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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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Sun

Nov 20
2005

05:45Z

[Cel] The Kaeirean Underworld

The Kaeiran Underworld (or a short history of organised crime in Kaeir).

Little has been written until now of the history and current nature of 
organised crime in Kaeir.  This short outline submitted to the Society 
of Scholastics and written by a number of members in Port Kaeir and New 
Tirmaeir, attempts to address this void and provide stimulus for further 
research.

As is well known, the earliest form of organised criminal activities in 
Kaeir were the infamous pirates of the Mayoralty period that pre-dated 
the Taltherani conquest of Kaeir.  The Mayoralty period may be divided 
into two periods according to the two separate dynasties of Mayors - the 
Old Mayors and the New Mayors.

Under the Old Mayors, piracy was a major form of defacto trade between 
Kaeir and the mainland, though the term piracy does not really do 
justice to the nature of the relationship between Port Kaeir and the 
Timari mainland during the latter days of Old Timar. 

The fall of Old Timar also coincided with the rise of the second 
dynasty, the New Mayors, under whom piracy became particularly rampant, 
eventually attracting the attention of an expansionist Taltheran.  It is 
suggested by some that the fall of Kaeir to Taltheran was in part caused 
by the growth of piracy under the New Mayors.

In post-conquest Kaeir, the criminal underworld went deeply underground, 
and it was due to the effort of a select handful of urban lords whom 
their criminal followers called "Protectors" that the organised nature 
of the criminal underworld was able to survive the brief but harsh 
nature of life in the Principality of Kaeir.  The key activity of the 
Protectors, as the crime bosses were now to be called, was smuggling, an 
activity that remains a major source of income for the criminal 
underworld today.

During the revolution, the Protectors contributed little save for 
ensuring that supplies were able to reach Port Kaeir during the first 
few difficult years.  As the Republic became established, the Protectors 
limited their activities to smuggling of goods considered illicit by the 
Senate, and the regulation of criminal activity in the towns and cities 
of Kaeir.  In later years, the Office of the Inquisitor (formerly the 
Information Secretariat) tolerated the Protector system, recognising its 
role in limiting the dangers posed by an uncontrolled criminal 
underworld.  It is quiet likely that agents of the Inquisitor have 
direct contact with the Protectors.

The incorporation of the Dominion of Tirmaeir into the Republic saw a 
convention of Protectors, in which the territories of each crime boss 
was clearly defined.  According to witnesses to the convention, the 
following Protectors were recognised (with their corresponding territories):
- the Protector of Port Kaeir
- the Protector of Kahshaartown
- the Protector of Celtelath
- the Protector of Celtehar
- the Protector of Lokton (the Lokton Protector has traditionally been 
closely connected with the Port Kaeir Protector)
- the Protector of New Tirmaeir
- the Protector of Tirmaeir

Of the Protectors, it is the Protector of Port Kaeir who is by far the 
most powerful, controlling the lucrative smuggling of Port Kaeir and 
able to muster the greatest amount of street muscle.  On occasion the 
Protector of Port Kaeir is known to call himself, and be called the 
Protector of Kaeir, or the 'Protectors of Protectors'. 

In terms of organisation, each Protector has a large area of territory 
under his control, which by agreement with the other Protectors is not 
contested (and Protectors that do seek to expand into one of the six 
Protectors' territory is always dealt with harshly).  Under each 
Protector is a series of sub-Protectors, responsible for a district, 
parish or borough (thus Kris von Northport von Port Kaeir is the 
sub-protector of the borough of Northpoint, and the junior of the 
Protector of Port Kaeir).  Like most criminal organisations, these 
small-time crime bosses are sometimes chosen by their superior, or 
sometimes force themselves on their superior by their sheer strength.  
Promotion to the rank of Protector is often achieved by a combination of 
violence, respect, support - a sub-protector that can gain the support 
of other sub-protectors and defeat their Protector is more often then 
not recognised by other Protectors simply out of respect.

The recent Kaeirean acquisition of Saltrim will probably result in a 
second convention, in which two more Protectors will be annointed from 
amongst the ranks of Saltrimi crime bosses.

A power struggle of sorts amongst the Protectors of the three ports of 
Port Kaeir, New Tirmaeir and Kahshaartown has developed over the 
Rimriver trade, as to whose territory this lucrative trade belongs to.  
However, criminal involvement in Rimrivertown has been extremely limited 
by the importance attached to the Rimriver trade by the Senate.

Today, the Protectors have little connection to their earlier noble 
patrons who gave them the protection to survive the days of the 
Principality.  A few houses are suspected to be involved in the criminal 
underworld, but the risk of discovery and scandal are more than enough 
discouragement to those less honourable merchant houses.  It is assumed 
that most Protectors maintain an understanding with the local 
constabulary in certain regards.



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