
Sorry for the delayed post- but it's FINALLY here! I am at work too so it might be bit rushed, any indescrepencies and arguements we can have later- I'm just trying to get the turn out! Action 1 Flee! In preperation for evacuating the city one action will be spent boxing carefully organizing all of the official city documents. Those related to the bank of Zelkor will take highest precent in being saved. This job will primarily be filled by scribes, scholars, and literaries, all other current pursuits being dropped to accomplish this. Also each family will be promissed a small share of the banks money once the evactuation has been dealt with. (In essence I want the bank to be mostly in order wherever I move to). Actoin 2 Flee! (Some more) Using the aid from Tannimbar the citizens will proceede to flee the city in whatever organized fashion they can muster. The bank documents, supplies, and scholars will accompany the Tannibar fleet with the civilians and lesser nobles, the king and his son however have other plans- but the following orders are given to those in the Tannibar convoy. Head to the Free Cities area where men are still free, offer them generous gifts (from the bank) for our people's safety. Tell the king of Belnair that his scholars and artists have always been warmly welcomed in our city, and his order of poet-knights "The Order of the Harp" has a reputation that precedes it. We will offer vast monetary resources to him in order for aid, in his city or another neighboring city. Action 3 BURN! In preparation for burning the city of Zelkor upon exiting the navy, the king, the kings son, and a few well trained guards will remain in the city with just enough boats to flee.They will systmatically destory brigdes, chip away foundadations, fill houses with burnable items, and prepare the city for destruction. The King and his son will work alongside soldiers in this backbreaking work to improve morale. The moment the Cedoneese enter the city torch will be put to the buildings and the King and his retuine will flee. Also any buildings, statues etc that have weak foundations will be toppeled. Essentially,I want to destory the city, shipyard, and palace as much as possible. The fleeing will be described in detail in action 4. Action 4 Ship of Fools! After destroying as much of Zelkor as possible the King will curse the Cedoneese and swear that the ghosts of the slaughtered will haunt the chared ruins until such time as a someone other than a Cedoneese ruler sits on the throne. He will then turn his attention to the sea. The last of the Zelkori fleet (maybe three fourths of original strength?) with the King will attack the Cedoneese ships in the harbour. The will give no quarter. If they are victorious they will sail North and attack any more ships coming south, but will not sail North or Vizor, and will not attack anything on land. If the king has not died by this point he will sail to Tannibar with the rest of his people and make plans to move to the Free Cities. Hope this works! - Ethan ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
It seems like there are two races going on here: Tanimbar racing to Zelkor before the Sedonian Navy can get there, and the Zelkori racing to get out before the Sedonian army breaches the walls. I suspect that everything will come to a head in late spring or midsummer. I really doubt that a complete evacuation of the civilian population is possible before the Sedonian assault, though. The army alone is what, 30,000? It's not clear from the 1459 actions how many inhabitants of the countryside managed to flee to the city before the siege began. Anyway, I suspect that there's not going to be much left of Zelkor City when all's said & done. What the Sedonians don't destroy, the Zelkori will. Oh, and Prince (or King, it's academic by this point) Ean Arracht had better be careful about the wording of his curse. If he swears that "that the ghosts of the slaughtered will haunt the charred ruins until such time as a someone other than a Sedonian ruler sits on the throne," I can think of at least five loopholes that would let the Sedonians evade the curse. Maybe more. Things would get exciting & dramatic if the Sedonians break into the city while the Zelkori are still in the process of getting out. [Hint to the GM ;-) ] Andrew ----- Original Message ---- From: Ethan BerlemanTo: celandra@phoenyx.net Sent: Friday, January 06, 2006 2:32:38 PM Subject: [Cel] Zelkor turn 1461 FINALLY! Sorry for the delayed post- but it's FINALLY here! I am at work too so it might be bit rushed, any indescrepencies and arguements we can have later- I'm just trying to get the turn out! Action 1 Flee! In preperation for evacuating the city one action will be spent boxing carefully organizing all of the official city documents. Those related to the bank of Zelkor will take highest precent in being saved. This job will primarily be filled by scribes, scholars, and literaries, all other current pursuits being dropped to accomplish this. Also each family will be promissed a small share of the banks money once the evactuation has been dealt with. (In essence I want the bank to be mostly in order wherever I move to). Actoin 2 Flee! (Some more) Using the aid from Tannimbar the citizens will proceede to flee the city in whatever organized fashion they can muster. The bank documents, supplies, and scholars will accompany the Tannibar fleet with the civilians and lesser nobles, the king and his son however have other plans- but the following orders are given to those in the Tannibar convoy. Head to the Free Cities area where men are still free, offer them generous gifts (from the bank) for our people's safety. Tell the king of Belnair that his scholars and artists have always been warmly welcomed in our city, and his order of poet-knights "The Order of the Harp" has a reputation that precedes it. We will offer vast monetary resources to him in order for aid, in his city or another neighboring city. Action 3 BURN! In preparation for burning the city of Zelkor upon exiting the navy, the king, the kings son, and a few well trained guards will remain in the city with just enough boats to flee.They will systmatically destory brigdes, chip away foundadations, fill houses with burnable items, and prepare the city for destruction. The King and his son will work alongside soldiers in this backbreaking work to improve morale. The moment the Cedoneese enter the city torch will be put to the buildings and the King and his retuine will flee. Also any buildings, statues etc that have weak foundations will be toppeled. Essentially,I want to destory the city, shipyard, and palace as much as possible. The fleeing will be described in detail in action 4. Action 4 Ship of Fools! After destroying as much of Zelkor as possible the King will curse the Cedoneese and swear that the ghosts of the slaughtered will haunt the chared ruins until such time as a someone other than a Cedoneese ruler sits on the throne. He will then turn his attention to the sea. The last of the Zelkori fleet (maybe three fourths of original strength?) with the King will attack the Cedoneese ships in the harbour. The will give no quarter. If they are victorious they will sail North and attack any more ships coming south, but will not sail North or Vizor, and will not attack anything on land. If the king has not died by this point he will sail to Tannibar with the rest of his people and make plans to move to the Free Cities. Hope this works! - Ethan ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net. ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
Just a question. I got the impression that the actuall attack on the city would not take place until the Bloackade is in place. Am I correct? Jason Heaps Andrew Janssenwrote: It seems like there are two races going on here: Tanimbar racing to Zelkor before the Sedonian Navy can get there, and the Zelkori racing to get out before the Sedonian army breaches the walls. I suspect that everything will come to a head in late spring or midsummer. I really doubt that a complete evacuation of the civilian population is possible before the Sedonian assault, though. The army alone is what, 30,000? It's not clear from the 1459 actions how many inhabitants of the countryside managed to flee to the city before the siege began. Anyway, I suspect that there's not going to be much left of Zelkor City when all's said & done. What the Sedonians don't destroy, the Zelkori will. Oh, and Prince (or King, it's academic by this point) Ean Arracht had better be careful about the wording of his curse. If he swears that "that the ghosts of the slaughtered will haunt the charred ruins until such time as a someone other than a Sedonian ruler sits on the throne," I can think of at least five loopholes that would let the Sedonians evade the curse. Maybe more. Things would get exciting & dramatic if the Sedonians break into the city while the Zelkori are still in the process of getting out. [Hint to the GM ;-) ] Andrew ----- Original Message ---- From: Ethan Berleman To: celandra@phoenyx.net Sent: Friday, January 06, 2006 2:32:38 PM Subject: [Cel] Zelkor turn 1461 FINALLY! Sorry for the delayed post- but it's FINALLY here! I am at work too so it might be bit rushed, any indescrepencies and arguements we can have later- I'm just trying to get the turn out! Action 1 Flee! In preperation for evacuating the city one action will be spent boxing carefully organizing all of the official city documents. Those related to the bank of Zelkor will take highest precent in being saved. This job will primarily be filled by scribes, scholars, and literaries, all other current pursuits being dropped to accomplish this. Also each family will be promissed a small share of the banks money once the evactuation has been dealt with. (In essence I want the bank to be mostly in order wherever I move to). Actoin 2 Flee! (Some more) Using the aid from Tannimbar the citizens will proceede to flee the city in whatever organized fashion they can muster. The bank documents, supplies, and scholars will accompany the Tannibar fleet with the civilians and lesser nobles, the king and his son however have other plans- but the following orders are given to those in the Tannibar convoy. Head to the Free Cities area where men are still free, offer them generous gifts (from the bank) for our people's safety. Tell the king of Belnair that his scholars and artists have always been warmly welcomed in our city, and his order of poet-knights "The Order of the Harp" has a reputation that precedes it. We will offer vast monetary resources to him in order for aid, in his city or another neighboring city. Action 3 BURN! In preparation for burning the city of Zelkor upon exiting the navy, the king, the kings son, and a few well trained guards will remain in the city with just enough boats to flee.They will systmatically destory brigdes, chip away foundadations, fill houses with burnable items, and prepare the city for destruction. The King and his son will work alongside soldiers in this backbreaking work to improve morale. The moment the Cedoneese enter the city torch will be put to the buildings and the King and his retuine will flee. Also any buildings, statues etc that have weak foundations will be toppeled. Essentially,I want to destory the city, shipyard, and palace as much as possible. The fleeing will be described in detail in action 4. Action 4 Ship of Fools! After destroying as much of Zelkor as possible the King will curse the Cedoneese and swear that the ghosts of the slaughtered will haunt the chared ruins until such time as a someone other than a Cedoneese ruler sits on the throne. He will then turn his attention to the sea. The last of the Zelkori fleet (maybe three fourths of original strength?) with the King will attack the Cedoneese ships in the harbour. The will give no quarter. If they are victorious they will sail North and attack any more ships coming south, but will not sail North or Vizor, and will not attack anything on land. If the king has not died by this point he will sail to Tannibar with the rest of his people and make plans to move to the Free Cities. Hope this works! - Ethan ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net. ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net. --------------------------------- Yahoo! Photos Ring in the New Year with Photo Calendars. Add photos, events, holidays, whatever.---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
Well, that's the Imperial Staff's *plan*, yes. However, they've given General Martros full discretion in the timing of the assault. The staff officers and ministers back in Thalsedon all assume that Martros will wait until Admiral gyo Inibar is on station with the Blockade Fleet, and then coordinate the final assault of the Legions with the fleet. They are rather mistaken in their assumptions. If the Fleet arrives before the walls of Zelkor are breached, General Martros will order a coordinated attack. On the other hand, if the Legions breach the walls before the Fleet is on station, Martros will order the final assault without waiting for the Fleet to arrive. Having fought in the Sinari War and the Sedonian Civil War, and having been on both sides of a siege before, Martros prefers to end them quickly. Given the number of men he has to throw at the problem, it's more likely than not that the walls will be breached, be it by bombardment or undermining, before the Fleet can arrive--remember, the Legions have been working on the siege for the previous year. It comes down to timing and chance, and you're the guy with the dice, Jason. Andrew ----- Original Message ---- From: Jason HeapsTo: celandra@phoenyx.net Sent: Friday, January 06, 2006 3:34:50 PM Subject: Re: [Cel] Zelkor turn 1461 FINALLY! Just a question. I got the impression that the actuall attack on the city would not take place until the Bloackade is in place. Am I correct? Jason Heaps Andrew Janssen wrote: It seems like there are two races going on here: Tanimbar racing to Zelkor before the Sedonian Navy can get there, and the Zelkori racing to get out before the Sedonian army breaches the walls. I suspect that everything will come to a head in late spring or midsummer. I really doubt that a complete evacuation of the civilian population is possible before the Sedonian assault, though. The army alone is what, 30,000? It's not clear from the 1459 actions how many inhabitants of the countryside managed to flee to the city before the siege began. Anyway, I suspect that there's not going to be much left of Zelkor City when all's said & done. What the Sedonians don't destroy, the Zelkori will. Oh, and Prince (or King, it's academic by this point) Ean Arracht had better be careful about the wording of his curse. If he swears that "that the ghosts of the slaughtered will haunt the charred ruins until such time as a someone other than a Sedonian ruler sits on the throne," I can think of at least five loopholes that would let the Sedonians evade the curse. Maybe more. Things would get exciting & dramatic if the Sedonians break into the city while the Zelkori are still in the process of getting out. [Hint to the GM ;-) ] Andrew ----- Original Message ---- From: Ethan Berleman To: celandra@phoenyx.net Sent: Friday, January 06, 2006 2:32:38 PM Subject: [Cel] Zelkor turn 1461 FINALLY! Sorry for the delayed post- but it's FINALLY here! I am at work too so it might be bit rushed, any indescrepencies and arguements we can have later- I'm just trying to get the turn out! Action 1 Flee! In preperation for evacuating the city one action will be spent boxing carefully organizing all of the official city documents. Those related to the bank of Zelkor will take highest precent in being saved. This job will primarily be filled by scribes, scholars, and literaries, all other current pursuits being dropped to accomplish this. Also each family will be promissed a small share of the banks money once the evactuation has been dealt with. (In essence I want the bank to be mostly in order wherever I move to). Actoin 2 Flee! (Some more) Using the aid from Tannimbar the citizens will proceede to flee the city in whatever organized fashion they can muster. The bank documents, supplies, and scholars will accompany the Tannibar fleet with the civilians and lesser nobles, the king and his son however have other plans- but the following orders are given to those in the Tannibar convoy. Head to the Free Cities area where men are still free, offer them generous gifts (from the bank) for our people's safety. Tell the king of Belnair that his scholars and artists have always been warmly welcomed in our city, and his order of poet-knights "The Order of the Harp" has a reputation that precedes it. We will offer vast monetary resources to him in order for aid, in his city or another neighboring city. Action 3 BURN! In preparation for burning the city of Zelkor upon exiting the navy, the king, the kings son, and a few well trained guards will remain in the city with just enough boats to flee.They will systmatically destory brigdes, chip away foundadations, fill houses with burnable items, and prepare the city for destruction. The King and his son will work alongside soldiers in this backbreaking work to improve morale. The moment the Cedoneese enter the city torch will be put to the buildings and the King and his retuine will flee. Also any buildings, statues etc that have weak foundations will be toppeled. Essentially,I want to destory the city, shipyard, and palace as much as possible. The fleeing will be described in detail in action 4. Action 4 Ship of Fools! After destroying as much of Zelkor as possible the King will curse the Cedoneese and swear that the ghosts of the slaughtered will haunt the chared ruins until such time as a someone other than a Cedoneese ruler sits on the throne. He will then turn his attention to the sea. The last of the Zelkori fleet (maybe three fourths of original strength?) with the King will attack the Cedoneese ships in the harbour. The will give no quarter. If they are victorious they will sail North and attack any more ships coming south, but will not sail North or Vizor, and will not attack anything on land. If the king has not died by this point he will sail to Tannibar with the rest of his people and make plans to move to the Free Cities. Hope this works! - Ethan ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net. ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net. --------------------------------- Yahoo! Photos Ring in the New Year with Photo Calendars. Add photos, events, holidays, whatever.---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net. ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.