Fudge RPG - Magic: Re: Magic: Re: Spells for Gramayre

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From: JosephRDietrich

Date: Fri, 01 Oct 1999 17:15:32 GMT

Subject: Magic: Re: Magic: Re: Spells for Gramayre


>I'm of mixed feelings about large spell lists of generic effects, because
>my experience has shown that many players are reluctant to think outside
>the box... the list being the box.  When presented with a list of options
>and a way to create their own options, many players restrict themselves to
>the list and are unable to come up with their own creations.  (Witness the
>number of Champions characters whose disadvantages are taken from the
>*sample* disads in the rulebook.)


There are times when a generic list is all that is desired and needed.
However, see my response below.


>What I'm personally interested in seeing is a selection of interesting and
>even unique spells written in Gramarye terms.  One important thing this
>does is give more examples for inexperienced players.


This what I intend to do, once I get things all organized in my mind. I
just want to use the "basic list" as a personal starting point, something
to work from and to generate ideas from. I'm sure I'm not as creative as
the writers of Ars Magica ("Abyssal Ball of Flame" -- what a great name for
"fireball") but I'll do my best.


>On another point, you said that after you compiled lists of effects, you'd
>start assigning them to colleges... some effects may be accomplished by
>more than one college, so be careful about pigeon-holing an effect into a
>particular college.


This is true. I have also noticed that there is a some cross-over of Realms
for some effects, and many effects could be described as a combination of
two Realms and one College (or two Colleges and on Realm).

I'll do my best to avoid an atmosphere of "here's a big list of spells, use
it" with this and encourage creativity. I am a huge fan of the Ars Magica
method of magic.

Tschuess,

Joseph R. Dietrich
yikes@evansville.net

SequenceFirst LineUsernameDate
0 because >my experience has shown that many players are reluctant to think outside >the box... JosephRDietrich 1999-10-01 17:15:32
1 in your Websters. CarlCravens 1999-10-06 01:14:46
2 Gramayre (how is that pronounced, anyway?). JimDickinson 1999-10-05 23:20:24
3 enough like Grim-War, either how yo normally pronounce "war" or make it rime with star. ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com JohnWilliamson 1999-10-05 22:58:54
4 of generic effects, because > my experience has shown that many players are reluctant to think outside > the box... PeterMikelsons 1999-10-03 20:53:02
5 occurred to me that this may not be bad roleplaying > in the case of spell lists. CarlCravens 1999-10-03 21:27:10
6 'o >> spells for Gramayre (how is that pronounced, anyway?). JohannHibschman 1999-10-01 18:14:28