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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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Iso88591Qibrahim
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Thu

Mar 30
2006

22:29Z

[Cel] Fwd: Kaeir 1563

Hi guys,
   
  Just re-sending my orders in case it got lost... It was submitted way back at the beginning of 1563.
   
  Ibrahim

i  wrote:
  Date: Mon, 27 Feb 2006 19:03:00 CST
From: i 
Subject: Re: [Cel] Events for 1563
To: celandra@phoenyx.net

Kaeirean actions for 1563

1. Saltrim Project (3 of 4)

The Saltrimi recession forces the Saltrim Reconstruction Project committee to adjust its timetable, allowing for a further two years to complete the reconstruction.

Elements: Ministry of Domestic Affairs, Ministry of Trade & Commerce, Saltrimi Houses, Saltrimi labourers and artisans.

Weight: 1 action.

Duration: 2 further turns.

Difficulty: Normal (majority of construction completed)

Factors:
+ Expanded labour force
+ Majority of construction completed
- Material supply

Sub-parts:
- Completion of remaining 10% of docks
- Completion of shipbuilding section of Arsenal
- Completion of manufacturing section of Arsenal

Fudge points: 2

Action 2. Troop and Fleet Training (1 of 1)

A major military exercise involving the Republican Guard, Tirmaeiri Rangers and Republican Fleet is carried out, to further strengthen the training of the recruits, and improve the cohesion and effectiveness of the Kaeirean military.
The exercise takes place on the Northeast Peninsula, between the Gulf of Tal and the Strait of Kaeir.

Elements: Guard, Rangers, Fleet, Office of the Commander of the Guard, Office of the Admiral of the Seas.

Weight: 1 action.
Duration: 1 turn.
Difficulty: Normal.

Factors:
- Logistics
+ Improved morale from military expansion
+ Home territory
+ Cooperation of General Staff

Action 3. Millati evangelisation

A renewal in the Millati evangelisation takes place, spearheaded by the Darrgrixi philosophical movement based in Crownsbane Keep. Operating from Darrgrixi College in the town, the missionaries this time focus their energies partly on Kaeir, including the newly integrated Dominion of Saltrim, but more significantly, on Sedonian Timar (such efforts having been legalised through the Kaeirean-Sedonian Commercial Agreement of Rimriverton).

Most of the missionaries engaged in this work are predominantly Marlupinist, though the vast majority regardless are Darrgrixi. Marlupinism is seen as being able to be more successful in Sedonian Timar than Arlhanism, and the pragmatic and down-to-earth nature of the Darrgrixi movement should further enhance the success of the missionaries.

Elements: Darrgrixi College, Millati preachers (predominantly from Tirmaeir - thus of a similiar cultural background to Sedonian Timari).

Weight: 1 action
Duration: 1 of ten (replaces previous Millati evangelisation action).
Difficulty: Normal-Hard.

Factors:
+ Gradually built up success of previous missionary effort.
- Different state (Sedonian Timar)

Sub-parts:
- Preaching to Sedonian Timar (some Millati found on Sedonian Timar border with Kaeir, but not many)
- Preaching in majority of Kaeir (moderate minority now not Millati)
- Preaching in Dominion of Saltrim (significant minority is Millati)

Action 4. Brotherhood of the Night

The Grandmaster Avan Nightwalker, having come to grips with his new role and powers, returns to his earlier task of building up the Brotherhood. Organisation, administration, and training are key concerns here. Additionally, Avan begins to teach the Brotherhood's new binding magic to the initiated Nightbrothers, with the help of the other Masters of the Brotherhood.

Elements: Grandmaster Avan Nightwalker, Masters of the Brotherhood, Nightbrothers, the Green Lady (magic sub-part).

Weight: 1 action
Duration : continuing action (see strategic actions).
Difficulty: Normal.

Factors:
+ Existing organisation and infrastructure
+ Grandmaster's appointment as the Green Lady's Agent.

Sub-parts:
- Recruitment
- Administration/Organisation
- Training
- Binding magic


Jason Heaps wrote:
Well nothing good happened this year it seems. It should be exciting though.
(Sorry for the delay. Midterm and a bad case of the flu for both me and my computer.)

Aixelsydan - 1

The Ice Daemons break the Aixelsydan defense and pushes them farther up the west. 

Tana - 4

Legends tell of a monster within the Eastern mountians that from time to time comes out its layer and comes into the plans. Once again it seems to have emerged. A village along the moutian range is completly destroyed. The Royal court in Rhudyn is put to the test as countless pateicents flow in from the mountian vilalges. Further news begins to flow in. All along the rmontian range villages are being abanded in fear of future attacks.

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