Have you looked at Darksword Adventures by (don't flame me) Weis and Hickman. The trilogy wasn't up to much story-telling wise, but the characters, atmosphere and settings were highly original, and the RPG supplementary book made for some excellent late night intrigue, plotting and (frankly) espionage-style 'gaming in a highly magic charged world many Summers ago. OMHO, a good setting to run with as an alternative to Ars Magica for That Sort(tm) of gaming. Oh, and to stay on topic, the rules and FUDGE should merge beautifully. The Magic system is very like 4-by-5 on steroids. > Still, the magic system will at least probably give me ideas for >spells, though I'll be using a magic systems without sets of spells - >basically, fudging the stats from what the player wants. But I really >appreciate your helpfulness. (I wonder, how many times did I say that >during this post... Oh, well, the price for writing in a stream of >consciousness -method) V no sig, by request -- ----------------------------------------------- The Fudge List FAQ is at http://fudge.phoenyx.net/ Subtopics: +df, +convert, +magic, +supers, +biz