I'm going to be starting up a fantasy campaign using Fudge with a group of people I hardly/don't know. Some of them have very little roleplaying experience... they've only played D&D and/or other games with random character generation and a relatively large number of rules compared to Fudge. (And haven't played for years.) I'm at a stage where I prefer the subjective character creation system. Anybody have any experience with converting D&D-style players to subjective systems? My biggest concern is that the players are used to structure and few decisions. Back when I played D&D, there was basically three decisions to make: race, class, name. Then roll dice, fill in the character sheet, and you were done. Character background and personality optional. So here I am wanting to introduce players with similar experiences to a game in which background and personality are key and a system in which the player can choose any combination of abilities and skill level as they want. There's no structure... not even a list of abilities to choose from, and they can choose as many or few as they like. Is this too much for this level of player? Would I be better off using the objective system and giving them limits, and thus some structure, to character creation, which is going to be a rather new experience for some of them? I'm very hands-on during character creation, so they wouldn't be on their own, but I'm wondering if I'm going to overwhelm them with limitless options. I once had an experienced player who hated the subjective system because he said he couldn't know what level to build the character to. He said the only approach he could use that would satisfy him would be to create an outrageously powerful character, knowing I'd reject it as is, and force *me* to whittle it down for him, so that he knew he'd get the most powerful character I'd allow. He said that if I accepted his character without changing it, he'd feel like he'd been cheated by not getting as powerful a character as he might have. While my game wasn't about power, he couldn't break free of that mentality. -- Carl D Cravens (raven@phoenyx.net) Fudge List Owner You are in a maze of twisty messages, all alike. -- ----------------------------------------------- The Fudge List FAQ is at http://fudge.phoenyx.net/ Subtopics: +df, +convert, +magic, +supers, +biz