Home | Forum | Unread | Sign in | Sign in | Beta? | Wiki
The Phoenyx
your roleplaying community

games > celandra > main

Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
Subscribe | Unread | Recent | Group options | Topic options | Post
DouglasSharp
Douglas Sharp

Sun

May 21
2006

04:44Z

[Cel] Tanimbar Actions 1465

Action 1 & 2:  The Offensive Continues (4 of 5 completed)
   
  With the goblins pushed out of their main regions and into the forests toward the western frontier, the goal changes from engaging main goblin groups to funneling them west to the border.  Escape routes to the left are to be left for the goblins, with the Tanimbar generals hoping that the goblins will take those routes rather than fight.  With this in place, hopefully any major conflicts will be avoided but if the goblins dig in, the army will attack before any major fortifications are in place. To help with this, scouts are to report any of the respective groups of goblins moving to join with one another and the army will, if plausible, deter any such joining. Once the goblins are driven to the border the army will force them a small distance over and then return to begin setting up the watch forts that will be put in place.
   
  Difficulty: Hard
  Objectives:
  Attack any non fleeing goblins
  Funnel to the west
  Prevent groups from joining
  Luck
   
  Action 3:  Preparing for the rebuilding
   
  With the end of the war close at hand, Queen Katrina and the Council of Merchants has been tasked with making the preparations for rebuilding the roads, cities and mines that used to exist before the goblins settled in after the Sedonian retreat.  Using the intelligence gather by scouts during the campaign, they are to make a plan for getting workers and settlers into the area as quickly as possible, as well as setting up way-points for the supply caravans.  In addition to map the routes, sites must be identified for rebuilding.  They must also identify the populace that will be moving into the area, as well as the merchants who will be supplying the goods.
   
  Difficulty: Normal
  Objective:
  Analyze Intelligence reports
  Identify populace
  Identify merchants
  Luck
   
  Action 4:  Marcus' Dream (I have a major write up to do on this, I'll try to get it in as soon as possible)
   
  While enjoying the conversations with the Torphani Ambassador, Marcus now realized that getting an embassy set up in the Torphan capital is an impossibility at the moment.  Changing his focus, Marcus begins to shift to a possible trade post along the border, hoping that the incentive of increased economy will be enough to start the process of a formal diplomatic relationship between the two countries.  He has drawn up a plan, emphasizing the advantages of Torphani goods coming into the rest of the midsea region.  The tricky part will be in presenting the plan in such a way that it with not threaten the Torphani isolationist views to greatly.  Also, this will mean getting an exact border area from the Torphani ambassador.
   
  Difficulty: Normal
  Objectives:
  Presenting plan
  Emphasizing advantages to economy
  Getting Torphani exact border
  Luck

		
---------------------------------
Yahoo! Messenger with Voice. Make PC-to-Phone Calls to the US (and 30+ countries) for 2¢/min or less.----------------------------------------------------------------
To unsubscribe, send mail to celandra-off@phoenyx.net.

Subject (required)




 
Refresh