Who Is One" - not to be confused with the now irrelevant 
Sinari deity Sin Alb).  The most controversial belief of the Millat is 
that involvement in the Dreaming is sinful for humans, and something 
that should be avoided at all costs.  In the early generations of 
Millati, this included a blanket ban on all forms of magic.  The reasons 
for the strong monotheism and anti-magicalism was a combination of the 
ancient conservatism of Milakanur, in which magic played an important 
role, and the devastating effects the now hated Sinari cult had on 
traditional Shanari society (the Shanari lost a huge amount of its 
population in the Sinari wars).

The the development of the two sects has seen this anti-magic policy 
considerably relaxed (Millati Kaeireans of the Arlhanist sect formed 
their own sorcerous order, the Brotherhood of the Night - 
).  
Amongst most Millati though, the study of magic is now seen as a 
necessary responsibility, one which a few take up for the betterment of 
the many.

Arlhanism holds that the gods are not gods nor immortal, unlike the 
Creator, and are merely incomprehensively more powerful created beings.  
Prayer to these gods (Arlhanists prefer the term "spirits") and use of 
divinely granted Authority magic (regardless of the god granting it) is 
forbidden.  Essence based magic (regular sorcery) is allowed though as 
pragmatic measure (hence the Brotherhood of the Night), though it is 
something pursued as a worldly necessity.  Contracts though may be made 
with appropriate gods to obtain Authority based magic in return for 
keeping the god's customs (an escape clause, in reality, but one that 
has not been used until 1459 by Millati Kaeireans).  Arlhanism has been 
more popular amongst the Shanari and the Kaeireans.

Marlupinism is far more liberal in its view of the Dreaming (the spirit 
dimension, essentially) and of magic.  The gods are called by 
Marlupinists "angels", and prayer to such angels is acceptable as they 
are seen as intermediaries of the Creator (and therefore Authority based 
magic is also acceptable).  Marlupinism has been more popular in regions 
that already had a strongly magic tradition already - Bel'Adne (with a 
Millati population of some 3-4 million) being the most important 
example, Commonwealth controlled Kelshir, and the descendents of the 
Millati prophet (the Conveyor Faymiyun al Shawari) and possibly soon in 
eastern Sedonia (Sedonian Timar).

The pantheistic revival in the western Calarnar is a revival of the 
pre-Sinari/pre-Millati "Old Ways", which had previously been thought to 
be extinct (see - 
). 


Of interest to you also be the Kelshiri people, who are undergoing a 
process of cultural and political colonisation by the Commonwealth 
().  
Currently most of the Upper Kelshiri region, around the town of 
Kelshirserai, is controlled by the Commonwealth (and has been since the 
late 1430s approximately).

The map on the Shanari Commonwealth page represents the territory of 
most major tribes 
(http://www.phoenyx.net/twiki/bin/view/Celandra/ShanariyyaCommonwealth).  
In the western and southeastern portions of the Calarnari desert, these 
populations would be extremely low (hence the larger territory needed to 
sustain a population).

I played the Shanari society several years ago, and after a hiatus 
switched to Kaeir.  Thus i've written most of the background material 
for the Commonwealth and the Millat (as well as some neighouring 
societies), but would be glad for someone to take the Shanari and make 
it their own.  If this hasn't scared you off playing the Commonwealth, 
then that's really cool : )   Feel free to ask me any questions you have 
on the background of the Commonwealth, though in the end its up to you 
(you could even play the pantheistic revival in the west, if you wanted 
a real challenge!).


Kalev Tait wrote:

>My understanding of the Commonwealth is largely derrived from your email to
>Milakanur and from looking at the early records on the website. Those early
>records have a floating city being the center of their religion, and I'm
>assuming that neither of the current religions are based around that?
>  
>
The Sinari cult is dead, utterly gone.

>What kind of religion is Millati? Is it polythetic or monothetic? Does it
>have a strong sense of dualism?
>  
>
Monotheistic, as mentioned above.  The Marlupinist sect though could be 
compared to Catholic Christianity, with its angels and saints, or to 
Shiite Islam with its Hidden Imams and the semi-deified Ali.

>Same goes for the old gods of the Shanari (I assume you mean polytheism, the
>belief in more than one god, and not pantheism, the belief that god equates
>to the universe). What sort of religion is it?
>  
>
This is just traditional tribal pantheism.  A number of the old Shanari 
are Qaiyorean gods made native, but several are uniquely Shanar.  Sin 
Shanar is an example of this - the mythical ancestor of the Shanari made 
into a god.

>And then, what kind of society is the Shanariyya? 
>
It is a combination of a theocracy and a tribal federation.  The Talis 
is the ruler, but he always consults with the Commonwealth Council in 
all major decisions (made up of tribal, religious and commercial leaders 
from amongst the Millati Shanari).  The Commonwealth has a standing 
army, the Core Army, whose major role is policing its territory and 
ensuring law and order on the Bel'Adne-Jabau and Akbari-Kelshirserai 
trade routes (this would be a major reason why many Shanari tribes - who 
are a very trade-orientated people - support the Commonwealth).  Most 
tribes would have a small estate in Akbari, with a delegate to the 
Council, but remain in their desert territories.  Probably the most 
influential and powerful tribes now are those who have become enriched 
from the Trans-Calarnar trade routes.



>Since they are a
>theocracy, I assume theat ther tollerance for religion has gone down (or is
>Millati a very open polytheism, like the Roman pantheon?) from the
>description of the humanities on the web site. But what sort of hiearchy of
>social estates do they have? Probably not much in the family/tribe groupings
>throughout most of the Calamar desert, but within Akbari and the other
>permenant towns, things probably begin to get interesting.
>  
>
Well, the Millati religion requires the conversion of all Shanari tribes 
to the Millat.  This doesn't apply to non-Shanari peoples, but the 
Millati definition of Shanari includes the Milakanuri, the Kelshiri, and 
the Morvali.  How this would be achieved, some 40 years after the 
founding of the religion, has never been clearly established.  But as 
the Millati prophet was from Milakanur (and was forced to flee for his 
beliefs), and as a persecuted Millati church in Milakanur exists, a 
military solution is seen as the only way of bringing the Milakanuri to 
the Path.

In my opinion, the Commonwealth response to the pantheistic revival in 
the western Calarnar will be military and very bloody as it poses a 
religious and political threat to the Commonwealth.  There will probably 
be Millati volunteers from neighbouring nations as well (here I think of 
the Morvali, the Kaeireans and the Bel'Adnese). 

As for religious freedom.... I don't know.  Tolerance is "Utterly and 
Completely Miserable" for Shanari people (see the paragraphs just 
above), but probably higher for non-Shanari.  The Millati in Kaeir have 
not been an intolerant community, so that might be a useful comparison.

Shanari, even in the urban settlements, are clan based.  Each tribe 
consists of a number of clans, and sometimes sub-clans.  Some of these 
clans are related by blood, others by adoption.

Thus the full name of the governor of the town of Jabali - Jazariyyah ba 
Faymiyun al Shawari (Jazariyyah the son of Faymiyun [his clan] the 
descendent of Shawar [his tribe]) - identifies his immediate clan and 
tribe.  All Shanari share at least one common ancestor - Shanar - so 
often speakers will refer to the Shanari as a whole by the phrase "Sons 
of Shanar".  As for the division of property and inheritance, that is 
something i have never given though to.

The development of urbanisation will of course change Shanari social 
patterns, but that would be something up to you to think about.

>Or are these the sorts of questions you would like me to answer through
>play, and when something I say doesn't make sense within the history of the
>Commonwealth (or within the context of the rest of Qaiyore) then you let me
>know?
>  
>
One of the basic rules of this game is that you work with what has been 
written already.  You can adapt or modify, as long as it keeps within 
the overall framework of what had been written before.  For example, I 
had written a few things on the various factions in the Commonwealth 
Council, but never really did anything meaningful with it.  So what the 
actual factions mean in terms of Commonwealth politics would be entirely 
up to you, and whether this will radically change the way the government 
operates would also be up to you.

As for questions, feel free anytime.  I loved writing this stuff, and 
would be more than glad to explain anything.  But i'm just as interested 
in seeing what you take the Commonwealth.

> (And this is all assuming that I play the Commonwealth and not Damaris.
>>>From what you say about the number of bordering PC societies, the
>Commonwealth does seem the more intersting to play.)
> -Kalev
>  
>

No worries,

Ibrahim

> On 11/19/05, ibrahim  wrote:
>  
>
>>Well, the Commonwealth would be an interesting but good option. Active
>>players neighbouring the Commonwealth of the Shanariyya include
>>Milakanur (a new player), the Panchayyah (partly active, I believe the
>>player is still around), and Kaeir (myself).
>>
>>The Commonwealth is the centre of the Millati religion, which has spread
>>to much of northern Qaiyore, and has good political ties with Kaeir. It
>>is also facing a revival of Shanari pantheism in the wild western region
>>of the Calarnar.
>>
>>regards,
>>
>>Ibrahim
>>
>>Kalev Tait wrote:
>>
>>    
>>
>>>I would like to try joining the game. What is the process for doing so. I
>>>would like to play either a city state or a country which has only one
>>>      
>>>
>>major
>>    
>>
>>>city (the Commonwealth perhaps?) and is adjacent (by land) to another PC.
>>>Alternatively (if anyone is agreable), I think it would be interesting to
>>>try taking control of a semi autonomous city within another player's
>>>culture.
>>>My goals are to see how quickly I can change the social determinants
>>>      
>>>
>>within
>>    
>>
>>>a society (specifically the humanities and status), so expect some
>>>      
>>>
>>rebelion
>>    
>>
>>>(and reactions to the rebeliion) within any culture I play.
>>>Also, I've currently lent out my Aria books, and though I hope to get
>>>      
>>>
>>them
>>    
>>
>>>back soon, I won't be able to imediately start... but given how often a
>>>      
>>>
>>turn
>>    
>>
>>>happens in this pbem (about the right pace for me), it shouldn't be a
>>>problem.
>>>----------------------------------------------------------------
>>>To unsubscribe, send mail to celandra-off@phoenyx.net.
>>>
>>>
>>>
>>>
>>>
>>>      
>>>
>>----------------------------------------------------------------
>>To unsubscribe, send mail to celandra-off@phoenyx.net.
>>
>>    
>>
>----------------------------------------------------------------
>To unsubscribe, send mail to celandra-off@phoenyx.net.
>
>
>
>  
>

----------------------------------------------------------------
To unsubscribe, send mail to celandra-off@phoenyx.net.

KalevTait
Kalev Tait

Sat

Nov 19
2005

19:33Z

[Cel] Joining the game?

Wow... that WAS alot.
 But it certainly has scared me off from playing the Commonwealth. Do you
mind if I submit actions for 1460?
 My only real concern at this point is that I will write something that
contradicts something writen before. There is so much writen in so many
different places, that I'm sure to miss something at some point. For
instance, until I read the piece on the Kelshiri pantheon, I had assumed
that the Faymiyuniyya was Arlhanist but excepting of Marlupinism for
political reasons.
But I assume you can correct me when I say something contradictory?
 Lastly, is there anything else I need to read to play the Commonwealth? For
instance, you mentioned that you wrote a bit about the factions on the
Commonwealth council, and I would definitely like to read that.
 -Kalev

 On 11/19/05, ibrahim  wrote:
>
> Hi Kalev,
>
> Apologies for the length. : ) Its saturday night, I have nothing to
> do, and your email got some of my braincells zipping around.
>
> You might be confusing the Sinari cult, which was the cause of a major
> war in northern Qaiyore in the 1420s (??), with the Millat Shanar (the
> Path of Shanar, the mythical ancestor of the Shanari tribes). The
> Sinari cult is long gone, having been defeated by a coalition of Midsea
> nations, and the remnents hunted down by the Shanari or in a few cases
> coopted by other magical groups (Mir, and i'm not sure who else).
>
> Pre-Millati society was very primitive, the town of Akbari being of no
> significance before the founding of the Millati religion and the
> Commonwealth of the Shanariyya (Shanariyya being the plural noun of the
> Shanari). The establishment of relative law and order over a good
> portion of the Calarnar desert (save for the western most regions, for
> example) has allowed for increased amounts of trans-calarnari trade
> (something the Kaeireans in particular participate in heavily between
> the port of Jabau in the south and Bel'Adne in the north (for an example
> - ).
> Literacy has been another major change brought about by the Millat and
> the Commonwealth, with the Akbari script and dialect becoming the spoken
> and written standard for most Shanari.
>
> The Millat and the Commonwealth both have been around for 40+ years.
>
> Millati temples are referred to as "towers". The two most important
> towers in Qaiyore are the Holy Tower of Akbari, and the Holy Tower of
> the South (located in the Kaeirean city of New Tirmaeir). The head of a
> tower is called a Keeper (the Akbari and the New Tirmaeir Keepers being
> the two most influential. Towers can be found in almost all northern
> Qaiyore nations. In terms of religious importance, the town of Akbari
> is a mixture of Catholic Rome and Muslim Mecca.
>
> The Commonwealth itself though is ruled by the Talis (literally, "the
> one who binds the people together"), the 2nd of such, the Talises
> succeeding the Conveyor Faymiyun al Shawari after the Millati prophet
> died. The Talis is the political and religious head of the
> Commonwealth, and to a certain degree the religious head of the entire
> Millati church.
>
> There are two sects amongst the Millati - the Marlupinists (named after
> its most influential theologian, Marlupin, currently the Chair of
> Philosophy & Theology at the sorcerous Green College of New Tirmaeir -
> ), and the
> Arlhanists (named after the Keeper of the Holy Tower of the South,
> Arlhan von Kahshaar). See
> <
> http://www.phoenyx.net/twiki/bin/view/Celandra/MillatShanari10PointsOnTheFallacyOfAntiMagicalism
> >
> and .
>
> The Millati religion is strongly monotheistic, which has historically
> been somewhat of a rarity in Celandra, and call the Creator "Sin Alif"
> (trans. "He Who Is One" - not to be confused with the now irrelevant
> Sinari deity Sin Alb). The most controversial belief of the Millat is
> that involvement in the Dreaming is sinful for humans, and something
> that should be avoided at all costs. In the early generations of
> Millati, this included a blanket ban on all forms of magic. The reasons
> for the strong monotheism and anti-magicalism was a combination of the
> ancient conservatism of Milakanur, in which magic played an important
> role, and the devastating effects the now hated Sinari cult had on
> traditional Shanari society (the Shanari lost a huge amount of its
> population in the Sinari wars).
>
> The the development of the two sects has seen this anti-magic policy
> considerably relaxed (Millati Kaeireans of the Arlhanist sect formed
> their own sorcerous order, the Brotherhood of the Night -
> ).
> Amongst most Millati though, the study of magic is now seen as a
> necessary responsibility, one which a few take up for the betterment of
> the many.
>
> Arlhanism holds that the gods are not gods nor immortal, unlike the
> Creator, and are merely incomprehensively more powerful created beings.
> Prayer to these gods (Arlhanists prefer the term "spirits") and use of
> divinely granted Authority magic (regardless of the god granting it) is
> forbidden. Essence based magic (regular sorcery) is allowed though as
> pragmatic measure (hence the Brotherhood of the Night), though it is
> something pursued as a worldly necessity. Contracts though may be made
> with appropriate gods to obtain Authority based magic in return for
> keeping the god's customs (an escape clause, in reality, but one that
> has not been used until 1459 by Millati Kaeireans). Arlhanism has been
> more popular amongst the Shanari and the Kaeireans.
>
> Marlupinism is far more liberal in its view of the Dreaming (the spirit
> dimension, essentially) and of magic. The gods are called by
> Marlupinists "angels", and prayer to such angels is acceptable as they
> are seen as intermediaries of the Creator (and therefore Authority based
> magic is also acceptable). Marlupinism has been more popular in regions
> that already had a strongly magic tradition already - Bel'Adne (with a
> Millati population of some 3-4 million) being the most important
> example, Commonwealth controlled Kelshir, and the descendents of the
> Millati prophet (the Conveyor Faymiyun al Shawari) and possibly soon in
> eastern Sedonia (Sedonian Timar).
>
> The pantheistic revival in the western Calarnar is a revival of the
> pre-Sinari/pre-Millati "Old Ways", which had previously been thought to
> be extinct (see -
>  >).
>
>
> Of interest to you also be the Kelshiri people, who are undergoing a
> process of cultural and political colonisation by the Commonwealth
> ().
> Currently most of the Upper Kelshiri region, around the town of
> Kelshirserai, is controlled by the Commonwealth (and has been since the
> late 1430s approximately).
>
> The map on the Shanari Commonwealth page represents the territory of
> most major tribes
> (http://www.phoenyx.net/twiki/bin/view/Celandra/ShanariyyaCommonwealth).
> In the western and southeastern portions of the Calarnari desert, these
> populations would be extremely low (hence the larger territory needed to
> sustain a population).
>
> I played the Shanari society several years ago, and after a hiatus
> switched to Kaeir. Thus i've written most of the background material
> for the Commonwealth and the Millat (as well as some neighouring
> societies), but would be glad for someone to take the Shanari and make
> it their own. If this hasn't scared you off playing the Commonwealth,
> then that's really cool : ) Feel free to ask me any questions you have
> on the background of the Commonwealth, though in the end its up to you
> (you could even play the pantheistic revival in the west, if you wanted
> a real challenge!).
>
>
> Kalev Tait wrote:
>
> >My understanding of the Commonwealth is largely derrived from your email
> to
> >Milakanur and from looking at the early records on the website. Those
> early
> >records have a floating city being the center of their religion, and I'm
> >assuming that neither of the current religions are based around that?
> >
> >
> The Sinari cult is dead, utterly gone.
>
> >What kind of religion is Millati? Is it polythetic or monothetic? Does it
> >have a strong sense of dualism?
> >
> >
> Monotheistic, as mentioned above. The Marlupinist sect though could be
> compared to Catholic Christianity, with its angels and saints, or to
> Shiite Islam with its Hidden Imams and the semi-deified Ali.
>
> >Same goes for the old gods of the Shanari (I assume you mean polytheism,
> the
> >belief in more than one god, and not pantheism, the belief that god
> equates
> >to the universe). What sort of religion is it?
> >
> >
> This is just traditional tribal pantheism. A number of the old Shanari
> are Qaiyorean gods made native, but several are uniquely Shanar. Sin
> Shanar is an example of this - the mythical ancestor of the Shanari made
> into a god.
>
> >And then, what kind of society is the Shanariyya?
> >
> It is a combination of a theocracy and a tribal federation. The Talis
> is the ruler, but he always consults with the Commonwealth Council in
> all major decisions (made up of tribal, religious and commercial leaders
> from amongst the Millati Shanari). The Commonwealth has a standing
> army, the Core Army, whose major role is policing its territory and
> ensuring law and order on the Bel'Adne-Jabau and Akbari-Kelshirserai
> trade routes (this would be a major reason why many Shanari tribes - who
> are a very trade-orientated people - support the Commonwealth). Most
> tribes would have a small estate in Akbari, with a delegate to the
> Council, but remain in their desert territories. Probably the most
> influential and powerful tribes now are those who have become enriched
> from the Trans-Calarnar trade routes.
>
>
>
> >Since they are a
> >theocracy, I assume theat ther tollerance for religion has gone down (or
> is
> >Millati a very open polytheism, like the Roman pantheon?) from the
> >description of the humanities on the web site. But what sort of hiearchy
> of
> >social estates do they have? Probably not much in the family/tribe
> groupings
> >throughout most of the Calamar desert, but within Akbari and the other
> >permenant towns, things probably begin to get interesting.
> >
> >
> Well, the Millati religion requires the conversion of all Shanari tribes
> to the Millat. This doesn't apply to non-Shanari peoples, but the
> Millati definition of Shanari includes the Milakanuri, the Kelshiri, and
> the Morvali. How this would be achieved, some 40 years after the
> founding of the religion, has never been clearly established. But as
> the Millati prophet was from Milakanur (and was forced to flee for his
> beliefs), and as a persecuted Millati church in Milakanur exists, a
> military solution is seen as the only way of bringing the Milakanuri to
> the Path.
>
> In my opinion, the Commonwealth response to the pantheistic revival in
> the western Calarnar will be military and very bloody as it poses a
> religious and political threat to the Commonwealth. There will probably
> be Millati volunteers from neighbouring nations as well (here I think of
> the Morvali, the Kaeireans and the Bel'Adnese).
>
> As for religious freedom.... I don't know. Tolerance is "Utterly and
> Completely Miserable" for Shanari people (see the paragraphs just
> above), but probably higher for non-Shanari. The Millati in Kaeir have
> not been an intolerant community, so that might be a useful comparison.
>
> Shanari, even in the urban settlements, are clan based. Each tribe
> consists of a number of clans, and sometimes sub-clans. Some of these
> clans are related by blood, others by adoption.
>
> Thus the full name of the governor of the town of Jabali - Jazariyyah ba
> Faymiyun al Shawari (Jazariyyah the son of Faymiyun [his clan] the
> descendent of Shawar [his tribe]) - identifies his immediate clan and
> tribe. All Shanari share at least one common ancestor - Shanar - so
> often speakers will refer to the Shanari as a whole by the phrase "Sons
> of Shanar". As for the division of property and inheritance, that is
> something i have never given though to.
>
> The development of urbanisation will of course change Shanari social
> patterns, but that would be something up to you to think about.
>
> >Or are these the sorts of questions you would like me to answer through
> >play, and when something I say doesn't make sense within the history of
> the
> >Commonwealth (or within the context of the rest of Qaiyore) then you let
> me
> >know?
> >
> >
> One of the basic rules of this game is that you work with what has been
> written already. You can adapt or modify, as long as it keeps within
> the overall framework of what had been written before. For example, I
> had written a few things on the various factions in the Commonwealth
> Council, but never really did anything meaningful with it. So what the
> actual factions mean in terms of Commonwealth politics would be entirely
> up to you, and whether this will radically change the way the government
> operates would also be up to you.
>
> As for questions, feel free anytime. I loved writing this stuff, and
> would be more than glad to explain anything. But i'm just as interested
> in seeing what you take the Commonwealth.
>
> > (And this is all assuming that I play the Commonwealth and not Damaris.
> >>From what you say about the number of bordering PC societies, the
> >Commonwealth does seem the more intersting to play.)
> > -Kalev
> >
> >
>
> No worries,
>
> Ibrahim
>
> > On 11/19/05, ibrahim  wrote:
> >
> >
> >>Well, the Commonwealth would be an interesting but good option. Active
> >>players neighbouring the Commonwealth of the Shanariyya include
> >>Milakanur (a new player), the Panchayyah (partly active, I believe the
> >>player is still around), and Kaeir (myself).
> >>
> >>The Commonwealth is the centre of the Millati religion, which has spread
> >>to much of northern Qaiyore, and has good political ties with Kaeir. It
> >>is also facing a revival of Shanari pantheism in the wild western region
> >>of the Calarnar.
> >>
> >>regards,
> >>
> >>Ibrahim
> >>
> >>Kalev Tait wrote:
> >>
> >>
> >>
> >>>I would like to try joining the game. What is the process for doing so.
> I
> >>>would like to play either a city state or a country which has only one
> >>>
> >>>
> >>major
> >>
> >>
> >>>city (the Commonwealth perhaps?) and is adjacent (by land) to another
> PC.
> >>>Alternatively (if anyone is agreable), I think it would be interesting
> to
> >>>try taking control of a semi autonomous city within another player's
> >>>culture.
> >>>My goals are to see how quickly I can change the social determinants
> >>>
> >>>
> >>within
> >>
> >>
> >>>a society (specifically the humanities and status), so expect some
> >>>
> >>>
> >>rebelion
> >>
> >>
> >>>(and reactions to the rebeliion) within any culture I play.
> >>>Also, I've currently lent out my Aria books, and though I hope to get
> >>>
> >>>
> >>them
> >>
> >>
> >>>back soon, I won't be able to imediately start... but given how often a
> >>>
> >>>
> >>turn
> >>
> >>
> >>>happens in this pbem (about the right pace for me), it shouldn't be a
> >>>problem.
> >>>----------------------------------------------------------------
> >>>To unsubscribe, send mail to celandra-off@phoenyx.net.
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>----------------------------------------------------------------
> >>To unsubscribe, send mail to celandra-off@phoenyx.net.
> >>
> >>
> >>
> >----------------------------------------------------------------
> >To unsubscribe, send mail to celandra-off@phoenyx.net.
> >
> >
> >
> >
> >
>
> ----------------------------------------------------------------
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>
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Iso88591Qibrahim
=?iso-8859-1?q?i?=

Sun

Nov 20
2005

04:58Z

[Cel] Joining the game?

Kalev Tait wrote:

>Wow... that WAS alot.
> But it certainly has scared me off from playing the Commonwealth. Do you
>mind if I submit actions for 1460?
>  
>
Um, thats Jason and Andrew's call really, the GMs.  But it'd probably be 
ok if you submit actions for 1460.

> My only real concern at this point is that I will write something that
>contradicts something writen before. There is so much writen in so many
>different places, that I'm sure to miss something at some point. For
>instance, until I read the piece on the Kelshiri pantheon, I had assumed
>that the Faymiyuniyya was Arlhanist but excepting of Marlupinism for
>political reasons.
>  
>
Well, the two sects aren't at war with each other, and the conflict is 
really between their theologians.  In Kaeir, the city of New Tirmaeir 
has a population equally divided between Marlupinist and Arlhanist but 
this is of no importance.  Perhaps in the future the sects might have 
problems with each other, but not yet.

I think the Faymiyuniyya adopted Marlupinism because the Talis adopted 
Arlhanism, and probably because many other Millati communities (Bel'Adne 
and Kelshir for example) adopted Marlupinism. 

The other thing is, if you don't like something, it would be your 
society, so feel free to change it. 

>But I assume you can correct me when I say something contradictory?
> Lastly, is there anything else I need to read to play the Commonwealth? For
>instance, you mentioned that you wrote a bit about the factions on the
>Commonwealth council, and I would definitely like to read that.
>  
>
Well, I'm not really sure where that is, it was a while ago.  The 
factions though were the Faymuniyya (the clan of the Conveyor and their 
supporters - often called the Royalists by their opponents), the 
Sojourners (the Sojourners being the Jabuari and the exiled Milakanuri 
believers who wanted to the Commonwealth to conquer Jabau and 
Milakanur), the merchant clans (those clans who are the most active in 
trade), the Kelshiri chiefs, and supporters of the Talis.

There are two main issues of contention amongst the factions - the 
campaign by the Faymiyuniyya to have a descendent of the Conveyor 
elected as the next Talis (versus the general consensus of electing the 
most suitable chieftain or elder), and the Sojourner hatred of Milakanur.

Then there would be the Core Army, with its officers, who would have 
some influence.  As a professional army, they would be fairly 
independent of tribal politics.

Other key figures would include the governors of the three majors towns 
- Akbari, Jabali and Kelshirserai, the Keeper of the Holy Tower of 
Akbari, the Keeper of the Tower of Jabali, the Keeper of the Tower of 
Kelshirserai.

Lastly, there would be the small Commonwealth Treasury, responsible for 
both taxation, trade and recordkeeping.

The Brotherhood of the Night would also have lodges in Akbari, Jabali 
and Kelshirserai, and would be the first organised form of magic amongst 
the Shanari since the rise of the Millati religion.  This would provide 
a military/magical resource to the Commonwealth (the Commonwealth and 
the Brotherhood both being Millati).

This one's a bit shorter, lol.

Ibrahim



> -Kalev
>
> On 11/19/05, ibrahim 

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AndrewJanssen
Andrew Janssen

Sun

Nov 20
2005

05:20Z

[Cel] Joining the game?

ibrahim wrote:
> Kalev Tait wrote:
> 
> 
>>Wow... that WAS alot.
>>But it certainly has scared me off from playing the Commonwealth. Do you
>>mind if I submit actions for 1460?
>> 
>>
> 
> Um, thats Jason and Andrew's call really, the GMs.  But it'd probably be 
> ok if you submit actions for 1460.
> 

I wouldn't go so far as to call myself a GM--elder statesman, maybe ;) 
While I don't resolve actions, I am willing to help anybody who asks for 
it, especially in number crunching and the combat system.

That said, however, I think you might be better off waiting for 1461, 
since Sunday the 20th is the deadline for actions for 1460. That 
wouldn't give you much time.

Andrew

> 
>>My only real concern at this point is that I will write something that
>>contradicts something writen before. There is so much writen in so many
>>different places, that I'm sure to miss something at some point. For
>>instance, until I read the piece on the Kelshiri pantheon, I had assumed
>>that the Faymiyuniyya was Arlhanist but excepting of Marlupinism for
>>political reasons.
>> 
>>
> 
> Well, the two sects aren't at war with each other, and the conflict is 
> really between their theologians.  In Kaeir, the city of New Tirmaeir 
> has a population equally divided between Marlupinist and Arlhanist but 
> this is of no importance.  Perhaps in the future the sects might have 
> problems with each other, but not yet.
> 
> I think the Faymiyuniyya adopted Marlupinism because the Talis adopted 
> Arlhanism, and probably because many other Millati communities (Bel'Adne 
> and Kelshir for example) adopted Marlupinism. 
> 
> The other thing is, if you don't like something, it would be your 
> society, so feel free to change it. 
> 
> 
>>But I assume you can correct me when I say something contradictory?
>>Lastly, is there anything else I need to read to play the Commonwealth? For
>>instance, you mentioned that you wrote a bit about the factions on the
>>Commonwealth council, and I would definitely like to read that.
>> 
>>
> 
> Well, I'm not really sure where that is, it was a while ago.  The 
> factions though were the Faymuniyya (the clan of the Conveyor and their 
> supporters - often called the Royalists by their opponents), the 
> Sojourners (the Sojourners being the Jabuari and the exiled Milakanuri 
> believers who wanted to the Commonwealth to conquer Jabau and 
> Milakanur), the merchant clans (those clans who are the most active in 
> trade), the Kelshiri chiefs, and supporters of the Talis.
> 
> There are two main issues of contention amongst the factions - the 
> campaign by the Faymiyuniyya to have a descendent of the Conveyor 
> elected as the next Talis (versus the general consensus of electing the 
> most suitable chieftain or elder), and the Sojourner hatred of Milakanur.
> 
> Then there would be the Core Army, with its officers, who would have 
> some influence.  As a professional army, they would be fairly 
> independent of tribal politics.
> 
> Other key figures would include the governors of the three majors towns 
> - Akbari, Jabali and Kelshirserai, the Keeper of the Holy Tower of 
> Akbari, the Keeper of the Tower of Jabali, the Keeper of the Tower of 
> Kelshirserai.
> 
> Lastly, there would be the small Commonwealth Treasury, responsible for 
> both taxation, trade and recordkeeping.
> 
> The Brotherhood of the Night would also have lodges in Akbari, Jabali 
> and Kelshirserai, and would be the first organised form of magic amongst 
> the Shanari since the rise of the Millati religion.  This would provide 
> a military/magical resource to the Commonwealth (the Commonwealth and 
> the Brotherhood both being Millati).
> 
> This one's a bit shorter, lol.
> 
> Ibrahim
> 
> 
> 
> 
>>-Kalev
>>
>>On 11/19/05, ibrahim >
> 
> 
> ----------------------------------------------------------------
> To unsubscribe, send mail to celandra-off@phoenyx.net.
> 

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JasonHeaps
Jason Heaps

Sun

Nov 20
2005

10:08Z

[Cel] Joining the game?

The second DM is still Juuso.  Andrew does help a lot though.  Math never was my strong point.  So his number crunching really helps.
   
  Jason Heaps

Andrew Janssen  wrote:
  ibrahim wrote:
> Kalev Tait wrote:
> 
> 
>>Wow... that WAS alot.
>>But it certainly has scared me off from playing the Commonwealth. Do you
>>mind if I submit actions for 1460?
>> 
>>
> 
> Um, thats Jason and Andrew's call really, the GMs. But it'd probably be 
> ok if you submit actions for 1460.
> 

I wouldn't go so far as to call myself a GM--elder statesman, maybe ;) 
While I don't resolve actions, I am willing to help anybody who asks for 
it, especially in number crunching and the combat system.

That said, however, I think you might be better off waiting for 1461, 
since Sunday the 20th is the deadline for actions for 1460. That 
wouldn't give you much time.

Andrew

> 
>>My only real concern at this point is that I will write something that
>>contradicts something writen before. There is so much writen in so many
>>different places, that I'm sure to miss something at some point. For
>>instance, until I read the piece on the Kelshiri pantheon, I had assumed
>>that the Faymiyuniyya was Arlhanist but excepting of Marlupinism for
>>political reasons.
>> 
>>
> 
> Well, the two sects aren't at war with each other, and the conflict is 
> really between their theologians. In Kaeir, the city of New Tirmaeir 
> has a population equally divided between Marlupinist and Arlhanist but 
> this is of no importance. Perhaps in the future the sects might have 
> problems with each other, but not yet.
> 
> I think the Faymiyuniyya adopted Marlupinism because the Talis adopted 
> Arlhanism, and probably because many other Millati communities (Bel'Adne 
> and Kelshir for example) adopted Marlupinism. 
> 
> The other thing is, if you don't like something, it would be your 
> society, so feel free to change it. 
> 
> 
>>But I assume you can correct me when I say something contradictory?
>>Lastly, is there anything else I need to read to play the Commonwealth? For
>>instance, you mentioned that you wrote a bit about the factions on the
>>Commonwealth council, and I would definitely like to read that.
>> 
>>
> 
> Well, I'm not really sure where that is, it was a while ago. The 
> factions though were the Faymuniyya (the clan of the Conveyor and their 
> supporters - often called the Royalists by their opponents), the 
> Sojourners (the Sojourners being the Jabuari and the exiled Milakanuri 
> believers who wanted to the Commonwealth to conquer Jabau and 
> Milakanur), the merchant clans (those clans who are the most active in 
> trade), the Kelshiri chiefs, and supporters of the Talis.
> 
> There are two main issues of contention amongst the factions - the 
> campaign by the Faymiyuniyya to have a descendent of the Conveyor 
> elected as the next Talis (versus the general consensus of electing the 
> most suitable chieftain or elder), and the Sojourner hatred of Milakanur.
> 
> Then there would be the Core Army, with its officers, who would have 
> some influence. As a professional army, they would be fairly 
> independent of tribal politics.
> 
> Other key figures would include the governors of the three majors towns 
> - Akbari, Jabali and Kelshirserai, the Keeper of the Holy Tower of 
> Akbari, the Keeper of the Tower of Jabali, the Keeper of the Tower of 
> Kelshirserai.
> 
> Lastly, there would be the small Commonwealth Treasury, responsible for 
> both taxation, trade and recordkeeping.
> 
> The Brotherhood of the Night would also have lodges in Akbari, Jabali 
> and Kelshirserai, and would be the first organised form of magic amongst 
> the Shanari since the rise of the Millati religion. This would provide 
> a military/magical resource to the Commonwealth (the Commonwealth and 
> the Brotherhood both being Millati).
> 
> This one's a bit shorter, lol.
> 
> Ibrahim
> 
> 
> 
> 
>>-Kalev
>>
>>On 11/19/05, ibrahim >>
> 
> 
> ----------------------------------------------------------------
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> 

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Iso88591Qibrahim
=?iso-8859-1?q?i?=

Sun

Nov 20
2005

10:15Z

[Cel] Determinants for the Joint Protectorate

With all my free time right now I've been spending some of it doing 
piecemeal updates here and there on certain things for Qaiyore.  I've 
justed up determinants for the Joint Protectorate of Corryn, though its 
incomplete.

Its on the Societies page, under "special category".  Let me know what 
you think (especially Jason), and feel free to modify, as I've put it 
together from what has been written already and guesstimated everywhere 
else.

Ibrahim

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Iso88591Qibrahim
=?iso-8859-1?q?i?=

Sun

Nov 20
2005

10:34Z

[Cel] Determinants for the Joint Protectorate

ibrahim wrote:

>With all my free time right now I've been spending some of it doing 
>piecemeal updates here and there on certain things for Qaiyore.  I've 
>justed up determinants for the Joint Protectorate of Corryn, though its 
>incomplete.
>  
>
justed up.  Goodness me, where is my brain.  read "just put up".

>Its on the Societies page, under "special category".  Let me know what 
>you think (especially Jason), and feel free to modify, as I've put it 
>together from what has been written already and guesstimated everywhere 
>else.
>
>Ibrahim
>
>----------------------------------------------------------------
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>
>
>
>  
>


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JasonHeaps
Jason Heaps

Mon

Nov 21
2005

18:00Z

[Cel] Determinants for the Joint Protectorate

K.  Some how we got confused on this issue.  Corryn is not a Taltheran city it is the only Moravali city.  Their are no merchant houses based out of Corryn.
   
  Also, I don't think the relation with Mir would be poor.  Moderate with everyone else yes, but there is no reason for it to be poor.  
   
  Jason Heaps

ibrahim  wrote:
  ibrahim wrote:

>With all my free time right now I've been spending some of it doing 
>piecemeal updates here and there on certain things for Qaiyore. I've 
>justed up determinants for the Joint Protectorate of Corryn, though its 
>incomplete.
> 
>
justed up. Goodness me, where is my brain. read "just put up".

>Its on the Societies page, under "special category". Let me know what 
>you think (especially Jason), and feel free to modify, as I've put it 
>together from what has been written already and guesstimated everywhere 
>else.
>
>Ibrahim
>
>----------------------------------------------------------------
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>
>
>
> 
>


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Iso88591Qibrahim
=?iso-8859-1?q?i?=

Tue

Nov 22
2005

03:16Z

[Cel] Determinants for the Joint Protectorate

Well, I understood it to be a partly Morvali city that had been a 
Taltherani possession.

Assumably there would be some merchants originating from or based in Corryn.

Well, the Mir/poor was a guess, but I'll change it

Ibrahim

Jason Heaps wrote:

>K.  Some how we got confused on this issue.  Corryn is not a Taltheran city it is the only Moravali city.  Their are no merchant houses based out of Corryn.
>   
>  Also, I don't think the relation with Mir would be poor.  Moderate with everyone else yes, but there is no reason for it to be poor.  
>   
>  Jason Heaps
>
>ibrahim  wrote:
>  ibrahim wrote:
>
>  
>
>>With all my free time right now I've been spending some of it doing 
>>piecemeal updates here and there on certain things for Qaiyore. I've 
>>justed up determinants for the Joint Protectorate of Corryn, though its 
>>incomplete.
>>
>>
>>    
>>
>justed up. Goodness me, where is my brain. read "just put up".
>
>  
>
>>Its on the Societies page, under "special category". Let me know what 
>>you think (especially Jason), and feel free to modify, as I've put it 
>>together from what has been written already and guesstimated everywhere 
>>else.
>>
>>Ibrahim
>>
>>----------------------------------------------------------------
>>To unsubscribe, send mail to celandra-off@phoenyx.net.
>>
>>
>>
>>
>>
>>    
>>
>
>
>----------------------------------------------------------------
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>  
>
>
>		
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>  
>

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JasonHeaps
Jason Heaps

Tue

Nov 22
2005

08:54Z

[Cel] Determinants for the Joint Protectorate

Nope it was compoletly a Morvali city.  Taltheran or the Therani cities never owned it.  They might have influenced it but it was always in possession of the Morvali.
   
  Jason Heaps

ibrahim  wrote:
  Well, I understood it to be a partly Morvali city that had been a 
Taltherani possession.

Assumably there would be some merchants originating from or based in Corryn.

Well, the Mir/poor was a guess, but I'll change it

Ibrahim

Jason Heaps wrote:

>K. Some how we got confused on this issue. Corryn is not a Taltheran city it is the only Moravali city. Their are no merchant houses based out of Corryn.
> 
> Also, I don't think the relation with Mir would be poor. Moderate with everyone else yes, but there is no reason for it to be poor. 
> 
> Jason Heaps
>
>ibrahim wrote:
> ibrahim wrote:
>
> 
>
>>With all my free time right now I've been spending some of it doing 
>>piecemeal updates here and there on certain things for Qaiyore. I've 
>>justed up determinants for the Joint Protectorate of Corryn, though its 
>>incomplete.
>>
>>
>> 
>>
>justed up. Goodness me, where is my brain. read "just put up".
>
> 
>
>>Its on the Societies page, under "special category". Let me know what 
>>you think (especially Jason), and feel free to modify, as I've put it 
>>together from what has been written already and guesstimated everywhere 
>>else.
>>
>>Ibrahim
>>
>>----------------------------------------------------------------
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>>
>>
>>
>>
>>
>> 
>>
>
>
>----------------------------------------------------------------
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> 
>
>
> 
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Iso88591Qibrahim
=?iso-8859-1?q?i?=

Tue

Nov 22
2005

09:00Z

[Cel] Determinants for the Joint Protectorate

Crikey, I misread that entirely.  The Treaty of New Tirmaeir might have 
been different, if I'd known.

Ibrahim

Jason Heaps wrote:

>Nope it was compoletly a Morvali city.  Taltheran or the Therani cities never owned it.  They might have influenced it but it was always in possession of the Morvali.
>   
>  Jason Heaps
>
>ibrahim  wrote:
>  Well, I understood it to be a partly Morvali city that had been a 
>Taltherani possession.
>
>Assumably there would be some merchants originating from or based in Corryn.
>
>Well, the Mir/poor was a guess, but I'll change it
>
>Ibrahim
>
>Jason Heaps wrote:
>
>  
>
>>K. Some how we got confused on this issue. Corryn is not a Taltheran city it is the only Moravali city. Their are no merchant houses based out of Corryn.
>>
>>Also, I don't think the relation with Mir would be poor. Moderate with everyone else yes, but there is no reason for it to be poor. 
>>
>>Jason Heaps
>>
>>ibrahim wrote:
>>ibrahim wrote:
>>
>>
>>
>>    
>>
>>>With all my free time right now I've been spending some of it doing 
>>>piecemeal updates here and there on certain things for Qaiyore. I've 
>>>justed up determinants for the Joint Protectorate of Corryn, though its 
>>>incomplete.
>>>
>>>
>>>
>>>
>>>      
>>>
>>justed up. Goodness me, where is my brain. read "just put up".
>>
>>
>>
>>    
>>
>>>Its on the Societies page, under "special category". Let me know what 
>>>you think (especially Jason), and feel free to modify, as I've put it 
>>>together from what has been written already and guesstimated everywhere 
>>>else.
>>>
>>>Ibrahim
>>>
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>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>      
>>>
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KalevTait
Kalev Tait

Tue

Nov 22
2005

10:48Z

[Cel] Determinants for the Joint Protectorate

History is decided by the mistakes of the gods.
 :p

 On 11/22/05, ibrahim  wrote:
>
> Crikey, I misread that entirely. The Treaty of New Tirmaeir might have
> been different, if I'd known.
>
> Ibrahim
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TaylorFrancis
Taylor Francis

Wed

Aug 30
2006

18:52Z

[Cel] Joining

 Salutations all! I'm interested in joining the game and playing the Free
City of Anaduan. I've already written an addition to the history. I just
need to know what else I need to do in order to begin playing. I look
forward participating!


Taylor Francis
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JasonHeaps
Jason Heaps

Wed

Aug 30
2006

19:21Z

[Cel] Joining

Welcome.
   
  If you could please send a copy of the history and anything else you have written.  Give us some ideas for what goals you have.
   
  Then you should be fine.
   
  Weclome again 
  Jason

Taylor Francis  wrote:
  Salutations all! I'm interested in joining the game and playing the Free
City of Anaduan. I've already written an addition to the history. I just
need to know what else I need to do in order to begin playing. I look
forward participating!


Taylor Francis
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ChadPowell
Chad Powell

Wed

Aug 30
2006

20:51Z

[Cel] Joining

Yes that is where the prince and a large population of Zelkor went.  Welcome 
Taylor.


>From: Jason Heaps 
>Reply-To: celandra@phoenyx.net
>To: celandra@phoenyx.net
>Subject: Re: [Cel] Joining
>Date: Wed, 30 Aug 2006 14:21:12 CDT
>
>Welcome.
>
>   If you could please send a copy of the history and anything else you 
>have written.  Give us some ideas for what goals you have.
>
>   Then you should be fine.
>
>   Weclome again
>   Jason
>
>Taylor Francis  wrote:
>   Salutations all! I'm interested in joining the game and playing the Free
>City of Anaduan. I've already written an addition to the history. I just
>need to know what else I need to do in order to begin playing. I look
>forward participating!
>
>
>Taylor Francis
>----------------------------------------------------------------
>To unsubscribe, send mail to celandra-off@phoenyx.net.
>
>
>
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Iso88591Qibrahim
=?iso-8859-1?q?i?=

Wed

Aug 30
2006

22:44Z

[Cel] Joining

Excellent.... :)
   
  A free city in the game mix now... Should make the Rhudynese boycott of Kaeir a tad more interesting too ;)
   
  Ibrahim

chad powell  wrote:
  Yes that is where the prince and a large population of Zelkor went. Welcome 
Taylor.


>From: Jason Heaps 
>Reply-To: celandra@phoenyx.net
>To: celandra@phoenyx.net
>Subject: Re: [Cel] Joining
>Date: Wed, 30 Aug 2006 14:21:12 CDT
>
>Welcome.
>
> If you could please send a copy of the history and anything else you 
>have written. Give us some ideas for what goals you have.
>
> Then you should be fine.
>
> Weclome again
> Jason
>
>Taylor Francis 
wrote:
> Salutations all! I'm interested in joining the game and playing the Free
>City of Anaduan. I've already written an addition to the history. I just
>need to know what else I need to do in order to begin playing. I look
>forward participating!
>
>
>Taylor Francis
>----------------------------------------------------------------
>To unsubscribe, send mail to celandra-off@phoenyx.net.
>
>
>
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>Get your email and more, right on the new Yahoo.com 
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AndrewJanssen
Andrew Janssen

Wed

Aug 30
2006

19:21Z

[Cel] Joining

Well, reading the list archives and the game wiki at phoenyx is always a good idea.
 
(Jason, was Anaduan the city where the Zelkori Prince went into exile?)
 
Anyway, welcome, Taylor!
 
Andrew

----- Original Message ----
From: Taylor Francis 
To: celandra@phoenyx.net
Sent: Wednesday, August 30, 2006 1:52:53 PM
Subject: [Cel] Joining


Salutations all! I'm interested in joining the game and playing the Free
City of Anaduan. I've already written an addition to the history. I just
need to know what else I need to do in order to begin playing. I look
forward participating!


Taylor Francis
----------------------------------------------------------------
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JasonHeaps
Jason Heaps

Wed

Aug 30
2006

20:03Z

[Cel] Joining

ahh.  good point.  you might be right.  Let me do some poking around and get back to you on this.
   
  Jason

Andrew Janssen  wrote:
  Well, reading the list archives and the game wiki at phoenyx is always a good idea.

(Jason, was Anaduan the city where the Zelkori Prince went into exile?)

Anyway, welcome, Taylor!

Andrew

----- Original Message ----
From: Taylor Francis 

To: celandra@phoenyx.net
Sent: Wednesday, August 30, 2006 1:52:53 PM
Subject: [Cel] Joining


Salutations all! I'm interested in joining the game and playing the Free
City of Anaduan. I've already written an addition to the history. I just
need to know what else I need to do in order to begin playing. I look
forward participating!


Taylor Francis
----------------------------------------------------------------
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Iso88591Qibrahim
=?iso-8859-1?q?i?=

Wed

Aug 30
2006

22:46Z

[Cel] Joining

That would probably make the Zelkori Exiles a key element in Anaduanese society, and have significant impact on Anaduanese (or is it Anaduani?) relations with Sedonia too.
   
  On the other hand, Anaduan could use it as a carrot with Sedonia, ensuring the Zelkori Exiles don't get too rowdy (ie. "we can keep them under control and subdued, but what is Sedonia going to give us if we do???").

Jason Heaps  wrote:
  ahh. good point. you might be right. Let me do some poking around and get back to you on this.

Jason

Andrew Janssen wrote:
Well, reading the list archives and the game wiki at phoenyx is always a good idea.

(Jason, was Anaduan the city where the Zelkori Prince went into exile?)

Anyway, welcome, Taylor!

Andrew

----- Original Message ----
From: Taylor Francis 

To: celandra@phoenyx.net
Sent: Wednesday, August 30, 2006 1:52:53 PM
Subject: [Cel] Joining


Salutations all! I'm interested in joining the game and playing the Free
City of Anaduan. I've already written an addition to the history. I just
need to know what else I need to do in order to begin playing. I look
forward participating!


Taylor Francis
----------------------------------------------------------------
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JasonHeaps
Jason Heaps

Thu

Aug 31
2006

00:08Z

[Cel] Joining

um if I remember right the princes son did marry the ruler of Anauan's daughter.  (I believe his only child)  I know there was a marriage.  so I don't think Anaduan would nessisarly be doing that.  Besides the increase of people would elevate Anaduan's statues in the Free cities.
   
  Jason

i  wrote:
  That would probably make the Zelkori Exiles a key element in Anaduanese society, and have significant impact on Anaduanese (or is it Anaduani?) relations with Sedonia too.

On the other hand, Anaduan could use it as a carrot with Sedonia, ensuring the Zelkori Exiles don't get too rowdy (ie. "we can keep them under control and subdued, but what is Sedonia going to give us if we do???").

Jason Heaps wrote:
ahh. good point. you might be right. Let me do some poking around and get back to you on this.

Jason

Andrew Janssen wrote:
Well, reading the list archives and the game wiki at phoenyx is always a good idea.

(Jason, was Anaduan the city where the Zelkori Prince went into exile?)

Anyway, welcome, Taylor!

Andrew

----- Original Message ----
From: Taylor Francis 

To: celandra@phoenyx.net
Sent: Wednesday, August 30, 2006 1:52:53 PM
Subject: [Cel] Joining


Salutations all! I'm interested in joining the game and playing the Free
City of Anaduan. I've already written an addition to the history. I just
need to know what else I need to do in order to begin playing. I look
forward participating!


Taylor Francis
----------------------------------------------------------------
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AndrewJanssen
Andrew Janssen

Thu

Aug 31
2006

00:20Z

[Cel] Joining

Jason Heaps wrote:

> um if I remember right the princes son did marry the ruler of Anauan's daughter.  (I believe his only child)  I know there was a marriage.  so I don't think Anaduan would nessisarly be doing that.  Besides the increase of people would elevate Anaduan's statues in the Free cities.
>    
>   Jason

The increase in population might also cause serious social 
problems--massive unemployment leaps to mind, as well as financial 
crisis and civil unrest(unemployed young men almost always=civil unrest 
and/or increased crime).

To be fair, though, I think the greater part of the refugees would have 
ended up in Tanimbar, which is in a much better position than Anaduan to 
absorb large numbers of refugees. I suspect that the refugees in Anaduan 
would for the most part be the upper classes, for example, the Prince's 
court.

Which reminds me that assassinating the former Prince of Zelkor, Eon 
Arracht, is still on the Sedonian Empire's to-do list. Not very high on 
the list, mind, but on it.

Andrew

> i  wrote:
>   That would probably make the Zelkori Exiles a key element in Anaduanese society, and have significant impact on Anaduanese (or is it Anaduani?) relations with Sedonia too.
> 
> On the other hand, Anaduan could use it as a carrot with Sedonia, ensuring the Zelkori Exiles don't get too rowdy (ie. "we can keep them under control and subdued, but what is Sedonia going to give us if we do???").
> 
> Jason Heaps wrote:
> ahh. good point. you might be right. Let me do some poking around and get back to you on this.
> 
> Jason
> 
> Andrew Janssen wrote:
> Well, reading the list archives and the game wiki at phoenyx is always a good idea.
> 
> (Jason, was Anaduan the city where the Zelkori Prince went into exile?)
> 
> Anyway, welcome, Taylor!
> 
> Andrew
> 
> ----- Original Message ----
> From: Taylor Francis 
> 
> To: celandra@phoenyx.net
> Sent: Wednesday, August 30, 2006 1:52:53 PM
> Subject: [Cel] Joining
> 
> 
> Salutations all! I'm interested in joining the game and playing the Free
> City of Anaduan. I've already written an addition to the history. I just
> need to know what else I need to do in order to begin playing. I look
> forward participating!
> 
> 
> Taylor Francis
> ----------------------------------------------------------------
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