Fudge RPG - Using my new combat system

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From: WhytCrow

Date: Tue, 24 Aug 1999 17:14:41 GMT

Subject: Using my new combat system


Ok, I did finally tinker the Ironclaw mechanics I wanted to steal, 
and in the process fixed a few other things that had bugged me about 
the combat system but I wasn't sure how to fix.

I didn't quite like the armor as difficulty level system I had, but I 
didn't like soak/damage reduction systems either, as they didn't take 
into account everything I wanted.   I wanted armor to count and be 
important, but not to make it impossible for people to take damage 
from certain opponents.

So my group and I hashed out some new stuff, that in playtest looked 
nice.  You can see a full write up on the Fudge Deryni site (url 
below--although I still need to fix Special Attacks/Defenses to 
relfect the new change).

Basically, the RD comes off the defense roll now instead of off the 
minimum DL...armor does have a DL rating, which if you beat it with 
your attack, they take full damage.  If you don't beat it, the armor 
minuses off damage.

The new damage and wound mechanics eliminate wound penalties, but it 
isn't a sure thing that you will survive...and I think makes Damage 
Capacity a more useful stat.

Feel free to take a look and then let me know what you think.

Jennifer
The White Crow
FUDGE Deryni and the Penn Ar Mor Ars Magica Saga:
http://www.io.com/~whytcrow/rpg.html

"Life sucks, but death doesn't put out at all...."  -- Thomas J. Kopp

"The difference between common-sense and paranoia is that 
common-sense is thinking everyone is out to get you. That's normal -- 
they are. Paranoia is thinking that they're conspiring."
-- J. Kegler

SequenceFirst LineUsernameDate
0 Ok, I did finally tinker the Ironclaw mechanics I wanted to steal, and in the process fixed a few other things that had bugged me about the combat system but I wasn't sure how to fix. WhytCrow 1999-08-24 17:14:41