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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JasonHeaps
Jason Heaps

Tue

May 2
2006

06:15Z

[Cel] Mir's actions - kinda

I don't have time to give you detailed write ups.
   
  This is for the next couple turns.  Hopefully will be able to get on for the next one.  don't know thought.
   
  Actions 1
   
  The southern colony.
   
  build up colony.
  Fortify colony.
  peaceful contact with locals.
  Find dragons
  Gather info these dragons habbits/movements
   
  Action 2
   
  Decresing warmage training burn outs.
   
  find out new ways to teach
  figure out what causes burn outs
  try to decrease burn out rate.
   
  Action 3
   
  The Temple to the Three Mothers.
   
  Build it.
   
  Action 4
   
  If sedonia needs help dealing with the daemons/cult or garr.
   
  (other wise just add it to 1)
   
  Andrew I will try to get on and give you another set next turn but if I can't just uses these again since they are all long term actions.
   
  thanks
  Jason

		
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