Fudge RPG - "The Matrix" Combat System

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From: EdwardWedig

Date: Wed, 06 Oct 1999 19:06:37 GMT

Subject: "The Matrix" Combat System


After 2 failed attempts to create a combat system for my upcomming "Matrix"
game, I've developed a system that simulates the high-speed physical combat
in the movie (or any movie with cinematic combat). After working on it for
about a week, I'm ready for some reviews or thing I haven't thought of.
Thanks in advance!

Fudge: The Matrix

Character's in "The Matrix" get 38 pts to spend on 9 (or more) Attributes.
All attributes start at 0, with 4 being human average. The maximum for any
Attribute is 10, although beginning characters are limited to a maximum of
6.

Attributes (38pts to spend) Max: 6
    Physique:   Your character's physical strength.
    Perception:    Your character's intelligence and wit.
    Unarmed Combat:  Your character's ability to fight unarmed.
    Melee Combat:  Your character's ability to fight with hand         
                   weapons.
    Ranged Weapons:  Your character's ability to fight with ranged         
                     weapons, including guns.
    Education:   Your character's background and learnings.
    Quickness:   Your characters agility and speed.
    Willpower:   Your character's inner strength.
    (Profession):  You character's job or training. Your character may have
                    as many Professions as you wish.

     Level       Cost      Description
     Abysmal      0      Absolute worst.
     Terrible     1      Infant or Invalid
     Poor         2      Below Average
     Mediocre     3      Adolescent Human Average
     Fair         4      Adult Human Average
     Good         5      Above Average
     Great        6      Professional
     Superb       7      Best in the world. Max for non-Adepts
     Amazing      8  
     Unearthly    9      Agent level. Nearly Impossible.
     Legendary   10      Impossible. God-like.

Characters in "The Matrix" do not have skills. With skills being able to be
downloaded on a whim, I felt that having skills was pointless.

Combat

Unarmed & Melee Combat:

Actions during combat use Action Points (AP), which is determined each round
by rolling 4dF and adding the total to your Quickness. The charcter with the
highest total goes first, although he/she may hold their action until later.
Rounds last approximately 3.14 seconds (). Characters have 3 Stun per
Wound catagory.

Combat Sequence
1: Attempt Matrix Effects (Speed up, recover Stun, etc. More on this later.)
2: All combatants roll Quickness + 4dF. The total is the Characters AP for
the round. The Character with the highest AP goes first.  
3: The Attacker declare his attack, and the Defender has the opportunity to
Defend (if he has Action Points left). Attacks cost 2 AP, Defending/Blocking
costs 1AP. Characters may spend 1 extra AP to either increase their chance
to succeed, or to increase the amount of damage they do. The Attacker rolls
his attacking Attribute (Unarmed or Melee), while the Defender rolls his
Quickness. Highest total wins.
4: If the Attack was successful, the Physique of the Attacker or Damage of
the weapon is applied to the Defender. Armor subtracts 1 Stun per point of
Armor and 1 Wound per 3pts of Armor.   Physique subtracts 1 Stun at 5, 2
Stun at 6, etc (10 subtracts 6 Stun), but does not protect vs  Wounds.
5: Continue with the next highest AP until all APs are spent or all actions
have been taken for the round.
6: Recovery: all characters recover Stun equal to their Current Physique.
Wounds cannot be recovered this way.

    Action      Cost in AP
    Attack           2  
    Dodge/Block      1
    +1 to Success   +1

Ranged Combat is done somewhat the same way.


Well what do you think? What am I missing (except for a list of weapons)?

-Ed
--
----=====*=====-----
Edward Wedig
Graphic Designer
Key Blue Prints
Columbus, Ohio

SequenceFirst LineUsernameDate
0 +1pt to Attributes;Recover 3 Stun or 1 Wound > 7 +2pt to Attributes; Recover 6 Stun or 2 Wounds > 8 +4pts to Attributes; Recover All Stun or 3 Wounds > 9 +8pts to Attributes; Complete Healing > 10+ +12pts to Attributes; Complete Healing > >I h RichardCoxson 1999-10-12 18:45:37
1 After 2 failed attempts to create a combat system for my upcomming "Matrix" game, I've developed a system that simulates the high-speed physical combat in the movie (or any movie with cinematic combat). After working on it for about a week, I' EdwardWedig 1999-10-06 19:06:37
2 Re: FUDGE: "The Matrix" Combat System >Date: Wed, Oct 13, 1999, 12:40 PM > >> One problem I could see with refusing to attack in a >> given round would be >> that you would eventually have all of the remaining they run >> out, even if it were EdwardWedig 1999-10-13 17:56:37
3 fudge@phoenyx.net > >Subject: Re: FUDGE: "The Matrix" Combat System > "Education" attribute that > >> represents their trainig > >> and experience, and they have a "Profession". DavidBubar 1999-10-14 19:29:02
4 interesting system for a Matrix, most of which I've snipped] > > Actions during combat use Action Points (AP), which is determined each round > by rolling 4dF and adding the total to your Quickness. MichealJThomas 1999-10-16 15:02:40
5 thing >safely. RichardCoxson 1999-10-14 19:33:23
6 cover every possible situation and the >skill-chip has trouble dealing with things not >covered. JohnHarper 1999-10-14 19:01:40
7 fashion. RichardCoxson 1999-10-14 18:47:16
8 trainig > and experience, and they have a "Profession". ChrisJWhitcomb 1999-10-14 18:09:14
9 FUDGE: "The Matrix" Combat System >Date: Wed, Oct 13, 1999, 12:53 PM > I don't like the idea of skills not mattering, >>because Trinity had to take the time to download the >>helo pilot skill.... EdwardWedig 1999-10-13 18:00:17
10 had to take the time to download the >helo pilot skill.... RichardCoxson 1999-10-13 16:57:28
11 // Chris J. ChrisFlipse 1999-10-13 16:53:30
12 would be > that you would eventually have all of the remaining > AP for a given round and > could attack the person un-opposed when they run > out, even if it were once. ChrisJWhitcomb 1999-10-13 16:40:14
13 add to all Matrix >related roll, but I may see if an Attribute would work better. JohnHarper 1999-10-12 22:19:21
14 Re: FUDGE: "The Matrix" Combat System >Date: Tue, Oct 12, 1999, 2:45 PM > >>Matrix Effects >> >> Willpower >> Roll Effects >> 5 Recover 1 Stun >> 6 +1pt to Attributes;Recover 3 Stun or 1 Wound >> 7 +2pt to Attributes; Recover 6 Stun or 2 Wound EdwardWedig 1999-10-12 21:39:18
15 Edwards first E-Mail so that all would know what we are > talking about. CarlCravens 1999-10-12 21:34:26
16 I like the simplicity of >> your AP = Quickness + 4dF >> > > Ok, while you're working on the meaning of that other part.. EdwardWedig 1999-10-12 21:24:44
17 give it the K.I.S.S.(Keep It Simple Stupid) Seal of > Approval. CarlCravens 1999-10-12 18:51:04
18 I decided to resend Edwards first E-Mail so that all would know what we are talking about. RichardCoxson 1999-10-12 18:48:22
19 Re: FUDGE: "The Matrix" Combat System >Date: Tue, Oct 12, 1999, 11:39 AM > > I think that I have to give it the K.I.S.S.(Keep It Simple Stupid) Seal of > Approval. EdwardWedig 1999-10-12 17:15:55
20 I think that I have to give it the K.I.S.S.(Keep It Simple Stupid) Seal of Approval. RichardCoxson 1999-10-12 15:39:46
21 Re: FUDGE: "The Matrix" Combat System >Date: Tue, Oct 12, 1999, 10:57 AM > > As a basis for a Cinematic combat system I think it will do great. EdwardWedig 1999-10-12 15:12:06
22 As a basis for a Cinematic combat system I think it will do great. RichardCoxson 1999-10-12 14:57:42
23 explained it better. JweLls 1999-10-19 20:18:07
24 Re: FUDGE: "The Matrix" Combat System >Date: Sat, Oct 16, 1999, 11:02 AM > > On Wed, Oct 06, 1999 at 02:06:37PM -0500, Edward Wedig wrote: each round >> by rolling 4dF and adding the total to your Quickness. The charcter with the >> highest to EdwardWedig 1999-10-18 13:12:59
25 Re: FUDGE: "The Matrix" Combat System >Date: Thu, Oct 14, 1999, 2:09 PM > >> Actually, PCs have an "Education" attribute that >> represents their trainig >> and experience, and they have a "Profession". EdwardWedig 1999-10-14 19:11:23
26 FUDGE: "The Matrix" Combat System >Date: Tue, Oct 12, 1999, 6:19 PM > add to all Matrix >>related roll, but I may see if an Attribute would work better. EdwardWedig 1999-10-13 16:26:59
27 I'm resending the origional combat system we are discussing. RichardCoxson 1999-10-12 19:00:41
28 Quickness + 4dF > Ok, while you're working on the meaning of that other part.. JohnRudd 1999-10-12 18:29:17
29 Re: FUDGE: "The Matrix" Combat System >Date: Mon, Oct 11, 1999, 9:48 PM > > Like how the attributes work, but what exactly is an *adept*. Sorry, and Adept is someone who knows what the Matrix is, and that it can be manipulated. EdwardWedig 1999-10-12 13:54:15
30 Like how the attributes work, but what exactly is an *adept*. RichardCoxson 1999-10-12 01:48:25