
hey guys., i won.'t get my turn til monday. Cheers., ibrahim --- bounces@phoenyx.netwrote: > Action 1: Wooden Ships and Iron Men, pt. 2 > Weight: Single > Description: The Sedonian Navy continues its rapid expansion program. > Recruitment and shipbuilding continue, with the goal of tripling the > Fleet's pre-1458 size by the end of the year. The greatest concern is > finding officers to command the vessels. The Navy goes headhunting > through the Sedonian merchant marine for first and second mates seeking > to command their own ships. The Navy also tries recruiting potential > captains from Kaeir, the Free Cities, Aixelsydan, and Razania. > > Meanwhile, the ships built last year, which are conducting training > exercises in the Gulf of Gomel, are ordered south to blockade Zelkor. > See Action 3. A few of the senior captains are given a new invention > from Roth Mythysa to test--the spyglass. > > Difficulty: Normal > Subparts: > * Construction of Ships > * Recruitment of Sailors > * Recruitment of Officers > * Training > > Action 2: I Want *YOU* For The Imperial Legions, pt. 2 > Weight: Single > Description: The Legions also continue their expansion program, needing > just four more legions to reach their goal strength of twenty legions. > The General Staff's assessment is that with Legions I, IV, and VI > through XIV in Zelkor, General Martros has a more than adequate number > of troops at his disposal to bring the war to an end. Therefore, of the > legions remaining to be raised, XVII and XVIII will be sent to Sedonian > Taltheran and Kajir, while XIX and XX will join V Legion in guarding the > western and southwestern borders. > > Difficulty: Normal > Subparts: > * Recruitment & Training > * Equipment > * Deploying XVII & XVIII to Kajir and Taltheran > * Deploying XIX & XX to the western border > > Action 3: The Siege of Zelkor > Weight: Single > Description: After taking command at the end of 1460, General Martros > begins to move the siege of Zelkor forward. He sets up a system of > rotation: four legions in the siege lines, four legions in reserve on > R&R, and two legions patrolling the Tanimbar border, with each legion > spending two weeks in the trenches, 3 weeks of rest, 2 weeks of border > patrol, and 3 more weeks of rest before returning to the trenches. > > General Martros orders that the heavy siege engines (onagers and > trebuchets) be directed against the walls of Zelkor to force a breach, > while the rest of the Legions in the trenches work on digging mines > under the city walls. A message is sent to the Zelkori under a truce > flag, warning them that if they do not surrender when the walls are > breached, Zelkor will be sacked. > > Finally, the fleet exercising in the Gulf of Gomel is to sail south and > blockade the harbor in support of the Legions. > > Difficulty: Normal (0) to Hard (-1), GM's call. > Subparts: > * Sea Blockade > * Breaching the Walls > * Persuading the Zelkori to surrender when the walls breach > * The Sack or Occupation of Zelkor (Which one depends on the result > of the prior subpart) > > Any Fudge Points I have left, up to a max of 4, are to be applied to > this action. > > Action 4: The Trans-Casovian Expedition > Weight: Single > Description: In the interests of trade and commerce, the Sedonian > government orders a detatchment of surveyors from Legion V, escorted by > one of the Vth's centuries and one of its cavalry alae, to survey & map > a possible route for an Imperial Road from Sedonian Casovia, across the > Casovian mountains, through Trans-Casovia to the mouth of the Hansar > River on the west coast of Qaiyore. The expedition is also to identify, > map, & survey potential locations for fords, bridges, inns, trading > posts, & forts; and gather information about the tribal societies they === Message Truncated === Send instant messages to your online friends http://au.messenger.yahoo.com ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.