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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JasonHeaps
Jason Heaps

Mon

Feb 27
2006

21:26Z

[Cel] Events for 1563

Well nothing good happened this year it seems.  It should be exciting though.
  (Sorry for the delay.  Midterm and a bad case of the flu for both me and my computer.)
   
  Aixelsydan - 1
   
  The Ice Daemons break the Aixelsydan defense and pushes them farther up the west.  
   
  Tana - 4
   
  Legends tell of a monster within the Eastern mountians that from time to time comes out its layer and comes into the plans.  Once again it seems to have emerged.  A village along the moutian range is completly destroyed.  The Royal court in Rhudyn is put to the test as countless pateicents flow in from the mountian vilalges.  Further news begins to flow in.  All along the rmontian range villages are being abanded in fear of future attacks.

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Iso88591Qibrahim
=?iso-8859-1?q?i?=

Tue

Feb 28
2006

01:03Z

[Cel] Events for 1563

Kaeirean actions for 1563
   
1.  Saltrim Project (3 of 4)
   
  The Saltrimi recession forces the Saltrim Reconstruction Project committee to adjust its timetable, allowing for a further two years to complete the reconstruction.
   
  Elements: Ministry of Domestic Affairs, Ministry of Trade & Commerce, Saltrimi Houses, Saltrimi labourers and artisans.
   
  Weight: 1 action.

  Duration: 2 further turns.

  Difficulty: Normal (majority of construction completed)

  Factors:
+ Expanded labour force
+ Majority of construction completed
- Material supply
   
  Sub-parts:
- Completion of remaining 10% of docks
- Completion of shipbuilding section of Arsenal
- Completion of manufacturing section of Arsenal
  
Fudge points: 2
  
Action 2.  Troop and Fleet Training (1 of 1)
   
  A major military exercise involving the Republican Guard, Tirmaeiri Rangers and Republican Fleet is carried out, to further strengthen the training of the recruits, and improve the cohesion and effectiveness of the Kaeirean military.
  The exercise takes place on the Northeast Peninsula, between the Gulf of Tal and the Strait of Kaeir.
   
  Elements: Guard, Rangers, Fleet, Office of the Commander of the Guard, Office of the Admiral of the Seas.

  Weight: 1 action.
Duration: 1 turn.
Difficulty: Normal.

  Factors:
- Logistics
+ Improved morale from military expansion
+ Home territory
+ Cooperation of General Staff
  
Action 3.  Millati evangelisation
   
  A renewal in the Millati evangelisation takes place, spearheaded by the Darrgrixi philosophical movement based in Crownsbane Keep.  Operating from Darrgrixi College in the town, the missionaries this time focus their energies partly on Kaeir, including the newly integrated Dominion of Saltrim, but more significantly, on Sedonian Timar (such efforts having been legalised through the Kaeirean-Sedonian Commercial Agreement of Rimriverton).
   
  Most of the missionaries engaged in this work are predominantly Marlupinist, though the vast majority regardless are Darrgrixi.  Marlupinism is seen as being able to be more successful in Sedonian Timar than Arlhanism, and the pragmatic and down-to-earth nature of the Darrgrixi movement should further enhance the success of the missionaries.
   
  Elements: Darrgrixi College, Millati preachers (predominantly from Tirmaeir - thus of a similiar cultural background to Sedonian Timari).

  Weight: 1 action
Duration: 1 of ten (replaces previous Millati evangelisation action).
Difficulty: Normal-Hard.

  Factors:
+ Gradually built up success of previous missionary effort.
- Different state (Sedonian Timar)
   
  Sub-parts:
- Preaching to Sedonian Timar (some Millati found on Sedonian Timar border with Kaeir, but not many)
- Preaching in majority of Kaeir (moderate minority now not Millati)
- Preaching in Dominion of Saltrim (significant minority is Millati)
   
  Action 4.  Brotherhood of the Night
   
  The Grandmaster Avan Nightwalker, having come to grips with his new role and powers, returns to his earlier task of building up the Brotherhood.  Organisation, administration, and training are key concerns here.  Additionally, Avan begins to teach the Brotherhood's new binding magic to the initiated Nightbrothers, with the help of the other Masters of the Brotherhood.
   
  Elements: Grandmaster Avan Nightwalker, Masters of the Brotherhood, Nightbrothers, the Green Lady (magic sub-part).

  Weight: 1 action
Duration : continuing action (see strategic actions).
Difficulty: Normal.

  Factors:
+ Existing organisation and infrastructure
+ Grandmaster's appointment as the Green Lady's Agent.
   
  Sub-parts:
- Recruitment
- Administration/Organisation
- Training
- Binding magic
  

Jason Heaps  wrote:
  Well nothing good happened this year it seems. It should be exciting though.
(Sorry for the delay. Midterm and a bad case of the flu for both me and my computer.)

Aixelsydan - 1

The Ice Daemons break the Aixelsydan defense and pushes them farther up the west. 

Tana - 4

Legends tell of a monster within the Eastern mountians that from time to time comes out its layer and comes into the plans. Once again it seems to have emerged. A village along the moutian range is completly destroyed. The Royal court in Rhudyn is put to the test as countless pateicents flow in from the mountian vilalges. Further news begins to flow in. All along the rmontian range villages are being abanded in fear of future attacks.

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AndrewJanssen
Andrew Janssen

Tue

Feb 28
2006

02:01Z

[Cel] Events for 1563

Jason Heaps wrote:
> Well nothing good happened this year it seems.  It should be exciting though.
>   (Sorry for the delay.  Midterm and a bad case of the flu for both me and my computer.)

 Also, you got the year wrong; it's 1463, not 1563.

>   Aixelsydan - 1
>    
>   The Ice Daemons break the Aixelsydan defense and pushes them farther up the west.  

I'm not ready to put in a full turn yet--I need your response on the 
dragon blood--but I will say that one of my actions is going to be 
reinforcing the Sedonian naval squadron based on Tolmersa and stepping 
up patrols in the Straits of Anorrur.

Ice Demons in control of the south side of the Straits would be a very 
bad thing indeed.

Andrew


>   Tana - 4
>    
>   Legends tell of a monster within the Eastern mountians that from time to time comes out its layer and comes into the plans.  Once again it seems to have emerged.  A village along the moutian range is completly destroyed.  The Royal court in Rhudyn is put to the test as countless pateicents flow in from the mountian vilalges.  Further news begins to flow in.  All along the rmontian range villages are being abanded in fear of future attacks.
> 
> __________________________________________________
> Do You Yahoo!?
> Tired of spam?  Yahoo! Mail has the best spam protection around 
> http://mail.yahoo.com ----------------------------------------------------------------
> To unsubscribe, send mail to celandra-off@phoenyx.net.
> 

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JasonHeaps
Jason Heaps

Mon

May 1
2006

17:13Z

[Cel] Events

The Amo'Trall +2
  A shorter winter makes for a longer spring/summer, and a larger gathering system.
   
  Damaris +1
  A small cult of Garr has been discovered and destroyed within the city.
   
  Hria +1
  The North is pleased with a pleasent abundance of fish this summer.
   
  Razanians -1
  A hurricane ravages the northern razanian kingdoms.
   
  The Saraa +2
  More remnants of the destroyed Arch have come back into the Saraa's hands.
   
  Torphan +1
  They successfully capture one of the Sedonian supplied raiding parties.  
   
  So for the delay everyone.
   
  An announcement.
  For the next two months I will be at Archeological Intership.  I will be digging for the next two months and will have minimal access to the internet.  Because of this Andrew will take over the main GMing until I get back on june 28.  At which point I will be done and take the GMing back over.
   
  If anyone has any questions for me you can try sending them to my email, or send an email to doug who is only two hours away from the sit, and can get a hold of me.
   
  Thanks everyone.
   
  Jason Heaps

		
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AndrewJanssen
Andrew Janssen

Mon

May 1
2006

17:33Z

[Cel] Events

One clarification needed, Jason: Do you want me to take over starting
from this turn, or from next turn?

Andrew

--- Jason Heaps  wrote:

> The Amo'Trall +2
>   A shorter winter makes for a longer spring/summer, and a larger
> gathering system.
>    
>   Damaris +1
>   A small cult of Garr has been discovered and destroyed within the
> city.
>    
>   Hria +1
>   The North is pleased with a pleasent abundance of fish this summer.
>    
>   Razanians -1
>   A hurricane ravages the northern razanian kingdoms.
>    
>   The Saraa +2
>   More remnants of the destroyed Arch have come back into the Saraa's
> hands.
>    
>   Torphan +1
>   They successfully capture one of the Sedonian supplied raiding
> parties.  
>    
>   So for the delay everyone.
>    
>   An announcement.
>   For the next two months I will be at Archeological Intership.  I
> will be digging for the next two months and will have minimal access
> to the internet.  Because of this Andrew will take over the main
> GMing until I get back on june 28.  At which point I will be done and
> take the GMing back over.
>    
>   If anyone has any questions for me you can try sending them to my
> email, or send an email to doug who is only two hours away from the
> sit, and can get a hold of me.
>    
>   Thanks everyone.
>    
>   Jason Heaps
> 
> 		
> ---------------------------------
> New Yahoo! Messenger with Voice. Call regular phones from your PC and
> save
> big.----------------------------------------------------------------
> To unsubscribe, send mail to celandra-off@phoenyx.net.
> 

----------------------------------------------------------------
To unsubscribe, send mail to celandra-off@phoenyx.net.

JasonHeaps
Jason Heaps

Mon

May 1
2006

17:51Z

[Cel] Events

*hands over dies.*
   
  this year.  I am leaveing tomorrow. so have fun.  (will get Mir's actions in tonight, well maybe.  :)
   
  Jason Heaps

Andrew Janssen  wrote:
  One clarification needed, Jason: Do you want me to take over starting
from this turn, or from next turn?

Andrew

--- Jason Heaps wrote:

> The Amo'Trall +2
> A shorter winter makes for a longer spring/summer, and a larger
> gathering system.
> 
> Damaris +1
> A small cult of Garr has been discovered and destroyed within the
> city.
> 
> Hria +1
> The North is pleased with a pleasent abundance of fish this summer.
> 
> Razanians -1
> A hurricane ravages the northern razanian kingdoms.
> 
> The Saraa +2
> More remnants of the destroyed Arch have come back into the Saraa's
> hands.
> 
> Torphan +1
> They successfully capture one of the Sedonian supplied raiding
> parties. 
> 
> So for the delay everyone.
> 
> An announcement.
> For the next two months I will be at Archeological Intership. I
> will be digging for the next two months and will have minimal access
> to the internet. Because of this Andrew will take over the main
> GMing until I get back on june 28. At which point I will be done and
> take the GMing back over.
> 
> If anyone has any questions for me you can try sending them to my
> email, or send an email to doug who is only two hours away from the
> sit, and can get a hold of me.
> 
> Thanks everyone.
> 
> Jason Heaps
> 
> 
> ---------------------------------
> New Yahoo! Messenger with Voice. Call regular phones from your PC and
> save
> big.----------------------------------------------------------------
> To unsubscribe, send mail to celandra-off@phoenyx.net.
> 

----------------------------------------------------------------
To unsubscribe, send mail to celandra-off@phoenyx.net.


			
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