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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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Iso88591Qibrahim
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Thu

May 4
2006

02:30Z

[Cel] Fwd: Kaeirean turn for 1464

Hi guys,

just reposting my turn in case it got lost, i had sent it in a bit early.

ibrahim

i  wrote: Date: Fri, 21 Apr 2006 02:00:33 CDT
From: i 
Subject: [Cel] Kaeirean turn for 1464
To: celandra@phoenyx.net

 Kaeirean turn for 1464
  
Action 1. Saltrim Project (4 of 5)


Elements: Ministry of Domestic Affairs, Ministry of Trade & Commerce, Saltrimi Houses, Saltrimi labourers and artisans.
Weight: 2 actions.
Duration: 4th of 5 turns (failure of 1463 prolongs the effort).
Difficulty: Normal (majority of construction completed)
 
Factors:
+Labour force
+Majority of construction completed

Sub-parts:
* Completion of remaining 10% of docks
* Completion of shipbuilding section of Arsenal
* Completion of manufacturing section of Arsenal

Questions:
Has supply of material improved?
What impact has the reopening of the Port of Saltrim made on the Saltrimi economy and on the Reconstruction Project?


Action 2.  Millati evangelisation (2 of 10)

Elements: Darrgrixi College, Millati preachers (predominantly from Tirmaeir - thus of a similiar cultural background to Sedonian Timari).
Weight: 1 action.
Difficulty: Moderate.

Factors:
+Experience of past two decades of missionary work.
+Common cultural heritage of Timar, Saltrim and Kaeir (Old Principality of Timar).
-Different state (Sedonian Timar).


Sub-parts:
* Preaching to Sedonian Timar (some Millati found on Sedonian Timar border with Kaeir, but not many)
* Preaching in majority of Kaeir (moderate minority now not Millati
* Preaching in Dominion of Saltrim (significant minority is Millati)

Action 3. Development Brotherhood of the Night (strategic action - ongoing: 2 of 5)

Elements: Grandmaster Avan Nightwalker, Masters of the Brotherhood, Nightbrothers, the Green Lady (magic sub-part).
Weight: 1 action.
Difficulty: Normal.
Factors:
+Existing international/regional organisation and infrastructure
+Grandmaster as the Green Lady's Agent

Sub-parts:
* Recruitment
* Administration/Organisation
* Training
* Binding magic


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