Britt Scharringhausenwrote: > On Tue, 19 Sep 2000, Jim Dickinson wrote: > > There is often little concern that the PCs will die, because > > generally speaking, diceless GMs won't allow a PC to be killed unless it's > > expedient to the plot, and he knows the player will understand > > that. > > What GM creates a plot in which it is expedient to kill a PC? I'm working on a plot that does exactly that. > If I had lovingly crafted a character and the GM axed it without > giving me some sort of an opportunity to roleplay out of it, and > said, "Sorry kid. It's the plot--you understand. Make up a new > character," I'd find myself a new game. And I wouldn't blame you, either. The player should always be given a chance to roleplay his character, and the character's death, if and when it occurs, should be satisfying to the player - but I'm getting ahead of myself... > In my experience, PCs in diceless games get killed when they > a) are stupid, and persist in being stupid despite numerous GM > warnings b) are killed by another PC who does a really good job > of role-playing it, or c) decided that in this situation the > character really would be willing to make a choice that might > lead to their death--martyrdom, as you say. (a) and (c) > sometimes overlap, as I'm sure you can imagine, and it's up to > the winners to write the history. : ) I'd amend c) to: "decided that in this situation the character really would be willing to make a choice that _will_ lead to their death." Borrowing a pair of examples from Star Trek: 1. In Wrath of Khan, Spock enters a chamber filled with radiation in order to get the ship's warp drive back online; there is no doubt that doing so will kill him. I found this to be a satisfying death to a character that I was very fond of. 2. In Generations, Kirk jumps onto a weakened scaffolding in order to deactivate a supernova-inducing rocket; odds are, he won't survive. I felt cheated when he died. What was the difference between the two choices above? IMHO, Spock's death was a sure thing, while Kirk's death was a failed risk. In the plot that I'm currently devising, one of my goals is to require a martyr in order to win out in the end. It's going to be a challenge, because unless it's handled exactly right, it's going to blow up in my face. But if I can get it to work out, it's going to be spectacular. ===== Jonathan "Dataweaver" Lang __________________________________________________ Do You Yahoo!? Send instant messages & get email alerts with Yahoo! Messenger. http://im.yahoo.com/ -- ----------------------------------------------- The Fudge List FAQ is at http://fudge.phoenyx.net/ Subtopics: +df, +convert, +magic, +supers, +biz