
This is my proposed FAQ for Celandran Magic. It incorporates text from
the original webpages, with additions based on concepts developed within
the list. In final form, I'm thinking the questions should all be at the
top of the page with internal links down to the answers.
The current organization & numbering of the questions should not be
considered final, nor do I consider the list to be complete at this time.
Andrew
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Q1. What is Magic?
A1. Magic is the manipulation of Spirit, Substance, or both through
Non-Inherent Authority.
Q2. What is Spirit?
A2. Spirit is the energies and essences of the Dreaming, the spiritual
world.
Spirit is an abstract, ethereal reality, almost a virtual world, the
realm of will, thought, and awareness. It has no true aspect, but its
representation changes with the perceptions of the viewer, and the
nature of the thing being viewed. Thus, if you were to look upon a demon
in the dream-world, you would see a representation of its true nature.
Everything in the spirit realm is symbolic; Wisdom and Intuition are the
keys to seeing truly. Perception and Logic can lead one to false
understanding, grounded as they are in the tangible world of Substance.
While the spirit realm may be perceived in a physical way, it has no
true physical reality, and a given spiritual reality may have multiple,
equally valid physical manifestations. The underlying Truth does not
change, but different aspects may be considered.
Q3. What is Substance?
A3. Substance is the energies and materials of Celandra, the material
world.
Substance is the physical reality. It derives its nature from the world
of spirit, and is the stage upon which eternal drama is played out. The
key aspect of Substance is its physical manifestation; it does not
change arbitrarily, as does perception in the spirit world. Because of
this, it is a limited and finite medium which is predictable and
understandable. Spirit has these same qualities, but they apply to the
higher abstract truths rather than their representation.
Q4. What is Authority?
A4. Authority is the power to manipulate Spirit and Substance. It is the
right to exercise your will. It may be inherent or non-inherent. It can
also be understood as being the natural laws which control the
interaction of Spirit and Substance. All Authority ultimately comes from
the Creator.
Q5. What's the difference between Inherent and Non-Inherent Authority?
A5. Objects and beings possess Inherent Authority as part of their
nature: the Authority of a rock to exist, the Authority of a fish to
breathe water, etc. Non-Inherent Authority is either granted by a Being,
or earned through study, and as mentioned in A1, is often called magic.
Q6. How can I acquire magic?
A6. The first way is to be granted Authority over what you wish to
manipulate by a Dreaming Being who has Authority over it. We call these
Beings "gods", "angels", or "demons". Often, to be granted Authority by
a Being, you must perform special rituals, or adhere to a specific code
of behavior or morality. However, the grantor may revoke the grant at
any time. This kind of Magic is often called Authority Magic, even
though that's an inaccurate term.
You can also earn Authority over Spirit and Substance by in-depth study
of some aspect of one or the other: Knowledge is Power and Power is
Authority. The more you learn, the greater your power. This kind of
Magic is often called Material Essence Magic, although at its core it is
based on Authority.
Both styles have their strengths and weaknesses.
Q7. Can you tell me more about Authority Magic?
A7. In the realm of spirit, Authority is the right to exercise one's
will. It can do anything, but you must obtain it somewhere. The Creator
has an unlimited Authority, and can revoke everybody else's right to use
it. Godlike beings have a certain (very large) Authority from the
Creator. The amount of Authority decreases as one moves down the
authority chain to less powerful beings. Men have only enough authority
to control their physical bodies and manipulate substance.
As the creator has delegated Authority to his creatures, so may his
creatures in turn delegate Authority to others by an act of Will. A
creature may only delegate such Authority as it may possess; if a
creature has no Authority over fire, for example, it cannot delegate
that Authority. Authority assumes a relationship between the grantor and
the grantee, and there is an implicit consent. Certain beings may
specify ways in which one can access their authority, such as invoking a
name or performing some ritual. It is entirely up to a given being
whether he allows this, but it is certain he will notice if someone
makes use of his personal authority. Once authority is granted, no
further consent or communication is required; the grantee may freely use
the grantor's authority and act in his name, even without his knowledge.
Of course, it is not good to tarnish the name of one more powerful than
yourself! The grantor may at any time terminate the agreement, unless
there is a binding "contract." Such things are beyond the scope of this
essay...
The Authorities thus granted can be arbitrarily complex, so long as they
fall within the power of the grantor. For example, a shaman has traded
with a Spirit of Fire a temporary Authority over Fire, with the
restriction that it expires when the original fire is gone. The shaman
then lights his warrior's arrows with the fire and orders the fire
destroy and kill everything outlandish, but leave everything else safe,
in the village they are about to attack. The warriors shoot the arrows,
and the fire starts to consume all buildings, tools, etc. which are
"outlandish" (subjective meaning given by the shaman). The fire leaves
everything else in place. Soon, the original fire burns out, the compact
is at end, and then the fire starts to spread to everything else, too,
according to its own nature.
You can gain authority over something, but you have to get it from
someone. Usually that "someone" wants something in return, and puts all
sorts of restrictions on how you can use it. Furthermore, that someone
will always keep an eye on you, since you are now its representative and
throwing around its power. And it can revoke authority at the drop of a
hat. So while authority can be a short road to immense power, it is a
road fraught with peril and intrigue. Authority is all about politics,
and nothing about knowledge.
Q8. Can you tell me more about Material Essence Magic?
A8. Essence is an almost scientific study of the workings of the
material world. It is very predictable, and you don't have to ask
anybody's permission to use it. It takes a long time to gain mastery,
and is more limited in scope than direct authority, but offers autonomy
and reliability.
To an extent essence magic doesn't require much true understanding, but
being able to go through the motions won't do you much good in calculus,
as most problems are not simple "plug in the numbers" type things. And
it is MUCH easier to pledge one's soul to the Lord of Darkness in return
for limitless power, than to study for ten years to learn how to create
and control fire. A good analogy might be:
1. Plugging in the numbers in an equation is equivalent to hitting
someone over the head with a rock.
2. Understanding calculus is equivalent to inventing a spell to
adjust body chemistry in such a way as as to induce Sleep (though they
may resist it anyway).
3. Authority is more like going to the professor and convicing him
to do the problem for you... smile
Essence has no meaning in the spirit realm, since that place has no
physical reality, and it outside the realm of Substance. Essence cannot
affect the spirit aspect, though in the spirit realm one could
conceivably create new types of Origins (or even whole "worlds") as an
act of will, assuming that one's will is sufficient for the task. The
only governing law in spirit is Will (and the Authority to exercise it).
Q9. Can I use Authority Magic and Material Essence Magic at the same
time? Can I have multiple sources of Authority Magic?
A9. Yes and yes. Since Authority may be derived down multiple branches
of the tree, it is possible for a wizard to invoke authority from two or
more sources. Similarly, different wizards are likely to obtain their
authority through different masters. Each master (and each wizard) has a
unique will, and these may often conflict. What this means is that each
sentient being is in effect an Origin with its own unique sphere of
influence; a wizard may himself be an Origin for a lesser wizard or
pupil. Even a lowly peasant may be an Origin for whatever authority he
possesses.
All physical things have a measure of authority in the physical realm
(even if only to exist). Sentient beings have authority in the spiritual
realm (to freely act). Supernatural beings may or may not have authority
in the physical realm; those that do have varying Dominions (ie. some
can control energy, others can control organics).
Many wizards do practice both authority and essence. Most folks are
religious, and invoking the name of a god is usually good for at least a
minor favor; a truly devout servant may even be able to heal or
pronounce a curse. But far different is the infernal sorcerer who
studies forbidden writings and makes pacts with demonic beings, in a
quest for great power. Such persons often rise to frightening heights or
power before they are destroyed by their own folly.
Q10. Are there any limits on the Authority I can earn or be granted?
A10. Yes, there are four areas where there are restrictions on granting
Authority: Time, the Mind, the creation of Magical Items, and dragons.
Q11. What are the restrictions on Time?
A11. Only the Creator may grant Authority over Time, and the only known
entity which has been granted such Authority is the Oracle of Talishara
in Yora'Tirmar, which can, within limits, predict the Future.
For every other Being, the true seeing of future and past is impossible,
as is time travel. Limited forms of precognition and past-reading are
possible, however. Precognition works by taking consciously and
subconsciously perceived data and rapidly calculating the most probable
outcome of the circumstances. Past-reading works by detecting and
interpreting the magical resonances important events impose on their
surroundings and the items involved.
While there are magics which haste or slow their targets, or put their
targets into stasis, these magics do not affect Time; rather, they
affect their target's perception or biological response to the passage
of Time.
Q12. What are the restrictions on the Mind?
A12. No one may have Authority over another's Mind without that other
person's express, uncoerced consent. Each new attempt to affect the Mind
of another person requires a renewed grant of Authority. Some persons or
beings cannot give such consent, and in those cases, their minds may
only be observed, not altered. To put it another way, you can use magic
to try to charm or persuade an unwilling target, but you cannot compel them.
It is not clear whether this was always a law of nature, or whether it
came into existence after the Sinari War and the Freeing of the Eerith.
As a practical matter, it makes long-range telepathy, magical mind
control, and unwilling demonic possession.
Short-range telepathy, where both parties are in the same room and can
see each other, is allowed, because in that situation, both parties can
grant express consent to the other, and both are in a position to revoke
that consent at will.
Willing demonic possession, as in the case of the Shadowspawn, is
permitted because the demon's continuous presence in the Mind of the
possessee is considered a single, continuous attempt at mind alteration.
Illusions are permitted, because they do not affect the Mind directly;
rather, they alter the sense-perceptions being sent to the Mind.
Q13. What are the restrictions on creating Magical Items?
A13. Because Celandra is so Substantive, enchantments, especially those
that rely on Authority granted from Beings in the Dreaming, slowly fade
over time, with enchantments of greater complexity fading faster than
simpler enchantments. 'Permanent' magical lighting requires renewal
every five or six centuries, while magical security systems--depending
on complexity--require renewal anywhere from once a year to as often as
every three to four weeks.
There are a few exceptions, but these are all Artifacts tied to an
active god or goddess.
Q14. What are the restrictions on Dragons?
A14. The dragons are creatures of Pure Substance. The only being who has
Authority over a dragon, other than the Creator, is the dragon itself.
This makes them impossible to affect with Authority Magic without their
freely-granted consent, and nearly impossible to affect with Material
Essence Magic.
Interestingly, the Eerith, who are creatures of Pure Spirit (although,
like a hermit crab, they may borrow a "shell" of Substance), cannot see,
hear, or otherwise perceive dragons at all, although they can see the
effects of a dragon's presence and deduce its existence.. It may be
safely assumed that dragons in turn cannot see, hear, or otherwise
perceive the Eerith.
Q15. Are magic-users in Celandra like magic-users in D&D?
Q15. No. Clerics in Celandra are similar to D&D Clerics, but in
Celandra, clerics are tightly limited in their magic by their god's
portfolio. Also, while they may be restricted in the complexity & power
of their effects by their "level", there is no set limit on spells cast
per day; the cleric's physical endurance and wisdom determine how often
he or she can channel the power of his or her deity. In Celandra, Druids
and Clerics are essentially interchangeable in their spell-casting powers.
In Celandra, the terms wizard and sorceror are largely interchangable,
with sorceror or mage being the prefered terms in most of Qaiyore.
Spellcasting ability is based on intelligence, knowledge and physical
endurance: Material Essence Spellcasting is fatiguing, although the loss
is small enough to normally be recovered in minutes, provided the
sorceror has time to catch his or her breath. Generally, a Celandran
wizard or sorceror is more physically capable in combat than his D&D
counterpart, and some, such as the Mirrish Warmage Coteries, are as
powerful in physical combat as they are in magecraft.
Q16. Does every society approve of Magic?
A16. No. Mir, Burcancy, and Torphan are all societies where mages are
common and accepted. Sedonia controls its magic-users through the
Sedonian Church, and its people are largely only comfortable with magic
as practiced by the priests and priestesses. Kaeir and the other
societies where Millat Shanari is the dominant religion see generally
see magic, particularly Authority Magic, as a violation of the Creator's
ordering of the Universe, although the question of what sort of magic
might be allowed has split the Millat into two major and several minor
factions.
Bards are mostly non-magical, although a few have powers in their song.
Rangers are non-magical, and paladins do not really exist, although one
might argue that the Rohain of the Exquaestio might qualify as such.
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Andrew Janssen wrote: > > Q12. What are the restrictions on the Mind? > > A12. No one may have Authority over another's Mind without that other > person's express, uncoerced consent. Each new attempt to affect the Mind > of another person requires a renewed grant of Authority. Some persons or > beings cannot give such consent, and in those cases, their minds may > only be observed, not altered. To put it another way, you can use magic > to try to charm or persuade an unwilling target, but you cannot compel them. > > It is not clear whether this was always a law of nature, or whether it > came into existence after the Sinari War and the Freeing of the Eerith. > As a practical matter, it makes long-range telepathy, magical mind > control, and unwilling demonic possession. > Add the word "impossible" after "demonic possession". Andrew ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
On 1/14/06, Andrew Janssenwrote: > > Q16. Does every society approve of Magic? > > A16. No. Mir, Burcancy, and Torphan are all societies where mages are > common and accepted. Sedonia controls its magic-users through the > Sedonian Church, and its people are largely only comfortable with magic > as practiced by the priests and priestesses. Kaeir and the other > societies where Millat Shanari is the dominant religion see generally > see magic, particularly Authority Magic, as a violation of the Creator's > ordering of the Universe, although the question of what sort of magic > might be allowed has split the Millat into two major and several minor > factions. Also, remove the 'see' before 'generally' in: 'Kaeir and the other societies where Millat Shanari is the dominant religion see generally see magic' -Kalev ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
Spelling & syntactical errors aside, any comments on what's there so far? To Ibrahim: I'm thinking of adding a bit about the difference between the Marlupinist Millati and the Arlhanist Millati, but I want to be sure of my understanding first. The Marlupinists feel that it's okay to invoke the powers of the gods, or angels, as they call them, because that's why the Creator created them, but they don't allow Authority magic that draws on the goblin gods or demons. They are also generally permissive of Material Essence Magic, but are concerned about the caster's intent. They feel that anyone can pray to the angels for aid, although the angels may not always answer. The Arlhanists feel that magic in all its forms should be restricted to the Night Brothers, who use magic to protect the greater, non-magic using population from demons and non-Millati magic users. Referring back to current events, both groups would see the Prince of Zelkor's curse as an evil or sinful act for violating the normal boundary between Dreaming & Celandra. Is that a fair assessment? Andrew Kalev Tait wrote: > On 1/14/06, Andrew Janssenwrote: > >>Q16. Does every society approve of Magic? >> >>A16. No. Mir, Burcancy, and Torphan are all societies where mages are >>common and accepted. Sedonia controls its magic-users through the >>Sedonian Church, and its people are largely only comfortable with magic >>as practiced by the priests and priestesses. Kaeir and the other >>societies where Millat Shanari is the dominant religion see generally >>see magic, particularly Authority Magic, as a violation of the Creator's >>ordering of the Universe, although the question of what sort of magic >>might be allowed has split the Millat into two major and several minor >>factions. > > > > Also, remove the 'see' before 'generally' in: > 'Kaeir and the other societies where Millat Shanari is the dominant religion > see generally > see magic' > > -Kalev > ---------------------------------------------------------------- > To unsubscribe, send mail to celandra-off@phoenyx.net. > ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
Arlhanism views magic as a necessary evil, with Essence magic the preferred form. Authority magic, in the form of a contract between believers and a spirit (such as the contract between the Brotherhood of the Night and the Green Lady that saw the Grandmaster become a reincarnating agent of the Green Lady), is legitimate. Arlhanists view the "gods" as spiritually the equals as mortal humans, even though they are not equals in terms of power/age etc, and view them as mortal beings also (only the Creator being truely immortal). Indeed, the "gods" are not perfect as well, as only the Creator is. The difference, for Arlhanists, between mortal humans and the "gods" is different definitions of time, birth and death (time being very relative in the Dreaming). Because of the emphasis placed on Essence magic by Arlhanists, the most skilled Millati sorcerers are generally Arlhanist. Use of Essence magic amongst Arlhanists isn't confined to the Brotherhood of the Night. This has also been shaped by the secular politics of the Kaeirean Republic, where Arlhanism and Marlupinism were first born. Even though Kaeir is strongly Millati, freedom of religion and of choice has been made core values of the Kaeirean republican ideology. These ideas have influenced other Millati as the two sects spread throughout the broader Millati church. Devout Arlhanist Essence magic users though will join the Brotherhood of the Night as a matter of faith. Others might have joined the Brotherhood just to protect their reputation - as many Millati will be suspicious of a sorcerer who uses magic solely for their own benefit or own purposes. Remember that in the Millati religion, magic is a necessary evil undertaken for the benefit of the community and for the upholding of all that is good and right, something that the few will do to fulfill the obligation of the many to do. And because religion and magic are intertwined in the Millati church, the Millati sorcerer who does not join the Brotherhood is sometimes seen as rejecting the religion (a Millati sorcerer though could escape this accusation by using his powers to do acts of charity and good in the community - thus using it for the benefit of community). It might be possible that in the Commonwealth (I'm not sure what Kalev would think), social attitudes amongst Arlhanists there are so strong that Essence magic users _must_ join the Brotherhood of the Night, though perhaps there are now no laws stating this. Some Marlupinists also join the Brotherhood of the Night out of a religious calling to fight evil, though the Brotherhood is mostly Arlhanist. Marlupinists don't require a specific contract, and the form and method of invoking the Authority magic of an angel/god is really the only difference between a Marlupinist and a priest of one of the Midsea cults. In many ways the Marlupinists are similiar to the Catholic Christian hierarchy of saints, with the idea of intercession by a saint on behalf of God. Marlupinists are only slightly more pragmatic towards magic than the Arlhanists. The majority of advanced Authority magic users amongst the Marlupinists are Essence magic users, though there are probably more Marlupinist magic users overall than Arlhanist magic users. Amongst Shanari and Kelshiri Marlupinists (and even Marlupinists elsewhere), the old Kelshiri deity of Sabilar (Demerhaze) the Lion-Huntress and Patroness of Women, is honoured as Sabilayyah the Angel of Women. So for example, a devout Marlupinist Millati midwife would ask Sabilayyah to grant her some of the power that the Creator has granted Sabilayyah so that the midwife could help save a mother and her child during a very difficult birth. The wording of the prayer might be something like: "O Sabilayyah the servant of He Who Is One, Grant me a measure of the power of He Who Is One that has been granted to you, So that this poor servant of He Who Is One and her child might be saved." Whereas, a Arlhanist Millati in Kaeir might ask the Green Lady, in a similiar situation: "Noble Lady of the Green Land of Kaeir, this servant of He Who Is One who lies here before me needs help, I ask you to honour the agreement between the Believers and you, Allow me to use some of the power you have been allowed to use, So that this servant of He Who Is One and her child will not die, And so that they may honour He Who Is One and do good in your Land." Lastly, both Arlhanists and Marlupinists see the Prince of Zelkor guilty of unnatural crimes - disturbing the natural order of things and breaching the separation between Celandra and the Dreaming in an illegitimate manner (there now being several legitimate manners - see above). It is irrelevant that the Prince is not Millati, what is relevant and central to his guilt is that he abused the Authority granted to him by the Creator (likewise, the "gods" could also abuse their granted Authority). It is quite likely that he will become a target for assassination. The Mirrish Gate Project is also seen in a similiar light by Millati magic users, though because of the power of Mir, pragmatism helps them turn a blind eye to it. Ibrahim Andrew Janssenwrote: Spelling & syntactical errors aside, any comments on what's there so far? To Ibrahim: I'm thinking of adding a bit about the difference between the Marlupinist Millati and the Arlhanist Millati, but I want to be sure of my understanding first. The Marlupinists feel that it's okay to invoke the powers of the gods, or angels, as they call them, because that's why the Creator created them, but they don't allow Authority magic that draws on the goblin gods or demons. They are also generally permissive of Material Essence Magic, but are concerned about the caster's intent. They feel that anyone can pray to the angels for aid, although the angels may not always answer. The Arlhanists feel that magic in all its forms should be restricted to the Night Brothers, who use magic to protect the greater, non-magic using population from demons and non-Millati magic users. Referring back to current events, both groups would see the Prince of Zelkor's curse as an evil or sinful act for violating the normal boundary between Dreaming & Celandra. Is that a fair assessment? Andrew Kalev Tait wrote: > On 1/14/06, Andrew Janssen wrote: > >>Q16. Does every society approve of Magic? >> >>A16. No. Mir, Burcancy, and Torphan are all societies where mages are >>common and accepted. Sedonia controls its magic-users through the >>Sedonian Church, and its people are largely only comfortable with magic >>as practiced by the priests and priestesses. Kaeir and the other >>societies where Millat Shanari is the dominant religion see generally >>see magic, particularly Authority Magic, as a violation of the Creator's >>ordering of the Universe, although the question of what sort of magic >>might be allowed has split the Millat into two major and several minor >>factions. > > > > Also, remove the 'see' before 'generally' in: > 'Kaeir and the other societies where Millat Shanari is the dominant religion > see generally > see magic' > > -Kalev > ---------------------------------------------------------------- > To unsubscribe, send mail to celandra-off@phoenyx.net. > ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net. --------------------------------- Do you Yahoo!? Yahoo! News: Get the latest news via video today! ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
Thanks, that's very helpful. It also casts new light on the conflict between the human "gods" and the goblin "gods": a dispute over the use or abuse of Authority, perhaps? I'm also thinking of adding this somewhere: Extremely close or prolonged exposure to an Eerith's Spiritual emanations or to a dragon's bodily fluids (particularly blood) and flesh may produce permanent alterations in the Spirit or Substance or both of the person or object so exposed. Andrew ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
Another proposed addition, this one to the section about Time: Time does not flow at the same rate in the Dreaming as in Celandra. In fact, time does not flow at the same rate at different locations within the Dreaming. The one constant, however, is that the direction of the flow of Time is always forwards, never backwards. So, a person can enter the Dreaming through the Gate in Mir, spend two hours subjective time in the Dreaming, and return to find that several days of objective time have passed in Celandra. The reverse is more common: someone enters the Gate in Mir, spends subjective weeks or even years in the Dreaming, and returns to find that only hours have elapsed. Andrew ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
Well, yes, apologies for the length, as some of you may have realised by now, I tend to be long winded. :) And on the change of Spirit and Substance, it sounds similiar in a way to what happened to Grandmaster Avan Nightwalker. He certainly does not look normal anymore, with his tattoes, and his spirit would no longer look human, though probably mostly human. Ibrahim Andrew Janssenwrote: Thanks, that's very helpful. It also casts new light on the conflict between the human "gods" and the goblin "gods": a dispute over the use or abuse of Authority, perhaps? I'm also thinking of adding this somewhere: Extremely close or prolonged exposure to an Eerith's Spiritual emanations or to a dragon's bodily fluids (particularly blood) and flesh may produce permanent alterations in the Spirit or Substance or both of the person or object so exposed. Andrew ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net. --------------------------------- Do you Yahoo!? Never miss an Instant Message - Yahoo! Messenger for SMS---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
A few more questions & answers: Q17. Can anybody use magic? A17. No. In theory, anybody can use Authority Magic by performing the necessary rituals or adhering to the required moral code of the grantor, but in practice not everyone has the strength of mind and will needed to channel divine Authority or make deals with demons. As an example, the Truthsayers of Lucia, to maintain their abilities to the fullest, must be absolutely honest with everyone they interact with, as well as with themselves. Most people find it very hard to give up self-deception. Material Essence Magic requires the ability to learn large amounts of information and recall it at need; strength of mind and body; and a talent for manipulating the underlying forces of existence. Most people have this talent to some degree (although a minority are without it), but without intensive training and study it is useless. To use a musical analogy, most people can, at least, sing on key, but some can perform in grand opera, while others are tone-deaf. Q18. Are there adverse consequences to magic use? A18. Absolutely. A Material Essence mage can be burnt out or killed if he tries to manipulate too much magic. Authority Mages who rely on demons for their powers risk losing their souls to demonic possession. Proximity to magic can also change a person, animal or object. Extremely close or prolonged exposure to an Eerith's Spiritual emanations or to a dragon's bodily fluids (particularly blood) and flesh may produce permanent alterations in the Spirit or Substance or both of the person or object so exposed. There is a forest in Elyria (Celandra's northern continent), the Candlewood, which glows in the dark, thanks to the effects of the magical energies unleashed there. Q19. Are there different approaches to Authority Magic? A19. Yes. The first approach might be called contractual. The mage performs a specific ritual to invoke the power of a Dreaming Being, with whom the mage then bargains with for a share of the Being's authority. This may be for a one-shot use of the Being's power, or it may be to establish a contract-type or long-term relationship. This approach is often use by demonologists and dark cultists, but it is also used by tribal shamen. Over time, it may evolve into the second approach. The second approach might be called religious. The priest-mages of the Sedonian Church and similar organizations gain their powers by obeying the moral & behavioral codes required by their "gods". In this case, instead of each magic user having to make a separate bargain with the god, the god has established its terms and leaves it up to the priests & worshippers to meet them or not. Q20. Are there different approaches to Material Essence Magic? A20. Yes. The traditional form practiced in Mir and most of the civilized MidSea is called Sorcery. The practitioner uses his magical skill and talent to impose his will on the universe--he commands reality to change, as it were. The other form, largely restricted to tribal societies, especially the Ona'gir of the far south, is called Obeah, or, sometimes, the Song. Where sorcery commands, Obeah cajoles and seduces. Where sorcery is forcible command, Obeah is gentle persuasion. Obeah and sorcery largely overlap in capability and potential. There are certain tasks, however, for which one approach is superior to the other. Andrew i wrote: > Well, yes, apologies for the length, as some of you may have realised by now, I tend to be long winded. :) > > And on the change of Spirit and Substance, it sounds similiar in a way to what happened to Grandmaster Avan Nightwalker. He certainly does not look normal anymore, with his tattoes, and his spirit would no longer look human, though probably mostly human. > > Ibrahim > > Andrew Janssenwrote: > > Thanks, that's very helpful. > > It also casts new light on the conflict between the human "gods" and the > goblin "gods": a dispute over the use or abuse of Authority, perhaps? > > I'm also thinking of adding this somewhere: > > Extremely close or prolonged exposure to an Eerith's Spiritual > emanations or to a dragon's bodily fluids (particularly blood) and flesh > may produce permanent alterations in the Spirit or Substance or both of > the person or object so exposed. > > Andrew > ---------------------------------------------------------------- > To unsubscribe, send mail to celandra-off@phoenyx.net. > > > > > --------------------------------- > Do you Yahoo!? > Never miss an Instant Message - Yahoo! Messenger for SMS---------------------------------------------------------------- > To unsubscribe, send mail to celandra-off@phoenyx.net. > ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
Obeah sounds very similiar to the style of magic used by the Green Lady and her shamans, possibly combined with a moderate amount of Authority based magic. A key component of the magic used by the shamans of the Green Cult is that they be in harmony with the Green Lady and her Land, which allows the shaman to convince the land to do as he wants, using a slight measure of the Green Lady's power to achieve this. A Kaeirean shaman that does not "keep green" loses his magical ability (unless he also can use Essence magic), or finds it gradually less and less effective. Ibrahim Andrew Janssenwrote:The other form, largely restricted to tribal societies, especially the Ona'gir of the far south, is called Obeah, or, sometimes, the Song. Where sorcery commands, Obeah cajoles and seduces. Where sorcery is forcible command, Obeah is gentle persuasion. Obeah and sorcery largely overlap in capability and potential. There are certain tasks, however, for which one approach is superior to the other. Andrew --------------------------------- Do you Yahoo!? Yahoo! Movies: Win a trip to Russia for two, values at over $15,000! ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
And somemore Q's & A's: Q21. Can magic be stored? A21. Yes and no. Raw magic can't be stored, although Material Essence Magic users do use staves, wands, and rings as tools to improve their control or enhance their ability to channel. It is possible, however, for a magic user of either type to cast a spell into an object such that the spell is not activated until a later date. Q22. Can magic be blocked or enhanced? A22. Yes. Lead, rowanwood, and pure silk can all shield objects from magical detection, preventing any magical influence from passing through them. Lodestone, or magnetized iron, disrupts spells in proximity to it, but in an unpredictable (and often violent) fashion. Copper, silver, and gold can all help to channel magic more efficiently, as can quartz and most other semiprecious and precious stones. ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
I've put the FAQ up on Phoenyx: http://www.phoenyx.net/twiki/bin/view/Celandra/TheMagicFAQ I've put links to it from both the Qaiyore page and the Celandra page, so that it's easy to find. Andrew ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
I have finally been able to look at these things and think about it. I do have a couple things to point out. In the section are magic users in celandra like magic users in D&D. Regarding the uses of Spell books. Spell books do excist in Celandra. Depending on the magic style depends on the way they are used. Sorcery uses spell books to learn and train from, but unlike D&D, Sorcerers are not required to memorise their spells each morning from a spell book. Now if they plan on performing a hard or rare feat of magic, they usally must study the topic right before the begin. Are there adverse consequences to magic uses. In the section on magically affected areas. The Dragon Forest outside of Mirabalpur is a documented magical forest. It is rumored that this is both because of the high levels of magic coming from Mirabalpur, and also rumors of it being the dragons breeding grounds About time. The Oracle can also see past and current events. The proble is trying that the oracle does can not subjagated, it can choose to answear questions put before it. Jason Heaps Andrew Janssenwrote: I've put the FAQ up on Phoenyx: http://www.phoenyx.net/twiki/bin/view/Celandra/TheMagicFAQ I've put links to it from both the Qaiyore page and the Celandra page, so that it's easy to find. Andrew ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net. --------------------------------- Do you Yahoo!? With a free 1 GB, there's more in store with Yahoo! Mail.---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
I'll update the FAQ when I get home tonight. --- Jason Heapswrote: > I have finally been able to look at these things and think about it. > I do have a couple things to point out. > > In the section are magic users in celandra like magic users in D&D. > > Regarding the uses of Spell books. Spell books do excist in > Celandra. Depending on the magic style depends on the way they are > used. Sorcery uses spell books to learn and train from, but unlike > D&D, Sorcerers are not required to memorise their spells each morning > from a spell book. Now if they plan on performing a hard or rare > feat of magic, they usally must study the topic right before the > begin. > > Are there adverse consequences to magic uses. > > In the section on magically affected areas. The Dragon Forest > outside of Mirabalpur is a documented magical forest. It is rumored > that this is both because of the high levels of magic coming from > Mirabalpur, and also rumors of it being the dragons breeding grounds > > About time. > The Oracle can also see past and current events. The proble is > trying that the oracle does can not subjagated, it can choose to > answear questions put before it. > > Jason Heaps > > Andrew Janssen wrote: > I've put the FAQ up on Phoenyx: > > http://www.phoenyx.net/twiki/bin/view/Celandra/TheMagicFAQ > > I've put links to it from both the Qaiyore page and the Celandra > page, > so that it's easy to find. > > Andrew > ---------------------------------------------------------------- > To unsubscribe, send mail to celandra-off@phoenyx.net. > > > > > --------------------------------- > Do you Yahoo!? > With a free 1 GB, there's more in store with Yahoo! > Mail.---------------------------------------------------------------- > To unsubscribe, send mail to celandra-off@phoenyx.net. > ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
On 1/15/06, iwrote: > > It might be possible that in the Commonwealth (I'm not sure what > Kalev would think), social attitudes amongst Arlhanists there are so > strong that Essence magic users _must_ join the Brotherhood of the > Night, though perhaps there are now no laws stating this. There aren't any laws stating this. The legal system in the Commonwealth is only codified as far as trade is concerd. Also, Witch-Smellers are accepted low level Esscence users who, though not trusted by most, are accepted as legal magic users by even the most devout Arlhanist. However, I would also say that some of the more Fundamentalist Arlhanists would see that the contract between the Grandmaster and the Green Lady as pushing things to far. ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.